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Unit9

The seminar report discusses embedded operating systems, focusing on Android and Symbian, highlighting their significance in the mobile development landscape. Android, developed by Google, is a Linux-based platform that allows developers to create applications using a Java-like language, while Symbian is designed for smartphones with limited resources. The report covers the architecture, development tools, security issues, and differences between the two operating systems.

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0% found this document useful (0 votes)
2 views25 pages

Unit9

The seminar report discusses embedded operating systems, focusing on Android and Symbian, highlighting their significance in the mobile development landscape. Android, developed by Google, is a Linux-based platform that allows developers to create applications using a Java-like language, while Symbian is designed for smartphones with limited resources. The report covers the architecture, development tools, security issues, and differences between the two operating systems.

Uploaded by

rounakb92
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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A SEMINAR REPORT ON

EMBEDDED OPERATING SYSTEM


ANDROID AND SYMBIAN OPERATING SYSTEM

GUIDEDED BY:-PROF. P.S DEY

SUBMITTED BY:-SATYADEEP MISHRA


ROLL NO.:-10IT61B08
M.TECH (ICT)
ABSTRACT
Embedded operating system, which is a potential game-changer for the mobile
development community. An innovative and open platform, Android and Symbian are well
positioned to address the growing needs of the mobile marketplace. This report explains what
E-OS is, how and why it was developed, and where the platform fits in to the established
mobile marketplace.

Android is a software stack for mobile devices that includes an operating system,
middleware and key applications. Android is a software platform and operating system for
mobile devices based on the Linux operating system and developed by Google and the Open
Handset Alliance. It allows developers to write managed code in a Java-like language that
utilizes Google-developed Java libraries, but does not support programs developed in native
code.

Symbian OS is designed so that it can be the basis of a wide variety of smartphones


from several different manufacturers. It was carefully designed specifically to run on
smartphone platforms: general-purpose computers with limited CPU, memory and storage
capacity, focused on communication.

1
CONTENT
1. Introducing Embedded OS
2. Android operating system
2.1 Introduction
2.2 The Birth of Android
2.2.1 Google Acquires Android Inc.
2.2.2Open Handset Alliance Founded
2.2.3 Hardware
2.3 Android Architecture
2.3.1 The kernel layer
2.3.2 Native libraries layer
2.3.3 Application run time
2.3.4 Applications framework layer
2.3.5 Applications layer
2.4 Development Tools
2.5 Security Issues
2.6 Advantages & Disadvantages
2.7 Why Android?
2.8 Android Versions

3. Symbian Operating System


3.1 Introduction
3.2 Symbian History
3.3 Symbian OS: fundamental requirements
3.4 Architecture
3.5 Features of Symbian OS
3.5.1 Client server architecture
3.5.2 Event Management
3.5.3 Object oriented Design
3.5.4 Power Management
3.5.5 Robust & dependable
3.5.6 Memory management
3.5.7 Full multitasking
3.6 Platform Security
3.7 Strengths
3.7.1 Memory Management
3.7.2 Execution in place
3.8 Weakness
3.9 Advantage and disadvantage
4. Difference between Symbian and Android OS
5. Conclusion
6. Reference

2
1. Introducing Embedded OS
The mobile development community is at a tipping point. Mobile users demand more
choice, more opportunities to customize their phones, and more functionality. Mobile
operators want to provide value-added content to their subscribers in a manageable and
lucrative way. Mobile developers want the freedom to develop the powerful mobile
applications users demand with minimal roadblocks to success. Finally, handset
manufacturers want a stable, secure, and affordable platform to power their devices. Up until
now single mobile platform has adequately addressed the needs of all the parties.
Enter embedded operating system, which is a potential game-changer for the mobile
development community. An innovative and open platform, Android and Symbian are well
positioned to address the growing needs of the mobile marketplace. This report explains what
E-os is, how and why it was developed, and where the platform fits in to the established
mobile marketplace.
SOME MORE EXAMPLES ARE
 IOS (MAC OS)
 Inferno (distributed OS originally from Bell Labs)
 Pen Point OS
 Palm OS from Palm, Inc.
 Symbian OS
 Windows CE, from Microsoft
# Embedded Linux
 Android
 Open Zaurus
 Metano GNU/Linux from Pynell - Embedded Systems.

