FAVORITE ANIMALS
How2DrawAnimals
TABLE OF CONTENTS
Tools & Materials
Drawing Basics
Bunny
Red Fox
Cow
Russian Dwarf Hamster
Red-Eared Slider Turtle
Llama
Squirrel
Giant Panda
Clydesdale Horse
White-Tailed Deer
About the Author
TOOLS & MATERIALS
Welcome! You don’t need much to start learning how to draw.
Anyone can draw with just a pencil and piece of scrap paper, but if
you want to get more serious about your art, additional artist’s
supplies are available.
PAPER If you choose printer paper, buy a premium paper
that is thick enough and bright. Portable sketch pads keep all
your drawings in one place, which is convenient. For more
detailed art pieces, use a fine art paper.
PENCILS Standard No. 2 pencils and mechanical pencils are
great to start with and inexpensive. Pencils with different
graphite grades can be very helpful when shading because a
specific grade (such as 4H, 2B, or HB) will only get so dark.
PENCIL SHARPENER Electric sharpeners are faster than
manual ones, but they also wear down pencils faster. It’s
most economical to use an automatic one for inexpensive
pencils and a manual sharpener for expensive ones.
ERASERS Some erasers can smear, bend, and even tear your
paper, so get a good one that erases cleanly without
smudges. Kneaded erasers are pliable and can be molded for
precise erasing. They leave no residue, and they last a long
time.
PENS If you want to outline a drawing after sketching it, you
can use a regular Sharpie® pen or marker. For more intricate
pieces, try Micron® pens, which come in a variety of tip
thicknesses.
DRAWING BASICS
How to Draw Shapes
For the first steps of each project in this book, you will be drawing
basic shapes as guide lines. Use light, smooth strokes and don’t
press down too hard with your pencil. If you sketch lightly at first,
it will be easier to erase if you make a mistake.
You’ll be drawing a lot of circles, which many beginning artists
find difficult to create. These circles do not have to be perfect
because they are just guides, but if you want to practice making
better circles, try the four-marks method, as shown below.
Mark where you want the top of the circle and, directly
below, make another mark for the bottom. Do the same for
the sides of the circle. If it helps, lightly draw a dotted line to
help you place the other mark.
Once you have the four marks spaced apart equally, connect
them using curved lines.
Erase any dotted lines you created, and you have a circle!
ADDITIONAL SHAPES While circles are usually what
people find the most challenging, there are many other
lines and shapes that you should practice and master. An
arc can become a muzzle or tongue. Triangles can be
ears, teeth, or claws. A football shape can become an
eye. A curvy line can make a tail and an angled line a leg.
Study the animal and note the shapes that stand out to
you.
How to Shade
The final step to drawing an animal is to add shading so that it
looks three-dimensional, and then adding texture so that it looks
furry, feathery, smooth, or scaly. To introduce yourself to shading,
follow the steps below.
Understand your pencil with a value scale. Using any pencil,
start to shade lightly on one side and gradually darken your
strokes toward the other side. This value scale will show you
how light and dark your pencil can be.
Apply the value scale to simple shapes. Draw simple shapes
and shade them to make them look three-dimensional.
Observe shadows in real life. Study how the light interacts
with simple objects and creates shadows. Then try drawing
what you see.
Practice with more complex objects. Once you’re
comfortable shading simple objects, move on to more
complex ones. Note, for example, how a horse’s leg is made
up of cylinders and spheres. Breaking down your subject into
simple shapes makes it easier to visualize the shadows.
How to Add Texture
Take what you’ve learned about shading one step further by adding
texture to your drawings.
FURRY
One quick pencil stroke creates a single hair. Keep adding
more quick, short strokes and you’ll get a furry texture.
Separate each individual stroke a bit so that the white of the
paper comes through.
Create stripes and patterns by varying the pressure on your
pencil to get different degrees of tonal value.
Make sure that your strokes follow the forms of the animal.
As you shade a furry animal, use strokes that go in the
general direction of the fur growth. The fur here follows the
form of a simple sphere.
This is how to add fur to a complex form, which is easier if
you know the animal’s anatomy. In order to show the muscle
structure, this image shows an exaggerated example of a
lion’s front leg and paw.
