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OOP Java Complete Textbook

The document outlines a comprehensive curriculum for Object-Oriented Programming using Java, divided into four units covering Java basics, inheritance, GUI, and advanced concepts. Key topics include OOP fundamentals, data types, control structures, event handling, exception management, and multithreading. It also highlights the use of Java Development Kit (JDK), built-in classes, and advanced features like collections and generics.

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0% found this document useful (0 votes)
1 views4 pages

OOP Java Complete Textbook

The document outlines a comprehensive curriculum for Object-Oriented Programming using Java, divided into four units covering Java basics, inheritance, GUI, and advanced concepts. Key topics include OOP fundamentals, data types, control structures, event handling, exception management, and multithreading. It also highlights the use of Java Development Kit (JDK), built-in classes, and advanced features like collections and generics.

Uploaded by

dhanushchitra579
Copyright
© © All Rights Reserved
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OBJECT ORIENTED PROGRAMMING USING JAVA

UNIT-1: Java Basics & OOP Fundamentals [12 Hours]

- Introduction to Object-Oriented Programming (OOP):

OOP is a programming paradigm based on the concept of "objects", which can contain data and

code.

Benefits include modularity, reusability, and encapsulation.

- Procedure-Oriented vs Object-Oriented Programming:

POP focuses on functions; OOP focuses on objects and classes.

- Difference between C and Java:

C is a procedural language, while Java is object-oriented and platform-independent.

- Features of Java:

Simple, Secure, Object-Oriented, Portable, Robust, Multithreaded, Architecture-neutral.

- Objects and Classes:

A class is a blueprint; an object is an instance of a class.

- Structure of a Java Program:

Includes class declaration, main method, variables, and logic.

- Data Types, Variables and Operators:

Java supports primitive types and reference types. Operators include arithmetic, relational, logical.

- Control Structures:

Branching: if, if-else, switch; Looping: for, while, do-while.

- Methods and Constructors:

Methods define behavior; constructors initialize objects.

- Java Development Kit (JDK):

A software development environment used for developing Java apps.

- Built-in Classes: Math, Character, String, StringBuffer, Scanner


- Wrapper Classes:

Convert primitives to objects (e.g., Integer, Double).

- Abstract, Static and Final Classes:

Abstract: cannot instantiate; Static: belongs to class; Final: cannot override.

- Casting Objects and instanceof:

Used for type conversions and type checking.

- this Keyword:

Refers to the current object.

- Arrays:

Containers that hold multiple values of same type.

UNIT-2: Inheritance, Polymorphism & Packages [11 Hours]

- Inheritance:

Mechanism for a new class to inherit properties from an existing class.

Types: Single, Multilevel, Hierarchical, Hybrid.

- Super and Subclasses:

A subclass inherits from a superclass.

- Visibility Modifiers:

public, protected, private, default.

- Interface:

An interface is a reference type, like a class, that can contain only constants, method signatures.

- Polymorphism:

Compile-time (method overloading), Run-time (method overriding).

- Packages:

Organize classes and interfaces.

Built-in: java.util, java.awt, javax.swing


User-defined: created by developers.

- I/O Programming:

Standard streams: System.in, System.out.

Types of streams: byte and character streams.

UNIT-3: GUI, Events & Applets [11 Hours]

- Event Handling:

Mechanisms to handle user interactions.

Event Classes and Listener Interfaces.

- Mouse and Keyboard Events:

java.awt.event.MouseListener, KeyListener.

- GUI Components:

Panels, Frames, Buttons, Checkboxes, Radio Buttons, Labels, TextFields, TextAreas,

ComboBoxes, ScrollBars, Sliders, Menus, Dialog Boxes.

- Layout Managers:

FlowLayout, BorderLayout, GridLayout.

- Applet Programming:

Applets run in browser, unlike applications.

Life Cycle: init(), start(), paint(), stop(), destroy().

- String Handling:

Operations: construction, length, comparison, modification, StringBuffer usage.

UNIT-4: Exception Handling, Threads & Advanced Concepts [11 Hours]

- Exception Handling:

Checked vs Unchecked exceptions.

try-catch-finally, throw, throws.


- Multithreading:

Java supports multithreading to perform multiple tasks.

Thread life cycle: New, Runnable, Running, Waiting, Terminated.

Creating threads: by extending Thread or implementing Runnable.

Synchronization prevents thread interference.

- Advanced Topics:

- Collections: List, Set, Map in java.util

- JavaBeans: Reusable software components for Java.

- Security Manager: Controls access to resources.

- Generics: Enable classes, interfaces and methods to operate on objects of various types.

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