2. ANDROID OPERATING SYSTEM


2.1 INTRODUCTION:
Android is a software stack for mobile devices that includes an operating system,
middleware and key applications. Android is a software platform and operating system for
mobile devices based on the Linux operating system and developed by Google and the Open
Handset Alliance. It allows developers to write managed code in a Java-like language that
utilizes Google-developed Java libraries, but does not support programs
developedinnativecode. The unveiling of the Android platform on 5 November 2007 was
announced with the founding of the Open Handset Alliance, a consortium of 34 hardware,
software and telecom companies devoted to advancing open standards for mobile devices.
When released in 2008, most of the Android platform will be made available under the
Apache free-software and open-source license.

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An important difference between most embedded operating systems and desktop
operating systems is that the application, including the operating system, is usually statically
linked together into a single executable image. Unlike a desktop operating system, the
embedded operating system does not load and execute applications. This means that the
system is only able to run a single application.

2.2 THE BIRTH OF ANDROID


2.2.1 Google Acquires Android Inc.
In July 2005, Google acquired Android Inc., a small start-up company based in Palo Alto,
CA. Android's co-founders who went to work at Google included Andy Rubin (co-founder of
Danger), Rich Miner (co-founder of Wildfire Communications, Inc.), and Nick Sears (once
VP at T-Mobile), and Chris White (one of the first engineers at WebTV). At the time, little
was known about the functions of Android Inc. other than they made software for mobile
phones. At Google, the team, led by Rubin, developed a Linux-based mobile device OS
which they marketed to handset makers and carriers on the premise of providing a flexible,
upgradeable system. It was reported that Google had already lined up a series of hardware
component and software partners and signalled to carriers that it was open to various degrees
of cooperation on their part.

2.2.2Open Handset Alliance Founded


On 5 November 2007, the Open Handset Alliance, a consortium of several companies which
include Google, HTC, Intel, Motorola, Qualcomm, T-Mobile, Sprint Nextel and NVIDIA,
was unveiled with the goal to develop open standards for mobile devices. Along with the
formation of the Open Handset Alliance, the OHA also unveiled their first product, Android,
an open source mobile device platform based on the Linux operating system.

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2.2.3 Hardware
Google has unveiled at least three prototypes for Android, at the Mobile World Congress on
February 12, 2008. One prototype at the ARM booth displayed several basic Google
applications. A ‟d-pad' control zooming of items in the dock with a relatively quick response.
A prototype at the Google IO conference on May 28, 2008 had a 528 MHz Qualcomm
processor and a Synaptic capacitive touch screen, and used the UMTS cellular standard. It
had 128 MB of RAM and 256 MB of flash, showing that Android's memory requirements are
reasonable. The demo was carried out using a 3.6 Mbit/s HSDPA connection.

2.3 ANDROID ARCHITECTURE

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Android can be subdivided into four main layers: the kernel, libraries, applications
framework, and applications. As previously mentioned the kernel is Linux. The libraries that
come with Android provide much of the graphics, data storage, and media capabilities.
Embedded within the libraries layer is the Android runtime which contains the Dalvik virtual
machine, which powers the applications. The applications framework is the API that all
applications will use to access the lowest level of the architecture.

2.3.1 The kernel layer


As previously mentioned the kernel layer is Linux. Linux was chosen since it has a proven
track record in desktop systems and in many cases doesn‟t require drivers to be rewritten.
Linux provides such things as virtual memory, networking, drivers, and power management.
Upon examining the kernel shipped with the Android source code, there are not any
significant changes to the core functions of the kernel. It acts as an abstraction layer between
the hardware and the rest of the software stack. It relies on Linux version 2.6 for core system
services such as security, memory management, process management, network stack, and
driver model. Also it works as a HAL.