SMOOTH
For very short fur or smooth skin, add graphite evenly. Blend
with a cotton swab, blending stump, or piece of tissue if
needed.
SCALY
For scaly animals like reptiles or dragons, create each
individual scale with a tiny arc. Then add shadows to make
the form look three-dimensional.
For a much easier way to get a scaly look, just add a bunch
of squiggles! Make the squiggles darker in areas of pattern,
as well as when adding shadows.
FEATHERED When adding texture to feathered animals,
approach it as you would with fur or with smooth skin.
Use a series of short strokes for fine or fluffy feathers. For
smooth feathers, use even, blended value.
BUNNY
Draw two circles. One will be a guide for the bunny’s body,
and another will be for the head.
Add additional lines and arcs to create the muzzle, ears,
back, chest, and leg. The line on the face will help you place
the facial features later. Sketch these lines lightly at first so
that it’s easy to erase if you make a mistake.
Lightly sketch the eye on top of the construction line that
you drew in the last step. When you get the size and
placement right, darken the eye. Draw a couple of curved
lines around the eye for extra detail.
At the tip of the muzzle, on the right side, draw angled slits
for the nostrils. Then complete the nose, mouth, and chin
area with a series of tiny, short strokes to create a fur-like
texture.
Use the arc on the top of the head as a guide to draw the
first ear. Use short strokes as you darken the path of the arc
for a fur-like texture. Extend the lines for the bottom part of
the ear into the head. Inside the ear, add more short strokes
as the furry edge of the ear’s opening.
Now finish drawing the head using the other ear arc and
original head circle as guides, again using a series of short
strokes.
Follow the guides to draw the body and use a series of short
strokes to create a furry texture. Make the strokes along the
bottom of the body a bit longer. The longer you make these
strokes, the shaggier the fur will appear.
Use the angled line under the body as a guide to draw the
first foot. Draw a couple of short, curved lines at the tip to
separate the toes. Then use the first foot as a template to
draw the other front foot. Finally, under the body, near the
middle, draw a long, horizontal line that curves on the right
for the hind foot. Because the bunny is sitting, the tail will not
be visible.
SHADING Remember that shading can take a long time
to complete, so be patient and take breaks. Slowly build
up the value by adding strokes until you’re happy with
the result, and make sure to use pencil strokes that go in
the general direction of the fur. Also separate each
individual stroke a bit so that the white of the paper
comes through, which creates a fur-like texture. It also
requires a lot of practice to be able to shade well, so you
may want to make a copy of your final sketch so you can
try several times. Domestic rabbits can have a variety of
different coats, so you can shade your drawing with
different patterns.
For a cleaner look, erase as much as you can of the initial
guide lines. Don’t worry about erasing all of the guides. It’s
okay to leave some behind. Then re-draw any final sketch
lines you may have accidentally erased.
Add some shadows to give the bunny more dimension and
volume. Vary the pressure on your pencil to get different
degrees of tonal value. Add a cast shadow underneath so it
doesn’t appear to be floating on the page. For a white bunny,
stop after adding the shadows. For a gray bunny, add even
more value throughout the body for extra detail. Make the
muzzle a bit darker, and leave a few areas blank for white fur,
like the edge of the ears, around the eye, and the bottom of
the head and neck.
RED FOX
Draw a circle near the top of the paper as a guide for the
fox’s head. Draw a larger circle underneath and add another
boxy shape under that. These shapes make the guide for the
body.
Draw two curved lines and a circle inside the head. These will
help you place the fox’s facial features later. Add two
triangle-like shapes as guides for the ears, two vertical lines
for front legs, and two more lines on the bottom, one for the
hind leg and one for the curved tail.
Sketch the eyes and nose using lines you drew in the last
step as guides for placement. When drawing the nose, pay
attention to all the little details in the image, and use short
strokes at the top for the fur there. The eye on the right
should be a bit bigger because of the perspective of the
turned head.
Draw a long, wavy line under the nose for the mouth and
another curved line under that for the fuzzy chin. Then create
the fox’s ears with quick, short strokes along the path of the
triangle-like shapes. Add a few longer strokes within the ear
for the fur found there and a few extra lines for structure.
