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Helga Level1

Helga is an elf rogue with a tragic backstory, having lost her family to a dark troll known as the Shadow Weaver. After fleeing her home, she trained with a guild of rogues called The Umbra, honing her skills in stealth and combat. Now, she returns to Hootie Hollow seeking vengeance and justice against the darkness that haunts her past.

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0% found this document useful (0 votes)
4 views4 pages

Helga Level1

Helga is an elf rogue with a tragic backstory, having lost her family to a dark troll known as the Shadow Weaver. After fleeing her home, she trained with a guild of rogues called The Umbra, honing her skills in stealth and combat. Now, she returns to Hootie Hollow seeking vengeance and justice against the darkness that haunts her past.

Uploaded by

will.s.cornish
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Rogue 1 Gboeggeman22

CLASS & LEVEL PLAYER NAME


Helga
Elf Criminal (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +6 15 8 --
9 • +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
-1
+2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage Made to avoid or end
the Charmed condition
19 DEFENSES HIT DICE DEATH SAVES

+4 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
15 +1

+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Rapier, Scimitar,
Shortsword, Simple Weapons, Whip

+2 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Thieves' Tools
P +4 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Dwarvish, Elvish, Goblin, Thieves’
35 ft. (Walking) Cant
10 E +6 Intimidation CHA
+0 Investigation INT
+0 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & TRAINING

WISDOM P +3 Perception WIS


+2 Performance CHA === ACTIONS ===
13 P +4 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+0 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting,
P +6 Sleight of Hand DEX Interact with an Object, Study, Influence

E +8 Stealth DEX
CHARISMA +1 Survival WIS

15
+2

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE PERCEPTION
Dagger +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)

Dagger +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
13 PASSIVE INSIGHT

Shortbow +6 1d6+4 Piercing Simple, Ammunition, Range, Two-Handed, Vex, Range (80/320)

10 PASSIVE INVESTIGATION
Unarmed Strike +1 0 Bludgeoning

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 Gboeggeman22
CLASS & LEVEL PLAYER NAME
Helga
Elf Criminal (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === You have Darkvision with a range of 60 ft.
Initiative Swap. Immediately after you roll Initiative, you
* Core Rogue Traits • free-rules 129 * Elven Lineage • free-rules 190 can swap your Initiative with the Initiative of one willing
Choose a lineage from the Elven Lineages table. You ally in the same combat. You can’t make this swap if
* Expertise • free-rules 129 gain the level 1 benefit of that lineage. you or the ally has the Incapacitated condition.
You gain Expertise in two of your skill proficiencies of
your choice. | Wood Elf Lineage • * Criminal Ability Score Improvements • PHB-2024 179
Your Speed increases to 35 ft. and you gain the spells
* Sneak Attack • free-rules 129 outlined in the Elven Lineages table. | Increase two scores (+2 / +1) •
Once per turn you can deal an extra 1d6 damage to
one creature you hit with an attack if you have * Elven Lineage Spells • free-rules 189 * Weapon Mastery • PHB-2024 129
Advantage on the roll and the attack uses a Finesse or
Ranged weapon. The extra damage’s type is the same | Wood Elf - Wisdom • | Dagger (Nick) •
as the weapon’s type. Nick. When you make the extra attack of the Light
* Fey Ancestry • free-rules 190 property, you can make it as part of the Attack action
You don’t need Advantage on the attack if at least one You have Advantage on saving throws you make to instead of as a Bonus Action. This extra attack can
of your allies is within 5 ft. of the target, the ally doesn’t avoid or end the Charmed condition. only be made once per turn.
have the Incapacitated condition, and you don’t have
Disadvantage on the attack roll. * Keen Senses • free-rules 190 | Hand Crossbow (Vex) •
You have proficiency in the Insight, Perception, or Vex. If you hit a creature with a Hand Crossbow and
| 1 Action Survival skill. deal damage to it, you have Advantage on your next
attack roll against that creature before the end of your
* Thieves’ Cant • free-rules 129 * Trance • free-rules 190 next turn.
You know Thieves’ Cant and one other language of You don’t need to sleep, and magic can’t put you to
your choice. sleep. You can finish a Long Rest in 4 hours if you | Nick (Dagger): 1 Action
spend those hours in a trancelike meditation, during
* Weapon Mastery • free-rules 129 which you retain consciousness. | Vex (Hand Crossbow): 1 Action

* Languages • free-rules 37
=== ELF SPECIES TRAITS === Your character knows at least three languages:
Common plus two languages you roll or choose from
* Creature Type • free-rules 190 the Standard Languages table. Knowledge of a
You are a Humanoid. language means your character can communicate in it,
read it, and write it.
* Size • free-rules 190
You are Medium.
=== FEATS ===
* Speed • free-rules 190
Your speed is 30 ft. * Alert • free-rules 200
Initiative Proficiency. When you roll Initiative, add +2 to
* Darkvision • free-rules 190 the roll.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Waterskin 1 5 lb.

Dagger 1 1 lb. Hooded Lantern 1 2 lb.

SP 0 Dagger 1 1 lb. Candle 10 --

Shortbow 1 2 lb. Crowbar 1 5 lb.


EP 0 Shortsword 1 2 lb. Arrows 20 1 lb.

Backpack 1 5 lb.
GP 58 Quiver 1 1 lb.

Thieves' Tools 1 1 lb.


PP 0 Potion of Healing 1 0.5 lb.

Oil 7 7 lb.
WEIGHT CARRIED

61.5 lb. Ball Bearings 1,000 2 lb.

ENCUMBERED Rations 5 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb. Rope 1 5 lb.

PUSH/DRAG/LIFT Bell 1 --

270 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Helga
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===

The Umbra
Hootie Hollow

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Helga, a once-bright-eyed elf from the serene


forest town of Hootie Hollow, carries the scars of a
harrowing past. Her idyllic childhood was
shattered when a monstrous creature, a dark troll
known as the Shadow Weaver, emerged from the
depths of the Shadowfern Forest. The Shadow
Weaver, driven by a thirst for power and chaos, in
a night of horror, attacked Hootie Hollow, leaving
destruction and despair in its wake. Helga's family,
renowned for their wisdom and compassion, were
among the victims. Her parents, beloved healers
and guardians of the forest, were mercilessly slain
before her eyes. The traumatic event scarred
Helga's soul, forever altering her perception of the
world.

Haunted by the tragedy and fueled by an


insatiable desire for vengeance, Helga fled Hootie
Hollow. She sought refuge and training among a
shadowy guild of rogues, The Umbra, learning the
art of stealth, deception, and combat. Years of
rigorous training hardened her body and
sharpened her mind. Yet, the darkness within her
grew with each passing day.

Now, a hardened and solitary figure, Helga returns


to Hootie Hollow, driven by a complex mix of
vengeance and a desperate hope to find solace.
She seeks to confront the lingering darkness that
still plagues the forest, determined to bring justice
to those who wronged her and her people.

She is an apprentice in the guild and must go off


on her own to grow in the ranks.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Druidcraft Elven Lineage Spells -- 1A 30 ft. V,S Instantaneous free-rules 266 V/S

SPELLS

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