2.3.2 Native libraries layer


The native libraries layer provides Android with the capabilities for its core features. Android
is shipped with SGL which acts as the primary 2D graphics renderer. Its counterpart is
OpenGL ES which provides 3D graphics support. Android comes packaged with SQLite
which takes care of most data storage. The Web Kit web rendering engine is also shipped
with Android and has been tailored to render web pages for smaller screen sizes. Of particular
interest is the Dalvik virtual machine which is a part of this layer. The Dalvik virtual machine
is a byte code interpreter which is highly optimized for executing on the mobile platform. The
byte codes are converted Java binaries that are very quick and efficient to run on smaller
processors. The core libraries are written in Java and provide much of the core classes which
would normally be available in a Java virtual machine.
System C library - Implementation of the C library (libc).
Media Libraries - based on PacketVideo's Open CORE.
Surface Manager - composites 2D and 3D graphic layers
LibWebCore - a modern embeddable web view.
SGL - the underlying 2D graphics engine.
3D libraries - based on OpenGL ES 1.0 APIs; the libraries use hardware 3D acceleration.
Free Type - bitmap and vector font rendering
SQLite - A powerful and lightweight relational database engine.

2.3.3 Application run time


At the same level there is Android Runtime, where the main component Dalvik Virtual
Machine is located. It was designed specifically for Android running in limited environment,
where the limited battery, CPU, memory and data storage are the main issues. Android gives

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an integrated tool “dx”, which converts generated byte code from .jar to .dex file, after this
byte code becomes much more efficient to run on the small processors.

Conversion from .java to .dex file

Dalvik Virtual Machine


 All applications written in Java and converted to the dalvik executable .dex
 Every android app runs its own process, with its own instance of the dalvik virtual
machine
 Not a traditional JVM, but a custom VM designed to run multiple instances
efficiently on a single device
 VM uses Linux kernel to handle low-level functionality including security,
threading, process and memory management

2.3.4 Applications framework layer


This layer and the layer above it are written completely in Java. The applications framework
provides all of the major APIs that the applications will use including things like sharing data,
accessing the telephony system, and receiving notifications. An important thing to note about
Android OS is that all applications use this same framework no matter the author of the
Application. This is quite a departure from what many other mobile OS designers have
chosen to do. For instance the iPhone most certainly differentiates between Apple software
and third-party software down to the copy-and-paste feature.

2.3.5 Applications layer


All of Android‟s software is written in Java, which is interpreted by the Dalvik virtual
machine. Even the most core features such as the phone and the contacts application reside in
this layer. This layer contains software written by the Android team as well as any third-party
software that is installed on the device. An effect of allowing third-party developers access to
this layer is that the user interface can be overhauled comparatively easily. Third party
applications can handle any event that the Android team‟s application could see (such as the
phone ringing). This means that so long as there is a replacement application for the dialler
application, anyone could potentially write their own. Given this model we might expect that,
as Android becomes more robust, the user will be able to specify what applications should
handle which events.

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1) Application Building Blocks
• Activity
Represents the presentation layer of an Android application, e.g. a screen which the
user sees. An Android application can have several activities and it can be switched
between them during runtime of the application. But, they can:
 Be faceless
 Be in a floating window
 Return a value

• Intent Receiver
 Components that respond to broadcast „Intents‟
 Way to respond to external notification or alarms
 Apps can invent and broadcast their own Intent
Think of Intents as a verb and object; a description of what you want done E.g.
VIEW, CALLS, and PLAY etc. System matches Intent with Activity that can best
provide the service Activities and Intent Receivers describe what Intents they can
service.

• Service
Faceless components that run in the background e.g. music player, network
downloads etc…

• Content Provider
o Enables sharing of data across applications
 E.g. address book, photo gallery
o Provides uniform APIs for:
 querying
 Delete, update and insert.
o Content is represented by URI and MIME type

2) Application Lifecycle
In Android, every application runs in its own process, which gives better performance
in security, protected memory and other benefits. Therefore, Android is responsible to run
and shut down correctly these processes when it is needed. It is important that application
developers understand how different application components (in particular Activity, Service,
and Broadcast Receiver) impact the lifetime of the application's process. Not using these