Draw the rest of the head with quick, short strokes. The top
of the head should be narrower than the initial circle. The
bottom half should be wider and extend outside the main
circle. Add a few more quick, short strokes within the head
for a fur-like texture.
Draw the thin front legs. Add the paws at the bottom, with a
few lines to separate the toes. On each toe, draw a small slit-
like shape for the nails.
Using short strokes for a furry look, draw the body.
Draw the shape of the hind leg and foot by using the lines on
the lower, left side as a guide. Then draw the fluffy, curved
tail.
Tidy up your sketch. Erase the guide lines and re-draw any
lines you’d like to fix.
ROUGH VALUE With furry animals, don’t worry about
shading too smoothly. A rough value will give the long
coat a furry texture. Just remember to use strokes that
go in the direction of the fur!
Use a dark value on the ears, nose, and side of the muzzle.
Use a medium value for the top half of the head, leaving the
bottom half (the cheeks) blank, and then continue to add a
medium value to the body. Foxes have dark brown or black
legs and feet, so use a dark value for them, too. Use a
medium value for the tail, and if you’d like, add more value to
the chest. Don’t forget to add a cast shadow underneath.
COW
Lightly sketch three circles as guides for the cow’s body and
head. Add a U-shaped curve under the head for the muzzle.
Draw an arc on either side of the head as guides for the ears,
two lines in the head shape to help place the facial features
later on, and two lines under the body (one below each
circle) as guides for the legs.
Connect the major shapes to form the body and add a long
line on the right side for the tail.
Draw the eyes using the initial lines as guides for placement.
Add waterdrop-shaped nostrils and a few lines around them
for extra detail. Then use the U-shaped line as a guide to
draw the mouth.
Create the ears and add a few more lines within them for
extra detail. Then finish up the narrow head shape. Use quick,
short strokes at the top of the head.
Using the lines as guides, draw a front and hind leg. The legs
are thick on top and thin at the bottom. The hind leg is
thicker at the base and angles back more. Be sure to draw a
few bumps along the way to represent joints and the hooves
at the bottom.
Darken the initial lines to draw the rest of the cow’s body.
Draw more curves and bumps along the way to give the
body more structure. Add the tail on the right side with long
strokes at the bottom for the hair found there.
Draw the udder under the body on the right side, as well as
the legs on the other side. Draw them the same way you did
the first two.
For a cleaner look, erase as much as you can of the initial
guide lines. Don’t worry about erasing all of them. It’s OK to
leave some behind. Also re-draw any final sketch lines that
you may have accidentally erased.
Add some shading to your drawing to give it more dimension
and volume, and include the cast shadow underneath the
cow. For a Jersey cow, use a medium value all over the body.
But for this classic Holstein pattern, draw dark patches
throughout. You can use reference images when adding the
markings on the body, but don’t overthink it—just add the
patches randomly.
RUSSIAN DWARF HAMSTER
Begin with two circles and two construction lines inside the
head circle. Pay attention to the sizes and placement of the
circles. If these guides are drawn correctly now, your hamster
won’t end up looking too short or long or thin or fat. It will
look just right.
On the left circle, draw a small circle as a guide for the
muzzle and add two small arcs as guides for the ears.
Finish the guide for the body with additional curved lines.
Then add three lines for feet and one on the right for the tail.
Lightly sketch the eyes. The eye on the left should be small
and thin because the head is turned. When you get the eyes
right, darken the shapes and add additional details. Then add
the tiny nose with small lines.
EYES When drawing eyes, add a tiny circle (or in this
case, two circles) off to the side for highlights. In the
middle of the eye, draw a slightly bigger circle for the
pupil. Shade the pupil using a dark value. When you
shade the rest of the hamster’s eye later on, don’t overlap
the small highlight circles. Use a dark value at the top
and gradually make it lighter toward the bottom to give
the eye a rounder look.
Around the nose, draw the top of the muzzle and the mouth.
Then add a few dashed lines for the bases of the whiskers.
