1.sport Science Material
1.sport Science Material
(SECOND LEVEL)
SPORT SCIENCE
by Claudio Robazza
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SPORT SCIENCE – ISSF COACH (SECOND LEVEL)
TABLE OF CONTENTS
INTRODUCTION ......................................................................................................... 3
CHAPTER 1 – MOTOR SKILL LEARNING ................................................................. 5
OVERVIEW.............................................................................................................. 5
MOTOR SKILLS ...................................................................................................... 6
CLASSIFICATION OF MOTOR SKILLS .................................................................. 8
STAGES OF LEARNING ....................................................................................... 11
INSTRUCTIONAL PRIORITIES IN THE STAGES OF LEARNING ....................... 19
SUMMARY............................................................................................................. 22
Suggested Readings.............................................................................................. 23
Self-Evaluating Questions...................................................................................... 24
Practical Activities in the Field for Learning Motor Skills........................................ 24
Power Point Presentation ...................................................................................... 25
CHAPTER 2 – SCHEDULING PRACTICE................................................................ 26
OVERVIEW............................................................................................................ 26
INTRODUCTION ................................................................................................... 27
MASSED AND DISTRIBUTED PRACTICE ........................................................... 29
CONSTANT AND VARIABLE PRACTICE ............................................................. 32
BLOCKED AND RANDOM/SERIAL PRACTICE ................................................... 35
PRACTICE VARIABILITY AND CONTEXTUAL INTERFERENCE: SCHEDULING
ACTIVITIES ........................................................................................................... 42
WHOLE AND PART PRACTICE ........................................................................... 45
SUMMARY............................................................................................................. 48
Suggested Readings.............................................................................................. 50
Self-Evaluating Questions...................................................................................... 51
Practical Activities in the Field to Apply Instructional Principles ............................ 52
Power Point Presentation ...................................................................................... 53
CHAPTER 3 – IMPROVING PERFORMANCE THROUGH MENTAL PRACTICE ... 54
OVERVIEW............................................................................................................ 54
INTRODUCTION ................................................................................................... 55
THE PETTLEP MODEL ......................................................................................... 59
PERFORMANCE ROUTINES ............................................................................... 63
THE FIVE-STEP STRATEGY ................................................................................ 65
IDENTIFYING THE CORE COMPONENTS OF THE ACTION ............................. 67
SUMMARY............................................................................................................. 71
Suggested Readings.............................................................................................. 72
Self-Evaluating Questions...................................................................................... 74
Practical Activities in the Field to Apply Mental Practice and Self-regulation ........ 74
Power Point Presentation ...................................................................................... 76
CHAPTER 4 – BREATHING AND MUSCLE TENSION/RELAXATION FOR
AROUSAL SELF-REGULATION ............................................................................... 77
OVERVIEW............................................................................................................ 77
INTRODUCTION ................................................................................................... 77
BREATHING .......................................................................................................... 79
MUSCLE TENSION/RELAXATION ....................................................................... 83
THE RELAXATION RESPONSE ........................................................................... 85
SUMMARY............................................................................................................. 86
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Suggested Readings.............................................................................................. 87
Self-Evaluating Questions...................................................................................... 88
Practical Activities in the Field to apply breathing and muscle tension/relaxation
techniques for arousal self-regulation .................................................................... 88
Power Point Presentation ...................................................................................... 90
APPENDIX 1. PROGRESSIVE MUSCULAR RELAXATION................................. 91
APPENDIX 2. PASSIVE MUSCULAR RELAXATION ........................................... 93
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INTRODUCTION
The Sport Science contents of this book are designed for the Coach (second level)
The presentation of this second level Course material builds upon the contents of the
ISSF National Coach (first level) Course and assumes that those contents have been mastered
The Sport Science contents include four major areas of interest to coaches:
Chapter 1 – Motor skill learning. In this part we define motor skills and examine
the stages that performers go through while they acquire new patterns of action. Coaches need
to be knowledgeable about the learning stages, given that different instructional strategies
characteristics of the stages of learning, the next step is to identify and implement effective
teaching methods to allow people to improve their performance level and consistency over
time. In this chapter we discuss a number of instructional strategies that complement those
presented in the booklet for the ISSF National Coach (first level) Course (i.e., goal setting,
we examine additional instructional and performance strategies that can be applied to improve
and stabilise performance levels in practice and competition. A special emphasis is placed on
mental practice (i.e., the mental rehearsal of actions) and on applied indications on how to
make imagery most effective. A five-step strategy is also presented, which incorporates
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performance and present bodily self-regulation techniques. Individual arousal is a mixture of
effects on performance. Arousal can be effectively regulated using breathing and muscle
tension/relaxation.
As is the case for ISSF National Coach (first level) Course materials, the contents are
presented in a concise and straightforward way. The interested reader who wish to deepen
their knowledge in the areas of the Sport Science is referred to a number of references
inserted at the end of each chapter. Coaches are strongly recommended to try not only to
apply the many notions and recommendations reported here and in the literature, but also to
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CHAPTER 1 – MOTOR SKILL LEARNING
OVERVIEW
Beginners involved in the learning of a challenging new motor skill can feel frustrated
in the first attempts when they fail. At first, individuals may struggle to understand what to
do, how to coordinate limb movements, how fast the action should be, and how much force is
needed. Initial attempts to deal with the motor task and find suitable solutions often result in
awkward movements, tight muscles, stiff joints, confusion and, ultimately, poor performance.
As practice continues, however, movements become smoother, more consistent and accurate,
and individuals experience a growing sense of confidence as they become more successful.
In the following sections, we will examine the motor skills and the stages of learning
that people go through in acquiring motor skills (for definition of terms, see Table 1.1).
Effective coaches are able to identify the stages of skill learning and to tailor the instructional
and practical experiences to meet the needs of learners in each stage. The ability of coaches to
distinguish the stages through which people progress in the acquisition of motor skills is a
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Table 1.1. Definition of terms.
Terms Definitions
Specific patterns of motion among joints and body segments used to
Movements
accomplish action goals.
Genetically determined potentialities of action that underlie the execution of
movements and skilled performance. They are relatively stable and
enduring characteristics genetically inherited. Abilities can be thought of as
Motor abilities part of the basic “equipment” people inherit to perform various tasks in the
real world. Examples are strength, speed, balance, reaction time, hand-eye
coordination, and speed of limb movements. Note that the term ability is
often used incorrectly to indicate motor skills.
Goal-directed activities or tasks that require voluntary control over
movements of the joints and body segments to achieve predetermined
Motor skills results with maximum certainty, often with the minimum expenditure of
time, energy or both. They are learned and improved by practice. Examples
are the techniques of sport disciplines.
A set of internal processes associated with practice or experience leading to
relatively permanent gains in the capability for skilled performance (i.e., an
increased capability to produce motor skills). Examples of internal
processes that change with learning are attention, memory, perception, and
Motor learning
neuromuscular patterns of activation. Learning is inferred when
performance: (a) increases over time through practice; (b) is more
persistent, consistent, and stable despite challenging environments; and (c)
is flexible to changing situations.
The way the neuromuscular system works to activate and coordinate the
Motor control
muscles and limbs involved in performing a motor skill.
Learned proficiency to achieve a desired outcome on a given task with
Skilled
maximum certainty (i.e., effectiveness) and efficiency—namely, a
performance
minimum expenditure of time, energy, or both.
MOTOR SKILLS
In the sport literature, a motor skill is understood as a complex act or task employed to
achieve a specific goal and that requires the execution of voluntary movements. A motor skill
is not only a reflex action, but involves part or whole body movements to be accomplished.
The notion of ‘skill’ differs from the concept of ‘ability’. Ability represents a potential for
general motor behaviour, widely inherited and underlying skilful behaviour, in contrast to the
Almost all motor skills involve three main elements: (1) the cognitive component –
deciding what to do to achieve the performance goal; (2) the perceptual component – deciding
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where and when to do the action in function of relevant environmental features; and (3) the
movement component – deciding how to do the action (i.e., how to organise muscles activity
to generate effective actions). Motor skills are therefore intertwined with cognitive and
perceptual skills, which are necessary for the successful completion of the task.
Cognitive skills enable performers to know what to do and how to do it, while
perceptual skills allow individuals to decide when and how to act. Examples of cognitive
skills outside and within the motor domain include reading, writing, solving math problems,
soccer or other team sports. Perceptual skills involve the ability to detect information or to
discriminate among sensory stimuli in the environment that are of primary importance for
successfully carrying out the task. In clay shooting, for example, the sensory acuity of the
shooters allows them to see the target in flight and its trajectory, thus allowing them to decide
when to start the movement and where to shoot. Perceptual skills are so essential in
accomplishing complex tasks that motor skills are often referred to as perceptual-motor skills.
