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Vampires

The document describes various types of undead creatures, particularly focusing on ghouls, fledglings, true vampires, nosferatu, and liches. Each creature is characterized by its personality, appearance, attack abilities, talents, and vulnerabilities. The document provides specific statistics for agility, health, knowledge, and other attributes for each type of creature.

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0% found this document useful (0 votes)
14 views2 pages

Vampires

The document describes various types of undead creatures, particularly focusing on ghouls, fledglings, true vampires, nosferatu, and liches. Each creature is characterized by its personality, appearance, attack abilities, talents, and vulnerabilities. The document provides specific statistics for agility, health, knowledge, and other attributes for each type of creature.

Uploaded by

GnomeMadeIon
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Page 2 Bestiary

Mythos: The foulest form of


vampirism, ghouls are undead
eating machines with no
thought but feeding.
Ghoul
Personality: An appetite on legs. Attack: Ghouls get one attack unless they
Appearance: Ghouls resemble a large, have someone in their grasp in which case
week-dead, ape covered in bristly, gray- they can choose to split their attack bonus
brown fur. Their teeth and claws tend to and attempt to bite the opponent they hold
become overlarge and jagged to the point as well as attack another using their claws.
that they are no longer able to close their Talents: Ghouls have claws & teeth [DAM
mouths or grasp objects. 2D3+2] and natural skin armor [+1D3+1].
Becoming a Vampire. A Vulnerabilities: Ghouls suffer the normal
person bitten by the vampire 3 disabilities of vampires: direct
times, without divine interven- sunlight causes 2D6 Health dam-
tion or restorative treatment Creature’s Name
age per turn, Holy objects cause
will fall into a coma. The re- Agility 1D6+1 Health 20+3D6
sults of the coma are listed on terror, and silver or wood causes
the table below. Knowledge -1D3 Mind 1D4 an additional [1D3] damage.

D6 Perception 1D3
1 Death
2-4 Fledgling Size 3D3
5 Ghoul Initiative 1D6 Body 3D3
6 True Vampire
Movement 1D6

Mythos. The weekest of the


vampiria, fledlings are
considered defomred and
treated inferior by all others.
Fledgling
Personality: Fledglings tend to become think they can win. Otherwise, they will
Powers. The list below provides
supercillious or develop a chip on their what ever weapons are natural to their
a random list of abilities a shoulders as a result of their weak stature. culture.
vampire may possess. Fledlings are arrogant with non -vampiria. Talents: Though weak, fledglings often
D6 Appearance: Appear normal. posses at least one of the greater vampire
1 Claws
powers at 1D3 Level (see Talents table).
Attack: Against non-vampiria, fledglings
2 Vampirism (absorb will use their supernatural powers if they Vulnerabilities: Fledglings share only a
health) minor levels of the greater sensitivities of
their stronger bretheren.
3 Enhanced Senses
Creature’s Name Fledlings are allergic to silver and
4 Enhanced Speed appropriate woods, suffering
5 Null Senses Agility 2D3 Health 10+1D6 +1D3 additional damage to each.
Knowledge 2D3 Mind 5+1D6 Though they may shun sunlight,
6 Leaping they suffer no serious reactions
The level indicate in the Perception 2D3 to it.
monster description is the
starting roll to determine the Size 2D3
level.. Initiative 1D6+1 Body 2D3
Movement 1D6
Page 3

Mythos. Vampires are in reality


the symbios of

True Vampire
Personality: Among their own kind— continues, their muscles loose definition and
normal, but with the knowledge of immor- develop a smooth appearance. Their skin
tality. Many play at being normal quite well, becomes waxy and pale as well.
but the knowledge of their predatory rela- Attack: True vampires often rely on their
tionship to those around them is never own talents and attributes, but are not
gone. Many do become quite predatory. above adopting the weapons of their culture
Appearance: Vampires continue to re- of origin when necessary.
semble the species of origin, but as time Talents: Vampirism, null senses, speed, and
1 in 6 will possess mind control,
Creature’s Name shape change (to animal or mist),
or enhanced senses.
Agility 1D6 + 1D3 Health 20 + 2D6
Vulnerabilities: Suffer extreme
Knowledge 2D3 Mind 20 + 2D6 sensitivity to silver and certain
woods (+1D6 damage) as well as
Perception 3D3
a lethal allergy to sunlight (4D3+3
Size 2D3 per round of exposure). Many
suffer a psychological repulsion to
Initiative 1D6+2 Body 2D3 religious icons.
Movement 1D6
Mythos. Nosferatu are
thought to resemble the first
vampires (the indigenous
Nosferatu population from another
worldily realm). As a result,
the Nosferatu claim
Personality: Haughty. The nosferatu view toes elongated. Their muscles become dominance of the vampiria
non-vampiria as talking cattle. Nosferatu flaccid and their teeth jagged and irregular. due to their incredible
maintain a high intellect despite their Eyes become opaque and their ears pointed. strength, but are also the
appearance. They shun light in all forms and Truly horrible to see. weakest due to their inability
as a consequence become anti-social. to move in human society
Attack: Nosferatu rely solely on their own and their extreme sensitivity
Nosferatu are also likely to lose control an d abilities and disdain all tools and relics of
become feral during disputes over leadership to sunlight.
humanity. A common tactic when dealing
or propriety and will never be subservient with multiple foes is to attempt mind
to another. control first and then use a foe against their
Appearance: Completely hairless, with comrades.
skin devoid of color, the nosferatu stalk the Talents: Vampirisim, speed, enhanced
night with joints swollen and fingers and senses, mind control., and enhanced
Liche. The strongest
undead are the still ambling
strength all varying in levels remains of wizards and
between 2D3 and 2D6. sorcerers. Not only do they
Creature’s Name possess the talents &
Vulnerabilities: Suffer extreme
Agility 1D6 + 3D3 Health 20 + 10D6 sensitivity to silver and certain strengths of the undead, but
they retain their magical
Knowledge 2D3 Mind 20 + 4D6 woods (+2D4 damage) as well as abilities as well.
a lethal allergy to sunlight (6D6+6
Perception 4D3 per round of exposure). Because To create a liche, simply
of the danger sunlight poses to create a vampire, nosferatau
Size 2D3
Many suffer a psychological or mummy, then add
Initiative 1D6+2 Body 3D3 repulsion to religious icons. magical talent.

Movement 1D6

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