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Maths Notes

The document provides an overview of various types of numbers, including natural, whole, integers, rational, and irrational numbers, along with definitions and examples. It also covers mathematical concepts such as percentages, interest calculations, speed, distance, time, algebra, mensuration, surface area, volume, and transformations in geometry. Additionally, it includes information on matrices, reflection, rotation, and the sine and cosine rules.
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0% found this document useful (0 votes)
15 views12 pages

Maths Notes

The document provides an overview of various types of numbers, including natural, whole, integers, rational, and irrational numbers, along with definitions and examples. It also covers mathematical concepts such as percentages, interest calculations, speed, distance, time, algebra, mensuration, surface area, volume, and transformations in geometry. Additionally, it includes information on matrices, reflection, rotation, and the sine and cosine rules.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Numbers

Natural Numbers:
Numbers that are used for counting purpose are called natural numbers.
Examples:
1, 2, 3, 4, 5, 6……………., 121, …….
Whole Numbers:
Natural numbers including 0 are called Whole Numbers.
Examples:
0, 1, 2, 3, 4, ………… 105, …….
Integers:
Positive natural numbers, negative natural numbers along with 0 are called
integers.
Examples:
…………………, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5 ……………
Rational Numbers:
𝑝
Numbers which can be written in the form of , where (q ≠ 0) and p and q are
𝑞
positive or negative whole numbers are called rational numbers. The exact value
of rational number can be written.
Examples:
1 5 −3 7
, , ,
4 12 10 −100

Irrational Numbers:
Numbers that cannot be expressed as rational numbers. These types of numbers
are called irrational numbers. The exact value of an irrational number
cannot be written.
Examples:

𝜋 , √11, √5

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Real Numbers:
Real numbers are made up of all possible rational and irrational numbers.
Examples:
−3 7
, , 𝜋 , √11,
10 −100

Terminating Decimals:
A number that has certain/ definite decimal places are called terminating
decimals.
3
= 0.6 is a terminating decimal because it terminates after 1 decimal place.
5
11
= 0.55 is a terminating decimal because it terminates after 2 decimal place.
20

Recurring Decimals:
These are decimal numbers, which keep repeating a digit or group of digits
Examples:
5
=0.714285714285 is recurring decimal. The six digits 714285 will repeat in same
7
order.
Prime Numbers:
A prime number is divisible only by itself and 1.
1 is not a prime number. 2 is the only even prime number.
Examples:
7, 23, 37, 93
Square Numbers:
A square number is the resultant number of multiplying a number by itself.
Examples
4, 16, 36, 81
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Cube Numbers:
A cube number is the result of multiplying a number by itself three times.
Examples:
23, 53, 73 i.e 8,25, 343
Factors:
The factors of a number are the numbers, which exactly divides a number.
Examples:
Factors of 24 are:
1, 2, 3, 4, 6, 8, 12, 24
Even numbers:
Numbers which are divisible by 2.
Examples:
2, 4, 6, 8, 10…
Odd numbers:
Numbers which are not divisible by 2.
Examples:
1, 3, 5, 7, 9 …
Standard Form:
The number written in the form of Zx10n.
Examples:
3x104, 7.8x107, 0.7x10-5

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Conversion Factors

Lengths
mm÷10 Cm ÷ 2.54 Inches
÷
100

Feet ÷ 3 Yards ÷ 1.1 Meters÷1000 KM


÷1760

Miles x 1.6

Quantities
Milligram ÷ 1000 = Gram ÷ 1000 = Kilogram ÷ 1000 = Tonne
Millilitre ÷ 1000 = Litre
1 Dozen = 12
Time
1 hour = 60 minutes = 3600 seconds
1 minute = 60 seconds.
1 day = 24 hours
1 week = 7 days
1 leap year = 366 days
1 light year = 9.46 × 1012 km.
1 year = 12 months = 52 weeks = 365.25 days.