Motor skills, therefore, are closely linked to the perceptual and cognitive components
necessary for an accurate completion of the task. Along with perceptual and cognitive aspects,
in shooting sports it is also the quality of the movement itself that is of paramount importance.
For instance, a shooter may have no problem knowing what to do (aiming at the target) or
understanding how to do it (taking the correct position, rising the arm, coordinating triggering
and aiming, etc.). However, executing accurate and consistent movements to repeatedly hit
Importantly, skills are learned. Motor skills embrace a wide range of behaviours
performed primarily through the coordination of limbs and segments of the body. Individuals
acquire a better capacity to achieve desired goals through experience or intentional practice.
People are either unskilled or highly skilled at an activity, depending on their degree of
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learning rather than some underlying capacity or ability genetically acquired. Some skills,
such as walking, running, and jumping, are learned in the early stages of development through
interaction with the environment. Other skills, such as writing and reading, are learned
through repeated and often unintentional practice. Finally, other skills are learned through
and relevant similarities. Table 1.2 summarizes the main characteristics of different types of
motor skills.
Common characteristics are classified along the two ends of a continuum rather than
its main characteristics. Three classifications of motor skills frequently used include (1) the
size of the primary muscle groups needed to perform the skill, (2) the temporal features of the
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skill relative to its beginning and ending, and (3) the stability of the environment in which the
skill is performed. All motor skills can be classified into each of these three dimensions.
Depending on the size of the primary muscle engaged, skills are classified into gross
motor skills and fine motor skills (Figure 1.1). Gross motor skills are those that require the
use of relatively large musculature to produce an action. These skills usually need less
movement precision than fine motor skills. Fundamental motor skills such as walking,
running, jumping, throwing, balancing, and climbing are gross motor skills. Gross motor
skills typically involve many muscle groups and, frequently, movement of the whole body.
On the other hand, fine motor skills are typically performed by recruiting small muscle groups
such as those of the fingers, hands, and forearms, and require little muscle strength or energy
to perform successfully. Examples of fine motor skills include handwriting, sewing, buttoning
a shirt, the use of precision tools, and the triggering action in shooting. In all these cases, it is
the precision of the movement itself, and not the strength with which it is done, that allows to
with respect to their beginning and ending. Accordingly, motor skills are classified as
discrete, continuous, or serial (Figure 1.2). Some skills have specific start and end points and
are classified as discrete motor skills. They are usually completed quickly, in a relatively short
period of time (i.e., a fraction of a second to a few seconds). Examples of discrete motor skills
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include serving a tennis ball, throwing darts, standing up from a sitting position, hitting a
baseball, and shooting in shooting sports. At the other end of the continuum we find
continuous motor skills, those in which both the beginning and the end are arbitrary and
unpredictable. These are often, but not always, repetitive and rhythmic in nature. Examples
are walking, swimming, cycling, running, and rowing. The individual decides when to end a
continuous skill and often when to start it. Between the two extremes lie serial motor skills
A third way to classify motor skills is based on the stability and predictability of the
environment in which they are performed (Figure 1.3). Closed motor skills are those in which
the environment remains relatively constant and predictable from the time the skill is
performed until the next execution. The performer usually decides (or has some time to
decide) when to start the action, as well as when to stop and start again. For this reason,
closed motor skills are also referred to as self-paced motor skills. Examples of closed skills
are target shooting, dart throwing, bowling, swimming, and volleyball service. Unlike closed
skills, open motor skills are performed in a changing, unstable, and unpredictable
environment. The performer cannot effectively plan the whole action in advance. Examples
are the many skills involved in all situational sport disciplines, such as fencing, wrestling,
tennis, basketball, volleyball, and rugby, in which the performer must adapt to the actions of
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others (i.e., opponents and/or teammates). The correct execution of the skill, or even the
advance. Between closed and open motor skills there are actions carried out in a relatively
unstable environment, which to some extent are predictable and of which the performer has a
STAGES OF LEARNING
The learning process that individuals go through when acquiring motor skills of
different type and complexity is similar. There are identifiable behavioural stages that all
people experience in the acquisition of motor skills. These phases can be experienced at
different speeds, sometimes markedly different from one individual to another for a same
skill, but the transition through each phase occurs in all people who learn a new skill.
Effective coaches are able to identify in which phase of learning (i.e., initial, intermediate, and
advanced) their athletes are and, consequently, are able to tailor instructional and practical
experiences to best meet the needs of the learners at that moment. Indeed, the ability to
distinguish between the stages through which people progress in the acquisition of motor
skills is a requirement for implementing effective instructional strategies and is one of the
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Fitts and Posner Stages of Learning
In 1967, Paul Fitts and Michael Posner proposed three stages (or phases) of learning:
cognitive, associative, and autonomous (see Figure 1.4, upper part). Since then, the model has
become the most widely accepted and used in the field of learning and teaching of motor
skills. Learners gain a better understanding of the skill and improve their ability to execute the
skill as they move from one stage to the more advanced stage (see Table 1.3). It should be
noted, however, that skill learning is best viewed as a progressive, continuous, and dynamic
process that does not necessarily take place in clearly distinguishable and defined phases.
Figure 1.4. Fitts and Posner model (upper part) and dynamic systems model of the stages of
learning (lower part).
Different cognitive, perceptual, and motor processes are involved in the different
points of the learning process. In the cognitive stage the learner tries to grasp the basic idea of
the skill and understand what exactly needs to be done. Even when learners initially
understand the idea of the movement and its purpose, they may not understand the correct
movement patterns needed for execution. At this stage, cognitive mental processes dominate,
and movements are controlled in a relatively conscious manner. This stage has also been
labelled “verbal stage” because learners often use overt or covert self-talk (inner dialogue,
sub-verbalization) in an attempt to guide their actions. They tend to pay attention to the step-
by-step execution of the skill and, as a consequence, the resulting movement is relatively
slow, abrupt, and inefficient, and performance is rather inconsistent. The errors are frequent,
large, and very different in type and extent. Learners may perceive that their movements do
not meet the goals of the skill they are learning, but they do not know how to correct them.
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This can lead to feelings of confusion, frustration, and decreased motivation. In this phase
learners do not have the necessary knowledge to understand and use the information that
comes from the environment and their movement, produce correct movement patterns, and
evaluate the results of their action. They need to understand the correct mechanics of the
action and how to interpret and use information from both the environment and their body to
produce the correct action. Therefore, performers depend heavily on the instructions and
The length of this cognitive phase of motor learning depends on a number of factors.
Learners can pass this phase after making a few attempts or trying the skill for a few minutes,
especially if they have already experienced similar tasks or if the skill to be learned is simple.
For complex skills the duration of the first phase can be much longer, especially for
inexperienced people. With effective practice, however, almost everyone is able to pass this
learning phase for most motor skills and thus reach the next phase.
The associative stage of learning begins when the learner has acquired the basic
movement pattern and the main objectives of a skill. As a result, we can observe a number of
behavioural changes. In this phase, more subtle movement adjustments occur, errors become
less frequent, the type and magnitude of errors decrease, the action is more consistent from
trial to trial, the outcome is more reliable, ineffective co-contractions are gradually reduced,
and the movement becomes smoother and more efficient (i.e., executed with less energy
expenditure compared to the cognitive stage). Much of the irregularities that typify the earlier
learning phase disappear as various components of a skill become more effectively integrated
and connected each other. Furthermore, the need to consciously control every aspect of the
action is progressively lessened. Therefore, at least parts of the movement are performed
under a more automatic control, and more attention can be directed to other aspects of the
performance. Performers begin to integrate aspects of the environment into their performance
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by linking sensory input with appropriate movement responses. This allows the performer to
adapt better to environmental changes. The need for “self-talk” or sub-verbalization decreases
during this stage. Performers can now make changes to movement patterns based on
The amount of time a learner will remain in the associative stage (and also in the
cognitive stage) depends on several factors, such as the complexity of the skills, the individual
abilities and skills already acquired, and the quality of teaching. Highly complex skills can
take many weeks or months of practice before the performer is able to move on to the next
stage. Although many learners can reach the associative stage rather quickly, they may not be
able to advance to the next stage. For complex skills, reaching the autonomous stage of
learning may require specific individual skills, adequate motivation, and effective teaching
strategies.
After extensive practice, the performer reaches the autonomous stage. This phase is
characterized by fluent and seemingly effortless movements. The actions are very accurate,
consistent, efficient, with little or no errors and relatively little muscular energy required.