Use the arcs as guides to draw the ears and add long strokes
for the furry insides. The ear on the left is seen from the side,
so draw a line for the edge of the ear and a series of strokes
for fur on the left.
Use the big initial circle as a guide to draw the rest of the
head. Note where to draw the lines inside and outside of the
initial head circle.
Draw the visible feet. Draw four long toes on each foot, and
then add the furry top parts of the feet.
Use the remaining lines and shapes as guides to draw the
rest of the body. Make your pencil strokes short near the
head and longer on the body. Add the triangular tail on the
right.
Either leave your drawing as a sketch or, for a cleaner look,
erase as much as you can of the initial guide lines and tidy up
your drawing.
Shade your dwarf hamster lightly at first and gradually build
up to darker values. As you shade the head, use strokes that
radiate outward from the nose. Leave the bottom of the head
and the muzzle white. Alternate between dark and light value
on the top part of the body and use a very light value on the
bottom half. Add strokes with a medium value along the
bottom for shadows and add a cast shadow underneath the
hamster. Use smoother shading for the feet and tail because
they aren’t furry.
RED-EARED SLIDER TURTLE
First draw some shapes to create guides for the small head
and large shell.
Add an arc to the head. Then connect the head to the body
with lines. Sketch angled lines for legs and a triangle-like
shape for the tail, and you now have all of your basic shapes
done. You can begin adding the details!
Draw the eye as a circle with a pupil and highlight circle
inside. Add a series of lines around the eye for detail. The
lines give the head a bumpier texture. Then draw the mouth
using curved lines. Small circles make up the nose.
Use the initial lines as guides to draw the rest of the head and
neck. Avoid using straight lines and make sure to add a bump
near the top to hint at the eye that’s on the other side of the
head. Then draw a curvy shape next to the eye to represent
the red portion of the head.
Sketch the shape of the shell. While the top is a smooth line,
use jagged lines at the bottom to indicate the rough edge.
Use the angled lines to draw the legs and feet. Note all of the
angles and curves. You are also drawing the bottom shell
openings in this step. Finally, add small triangles on the toes
for the claws.
Begin drawing the shapes within the shell with a row of
square-like shapes at the bottom of the shell.
Finish the shell with larger pentagon-like shapes and lines.
Then add the bottom part of the shell and use the small
triangle on the left as a guide to draw the tail.
Stop here for a sketch or tidy up your drawing to add
shading in the next step.
Give your red-eared slider turtle drawing more dimension
and volume with shading. Also add a cast shadow
underneath. Then add more value throughout, including the
stripes and spots on the body, as well as the pattern on the
shell.
LLAMA
Draw two circles as guides for the llama’s body and a smaller
circle at the top, right. Notice the spacing between the
circles.
Finish the guide lines in this step. Add the ears, muzzle, neck,
body, and leg lines. Once these lines look good to you, it’s
time to move on to the face.
There are a lot of little lines and curves that make up the eye
and mouth. Pay close attention to the reference image to
make sure you get them all down on your paper.
Add the ears using the M shape on top of the head as a
guide. Darken the shape of the ear on the left and have it
extend down inside the head circle a bit. Then use quick,
short strokes within the shape to represent fur. Draw the
other ear, which is viewed from the side.
Use quick, short strokes throughout the face to give it a furry
look.
Draw the first two legs, using quick, short strokes at the top
for fur. Draw the two toes at the bottom as triangles.
Draw the legs on the other side of the body. Note how the
hind leg angles at the joint. Don’t forget the two toes at the
bottom.
Using long strokes that go in the direction of the fur, finish
the body. Note the long, shaggy fur on the stomach and
round tail.
DIMENSION & VOLUME To make a two-dimensional
drawing look three-dimensional, decide where the light
source should be and create shadows where they would
appear in real life. Adding accurate shadows to drawings
takes time and practice to do well, so for now, observe
your references (in this case, the final step) and copy
what you see, taking note where the shadows are.
Tidy up your drawing by erasing guide lines and redrawing
anything that you’d like to fix before shading.
With long strokes for the fur, add shading that goes in the
direction of the fur growth. Note the darker areas where
shadows are darker. Finally, add a cast shadow underneath
the llama, and you’re done!