8
components correctly can result in the system killing the application's process while it is
doing important work.
To determine which processes should be killed when low on memory, Android places each
process into an "importance hierarchy" based on the components running in them and the
state of those components.
1. A visible process is one holding an Activity that is visible to the user onscreen but not in
the foreground (its onPause() method has been called). This may occur, for example, if the
foreground Activity is displayed as a dialog that allows the previous Activity to be seen
behind it. Such a process is considered extremely important and will not be killed unless
doing so is required to keep all foreground processes running.
2. A service process is one holding a Service that has been started with the startService()
method. Though these processes are not directly visible to the user, they are generally doing
things that the user cares about (such as background mp3 playback or background network
data upload or download), so the system will always keep such processes running unless
there is not enough memory to retain all foreground and visible process.
3. A background process is one holding an Activity that is not currently visible to the user (its
onStop() method has been called). These processes have no direct impact on the user
experience. Provided they implement their Activity life-cycle correctly (see Activity for more
details), the system can kill such processes at any time to reclaim memory for one of the three
previous processes types. Usually there are many of these processes running, so they are kept
in an LRU list to ensure the process that was most recently seen by the user is the last to be
killed when running low on memory.
4. An empty process is one that doesn't hold any active application components. The only
reason to keep such a process around is as a cache to improve start-up time the next time a
component of its application needs to run. As such, the system will often kill these processes
in order to balance overall system resources between these empty cached processes and the
underlying kernel caches.

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2.4. DEVELOPMENT TOOLS
TOOLS
Java Language
 Eclipse IDE
 ADT Plug-in For Eclipse
 Android SDK
 Android Emulator
 Command line tools
 Documentations

2.5 SECURITY ISSUES


Android mobile phone platform is going to be more secure than Apple‟s iPhone or
any other device in the long run. There are several solutions nowadays to protect Google
phone from various attacks. One of them is security vendor McAfee, a member of Linux
Mobile (LiMo) Foundation. This foundation joins particular companies to develop an open
mobile-device software platform. Many of the companies listed in the LiMo Foundation have
also become members of the Open Handset Alliance (OHA).
As a result, Linux secure coding practice should successfully be built into the Android
development process. However, open platform has its own disadvantages, such as source
code vulnerability for black-hat hackers. In parallel with great opportunities for mobile
application developers, there is an expectation for exploitation and harm. Stealthy Trojans
hidden in animated images, particular viruses passed from friend to friend, used for spying
and identity theft, all these threats will be active for a long run.
Another solution for such attacks is SMobile Systems mobile package. Security
Shield an integrated application that includes anti-virus, anti-spam, firewall and other mobile
protection is up and ready to run on the Android operating system. Currently, the main
problem is availability for viruses to pose as an application and do things like dial phone
numbers, send text messages or multi-media messages or make connections to the Internet
during normal device use. It is possible for somebody to use the GPS feature to track a
person‟s location without their knowledge. Hence SMobile Systems is ready to notify and
block these secure alerts. But the truth is that it is not possible to secure your mobile device
or personal computer completely, as it connects to the internet. And neither the Android
phone nor other devices will prove to be the exception.

2.6 ADVANTAGE
· Open - Android allows you to access core mobile device functionality through standard API
calls.
· All applications are equal - Android does not differentiate between the phone's basic and
third-party applications -- even the dialler or home screen can be replaced.

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· Breaking down boundaries - Combine information from the web with data on the phone --
such as contacts or geographic location -- to create new user experiences.
· Fast and easy development - The SDK contains what you need to build and run Android
applications, including a true device emulator and advanced debugging tools.

Disadvantages
· Security - Making source code available to everyone inevitably invites the attention of black
hat hackers.
· Open Source - A disadvantage of open-source development is that anyone can scrutinize the
source code to find vulnerabilities and write exploits.
· Login - Platform doesn't run on an encrypted file system and has a vulnerable log-in.
· Incompetence - Google‟s dependence on hardware and carrier partners puts the final
product out of their control.

2.7 WHY ANDROID?


1 – Open Source
2 – Flash Player Support
3 – Different Models
4 – Reasonable prices
5 – Google Apps
6 – Android Apps like (Astro file manager, Taskiller etc.)