Individuals are able to adapt their movements to a wide range of environmental situations.
The skill is carried out largely automatically, and movement execution requires little or no
attention to the mechanics of the skill. Performers no longer have to think about how to
perform the skill and can even forget how exactly they perform, even though they are able to
execute the skill with high proficiency. Attention can be directed to other areas of interest.
Indeed, an indication that individuals have reached the autonomous stage is their ability to
maintain good performance standards while thinking about something else, to direct attention
performance in order to adapt the action effectively to environmental changes. Performers are
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able to detect their mistakes, analyse the causes of ineffective performance, and find ways to
correct mistakes and attain their goals. Movements are executed effectively (the goal of the
skill is reached) and efficiently (with an optimal amount of energy invested). Reaching the
autonomous stage typically requires considerable practice, even greater than that necessary to
attain the associative stage, high motivation, motor capabilities, and effective teaching
strategies.
rather than discontinuous, with progression advancing through practice from cognitive to
autonomous stages. Progress from stage to stage is most often gradual rather than marked by
sudden shifts in performance. For this reason, it is often difficult to detect at what stage an
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Table 1.3. Fitts and Posner stages of learning and their characteristics.
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Dynamic Systems Model Stages of Learning
Another perspective of the learning process is offered by the dynamic systems theory.
This theory recognizes the same behavioural characteristics of the Fitts and Posner model that
learners manifest as they acquire motor skills, however the interpretation is different. A
fundamental principle of the theory is that movement patterns emerge from the interaction
between the organism (the performer), the task to be performed, and the environment in
which the action takes place (Figure 1.5). The constraints derived from the interaction of these
three components provide the boundaries of the possibilities of movement and shape
movement in preferred patterns. Constraints do not impose particular movement patterns, but
make certain patterns more likely to emerge, those that produce the highest degree of stability.
Coordination emerges as learners adapt their movement behaviours to the constraints imposed
on them and learn to exploit their movement environment in order to take greater advantage
of these constraints. The fundamental challenge faced by learners is how to control the vast
number of movement possibilities they have. According to this view, coordination (i.e.,
learning skills) is the learning process to control the many possibilities (i.e., degrees of
Organism Perception
Performance
Task Environment
Action
Figure 1.5. Interaction between organism (performer), task, and environment constraints
underlying coordination patterns in goal-directed behaviour.
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The three learning stages are called novice, advanced, and expert (see Figure 1.4,
lower part). In the novice stage of learning, the main challenge for the learner is how to
control and coordinate the many muscles and joints involved in the movement. This requires
muscles that control the joints underlying the action. The learner simplifies this difficult task
by reducing the number of individual elements that need to be controlled. This is achieved by
freezing the degrees of freedom in the movement systems involved in the production of the
skill. This entails blocking some joints of the limbs so that they move in a unitary way, rather
than as a system where each joint is free to move independently. For example, a child can
only use the arm to throw a ball. The legs and most part of the trunk do not intervene to assist
the throw as they do in more advanced throwers. Inexperienced throwers also eliminate the
backswing, and the throw is completed almost exclusively by using the elbow joint and part
of the trunk as a single action unit. By freezing some degrees of freedom while keeping
various limbs and regions of the body rigid and fixed, the number of degrees of freedom that
Performance improvement is only possible when some of the degrees of freedom (i.e., the
actions of other parts of the body. Learning takes place through trial and error experiences.
Gradually, learners begin to release some degrees of freedom, allowing some joints and
segments of the body to move more freely, and explore movement possibilities and outcomes.
At this point, joints can be controlled more flexibly, independently, and effectively.
In the advanced stage of learning, after exploring the possibilities of action, the
performers learn to free more and more degrees of freedom of their movement in order to
achieve optimal coordination patterns. At this stage, previously frozen joints can be
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incorporated into larger and more sophisticated units of action. These are called coordinated
structures or synergies. Synergies are groups of muscles that often span multiple joints linked
together and act as a single unit when activated. Through the learning stages, performers
acquire the ability to control many more independent movements of muscles and joints. They
become able to coordinate complex actions that often involve whole-body movement patterns.
After achieving movement coordination, in the expert stage of learning the performers
are able to exploit the passive and reactive forces in the body system (i.e., muscles and joints)
and in the environment. In this phase, the performer continues to release degrees of freedom
and to rearrange the others in order to obtain the most efficient movement patterns in terms of
energy expenditure. The main focus at this stage, however, is on the exploitation of internal
and external forces, which can significantly contribute to the effectiveness of the movement.
In the example of throwing a ball, the child froze most of the body’s movements and rigidly
move the arm and torso as a single unit of action. In the advanced stage, the child can take
advantage of some combinations of arm extension and torsion of the trunk and recognize that
some movements are more effective than others to produce strength. Through the continuous
exploration of the possibilities of movement, the child will learn to spread the legs, twist the
upper body, and extend the arm well before throwing the ball, thus taking advantage of the
elastic properties of the musculature and the biomechanical forces inherent in the action.
Learners also acquire the ability to exploit the physical properties of the environment such as
the inertia, friction, and gravity intrinsic to the environmental context, thus achieving better
instructional strategies. Teaching strategies that can be helpful in one stage can actually be
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less effective in another stage or even hinder learning. As previously discussed, beginners
have to voluntarily control the action and develop a cognitive understanding of a skill, while
at a later stage they can start to control the action more automatically.
chapters, while others, regarding goal setting, instructions, demonstrations, and feedback,
have been discussed in the sports science booklet of the ISSF National Coach (first level)
Course. Table 1.4 contains a summary of important instructional strategies coaches should use
with their athletes across the stages of learning based on Fitts and Posner and the dynamic
Table 1.4. Instructional strategies in the stages of learning based on Fitts and Posner and the
dynamic systems model classification.
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Table 1.4. continued
The applied indications deriving from the two different models can be harmonized in
effective instructional activities. The Fitts and Posner model is more focused on individual
changes during the learning phases, while the dynamic systems model considers the
interaction between individual, task, and environment in explaining motor behaviour and the
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acquisition of skills, and in identifying instructional strategies. Both models contribute to our
understanding of how people learn motor skills and offer practical indications that can be used
to structure, design, and implement instructional activities according to the individual’s needs
SUMMARY
Motor skills, including many different technics in sport, involve three important
aspects: (1) the cognitive component – deciding what to do to attain the performance goal; (2)
cues; and (3) the movement component – deciding how to do it (i.e., how to organise muscles
Motor skills can be classified along the two ends of a continuum as: (1) gross–fine,
based on the size of the primary muscle groups involved, (2) discrete–continuous, depending
on the temporal features of the skill relative to its beginning and ending, and (3) closed–open,
in function of the stability of the environment in which the skill is performed. All motor skills
In learning motor skills, the performers go through different stages typified by specific
cognitive processes, behaviours, and interactions with the environment. According to both
Fitts and Posner and dynamic systems models, in the initial phase of learning (the cognitive or
novice stage), novices struggle to grasp the basics of action in an attempt to form a mental
picture of the goals of movement and correct mechanics of a skill. Most elements of a skill are
controlled in a relatively intentional (conscious) way. The errors are frequent and large in
magnitude, and performance is poor. The learner tends to block (“freeze”) some joints while
coupling others, maintain the rigidity of the body, and limit the movement of joints, limbs and
body components.
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In the intermediate phase (the associative or advanced stage), the need to control
every aspect of the action is gradually reduced. Therefore, more parts of the skill are executed
under automatic control and, consequently, more attention can be directed towards other
terms of energy expenditure, and effective in terms of the goals that can be achieved. The
performer can release (“free”) frozen joints and limbs as synergies develop. The control of
In the final phase (the autonomous or expert stage), performers automatically execute
coordination is high, and performers are able to effectively adapt the patterns of their action to
deal with environmental changes. Performers use (“exploit”) the passive and reactive forces
of the body system and the external environment that contribute to the dynamics of the
movement.
Coaches should be aware of the need to apply different teaching strategies as people
progress through the learning stages. Numerous teaching strategies are identified in the
different stages of learning based on the Fitts and Posner and Dynamic Systems models.
Suggested Readings
Edwards, W. H. (2011). Motor learning and control: From theory to practice. Belmont, CA:
Ives, J. C. (2014). Motor behavior: Connecting mind and body for optimal performance.
Magill, R. A., & Anderson, D. I. (2017). Motor learning and control: Concepts and
applications (11th ed.). New York, NY: McGraw-Hill. Chapters 1 & 12.
Renshaw, I., Davids, K., Newcombe, D., & Roberts, W. (2019). The constraints-led approach:
Principles for sports coaching and practice design. New York, NY: Routledge.