SQUIRREL
First draw two circles that overlap each other, as well as an
arc coming off the smaller circle.
Add two arcs for ears, a horizontal line across the head
shape, a line for the neck, and an arc that turns the body
circle into an oval shape.
Finish up your guide lines with lines for the limbs and a long,
curved line for the tail.
Draw the eye using the line in the center to help with
placement. Add the inner corner of the eye and short strokes
above it for detail. Then add the nose and mouth with curved
lines and short strokes for additional details.
Use the arcs to draw the ears, adding details inside the one
on the left. With quick, short strokes to represent the fur,
finish the head.
Use the initial lines as guides to draw two of the limbs. Use
quick, short strokes for the fur and include curved lines at the
ends for the digits.
Draw what’s visible of the other two limbs, as well as a nut in
the front paws.
Complete the body with quick, short strokes to represent the
fur and draw the bushy tail too. Make sure your pencil strokes
go in the direction that the fur would go.
For a cleaner look, erase as much as you can of the initial
guide lines and re-draw anything you’d like to fix.
Add some shadows on the squirrel and a cast shadow
underneath. Use a medium-to-dark value on the body, but
leave some areas lighter, including around the eye, cheeks,
neck, and underside. Make sure your strokes go in the
general direction of the fur, and leave some space between
each pencil stroke so the white of the paper shows through.
GIANT PANDA
The guides for the panda look a little bit like a snowman
that’s flat on the bottom and leaning to the side.
Draw two intersecting lines inside the head. These are
construction lines that will help you place the panda’s facial
features later on. Then add circles, which will be guides for
the paws.
Draw a small circle in the head for the muzzle, two arcs on
the head for the ears, and lines that connect the body to the
paw circles for the limbs.
Sketch the eyes and nose. Don’t worry too much about the
eyes because the patches you’ll draw around them later will
make them hard to see, but don’t draw them too big. Pandas
have small eyes.
Draw a thick, dark, horizontal line under the nose for the
mouth. Then use quick, short strokes along the small circle
guide to create the muzzle and chin.
Now create the fuzzy head and ears.
With furry strokes, draw the panda’s arms or front limbs.
Note where you should use longer and shorter strokes for the
fur of different lengths.
Add the hind legs the same way.
In this step, add five triangle-like claws to each paw and
quick, short strokes for the furry bases. Then draw paw pads
on the bottom feet.
Finish drawing the rest of the panda’s body with quick, short
strokes along the outer edges of the guides to create the fur-
like texture. Add some quick, short strokes on the chest.
Erase as much as you can of the initial guide lines and clean
up your sketch so it is ready for shading.
MAKE IT DIFFERENT You can also turn this panda
drawing into a grizzly bear or black bear by adding a
medium value all over the body.
Start by outlining where the dark fur will be: around the ears,
eyes, and limbs. Then add a dark value to these areas, being
careful not to add value in the claws. Use a slightly lighter
value for the padding on the feet. Add a bit of light value to
the white sections as well. This value creates shadows and
gives the panda dimension and volume. Add a cast shadow
underneath, and your panda is complete!
CLYDESDALE HORSE
Start with three circles. Pay attention to the distance
between the circles or your horse might end up looking like a
giraffe!
Add a U-shaped arc for the muzzle, a triangle-like shape for
the ears, and four lines under the body (two below each
circle) as guides for the legs. One front leg will be raised as
the horse steps forward, so this line should bend in two
places and be shorter.
Draw lines that will connect the head and body, and add a
line for the tail on the right.
Lightly sketch the eye and nose and darken the lines when
you’re happy with what you’ve drawn. Add a few lines around
the eye for the detail on the folds of skin.
With a series of curved lines, draw the rest of the nose and
mouth area. Then use the triangle on top of the head to
create the ears. Extend the lines for the base of the first ear
in toward the head a bit more. Draw some smaller lines on
the left for the tip of the other ear.
Between the ears, draw the forelock as a clump, rather than
making every individual hair strand. Finish the head, making
it a bit narrower than the guides, especially the bottom. Add
a curved line on the right for the strong jaw and a series of
lines within the head to give it more structure.
