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YTA Unreal Engine Module 2025

The document outlines an 8-month master class in Unreal Engine covering topics such as the engine's interface, level design, cinematic scene creation, game development, and interactive architectural visualization. Students will gain practical experience in using Blueprints, optimizing performance, and creating realistic environments and animations. By the end of the course, participants will be equipped to showcase their projects in portfolios for careers in game development, VR/AR, and animation industries.

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Henry Kishore
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0% found this document useful (0 votes)
18 views3 pages

YTA Unreal Engine Module 2025

The document outlines an 8-month master class in Unreal Engine covering topics such as the engine's interface, level design, cinematic scene creation, game development, and interactive architectural visualization. Students will gain practical experience in using Blueprints, optimizing performance, and creating realistic environments and animations. By the end of the course, participants will be equipped to showcase their projects in portfolios for careers in game development, VR/AR, and animation industries.

Uploaded by

Henry Kishore
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Master class in Unreal Engine ( 8 Months )

Unreal Engine Basics

Introduction to Unreal Engine Interface and Workflow


Understanding the Unreal Engine ecosystem
Navigating the editor, toolbar, and viewport
Navigation, Viewports, and Editor Basics
Customizing UI and layouts for efficiency
Using different view modes and camera controls
Asset Management & World Composition
Importing, organizing, and optimizing assets
Using World Composition for large-scale environments
Applying Materials and Textures
Using Material Editor and Material Instances
PBR workflow for realistic textures
Post-Processing Effects for Realistic Rendering
Color grading, bloom, ambient occlusion, and exposure control
Creating cinematic looks with depth of field and motion blur
Introduction to Blueprints
Blueprint scripting fundamentals
Creating simple interactions and logic without coding

Level Design

Understanding Level Design Fundamentals


Designing gameplay-friendly environments
Balancing aesthetics with functionality
Creating and Editing Landscapes
Using landscape sculpting tools and layers
Applying materials and foliage to landscapes
Lighting Techniques (Directional, Point, Spot, and Sky Lighting)
Static vs. dynamic lighting for performance optimization
Using Lumen and Ray Tracing for high-quality lighting
Sequencer Basics for Simple Animations
Creating cutscenes and level events
Using cameras, keyframes, and animation curves
Optimizing Scenes for Performance
Reducing draw calls, LODs, and optimizing lighting
Profiling and debugging performance bottlenecks
Cinematic Scene Creation

Introduction to Unreal Engine Sequencer


Understanding timeline-based animation and event triggers
Camera Setup and Movement Techniques
Camera rigs, tracking shots, and dolly movements
Using virtual cameras for real-time cinematics
Animating Objects, Characters, and Lights
Keyframe animation for props and environment interactions
Character animation blending with Sequencer
Advanced Post-Processing for Cinematic Effects
Custom LUTs, motion blur, and film grain for storytelling
Using Megascans & High-Quality Assets for Realism
Integrating photorealistic assets into scenes
Optimizing high-poly assets for real-time rendering
Rendering and Exporting Cinematic Scenes
High-resolution rendering settings and exporting for production
Compositing Unreal renders in post-production software

Creating Games (Platformer Game using Blueprints)

Setting Up a Platformer Game Environment


Creating platforms, hazards, and checkpoints
Player Character Movement & Animations
Setting up third-person movement using Blueprints
Integrating animations with Animation Blueprints
Physics-Based Objects and Interactions
Implementing physics-based puzzles and mechanics
Implementing Obstacles and Traps
Creating moving platforms, spikes, and other hazards
Basic AI Enemies and Patrol System
Implementing AI movement and attack logic using Blueprints
HUD & UI Creation (Health, Score, Pause Menu)
Designing game UI elements with UMG
Implementing health bars, score counters, and menus
Niagara Particles for Visual Effects
Creating fire, smoke, and explosion effects
Using particle interactions for gameplay
Game Testing and Debugging
Identifying and fixing common Blueprint issues
Interactive ArchViz

Introduction to Interactive ArchViz and VR in Unreal Engine


Understanding real-time rendering in architecture
Planning high-fidelity visualization projects
Creating High-Quality Interiors and Exteriors
Architectural modeling techniques and best practices
Applying realistic materials and reflections
Using HDRI and Lumen for Realistic Lighting
Setting up indoor and outdoor lighting with Lumen
Using HDRI for natural light sources
Optimizing Meshes and Materials for Real-Time Rendering
Reducing poly count and texture memory usage
Best practices for real-time performance
Blueprint Scripting for Interactive Elements (Doors, Lights, UI)
Creating interactive door systems
Implementing light switches and material changers
Implementing VR Interactions for Architectural Walkthroughs
Setting up VR controllers and teleportation mechanics
Optimizing performance for VR headsets
Packaging ArchViz Projects for Windows and VR Platforms
Exporting projects with optimal settings
Deploying on high-end and mobile VR platforms

Outcome:

By the end of this course, students will have a strong foundation in Unreal Engine, level
design, game development, interactive architectural visualization, and cinematic scene
creation. They will have hands-on experience in developing projects that can be
showcased in their portfolio for career opportunities in game development, VR/AR, and
animation industries.

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