Helga Level1
Helga Level1
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +6 15 8 --
9 • +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
-1
+2 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage Made to avoid or end
the Charmed condition
19 DEFENSES HIT DICE DEATH SAVES
+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Rapier, Scimitar,
Shortsword, Simple Weapons, Whip
E +8 Stealth DEX
CHARISMA +1 Survival WIS
15
+2
SKILLS ACTIONS
13 PASSIVE PERCEPTION
Dagger +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
Dagger +6 1d4+4 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
13 PASSIVE INSIGHT
Shortbow +6 1d6+4 Piercing Simple, Ammunition, Range, Two-Handed, Vex, Range (80/320)
10 PASSIVE INVESTIGATION
Unarmed Strike +1 0 Bludgeoning
Darkvision 60 ft.
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Rogue 1 Gboeggeman22
CLASS & LEVEL PLAYER NAME
Helga
Elf Criminal (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === You have Darkvision with a range of 60 ft.
Initiative Swap. Immediately after you roll Initiative, you
* Core Rogue Traits • free-rules 129 * Elven Lineage • free-rules 190 can swap your Initiative with the Initiative of one willing
Choose a lineage from the Elven Lineages table. You ally in the same combat. You can’t make this swap if
* Expertise • free-rules 129 gain the level 1 benefit of that lineage. you or the ally has the Incapacitated condition.
You gain Expertise in two of your skill proficiencies of
your choice. | Wood Elf Lineage • * Criminal Ability Score Improvements • PHB-2024 179
Your Speed increases to 35 ft. and you gain the spells
* Sneak Attack • free-rules 129 outlined in the Elven Lineages table. | Increase two scores (+2 / +1) •
Once per turn you can deal an extra 1d6 damage to
one creature you hit with an attack if you have * Elven Lineage Spells • free-rules 189 * Weapon Mastery • PHB-2024 129
Advantage on the roll and the attack uses a Finesse or
Ranged weapon. The extra damage’s type is the same | Wood Elf - Wisdom • | Dagger (Nick) •
as the weapon’s type. Nick. When you make the extra attack of the Light
* Fey Ancestry • free-rules 190 property, you can make it as part of the Attack action
You don’t need Advantage on the attack if at least one You have Advantage on saving throws you make to instead of as a Bonus Action. This extra attack can
of your allies is within 5 ft. of the target, the ally doesn’t avoid or end the Charmed condition. only be made once per turn.
have the Incapacitated condition, and you don’t have
Disadvantage on the attack roll. * Keen Senses • free-rules 190 | Hand Crossbow (Vex) •
You have proficiency in the Insight, Perception, or Vex. If you hit a creature with a Hand Crossbow and
| 1 Action Survival skill. deal damage to it, you have Advantage on your next
attack roll against that creature before the end of your
* Thieves’ Cant • free-rules 129 * Trance • free-rules 190 next turn.
You know Thieves’ Cant and one other language of You don’t need to sleep, and magic can’t put you to
your choice. sleep. You can finish a Long Rest in 4 hours if you | Nick (Dagger): 1 Action
spend those hours in a trancelike meditation, during
* Weapon Mastery • free-rules 129 which you retain consciousness. | Vex (Hand Crossbow): 1 Action
* Languages • free-rules 37
=== ELF SPECIES TRAITS === Your character knows at least three languages:
Common plus two languages you roll or choose from
* Creature Type • free-rules 190 the Standard Languages table. Knowledge of a
You are a Humanoid. language means your character can communicate in it,
read it, and write it.
* Size • free-rules 190
You are Medium.
=== FEATS ===
* Speed • free-rules 190
Your speed is 30 ft. * Alert • free-rules 200
Initiative Proficiency. When you roll Initiative, add +2 to
* Darkvision • free-rules 190 the roll.
Backpack 1 5 lb.
GP 58 Quiver 1 1 lb.
Oil 7 7 lb.
WEIGHT CARRIED
PUSH/DRAG/LIFT Bell 1 --
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Helga
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
The Umbra
Hootie Hollow
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Druidcraft Elven Lineage Spells -- 1A 30 ft. V,S Instantaneous free-rules 266 V/S
SPELLS
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