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Schmidt, R. A., & Lee, T. D. (2020). Motor learning and performance: From principles to
Self-Evaluating Questions
• How are motor skills defined and what are their main elements?
• Compare and contrast the learning stages according to the Fitts and Posner and
• Discuss the instructional priorities for each stage of learning based on the Fitts and
• Choose a technical shooting skill and discuss the behavioural aspects of performance
for a shooter in each of the three learning stages and develop strategies to instruct the
• Discuss how you can change task demands, individual constraints, and environmental
• Use instructional strategies based on the Fitts and Posner classification to help your
• Invite your expert athlete to analyse in detail their performance and find personal
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• Change individual constraints to improve and refine performance of an expert shooter.
shooter.
• Design training methods based on the Fitts and Posner and dynamic systems
Slides 1 to 25.
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CHAPTER 2 – SCHEDULING PRACTICE
OVERVIEW
Practice is essential for learning. It is the main factor that determines the transition
from an initial stage of learning to more advanced phases of proficiency and expertise in
sport. Simply put, practice is learning. People have innate abilities that can make learning a
particular skill relatively easy. Nevertheless, a great deal of practice is still required to
behaviour, motor learning is specifically defined with respect to changes that occur as a result
probability of success in achieving the results of the action (increase in effectiveness, such as
Practice is so critical for learning to occur that sometimes coaches tend to focus on
repetition and neglect the quality of practice experiences. However, simply repeating skills
over and over does not guarantee good levels of success. In fact, the quality of practice is as
important as the time spent practicing. Researchers and practitioners have highlighted a wide
range of instructional methods that coaches should adopt when designing practice experiences
of quality. The methods coaches choose and how those methods are arranged during training
depends on variables such as age, experience, and type of skill. However, the same amount of
practice can either result in little learning or, conversely, in substantial improvement in skill
level, depending on how practice experiences are designed. Table 2.1 contains some of the
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Table 2.1. Instructional schedules for learning.
INTRODUCTION
There is consensus among theorists and practitioners that practice is the single most
important factor in the learning of motor skills. According to the law of practice, performance
improvement continues providing that practice continues, even though the rate at which
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When learning of a new motor skill, rapid performance improvements usually occur
during the initial training periods. As practice continues, the rate of performance improvement
slows down while the time needed to observe small changes begins to take longer and longer.
This negatively accelerated performance curve is represented in Figure 2.1 considering the
stages of learning discussed in the previous chapter. This typical pattern of behavioural
change depicts learning rate of virtually all motor skills. The upper limit of learning is
progressively reached with training. Although potential improvements are always possible,
Autonomous – Expert
Associative – Advanced
Cognitive – Novice
Time
Figure 2.1. Learning stages over practice time.
The amount of practice is of paramount importance, but alone is not enough and must
be combined with quality of practice. Practice quality, in fact, is essential to improve and
optimize learning, as it plays a fundamental role with respect to the speed, stability, and level
When planning training sessions, coaches must make a number of decisions about
scheduling activities. These include the way in which sessions are distributed over time,
whether skills should be practiced in a constant manner or in a variety of ways, the order in
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which skills should be practiced, and whether to learn complex skills in parts or as whole
actions.
Importantly, coaches should be aware that many ways of scheduling training sessions,
which stem from common beliefs and often seem intuitively out of question, are not the most
effective ways to teach motor skills. Although learning manifests itself in changes in
behavioural outcomes, the internal processes and states that influence an individual’s current
performance are not necessarily related to learning. For example, fatigue after a long training
incentive could push an individual to a high but atypical level of performance. Therefore,
improvements, which are often very instable, coaches would do better to devise intervention
strategies to help their performers: (a) achieve long-term lasting results, and (b) transfer skills
A decision that coaches must make concerns the distribution of practice, namely,
balancing the periods of work and rest between and within the practice schedules (see Figure
• Is it better to condense the practice sessions more closely over time (massed practice),
• Should a single practice session contain short rest periods between trials (massed
practice), or should the session include longer break periods (distributed practice)?
29
Between
Close sessions Spaced sessions
sessions
MASSED DISTRIBUTED
PRACTICE PRACTICE
practice benefits learning more than massed practice. In general, for the same overall practice
time and total number of repetitions of a skill, shorter practice sessions, distributed over
longer periods of time, are more effective for learning than sessions where the practice is
But why is distributed practice between sessions better than massed practice? There
• One possible reason is related to the memory encoding and consolidation. Memory
traces in the brain are made permanent through a series of biochemical processes that
take time to complete. The distribution of practice allows more time for these
• A second explanation concerns the brain processes that occur during sleep. Sleep has
been shown to be essential for the consolidation of memory traces, including motor
skills. The distribution of practice over time translates into a greater number of
• Another reason relies on the cognitive effort and motivation effects associated with
distributed practice. Spacing practice, in fact, can increase the amount of cognitive
30
effort in the learners whose cognitive acquisition processes are continuously
stimulated over time. On the contrary, the repetitive practice experiences that
characterize massed practice can become monotonous and boring. This would lead to
lower learning outcomes as learners decrease the amount of cognitive effort they exert
Taking these reasons into account, it can be concluded that the distribution of learning
experiences over long periods (months or years) promotes better learning than concentrating
As for the practice of skills within a single session, it is important to distinguish the
effects of the practice on continuous or discrete motor skills. In continuous motor skills, the
beginning and end of the action are unpredictable and not obvious (see Chapter 1,
classification of motor skills). Examples are repetitive and rhythmic actions, such as walking,
running, cycling, and swimming, but also tracking skills, such as steering a car. On the other
hand, in discrete motor skills, the starting and ending points of an action are clearly defined,
observable, and predictable. Actions of this type are typically performed in a relatively short
period of time. Examples include serving a volleyball, hitting a penalty kick in soccer, and
throwing darts.
Shooting sports involve executing discrete skills in which the technical components
are organized and integrated in a sequential order into a continuous movement pattern. In this
sense, shooting can be considered a serial skill, in which discrete actions are tied together to
practice promotes better performance and learning than massed practice. This may appear to
be a rather obvious conclusion. Distributed practice, indeed, leads to less physiological and
31
psychological fatigue because of the inclusion of multiple pauses between tasks. Conversely,
imposing higher demands on learners through massed practice tends to increase the level of
Research findings do not lead to such clear conclusions for the learning of discrete
(and serial) motor skills. However, available evidence suggests that massed practice is more
effective than distributed practice for the learning of discrete motor skills. Most experts
believe that mass practice, although it may depress immediate performance, promotes long-
term learning and retention. Within session, therefore, massed practice schedules for discrete
The suggestion to use massed practice schedules agrees with the need to provide
learners with sufficient practice experiences. Given the limited time normally available in
actual training contexts, removing unnecessary rest breaks between discrete (or serial) tasks
allows for more time devoted to the activity. Indeed, as previously pointed out, the amount of
practice time and number of task repetitions are essential ingredients for learning.
evaluation of performance (see the booklet for the ISSF National Coach – first level –
Course), and imagery (see Chapter 3 in this booklet) during breaks between practice trials.
Instead of seeing rest as lost time, performers can use their breaks productively to improve
Practice variability can be conceptualised as the practice that includes variations of the
skill itself or the context in which the skill is performed. In the continuum ranging from
constant to variable, constant practice occurs when the skill is performed each time in the
32
same ways and conditions, while variable practice refers to variations in the execution of the
Variable practice has been shown to be superior to constant practice for learning a
wide range of motor skills, especially (but not only) in youngsters. Variable practice tends to
improve the individual’s ability to perform the skill in a variety of ways and in different
environmental contexts and circumstances (e.g., practice and competition). The benefits of
variable practice may not appear in immediate performance but rather emerge in the long
term. Variability can actually adversely affect immediate performance during learning, but
will ultimately improve learning. Furthermore, there is agreement that variable practice is
more productive after the learner has passed beyond the first stage of learning and has grasped
the basics of the skill. This would prevent to overwhelm the learner with too much variability
too early.
motor skills) because these inherently include variability. But even in closed skills there are
benefits from variable practice. Variations in execution can involve a change in movement
parameters, such as speed, force, direction, trajectory, and distance. In pistol and rifle, for
example, the task can be completed with different speeds by alternating between slow, fast,
and normal shooting speed or pacing between shots. It should be emphasized that the
shooter’s ability to adapt the shooting action to environmental constraints, such as light, wind,
33
In clay target shooting, the variations are naturally found in the vast assortment of
trajectories, angles, speeds, elevations, and distances that targets are thrown at. Therefore, the
circumstances. More generally, the goal of the practice is to improve the ability to perform
beneficial for long-term learning. Practice variability leads to a better development of the
memory traces underlying the skill, because the memory of the skill can be generalized in the
different ways in which the action can be performed. According to the variability of practice
principle, therefore, variations in the task are fundamental for the development of the memory
of a skill. This translates into better learning than constant experiences. According to dynamic
systems theory, variability offers learners the opportunity to explore and discover the
perceptual motor range of possibilities so that they can assemble functional motor patterns.
practice schedule, the benefits of practice variability on learning can be due to cognitive effort
and motivation. Variability, indeed, requires more cognitive effort and attention from
learners, and these conditions can enhance motivation and commitment to the task. Constant
repetitive practice, on the other hand, can easily lead to boredom and decreased motivation.