2.8 ANDROID VERSIONS


 Android 1.1
 Android 1.5 – Cupcake
 Android 1.6 – Donuts (CDMA)
 Android 2.0 – Éclair
 Android 2.2 – Froyo
 Android 2.3 - Gingerbread
 Android 3 - Honeycomb
 API Levels used by apps to identify software version on the device
 Android apps are generally forward compatible with newer version, but not
necessarily backwards compatible

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3. SYMBIAN OPERTING SYSTEM
3.1 INTRODUCTION
Small devices come in many shapes and sizes, each addressing distinct target markets
that have different requirements. The market segment we are interested in is that of the
mobile phone. The primary requirement of this market segment is that all products are great
phones. This segment spans voice-centric phones with information capability to information-
centric devices with voice capability. These advanced mobile phones integrate fully-featured
personal digital assistant (PDA) capabilities with those of a traditional mobile phone in a
single unit. There are several critical factors for the need of operating systems in this market.
It is important to look at the mobile phone market in isolation. It has specific needs that make
it unlike markets for PCs or fixed domestic appliances. Scaling down a PC operating system,
or bolting communication capabilities onto a small and basic operating system, results in too
many fundamental compromises. Symbian believes that the mobile phone market has five
key characteristics that make it unique, and result in the need for a specifically designed
operating system:
1) Mobile phones are both small and mobile.
2) Mobile phones are ubiquitous - they target a mass-market of consumer, enterprise and
professional users.
3) Mobile phones are occasionally connected - they can be used when connected to the
wireless phone network, locally to other devices, or on their own.
4) Manufacturers need to differentiate their products in order to innovate and compete in a
fast-evolving market.
5) The platform has to be open to enable independent technology and software vendors to
develop third-party applications, technologies and services.
The way to grow the mobile phone market is to create good products - and the only
way to create good products is to address each of these characteristics and ensure that
technology doesn‟t limit functionality. Meeting the impressive growth forecast by analysts in
a reasonable time frame is only possible with the right operating system. Symbian and its
licensees aim to create a mass market for advanced open mobile phones. To deliver products
that satisfy mobile phone users, an operating system must be engineered to take into account
key functional demands of advanced communications on 2.5G and 3G networks. To fit into
the limited amount of memory a mobile phone may have, the operating system must be
compact. However, it must still provide a rich set of functionality. What is needed to power a
mobile phone is not a mini-operating system but a different operating system - one that is
tailored. Symbian is dedicated to mobile phones and Symbian OS has been designed to meet
the sophisticated requirements of the mobile phone market that mini-operating systems can‟t.
They simply run out of steam The five key points - small mobile devices, mass-market,
intermittent wireless connectivity, diversity of products and an open platform for independent
software developers - are the premises on which Symbian OS was designed and developed.
This makes it distinct from any desktop, workstation or server operating system. This also
makes Symbian OS different from embedded operating systems, or any of its competitors,
which weren‟t designed with all these key points in mind. Symbian is committed to open
standards. Symbian OS has a POSIX-compliant interface and a Sun-approved JVM, and the
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company is actively working with 7 emerging standards, such as J2ME, Bluetooth, MMS,
SyncML, IPv6 and WCDMA .As well as its own developer support organization, books,
papers and courses, Symbian delivers a global network of third-party competency and
training centres - the Symbian Competence Centres and Symbian Training Centres. These are
specifically directed at enabling other organizations and developers to take part in this new
economy. Symbian has announced and implemented a strategy that will see .Symbian OS
running on many advanced open mobile phones. Products launched, such as the Sony
Ericsson P800 smartphone, the Nokia 9200 Communicator series and the NTT DoCoMo
Fujitsu 2102V, show the diversity of mobile phones that can be created with Symbian OS.
Other Symbian OS licensees include BenQ Motorola, Panasonic, Samsung, Sendo and
Siemens. Over the next year, we can look forward to an even wider range of mobile phones.

3.2 SYMBIAN HISTORY


Symbian OS started life as EPOC - the operating system used for many years in Psion
handheld devices. When Symbian was formed in 1998, Psion contributed EPOC into the
group. EPOC was renamed Symbian OS and has been progressively updated, incorporating
both voice and data telephony technologies of ever greater sophistication with every product
release.