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Percentages

• To express one quantity as a percentage of another, first write the first


quantity as a fraction of the second and then multiply by 100.
• Profit = Sale Price – Cost Price
• Loss = Cost Price – Sale Price
• Discount = Marked Price – Sale Price

Interest

P = Principle / Invested / borrowed

I = Interest

t = Time in years

r = Rate of interest

A= Amount

Simple Interest: Compound Interest


𝑝𝑡𝑟 𝑟
I= 100 A=𝑝 (1 + 𝑛)n

A= P+I n= Number of years

Speed Distance and Time

Units

• Distance = Speed x Time D km , m


𝑫𝒊𝒔𝒕𝒂𝒏𝒄𝒆
• Speed = km/hr, m/sec
𝑻𝒊𝒎𝒆
𝑫𝒊𝒔𝒕𝒂𝒏𝒄𝒆
• Time = S T hour , second
𝑺𝒑𝒆𝒆𝒅
𝑻𝒐𝒕𝒂𝒍 𝑫𝒊𝒔𝒕𝒂𝒏𝒄𝒆
• Average Speed = km/hr, m/sec
𝑻𝒐𝒕𝒂𝒍 𝑻𝒊𝒎𝒆

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Algebra

Quadratic Equations:

An equation in which highest power of variable is 2.

ax2+bx+c is a quadratic equation where a, b, c are constant & a≠0

Methods of solving a quadratic equation:

• Factorization
−𝑏±√𝑏2 −4𝑎𝑐
• Using quadratic formula i.e. 𝑥 = 2𝑎
• Completing the square
Expansion of algebraic expressions:

• a(b+c) = ab + ac
• (a+b)2 = a2 + 2ab + b2
• (a-b)2 = a2 - 2ab + b2
• (a+b) (a-b) = a2 – b2

Ordering

= is equal to ≠ is not equal to

< is smaller than > is greater than

≤ is smaller than equal to ≥ is greater than equal to

Variation

Direct variation

y is directly proportion to x y is directly proportion to x

yx y  1𝑥
𝑘
y = kx y=𝑥

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Mensuration
Pythagoras Theorem:
Used only in right-angled triangles.

height Hyp2 = base2 + height2

base
Trigonometry Ratios
Used only in right-angled triangles.

opposite

adjacent
𝑂𝑝𝑝
Sin θ= 𝐻𝑦𝑝

𝐴𝑑𝑗
Cos θ= 𝐻𝑦𝑝 SOH CAH TOA
𝑂𝑝𝑝
Tan θ= 𝐴𝑑𝑗

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Area and Perimeter

Name Shape Area Perimeter


L L+L+W+W
Rectangle Lxw or
w 2L+2W

Square a axa a+a+a+a


or or
a a2 4a

Parallelogram a h bxh
θ or 2 (a+b)
b ab Sin θ
1
bxh
2
Triangle a Or a+b+c
h c 𝑏×ℎ
2
b
a
1
Trapezium h xbxh Sum of all sides
2

b
Circumference
2
Circle r d=2r 𝜋𝑟 2𝜋r

1 2 1
Semi Circle 2𝜋r+d
𝑑 𝜋𝑟 2
d r=2 2
r
𝑎 𝑎
Sector 𝜋𝑟 2 x 360 x2𝜋r+d
360
a

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Surface Area & Volume

Name Shape Volume Surface Area


L
Cube L LxLxL 6L2
or
L L3

Cuboid l lxwxh 2(lw + wh + lh)


h
w

h
Cylinder 𝜋𝑟 2 h Curved = 2 𝜋rh
r Total = 2 𝜋 r h (h + r)

Cone Curved = 𝜋r l
h 1 Total = 𝜋𝑟 (𝑙 + 𝑟)
𝜋𝑟 2 h
3
r l =√(𝒓𝟐 + 𝒉𝟐 )

4
𝜋𝑟 3 4 𝜋𝑟 2
3
Sphere r

Pyramid
Base area + Area of the Sides
h 1
x base area x h
3

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Matrix

• Order = Rows X Columns

Addition and Subtraction

• Only matrices with SAME order can be added or subtracted.