According to this principle, the transfer between what is learned during practice and what has
to be done later in real-world contexts depends on the similarity between the elements of the
practice and subsequent performance conditions. In other words, the greater the degree of
similarity between the various elements of training with those of the performance setting (e.g.,
competition), the greater the degree of transfer between the two areas and the better the
learning outcomes. Therefore, effective training experiences should reflect the variability in
34
the execution of the skills and environmental conditions in which future performance will
take place.
It should be noted, however, that there are occasions when relatively good
performance during acquisition is more easily achieved through constant practice rather than
varied practice. For example, constant practice can be more useful when the skill is very
complex for the individual or during the early stage of learning, when novices may experience
skill variations as too confusing. Sometimes it is also possible to schedule constant practice
during the most advanced stages of learning when the goal is to stabilize behaviour. Hence,
the decision to employ varied practice requires careful consideration of the learning stages,
In the previous section, we examined variable practice of a single skill. Variability can
also be viewed as the scheduling of repetitions among several skills. This type of variability is
also known as inter-skill or between-skill practice and, once again, it can be represented along
It should be noted that practicing a variety of different skills during a session is the
most common type of training. But how can different skills be arranged in one session? To
answer this question, we need to understand the difference between blocked and
35
Blocked Practice
Blocked practice is when different skills are performed in blocks without interference
of other skills, thus leading to low contextual interference. On the other hand, random or
serial practice is when a number of skills are executed in random or serial order, thus resulting
in high contextual interference. In a blocked schedule, for example, a tennis player may
continuously practice 15 forehand strokes, 15 backhand strokes, and 15 serves, for a total of
45 trials. In a random practice, the player may perform two or more attempts of each skill in a
random order for a total of 45 trials. In a serial practice arrangement (a version of random
practice), the player may perform 5 forehand strokes, 5 backhand strokes, 5 serves, and repeat
the whole sequence three times. It is important to note that the number of repetitions of each
skill (i.e., 15) and the total number of strokes (i.e., 45) remain unchanged across the three
individuals can devote all their attention and memory resources to the skill and to the most
appropriate environmental cues, while coaches can easily provide consistent instructions and
feedback to help maintain high levels of performance. By repeating the same skill over and
over, learners make adjustments from one trial to the next and refine their performance
through repetition. Hence, skills in a blocked schedule have the best chance of being
motivation because of high perceived success levels. However, these transient benefits tend to
Blocked practice, therefore, is not always the most effective arrangement of training
experiences if the goal is to promote learning and retention over time. Immediate
performance, indeed, is not always the best predictor of learning. There is strong research
evidence across different tasks, people of all ages, and different levels of performance
36
showing that blocked practice enhances short-term performance, but random practice leads to
better learning, retention, and transfer. This outcome is termed the contextual interference
effect.
Contextual Interference
Blocked practice is related to low contextual interference because the context in which
skills are practiced remains constant from trial to trial, and the representation in memory of
the skills remains fairly stable over practice attempts. Random practice, conversely,
determines high contextual interference because the practice context changes constantly,
leading to changes in memory states between practice attempts. As previously stated, there is
robust research evidence showing that high contextual interference (i.e., random/serial
practice) generally promotes better learning of motor skills compared to low contextual
interference (i.e., blocked practice), although this advantage is often masked by poor
immediate performance during acquisition. Indeed, despite creating problems with immediate
Good short-term performance (but poor long-term learning) achieved through blocked
practice can mislead those athletes and coaches who struggle to reach ‘perfect’ performance
during training. Thus, it is important that athletes and coaches acquire a more accurate sense
Boyce and Del Ray (1990) found the contextual interference effect in a college riflery
locations. In a related study, Keller, Li, Weiss, and Relyea (2006) used pistol-shooting skills
to examine the effects of blocked versus serial practice in adult beginners. Pistol shooting
skills were learned in three stages. In a first stage participants were required to shoot four
targets at graduated distances (i.e., from 6 to 15 yards) from the starting box using a sweeping
motion from left to right or right to left as quickly as possible. In the second stage participants
37
hit three targets arranged in close proximity while avoiding two other targets in the same area.
In the last stage participants had to hit three targets arranged at three different angles from the
shooting box.
A blocked group and a serial group were formed with half of the participants
randomly assigned to each group. The blocked group performed 10 shots at each of the three
stages, with all shots executed at one stage before proceeding to the next. The serial group
executed the same number of shots at each stage using a serial format, with five trials
performed at each stage before switching to the next. This procedure was repeated for a total
of 30 shots. Findings showed that the serial schedule, despite having initially depressed
performance, allowed to maintain better complex shooting skill performance over time
compared to blocked practice. Although having a low cognitive complexity, the pistol
shooting tasks involved high motor and perceptual process demands. In the condition of serial
practice, when the participants were asked to move between the three stages, they were forced
to switch the sensorimotor system from a readiness to perform at one stage to a readiness to
There are several hypotheses put forward to explain the contextual interference effect.
The two most important are the elaboration and the action plan reconstruction hypotheses.
The elaboration hypothesis assumes that when learners practice randomly and
serially, they use more strategies to execute the skill rather than sticking to a plan as happens
in the blocked situation. All the skills are kept in working memory at the same time, thus
allowing the learner to elaborate the memory representations of the skills or skill variations.
In particular, random practice offers more opportunities for learners to distinguish both
similarities and differences among skills, including initial conditions, response parameters,
and sensory consequences, thereby making the memory trace for each skill more distinct,
38
meaningful, rich, and easy to recall. In a blocked practice condition, on the other hand, the
attention focus is more on the specific features of a single task and on a rote execution of the
task. This kind of focus of attention tends to exclude the cognitive processing necessary to
the limited capacity of short-term memory. According to this hypothesis, learners involved in
random and serial schedules experience partial or total forgetting of a skill during the periods
in which they are working on other skills. Upon returning to the ‘forgotten’ skill, they have to
reprogram the way in which they will perform it. In particular, when learners perform a skill,
they process the relevant incoming sensory information and retrieve the action plan to guide
the execution of the skill. When they shift to another skill, the action plan kept in short-term
memory is replaced with the action plan for the other skill. The next time the previous skill is
executed, the action plan for it must be reconstructed. This ongoing process of constructing,
forgetting, and reconstructing the plan of action for a skill strengthens the memory trace of the
skill. It is the cognitive effort associated with the recovery and construction of action plans
that, in the long run, strengthens the consolidation process, thus promoting learning. In a
blocked practice condition, in contrast, the action plan can be retrieved and kept in memory
with little additional processing for each subsequent execution of the skill.
Both the elaboration and action plan reconstruction hypotheses provide convincing
explanations for the contextual interference effect and, presumably, both are correct. It is
interesting to note that both points of view highlight the increased attention and cognitive
elaboration and reconstruction hypotheses is that both suggest that contextual interference is a
39
function of the increased cognitive effort prompted by high contextual interference and
explanation of the contextual interference effect that derives from the theory of implicit motor
learning. This type of learning refers to the acquisition of motor skills with a minimal
awareness of the step-by-step processes underlying the actions, thus reducing reliance on
memory. Motor skills are often acquired implicitly when performers execute without
attempting to consciously analyse their movement patterns. During random/serial practice the
cognitive resources to detect and correct errors can be so overwhelmed by the information
required to switch tasks that learners are unable to concentrate on movement solutions or
memorize rules and information related to the task. Therefore, random/serial practice can
involve high levels of cognitive activity, but this activity is not directly assigned to the
In short, the implicit learning hypothesis concurs with the elaboration and
reconstruction assumptions that high contextual interference evokes higher levels of cognitive
effort than low contextual interference, but suggests that the cognitive processing caused by
task switching can prevent learners from actively processing their previous movement
engaged by the high demands of random/serial practice that conscious learning is prevented.