14
THE COMPANY:
Headquartered in London, Symbian Ltd. is owned by Ericsson, Nokia, Panasonic, Psion,
Siemens and Sony-Ericsson.
CUSTOMERS:
Symbian‟s customers include all of its shareholders, but any company is free to
license the product - Symbian OS is open to all on equal terms. So far, in addition to the
shareholders, Sony, Sanyo, Kenwood and Fujitsu have all taken licenses.
BASIC PRINCIPLES:
The cornerstone of Symbian‟s modus operandi is to use open – agreed - standards
wherever possible. Symbian is focused squarely on one part of the value chain - providing the
base operating system for mobile internet devices. This enables manufacturers, networks and
application developers to work together on a common platform.

3.3 SYMBIAN OS: FUNDAMENTAL REQUIREMENTS


There are some fundamental requirements which are very much essential for an OS for mobile
phones.

1) It must work on standalone portable devices.

2) It must work on different sorts of devices.

3) It must be future proof.

4) It must be open to all to licence on fair and equal terms.

5) It must be open to all to develop applications - again with a level playing field

for all.

6) It must be based on open standards.

Perhaps the most important requirement is to work on a standalone device. Symbian OS


is fundamentally designed for mobile phones - with highly advanced features - but they must still
function primarily as mobile phones. This means that expectations are already set - for a user to
consider buying Symbian OS based phones they must outperform the user‟s current model in
some areas and be at least equal in all others. The performance benchmark for Symbian OS is not
the PC or portable computing devices but the phones that around one billion people already have
in their pockets.

3.4 SYMBIAN OS: ARCHITECTURE


Symbian OS architecture is designed to meet a number of requirements. It must be
hardware independent so it can be used on a variety of phone types, it must be extendable so
it can cope with future developments, and it must be open to all to develop for.

15
ARCHITECTURAL VIEW

16
1) Core - Symbian OS core is common to all devices, i.e. kernel, file server, memory
management and device drivers. Above this core, components can be added or removed
depending on the product requirements.

2) System Layer - The system layer provides communication and computing services such as
TCP/IP, IMAP4, SMS and database management.

3) Application Engines - Above the System Layer sits the Application Engines, enabling
software developers (be they either employed by the phone manufacturer or independent) to
create user interface to data.

4) User Interface Software - USI can be made or licensed by manufacturers.

5) Applications - Applications are slotted in above the user interface.

3.5 FEATURES OF SYMBIAN OS

There are many features that make Symbian OS ideal for mobile devices. Some of these are
briefly explained below.

3.5.1 Client-Server Architecture:

The power of the client-server framework is widely acknowledged in the software


community. In Symbian OS, clients are programs that have user interfaces, and servers are
programs that can only be accessed via a well-defined interface from other programs. The
role of a client is to serve the user, while servers ensure timely response to all the clients
while controlling the access to the resources of the actual system. Additionally, in practice,
one server will often have many extra servers relying on the original server.

3.5.2 Event Management:

Event management has long been considered as core strength of Symbian OS -


reflecting the fact that Symbian OS was designed from the start to have event based time
sharing in a single thread. Rather than more conventional methods of having multi-threaded
applications, Symbian OS enables the developer to think in terms of interactions and
behaviours as the main artifacts. Enabling this shift from procedural to interactive designs
have been one of the main challenges of modern software engineering, and this is one reason
why Symbian OS has earned its reputation for advanced design.

3.5.3 Object Oriented Design:


Because Symbian OS has an object oriented design, it is easy to configure for
different sorts of hardware, and being component based, it allows manufacturers to add or
remove components. This is crucial in enabling manufacturers to make devices that best suit
their customer‟s needs. This flexibility extends even to the user interface - again allowing a
variety of different device designs to work from the same operating system. For Symbian
itself, the design allows new technology to be slotted into an already stable platform. This
will provide a stable base as the telecommunications industry moves from 2G to 2.5G to 3G
to 4G, with the further introduction of new technologies such as SyncML, Bluetooth, and

17
Multimedia Messaging amongst many. The picture will grow ever more complicated,
especially when technologies are used in combination, but Symbian OS is ready!. For
application developers, this separation of components allows them to program far richer
applications - getting into the middle of the operating system.