Draw one front leg and one hind leg. Use curved lines as you
darken the shape to represent the joints and muscle
structure of the leg. Then draw the visible portion of the hoof
at the bottom.
NOTING DIFFERENCES While all horses have a similar
structure, there are noticeable differences between the
breeds. Clydesdale and shire horses have very thick,
muscular legs compared to Arabians, for example, so
make this horse’s legs thick. As you darken the bottoms,
make the shape wider to represent the extra hair called
“feathers” found on this breed. Use a series of quick,
short strokes along the bottom edge to represent the tips
of the feathers.
Add the mane and tail with quick, short pencil strokes. Just
like you would when drawing human hair, draw the overall
shape of the hair and not every individual hair strand.
Finish the horse’s body with curved lines.
Complete the legs on the other side of the body following
the legs you already drew as templates. The horse is stepping
forward, so bend the front leg’s shape and lift it up off the
ground.
Stop here for a sketch or clean up your drawing to prepare it
for shading.
Add some shading to give your Clydesdale more dimension
and volume and to emphasize its muscle structure. Don’t
forget to add a cast shadow so it won’t appear to be floating.
Add a dark value with vertical strokes as you shade the
mane, leaving a lighter value across the middle part to
represent shine. Leave the front of the head and the bottoms
of the legs white, and use a medium value for the rest of the
body. Use a light value along the back and rump to give the
coat a nice sheen. Try to add the value evenly for a smooth
coat.
WHITE-TAILED DEER
Draw three circles as guides for the body and head. Note
their sizes and placement.
Add three arcs on the head for the ears and muzzle, two
curved lines inside the head to help you place the eyes later
on, and three lines under the body for the legs.
Finish your guide lines with lines that connect the body and
head, as well as two curved lines on the head as guides for
the antlers.
GUIDE LINES Remember to sketch in guide lines lightly,
and don’t worry if your circles aren’t perfect. Turn back to
page 5 to refresh your memory on how to draw a circle.
You will erase guide lines later on, so instead of worrying
about making a perfect circle, focus more on its size and
placement in relation to the rest of the shapes.
Add the eyes and large nose to the face. Note the shape of
the eye on the left.
Draw the antlers. The initial guides act as the bottom of the
antlers, so just draw a few more spikes on top.
Draw the rest of the muzzle and head. Note where the lines
look smooth (above the nose) and where they are furry (on
the jaw and chin).
Finish the head by drawing the ears.
Draw the lifted front leg. Sketch lightly at first, darkening
your lines when you’re satisfied with them. Use curved lines
to bend the leg and draw bumps at the joints. Add the hoof
at the bottom. Draw the hind leg the same way, but make it
wider at the top.
Draw the other two legs the same way as the first.
Use the rest of the guides to draw the body and tail.
Erase your guide lines and clean up your drawing so you can
begin shading.
Shade to define the deer’s muscles, add structure, and to
indicate the areas of light and dark on the fur. Don’t forget to
add a cast shadow underneath.
ABOUT THE AUTHOR
How2DrawAnimals.com teaches beginning artists how to draw all
kinds of animals from A to Z through video demonstrations and
simple step-by-step instructions. Started in 2012 by an animal-
loving artist with a bachelor’s degree in illustration,
How2DrawAnimals offers a new tutorial each week and now
boasts hundreds of animal drawing tutorials. Working in graphite
and in colored pencils, and in both realistic and cartoon styles,
How2DrawAnimals has featured animals from all letters of the
alphabet, from Aardvark to Zebra and everything in between. See
more at How2DrawAnimals.com.
ALSO IN THE LET’S DRAW SERIES:
Let’s Draw Cats
ISBN: 978-0-7603-8070-3
Let’s Draw Dogs
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Let’s Draw Wild Animals
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Let’s Draw Birds & Butterflies
ISBN: 978-0-7603-8078-9
Let’s Draw Sea Creatures
ISBN: 978-0-7603-8080-2
Let’s Draw Dinosaurs
ISBN: 978-0-7603-8082-6
Let’s Draw Dragons
ISBN: 978-0-7603-8084-0
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