Multiplication

Scalar:

• Multiplying whole matrix with a single unit.


• Multiply 2 Matrices

We can multiply two matrices only if:

Number of Columns of 1st Matrix = Number of Rows of 2nd Matrix

Order of Matrix A Order of Matrix B Order of Resulting Matrix

ax b b xc axc

How to Multiply:

Multiply Row with Column

𝑎 𝑏 𝑤 𝑥 (𝑎 × 𝑤) + (𝑏 × 𝑦) (𝑎 × 𝑥) + (𝑏 × 𝑧)
( ) × (𝑦 𝑧 ) = ( )
𝑐 𝑑 (𝑐 × 𝑤) + (𝑑 × 𝑦) (𝑐 × 𝑥) + (𝑑 × 𝑧)

Inverse of Matrix

Determinant (d) of a Matrix 2x2

𝒂 𝒃
A= ( ) Determinant (d) of A = ad-bc
𝒄 𝒅
𝟏 𝒅 −𝒃
A’= 𝒅 ( )
−𝒄 𝒂

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Reflection
Original Reflected Matrix
Vertical Line, Y-axis, X,Y -X,Y −1 0
( )xOriginal
X=0 0 1
Horizontal Line, X-axis, X,Y X, -Y 1 0
( )xOriginal
Y=0 0 −1
Reflection Y=X (X,Y) (Y,X) 0 1
()xOriginal
1 0
Reflection Y=-X (X,Y) (-Y, -X) 0 −1
( )xOriginal
−1 0

𝒙+𝒙′ 𝒚+𝒚′
Reflection in Co-ordinate (x=a)= reflation in Same Co-ordinate (y=a)=
𝟐 𝟐

Invariant Points = Same Points

Rotation

Determine the center of rotation* , direction.

How to Draw

0 −1
90 Anticlockwise Transformation Matrix origin (0, 0) = ( )X Original
1 0

Rotation
Original Reflected Matrix
90ACW/270CW Origin (0,0) X,Y -Y, X 0 −1
( )X Original
1 0
90CW/270ACW Origin (0,0) X,Y Y, -X 0 1
( )X Original
−1 0

Draw Perpendicular Bisectors of two points, Centre of rotation is te point where two bisectors meet.

Enlargement

Centre of origin:

Draw lines joining both images, meeting point is the Centre.

𝑳𝒊𝒏𝒆 𝑰𝒎𝒂𝒈𝒆
Scale Factor= 𝑳𝒊𝒏𝒆 𝑶𝒃𝒋𝒆𝒄𝒕

If Shape is turned over or faces are flipped put – sign with scale factor.

𝑆𝐹 0
Transformation Matrix= ( ) or SF X (X,Y)
0 𝑆𝐹

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A

C b

B a C

Sine Rule:
𝒂 𝒃 𝒄
= 𝑺𝒊𝒏 𝑩 = 𝑺𝒊𝒏 𝑪
𝑺𝒊𝒏 𝑨

Cosine Rule:

To find the length of side:

• a2 = b2 + c 2 - 2bc Cos A
• b2= a2 + c2 – 2ac Cos B
• c2 = a2 + b2 – 2 ab Cos C

To find angle when all three sides are given:

𝑏2 + 𝑐 2 − 𝑎2
• Cos A = 2𝑏𝑐
𝑎 2 + 𝑐 2 − 𝑏2
• Cos B = 2𝑎𝑐
𝑎 2 + 𝑏2 − 𝑐 2
• Cos C = 2𝑎𝑏

Equation of graph: y= mx+c


𝑦2 − 𝑦1
m= and c is Y=intercept
𝑥2 − 𝑥1

𝑥1 + 𝑥2 𝑦1 + 𝑦2
Midpoint of line = ,
2 2

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