3.5.4 Power Management:


Symbian OS users are used to the performance of mobile phones - and so demand
similar performance in terms of weight and operating times when they adopt new devices.
Power management is built into the kernel of Symbian OS and is designed to make efficient
use of the processors and peripherals and so minimize power usage. When peripherals are not
being used they are switched off by the system. This lowers battery consumption, prolonging
usage and allows for smaller batteries. This meets the requirement to work on stand-alone
portable devices, enabling manufacturers to make phones that capture the optimum
combination of size and weight for their target market.

3.5.5 Robust and Dependable:


Symbian OS users will have experienced the performance levels achieved in this area
by mobile phones. Devices should not lose user data, crash or require rebooting. Symbian
achieves this in two ways:
1) Each process runs in a protected address space, thus it is not possible for one application to
overwrite another‟s address space.
2) The kernel also runs in a protected address space, so that a bug in one application cannot
overwrite the kernel‟s stack or heap.
The client-server architecture of Symbian OS allows applications to exchange data
without compromising overall system integrity. This meets the requirement to work on stand-
alone portable devices, even though Symbian devices offer greatly enhanced functionality
over standard mobile phones.

3.5.6 Memory Management:


For stand-alone portable devices, memory management is important. The need to
minimize weight, device size and cost means the amount of memory available on a Symbian
OS device is often quite limited. Symbian OS always assumes that the memory available is
limited, and minimizes consumption at every turn. Consequently, less memory is actually
required by the system. Also having less memory helps to keep down power consumption.

18
 Systems with No Virtual Memory
 Only storage available to the operating system on these platforms is memory;
they do not come with a disk drive
 Do not support a demand paged virtual memory
 Memory space used in most small platform devices. Typically, have two types
of storage: RAM and flash memory

 How Symbian OS Addresses Memory


 Symbian OS is a 32-bit operating system, addresses can range up to 4 GB
 Symbian OS divides memory into virtual pages and physical frames
Symbian OS adopts a two-level page table strategy.

 Systems with No Virtual Memory


 RAM

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 Stores the operating system code (to be used when the system boots)
 flash memory
 used for both operating memory and permanent (file) storage
 it is possible to add extra flash memory to a device (such as a SD
[Secure Digital] card), and this memory is used exclusively for
permanent storage.
 Absence of demand-paged virtual memory does not mean the absence
of memory management
 Smaller platforms are built on hardware that includes many of the
management features of larger systems includes features such as :

 Paging

 Address Translation

 Virtual /Physical Address Abstraction


 Memory management consists of the following tasks:

 Management of application size

 Heap management

 Execution in-place

 Loading DLLs

 Offload memory management to hardware

3.5.7 Full Multitasking:


Symbian OS runs each application as a separate process, allowing multiple applications to
run concurrently. For instance, if a user is checking the calendar, and receives a call, the
system must allow the user to switch between applications instantaneously. Equally, should
the phone call result in an appointment, the user must be able to check the calendar - and still
maintain the phone call. As phones become more data enabled, this ability will become ever
more important.

3.6 PLATFORM SECURITY


Trust
 Access to private data
Security
 Cost control
 Compromise important telephone functionality

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Protection
 Software ownership
 DRM

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3.7 STRENGTHS

3.7.1 Memory Management

The absence of demand-paged virtual memory does not mean the absence of memory
management. In fact, smaller platforms are built on hardware that includes many of the
management features of larger systems. This includes features such as paging, address
translation, and virtual/physical address abstraction. The absence of virtual memory simply
means that pages cannot be swapped from memory and stored in external storage, but the
abstraction of memory pages is still used. Pages are replaced, but the page being replaced is
just discarded. This means that only code pages can be replaced since only they are backed
on the flash memory.

3.7.2 Execution in-place

Platforms with no disk drives usually support execution in-place. What this means is
that the flash memory is mapped into the virtual address space and programs can be executed
directly from flash memory, without copying them into RAM first. Doing so reduces load
time to zero, allowing applications to start instantly, and also does not require tying up scarce
RAM.