Eventually, performers during high contextual interference learn more implicitly than
performers involved in low contextual interference who have more attention capacity
40
Implications for Practice
motor skills have strong implications for the design and implementation of training
random or serial schedules. The long-term benefits of contextual interference should outweigh
the concerns about small improvements in the short-term performance of learners involved in
during learning. The decision depends on a number of factors, such as the individual’s age,
experience, and ability level. With high contextual interference, novices can be overwhelmed
by the high complexity of cognitive demands and movement coordination patterns required to
accomplish the task. Random or serial schedules, in fact, present a greater immediate
challenge for younger or less skilled learners who may not benefit from the effects of high
contextual interference unless they have developed an elementary mastery of the skill.
Therefore, acquiring new skills may require that tasks be presented in blocks for some time.
More complex skills may entail a longer period of blocked practice before starting random or
serial practice. The transition to random or serial schedules should take place as soon as the
learner acquires a basic knowledge of the task and is able to approximate the movement
patterns. In the second phase of learning (the associative/advanced stage), high contextual
41
PRACTICE VARIABILITY AND CONTEXTUAL INTERFERENCE: SCHEDULING
ACTIVITIES
In order to create effective learning conditions, another important question for the
coach is how to combine contextual interference with practice variability. As shown in Figure
2.5, skills can be practiced in a blocked or random/serial manner under constant or variable
conditions.
Random/serial practice
High interference
interference
Random/serial Random/serial
Constant Variable
Blocked Blocked
Constant Variable
Low interference
Blocked practice
Figure 2.5. The relationship between variability of practice and contextual interference.
The blocked–constant practice represents the simplest condition that can be used in the
first stage of the learning new skills or when teaching complex skills. In the more advanced
42
The way to organize the four types of practice is illustrated in Figure 2.6. The three
variable practice), series of 3 repetition of each skill in alternating order for a total of 12
repetition of each skill (serial–constant practice), and series of 3 repetition of each skill in
alternating order with variations for a total of 12 repetition of each skill (serial–variable
practice).
b) Blocked–variable practice
(series of skills A, B, C with variations 1, 2, 3)
A1A2A3A1A2A3A1A2A3A1A2A3 B1B2B3B1B2B3B1B2B3B1B2B3
C1C2C3C1C2C3C1C2C3C1C2C3
c) Serial–constant practice
(series of skills A, B, C in alternating order)
d) Serial–variable practice
(series of skills A, B, C with variations in alternating order)
Figure 2.6. Practice schedule designs varying from low to high contextual interference for
three skills and three variations of each skill.
repetitions each, in four conditions, as shown in Table 2.2. Examples of training variations of
the “Lifting” skill aimed at stimulating balance consist in alternating pistol lifting with feet
naturally spread apart, with feet together, and on one foot. Of course, the 15 repetitions
43
suggested, or a given amount of time, is just to provide an example. The number of repetitions
or the amount of time, as well as the skills practiced, can vary in function of the training time
available, the training goals, and other individual variables (e.g., age, experience, skill level).
Table 2.2. Contextual interference and variability organisation: a hypothetical example with
pistol shooting skills (rep = repetitions; var = variations).
Triggering: Triggering:
5 rep, no var 5 rep, var 2
3) Lifting: 3) Lifting:
5 rep, no var 5 rep, var 3
Sighting: Sighting:
5 rep, no var 5 rep, var 3
Triggering: Triggering:
5 rep, no var 5 rep, var 3
44
WHOLE AND PART PRACTICE
An important decision when teaching a new skill is whether it is better for the
beginner to practice the technical skill in its entirety (i.e., the whole practice) or if it is
When the whole practice is used, the skill is usually briefly described or demonstrated
and then performed as a whole, from start to finish. This method is particularly suitable for
skills that cannot be easily separated into subparts. Practicing the skill as a whole helps the
performer to get better feelings of flow, timing, and movement outcome, while practicing the
skill in parts reduces the complexity of the task and allows a correct execution before the
whole skill is put together. Whole practice is not suitable for complex or potentially
When learning complex skills, learners can feel overwhelmed by the difficulties
associated with task execution. The inability to accomplish the task correctly can increase
feelings of frustration, which can cause novices to withdraw from practice. As a result, part
practice is often used as an instructional strategy aimed at reducing the demands of the task.
Two aspects of a skill can be considered when deciding whether to practice the task as
Combination of whole
Whole practice Part practice
and part practice
Figure 2.7. The relationship of task complexity and task organisation to whole and part
practice.
45
Task complexity refers to the number of parts or components of a skill and to the
cognitive demands of the task. These include the level of attention needed to perform
(attention demands) and the number of parts to remember (memory demands). A very
complex skill, like a gymnastics routine, is composed of many parts and requires a high level
of attention especially for a beginner, while a low complex skill, such as throwing a ball, is
made of few components and requires relatively little attention. It is important to distinguish
complexity from difficulty. Lifting a heavy barbell off the floor can be very difficult although
Task organisation refers to the relationship between the components of the task. A
dance routine has a relatively low degree of task organisation because the order of the
elements can change. On the other hand, the organization of the movements in clay target
shooting is very high because the parts of the actions are dynamically related to each other
through a common spatiotemporal pattern inherent to the whole skill. For example, the
shouldering of the gun in skeet requires to concurrently lift the gun and rotate the body in the
direction of the target. As such it is an organised (and complex) set of individual actions that
As a general rule, whole practice is recommended when the skill is low in complexity
and high in organisation. On the contrary, part practice can be the best choice when the task is
highly complex and little organized. However, it is often difficult to apply this rule because
not all skills can be categorized into one side or the other of the continuum of complexity and
organization. Some skills, indeed, fall into the middle of the continuum and may therefore
require a combination of whole and part practice (i.e., learning skills as a whole at times, and
in part at other times), or progressive part practice in which the parts are gradually chained
together.
46
A related (mixed) method is the whole-part-whole practice. The learner first tries to
perform the entire task to get the feel of whole performance and to establish the easy and
difficult elements. The coach then extracts the difficult parts and the performer practices them
It is important to emphasize that in highly organized and very complex skills, such as
those of shooting sport disciplines, the parts cannot be separated without losing some essential
coordinative characteristics. Coaches can use part practice with beginners to better focus their
attention on specific elements of the action and seek accurate execution. When learners reach
a solid understanding of the components of the action, the parts can be reassembled using
whole practice.
Therefore, parts can be practiced separately and then joined together to form the
complete action. With this method, called segmentation, the shooting technique is broken
down into components (or segments) to be practiced separately until reaching a level of
proficiency. The individual parts are then assembled together, and the shooting practiced as a
whole.
Alternatively, the progressive part practice (or forward chaining method) is a useful
way to integrate the parts into the whole. The shooter can start practicing the first part of a
technique, then move on to the next part of the technique to practice it together with the first
part. The shooter continues proceeding through each part of the technique until the entire
technique is performed. Shooters can also start with the final part of the action and then add
parts backwards, thus working towards the beginning of the technique (this method is called
backward chaining).
Whatever the part practice method used, it is important to help learners understand
how the individual components of the technique they are executing relate to the whole
47
Another method, called attentional cueing, is to ask the shooter to execute the entire
action but focusing only on one aspect of the technique including: (a) position elements (feet,
legs, pelvis, limbs, etc.), breathing, aiming, and triggering; (b) movement dynamics (i.e.,
rhythm and speed); and (c) specific details in the visual field (e.g., wind flags). This method is
more suitable for skilled athletes. Performers who are learning the fundamentals of the action
The whole shooting action can also be simplified. Simplification, for example, can be
carried out by slowing down the shooting action so to allow the learner to pay more attention
to specific technical aspects or to the relevant environmental cues. As soon as the benefits of
reducing movement speed are evident, the whole action must be performed at the optimal
speed.
SUMMARY
Practice is the most important factor in learning motor skills. However, beyond the
quantity of the practice, the quality of the practice is fundamental for improving learning.
principles.
Massed and distributed practice. For discrete skills, such as shooting techniques, a
distributed practice between sessions promotes higher learning, while massed practice within
a session is more effective. However, distributed practice within a session can be effectively
Constant and variable practice. Variable practice of a single skill enhances the
constant practice can be useful when the task is highly complex or during the early stage of
learning.
