Kyon Minsu is a young South Korean student in the Merlins Academy for
the Strange, He began studying there to get funding to help his ill
grandmother.
Minsu has lived with his grandma Sang his whole life, recently his grandma
got sick and couldn't take care of herself. This has started to stress Minsu
out and wants to help her get better, because of this, her grandma was
moved to a Singaporean hospital for better care. He took this opportunity to
apply to Merlins Academy to become a hero to get money for Sangs
treatment.
Minsu developed Schizophrenia from the constant stress he has been under
and have gotten medication for it (tho the meds are not helping with his
financial ruin) if he forgets to take his medication, he struggles to discern
his Illusions from his hallucinations
Because of Minsus unstable nature, he has developed a “Hero” persona
called the Fool, he loves to play around with his powers and trick his fellow
classmates, this has led him to have a bad reputation in school.
Total points: 100
Minsus Powers
Summon (Duplicate) Threat lvl 4 [Cost 4 points per rank] rank 3
- You can animate, call, or summon Minions to do your bidding.Your Power rank determines how
many Minions you can summon per scene, as shown on theSummoningtable. You determine your
Minions’ Threat rank when you purchase this Power. You Can select any rank up to the game’s
Trait Cap - 6d, unless you can summon no more than 10 Minions per scene, in which case you
can select any rank up to the game’s Trait Cap - 3d. ThisPower costs 1 Hero Point per rank for
every 2d Threat you give your Minions (round up as always). For example, if your Minions Have
5d or 6d Threat, this Power costs 3 Hero Points per rank.Summoned Minions are close combat
fighters unless you apply the Shooter Pro (see below). Summoning Minions is an action,but your
Minions can act on the page in which they appear
- Your Minions are duplicates of you. Although they work like ordinaryMinions and use their
Threat for all attacks, defenses,and other challenge rolls, your duplicates share your unique
abilities and can do things other Minions can’t.For example, if you can fly, phase through walls,
energy beams out of your eyes, your duplicates can do so as well. Having a large number of
duplicates can have significant narrative benefits (shortening the time of a long project
considerably; searching an entire building in moments; highly efficient disaster relief; etc.) so
discuss expectations with your GM before selecting this Pro
Transformation (Doppelganger) 6 points
- You can turn into an exact duplicate of anyone you’ve ever seen,even aliens, as long as they’re
roughly humanoid in shape and not too much larger or smaller than you. You can fool biometric
scanners and even DNA analysis, but you don’t gain any of the subject's Abilities, Talents, or
Powers
Ventriloquism 3 points
- You are a master of mimicry and ventriloquism. You can mimic almost any sound, imitate others
effectively, and make yourvoice seem to come from another location. Use Charm when making
challenge rolls for this ability, typically opposed by yourtarget’s Perception
Illusions (Mental) [Cost 3 points per rank +2] rank 4
Area of Effect
Zone gives you the option of targeting the area within 5 to 25 feet of you or an individual character.
Zone Lets you vary the size of the area of effect each time you use the Power
- You can create illusions. Your illusions can be as small as you like,or they can fill the Power’s
area of effect with illusory sights and sounds. Your illusions exist in the real world and can be
perceived by both living beings and inanimate objects like cameras and microphones. Observers
will believe your illusions are real unless they have a reason to think otherwise, in which case
they can make a Perception roll against your Power rank to see through them. Whether or not
they believe them, anyone who attempts to touch your illusions will pass right through and
immediately realize they aren’t real. If you place an illusion over a physical object, however,
merely touching it won’t give anything away because the observer will touch the object
underneath
- You create illusions in the minds of living beings. Observers who have a reason to believe your
illusions aren’t real use Willpowerrather than Perception when trying to see through them.
Although your illusions can’t be detected by inanimate objects like cameras and
microphones,they are more effective on living beings, who can be made to believe they have been
blinded, bound,gagged, harmed, incapacitated, immobilized, or otherwise affected by some part
of the illusion.Whatever the trappings, these illusory special effects all basically work like the
Stun Power, but using yourIllusions rank against the target’s Willpower. Although Your illusions
can cover a large area, as described above, you can only target single individuals with illusory
special effects like these unless you apply the Zone Pro
Trace [cost 3 points - 1]
- You can tag objects you touch with a tracer. Once tagged, you can follow objects anywhere in the
world for the rest of the story.You might need to make an Intellect roll if the object moves to a
location that somehow blocks this Power, but otherwise this is automatic. A person who suspects
they’ve been tagged can search for your tracer, but finding it requires a Daunting (3)Perception
roll
- The Power comes from an item you carry or wear. Objects Implanted into your body are not
considered items for these purposes. When you apply this Con to a Power, you must decide
whether the item is mundane or unbreakable. Mundane items can be damaged or destroyed, but
they can also be repaired
Invisibility [cost 9 points]
- You can turn invisible. You can still be detected by other senses,by Powers like Attuned, Radar,
and Super Senses, and by how you affect the environment (footprints in mud or snow, the
movement of fog or rain, etc.). Enemies who can’t see you suffer a −3d penalty to their attack
rolls and active defense rolls against you unless they have a Power like Blind Fighting orRadar
that compensates for this. Lower this penalty to −2d four enemies that can detect you as described
above, even if they can't see you.