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1-Month Crash Course in Sketching and Anatomy Single Page

The document outlines a 1-month crash course in sketching and anatomy, divided into four weeks focusing on fundamentals, anatomy basics, technical sketching for ExoFlow, and finalizing the blueprint. Each week consists of specific daily activities aimed at building skills in drawing basic shapes, understanding human anatomy, integrating mechanical components, and creating detailed blueprints. The course culminates in a complete blueprint of an ExoFlow arm, emphasizing accuracy and functionality.

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0% found this document useful (0 votes)
30 views2 pages

1-Month Crash Course in Sketching and Anatomy Single Page

The document outlines a 1-month crash course in sketching and anatomy, divided into four weeks focusing on fundamentals, anatomy basics, technical sketching for ExoFlow, and finalizing the blueprint. Each week consists of specific daily activities aimed at building skills in drawing basic shapes, understanding human anatomy, integrating mechanical components, and creating detailed blueprints. The course culminates in a complete blueprint of an ExoFlow arm, emphasizing accuracy and functionality.

Uploaded by

gfr.the.legend
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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1-Month Crash Course in Sketching and Anatomy

Week 1: Fundamentals of Sketching

Day 1: Basic Shapes and Lines


- 1 hour: Practice drawing basic shapes (circles, squares, triangles).
- 1 hour: Learn about line weight and shading techniques.
- 1 hour: Introduction to perspective (1-point and 2-point).
Day 2: Perspective Drawing
- 1 hour: Practice 1-point perspective with simple objects.
- 1 hour: Practice 2-point perspective with more complex objects.
- 1 hour: Combine shapes and perspective to create simple compositions.
Day 3: Proportions and Grids
- 1 hour: Study proportions using grids (e.g., dividing objects into equal parts).
- 1 hour: Apply proportions to draw basic human figures.
- 1 hour: Practice freehand sketching with a focus on maintaining proportions.

Week 2: Anatomy Basics

Day 4: Human Skeleton and Joints


- 1 hour: Study the human skeleton, focusing on key bones.
- 1 hour: Learn about joint structures and how they move.
- 1 hour: Sketch simple skeletons, focusing on proportion and structure.
Day 5: Muscles and Movement
- 1 hour: Study major muscle groups and their functions.
- 1 hour: Practice drawing muscles over your skeleton sketches.
- 1 hour: Learn about dynamic poses and how muscles move in different positions.
Day 6: Simplifying Anatomy
- 1 hour: Break down complex muscle structures into simple shapes.
- 1 hour: Sketch simplified human figures focusing on muscle placement.
- 1 hour: Apply these sketches to your ExoFlow design, considering where the mechanical components will interact with
muscles.

Week 3: Technical Sketching for ExoFlow

Day 7: Mechanical Components


- 1 hour: Study basic mechanical parts (gears, joints, levers).
- 1 hour: Practice sketching these components with accurate proportions.
- 1 hour: Start integrating these components into a human arm sketch.
Day 8: Blueprint Techniques
- 1 hour: Learn blueprint basics (dimensions, labels, views).
- 1 hour: Practice creating detailed views (front, side, top) of simple objects.
- 1 hour: Start drafting a rough blueprint of your ExoFlow arm.
Day 9: ExoFlow Arm Design
- 1 hour: Refine the ExoFlow arm blueprint, focusing on key mechanical elements.
- 1 hour: Add details like screws, bolts, and attachment points.
- 1 hour: Review and make adjustments for accuracy and functionality.

Week 4: Finalizing the Blueprint

Day 10: Refinement and Detailing


- 1 hour: Review your sketches and blueprint for accuracy.
- 1 hour: Add final details (textures, shading, labeling).
- 1 hour: Practice presenting your design, explaining how it works.
Day 11: Full Blueprint Creation
- 3 hours: Create a complete, detailed blueprint of your ExoFlow arm, including multiple views and all mechanical
components.
Day 12: Review and Iterate
- 1 hour: Review your final blueprint and identify areas for improvement.
- 1 hour: Make necessary adjustments.
- 1 hour: Get feedback from someone knowledgeable (like a teacher or an online forum).

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