48
Blocked and random/serial practice. Variability of practice (random and serial)
among several skills leads to better long-term learning. The contextual interference effect may
seem a paradox, because a random or serial practice schedule can be detrimental during
acquisition but have a positive long-term effect on learning. With beginners or when teaching
complex skills, however, a period of blocked presentation may be necessary before moving to
a random or serial schedule. The beneficial effects of random/serial practice over blocked
• compels the learner to engage more actively in the learning process by preventing
• creates in the learner more significant and distinguishable memories of the various
tasks, increasing memory strength and decreasing confusion between the tasks;
• causes the learner to forget short-term solutions to the action problem after each task
change and forces the regeneration of the solution in the next trials of the task, which
Whole and part practice. Practicing the skill as a whole allows the performer to get
better feelings of flow, timing, and outcome associated with the action. When the technical
skill is too complex for the learner, other methods can work better. These include the whole-
part-whole practice, segmentation, progressive part practice (forward and backward chaining
In applying these principles of practice, coaches must keep in mind the distinction
between short-term performance and long-term learning. Instructional strategies should focus
paid to the features of the task (such as difficulty, complexity, and organisation) and to the
49
Suggested Readings
Abraham, A., & Collins, D. (2011). Effective skill development: How should athletes’ skills
Livingstone Elsevier.
Boyce, B. A., & Del Rey, P. (1990). Designing applied research in a naturalistic setting using
200.
Dail, T. K., & Christina, R. W. (2004). Distribution of practice and metacognition in learning
and long-term retention of a discrete motor skill. Research Quarterly for Exercise and
Edwards, W. H. (2011). Motor learning and control: From theory to practice. Belmont, CA:
Farrow, D., & Buszard, T. (2017). Exploring the applicability of the contextual interference
effect in sports practice. In M. R. Wilson, V. Walsh, & B. Parkin (Eds.). Sport and the
brain: The science of preparing, enduring and winning (Part B, pp. 69-83). Cambridge,
Guadagnoli, M. A., & Lee, T. D. (2004). Challenge point: A framework for conceptualizing
Keller, G. J., Li, Y., Weiss, L. W., & Relyea, G. E. (2006). Contextual interference effect on
acquisition and retention of pistol shooting skills. Perceptual and Motor Skills, 103,
241-252.
Magill, R. A., & Anderson, D. I. (2017). Motor learning and control: Concepts and
applications (11th ed.). New York, NY: McGraw-Hill. Chapters 16, 17, & 18.
50
Ong, N. T., & Hodges, N. J. (2020). Motor learning. In D. Hackfort & R. J. Schinke (Eds.).
1: Theoretical and methodological concepts (pp. 356-374). New York, NY: Routledge.
Schmidt, R. A., & Lee, T. D. (2020). Motor learning and performance: From principles to
Wright, D. L., & Kim, T. (2019). Contextual interference: New findings, insights, and
implications for skill acquisition. In N. Hodges & A. Williams (Eds.). Skill acquisition
Wright, D. L., Sekiya, H., & Rhee, J. (2014). Organization of practice. In A. G. Papaioannou
& D. Hackfort (Eds.). Routledge companion to sport and exercise psychology: Global
perspectives and fundamental concepts (pp. 289-307). New York, NY: Routledge.
Self-Evaluating Questions
• What are the relative benefits of massed and distributed practice over several practice
sessions?
• What factors should be considered when deciding whether to use constant or varied
practice?
• Define contextual interference, and describe how it is related to blocked, serial, and
random practice.
51
• Define and explain the differences between blocked, serial, and random practice
schedules.
• In general, what are the effects of blocked and random/serial practice schedules on
• When and how should random/serial practice be introduced into a practice schedule?
• How can practice variability and contextual interference be combined in planning the
training sessions?
motor skills.
• Use instructional strategies based on the distribution of practice principle to help your
• Identify a basic technique in your shooting discipline and drawing on the practice
variability notion apply several variations of the skill to improve learning of your
shooter.
• Choose three technical components of your shooting discipline and apply a serial
• Select three technical components of your shooting discipline and three possible
shooter.
52
• Use the four types of training schedules deriving from the combination of the
improving shooting skills. Then, ask one of your shooters to experience each situation:
• Apply some technical drills with your shooter using each of the following methods:
Slides 26 to 43.
53
CHAPTER 3 – IMPROVING PERFORMANCE THROUGH
MENTAL PRACTICE
OVERVIEW
Mental practice, also known as motor imagery practice, is the systematic application
of mental imagery for the cognitive rehearsal of a task (i.e., the representation of a given
Humans create mental images for a multitude of purposes. When used properly,
imagery can be a powerful process in improving athletic performance. It has been found to
enhance self-confidence, motivation, attention focus, performance, and learning new skills,
competition, and develop competitive plans and strategies. Most successful athletes use it!
In his book “With winning in mind”, Lanny Bassham, famous world and Olympic
medallist rifle shooter, wrote the following:
Back in the 1970s, I was shooting good kneeling scores and began approaching the
national record of 396/400. I wanted to set the record at 400, a perfect score. But I had
never actually fired a 400, even in training. Nonetheless, I vividly rehearsed shooting
the first 100, then another and another. I visualized each of the last ten shots building
toward the record. I rehearsed what I knew would happen at the point: I would realize
that I was above the record. Next, I rehearsed hearing a voice say, “That’s OK, I do
this all the time,” Then I imagined shooting the final ten easily and saying to myself,
“Another 400, that’s like me!” I rehearsed this sequence several times a day for two
months. In my first competition since beginning the rehearsal, I started with a 100
kneeling. My next two targets were also 100s. I began my last series with ten, ten, ten,
ten. Only five more to go. Ten. Ten. Ten. Then reality set in. I was above the record. I
heard an internal voice say, “That’s OK, I do this all the time.” I shot two additional
tens, setting the national record at a perfect 400. (Chapter 7, 2011)
Motor imagery can be external, from the perspective of a third person like watching
oneself in a movie, or internal, from the perspective of the performer like seeing with the own
eyes. In addition, imagery in sport can involve a variety of senses, including visual, auditory,
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As clearly shown by neuroscience studies, when people create mental images the parts
of the brain that are responsible for actual physical movement increase their activity. When
performers at rest imagine a complex movement, their brain areas responsible for motor
activity, sensory perception, proprioceptive feedback, and motor control show activation.
Muscular contraction is also observed in those segments of the body involved in the imagined
action.
neurological, and muscular activation. The brain cannot discern the difference between a real
physical event and the vivid imagery of the same event. A vivid imagery can be thought as a
dream or daydream in which the experience is so intense that it is perceived as real. For this
reason, performers can used imagery to repeat, elaborate, improve, and maintain technical
INTRODUCTION
Motor imagery can be defined as a dynamic state during which performers simulate
specific motor actions mentally, typically without physical movement, and generate and
transform the image in order to rehearse an action for performance or learning effects. A
external stimuli, can involve one or more physical senses, and is created from information
stored in memory. Research indicates that when individuals engage in a vivid and
multisensorial type of imagery, their brains can interpret these images as identical to the
actual stimuli of the situation and determine similar bodily and muscular responses.
Motor imagery is a skill that can be developed and improved like any other. Athletes,
coaches, and practitioners often use different terms that refer to an athlete’s motor imagery,
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including mental practice, mental preparation, visualization (a term commonly used by
athletes and coaches), mental rehearsal, cognitive rehearsal, symbolic rehearsal, and covert
practice. Although not synonymous, these terms imply a mental creation, rehearsal, or recover
individual skill levels and the type of sport practiced. This evidence comes from anecdotal
reports, case studies, and scientific experiments that clearly demonstrate the value of imagery
For applied purposes, it is useful to consider the 4 Ws of motor imagery (see Table
3.1). The where and when of imagery use regard the specific situation (e.g., practice or
purposes (e.g., changes in skill execution or strategy). The what of imagery use refers to the
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Athletes can therefore use imagery in various ways to improve both physical and
control, sport skills and strategies, preparation for competition, coping with pain or injury,
and problem solving. Imagery, of course, does not replace physical practice unless the
Beyond the 4 Ws of imagery, an additional question is: How does imagery work?
Table 3.2 contains the main perspectives proposed to explain the beneficial effects of imagery
on performance. Although the characteristics of images have specific effects for each
individual, effective images have two key aspects: vividness and controllability. These can be
Vividness involves the use of the most important senses to make images as vivid and
detailed as possible and close to the real experience. Particular attention should be paid to
environmental details and to the experience of emotions and thoughts that occur during
other feelings and emotions associated with performance will make the imagined performance
more real.
Controllability refers to the ability to manipulate the own images at will. This
characteristic is important for creating an accurate and successful execution of the skill in
mind. Seeing oneself performing perfectly and achieving best outcomes boosts self-
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Table 3.2. Different perspectives to explain imagery effectiveness.