3.8 Weakness

No Virtual Memory

Many computer systems do not have the facilities to provide full-blown virtual
memory with demand paging. The only storage available to the operating system on these
platforms is memory; they do not come with a disk drive. Because of this, smaller systems,
from PDAs to smartphones to higher level handheld devices, do not support a demand paged
virtual memory. Consider the memory space used in most small platform devices. Typically,
these systems have two types of storage: RAM and flash memory. RAM stores the operating
system code (to be used when the system boots); flash memory is used for both operating
memory and permanent (file) storage. Often, it is possible to add extra flash memory to a
device (such as a Secure Digital card), and this memory is used exclusively for permanent
storage.

3.9 ADVANTAGES
 Greater range of applications.
 High quality games.
 Better inbuilt WAP browser.
 Connectivity is lot easier and faster.
 Real Player, Smart movie player etc. sort of application are not available with java
phones.

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 You can install software and applications of any type
 You can download big files through your phone easily with 3G around.

DIS-ADVANTAGE
 The OS is not available for PCs.
 The Symbian OS can be easily affected by a Virus.

4. DIFFERENCE BETWEEN ANDROID ANS SYMBIAN


As we think according to its birth basis, android is the latest so we can say it will have
all latest features so it is the best but at other end we also think that old is gold and become
confused in between android and Symbian OS.
Here is useful comparison

4.1 OPERATING SOFTWARE or FIRMWARE


So if you got an Symbian phone suppose an. s60v3 and now you want an s60v5 then
all you can do is trash your old phone and buy a new s60v5 by spending cash (like I did) but
if you have an android phone with suppose an 1.6 android version running and you want to
upgrade to 2.1 android version then all you have to do is do a software upgrade through your
phone or by using a computer and as soon as the upgrade is finished you have your 1.6
replaced by 2.1 giving you new added features and some new user interface, no need of
wasting your money on buying new cell phones.

4.2 FLASHING your phone with new FIRMWARE


If you are a SYMBIAN user and hate the looks of your phones menu style then you have 2
options to change those looks
a – install a new theme for your phone or
b – Flash your phone with new firmware or rom by using a computer now everybody knows
this is a risky procedure and if anything goes wrong your phone will be dead but if you r an
ANDROID user and want to do the same then you have 3 options
a) – either install new theme
b) – either install new menu launcher
c) – flash your phone with new custom firmware
You will need to download a new firmware or rom from internet. and flash it using
your phone only by just using the RECOVERY MENU of your phone and if anything goes
wrong and your phone is dead then you can actually get back your phone in working
condition from the recovery menu itself it‟s as simple as clicking the button and everything in
your phone will be like before nothing ever happened and all this can be don‟t from your
phone itself no need of looking at the computer.

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4.3 CHANGING PHONE FEATURES
If you use a SYMBIAN phone and want to change the way how your menu looks, the
way how your gallery looks and how your videos and music library looks and how your notes
and documents and messages, mms, and phone book looks the way your browser and file
manager looks. Then you can download and install new applications available out there and
use them for the purpose but that will take all your precious phone memory and also will not
act as your default application. If you don‟t want this to happen then you can find a custom
firmware for your phone that satisfy all your needs and flash it but that‟s risky as we saw
before but in an android you can actually do little tweaks and treks by removing your default
file browser and downloading and installing new file browser. That‟s it no risky stuff no
memory eaten by an extra useless application that you don‟t need. And the new downloaded
application act as your default application.

4.4 PROCESSOR and its SPEED


Now processor is very important to run high end applications, in a Symbian phone
you cannot see what speed your processor runs on. In an android there are some applications.
that not only gives you look of your processor speed but also can help you control it and help
you save your battery by going to minimum speed or help you run high end applications on
your phone smoothly by going to maximum speed.

4.5 MODIFICATIONS
Symbian phones does not allow users to do modifications with their phones but why if
you bought the phone it‟s yours, it‟s not Nokia phone anymore android people say it‟s your
phone now so go ahead and do anything you want.

5. CONCLUSION
In the small and rapidly growing world the need of mobiles and its applications are
obvious. To meet the users, embedded OS are playing the vital. To speak in a sentence about
Android and Symbian, Android is much advanced and provides more value to the end users.
Symbian needs updates its features.

6. Reference
[1] http://www.android.com
[2] http://developer.android.com/
[3] http://www.androidwiki.com
[4] www.symbian.com
[5] www.symbian.com/technology/symbos-phones.html

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