Psychoneuromuscular theory
When performers image themselves moving, their brains send subliminal electrical signals to
the muscles in the same order as when actual movement occurs. Electrical signals, in
particular, determine which muscles should contract, when and with what intensity (similar
neural pathways to the muscles are used). It is through this mechanism that imagery can aid
skill learning.
Symbolic learning theory
Imagery helps the brain develop a blueprint of the action (movement pattern or plan) that can
be followed when action is required.
Bioinformational theory
Based on the assumption that an image is a functionally organized set of propositions stored
in the brain, the bioinformational theory holds that a description of an image consists of two
main types of statements: stimulus and response propositions. Stimulus propositions describe
specific stimulus features of the imagined scenario, while response propositions describe the
individual’s response (i.e., physiological reactions) to the scenario.
Triple code model
The model focus on three effects referred to as ISM that are essential parts of imagery. The
first is the image (I) itself, which represents the outside world and its objects with a degree of
sensory realism. The second is the somatic response (S), namely, the psychophysiological
changes in the body (e.g., muscular tension, changes in breathing patterns, increased heart
rate, sweating). The third is the meaning (M) of the image. Every image, or sequence of
images, has a particular meaning for each individual.
Psychological perspective
Imagery helps develop psychological skills that are critical for performance improvement. It
increases confidence, motivation, concentration, and decreases anxiety. Imagery also helps
the athlete achieve an optimal level of activation (arousal) and to focus attention on task-
relevant cues, thereby priming the athlete for performance.
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THE PETTLEP MODEL
Athletes with a higher imagery ability will benefit most from the use of imagery.
However, the use of structured and evidence-based imagery techniques, such as those
described in the PETTLEP model, will help athletes achieve vivid and effective imagery.
and Collins (2001) developed the PETTLEP model (or method) to produce functionally
equivalent mental simulation of actions and to determine the behavioural matching between
imagery and action (Wakefield, Smith, Moran, & Holmes, 2013). PETTLEP is an acronym,
with each letter standing for an important practical aspect to consider when implementing
Physical
Perspective Environment
Motor
imagery
Emotion Task
Learning Timing
The PETTLEP guidelines are intended to closely replicate the sporting situation
through imagery, including physical and emotional feelings associated with performance. The
seven key elements of the model must be considered and applied as fully as possible to make
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Traditional imagery methods have often been thought of as something separate from
physical practice. The PETTLEP approach, on the contrary, conceptualizes imagery and
The Physical component refers to the athlete’s physical experience in the sport
situation. Rather than using imagery in a relaxed and undisturbed state, which is in complete
contrast to the athlete’s physical state during performance, athletes should imagine the
movement in the same way the action is carried out. This physical approach to imagery
interventions should include a range of physical sensations. In rifle shooting, for example,
physical sensations involve bodily (e.g., muscle tension, breathing, and heart pounding) and
tactile feelings while keeping the kneeling position and holding the rifle. The shooter should
also wear the same clothes as when performing. In this way the athlete recreates as much as
possible the physical experience associated with the actual execution in order to generate a
realistic imagery experience. Coaches should examine in detail which bodily sensations are
most relevant to the individual athlete, and then try to actually reproduce these feelings to
The Environment component refers to the place where performance takes place.
Before competition, for example, the imaginary environment should be the same or as similar
as possible to the location (e.g., the competitive shooting range) where performance will take
place. If this is not possible, photos, videos, and audios of the venue can be useful in helping
athletes familiarize themselves with the competitive arena. Shooters, for example, may visit
the range prior to competition and observe light and wind conditions at a certain time of day.
The imagined Task must be closely matched to the actual one. Images should contain
same thoughts, feelings, and actions present during physical execution. In addition, the
imagery content (i.e., thoughts, feelings, and actions) should be appropriate to the skill level
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and individual preferences. To achieve behavioural matching between imagery and action, the
imagery content should be different for elite and inexperienced performers. This is because
skill levels, and therefore the specific skills that are imaged, are different. As novices
improve, it will be necessary to change the content of images based on individual changes.
The Timing component refers to the pace (rhythm, speed) at which the imagery is
completed. Sometimes it may be useful to slow down or stop the movements to focus on
correcting errors, changing specific technical aspect, or the feelings of the action. This type of
practice, however, should be limited because the precise timing is an essential feature in skill
execution. In most cases, imagery must be completed at the same pace at which the action is
executed, as techniques are rarely performed in slow motion or faster than normal.
In the Learning component, the individual’s skill level is considered. The content of
the imagery should be adapted in relation to the learning stage. To retain the behavioural
matching between imagery and the action it is necessary to follow the athlete’s progress and,
therefore, regularly review and update the content of the imagery. Imagery training should
The Emotion component refers to the emotional state included in the imagery. All
feelings, emotional states, and arousal experienced during optimal performance should be
mentally recreated during practice to make imagery realistic. Including realistic emotions in
imagery makes the mental experience much more evocative, thus leading to a more vivid
imagery experience.
Finally, the Perspective component refers to the viewpoint of the performer during
imagery. Imagery can be internal (first person, through the eyes of the performer) or external
(third person, seeing oneself performing as if watching on a video screen). For a behavioural
matching between imagery and action perspective, internal imagery is preferable because
more closely related to the athlete’s view during the execution. However, external imagery
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can also be beneficial. Indeed, advanced performers are able to switch from one perspective to
another and take advantage of both perspectives in terms of imagery experience and
practice in situations where physical practice is not possible, such as when the athlete is
and imagery is more effective than either method alone. It is therefore recommended to use
physical practice as integrated as possible with imagery practice, according to the indications
athlete’s mental preparation. This is to avoid the possibility of overloading the athlete with
too much new information and to evaluate the effectiveness of each component of the model
The key recommendations based on the PETTLEP model together with applications in
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Table 3.3. Key recommendations for implementing the PETTLEP model with applications in
shooting.
Physical Replicate in imagery all the Imagine shooting while holding the
physical sensations experienced gun and wearing your shooting gear.
during the actual performance.
Task Imagine performing with the Mimic the precise elements of the
same thoughts, feelings, and shooting skills to improve.
actions present during physical
execution.
Emotion Imagine and relive the same Include all emotions associated with
emotions associated with the your optimal shooting performance,
physical execution of the task. including bodily reactions such as
muscular tension and heart rate.
PERFORMANCE ROUTINES
Indications from the PETTLEP model can be incorporated into performance routines.
A performance routine is a well-planned course of relevant thoughts and actions that enable
an athlete to focus and perform better, almost automatically. The primary goal of a
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performance routine is to help the athlete achieve an optimal internal state in order to express
maximum potential. To meet this goal, a routine can include a series of techniques designed
to self-regulate the level of activation (arousal), thoughts, and attentional focus. A routine can
act as a protective frame against the adverse effects of pressure, because performers can keep
their attention on what they control. Experienced athletes who regularly perform closed motor
As discussed in Chapter 1, self-paced skills are those skills that take place in relatively
stable and predictable settings, where sufficient time is available before execution. Examples
are free throws in basketball, golf strokes, tennis or volleyball serves, penalty kicks in soccer
or rugby, springboard or platform diving, track and field events, as well as shooting sports.
The use of preparatory routines relevant to the task allows athletes to: (1) establish the
action plan before performing; (2) focus attention, stay focused, and overcome external
distractions (e.g., noise generated by the audience) and negative internal thoughts (e.g., “I am
going to miss this shot”); and (3) feel in control of their performance.
behaviours or rituals. For example, an athlete may wish to wear the same socks worn during a
previous victory or have the same meal before each competition. These behaviours may seem
routines, but they are most likely superstitions. Routines are not compulsive and have nothing
to do with luck. They are useful, flexible, effective, and aimed at improving focus and
performance. The athlete controls them. In contrast, superstitious behaviours have little to do
with focus and a lot to do with luck. They are compulsive, rigid, and ineffective, and the
athlete does not control them. A routine can become compulsive when the athlete believes
that a certain behaviour must be executed in a very specific and rigid way in order to perform
well. The focus, then, is on superstitious behaviour, which completely distracts from
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performance. Athletes must be aware of the difference between routines and superstitions, and
The five-step strategy was developed by Singer (1988, 2000) as a systematic and
flexible routine to be used before, during, and after performance of self-paced skills. The five-
step strategy has proven to be particularly useful in the learning process, as well as in
optimal bodily and mental condition in terms of confidence, expectations, attitudes, and
emotions. Self-talk and arousal regulation techniques can be applied (arousal regulation is
discussed in the next Chapter). The performer may attempt to repeat what previously led
to excellent performance.
outcome. The indications deriving from the PETTLEP model are particularly useful for
This point is elaborated below in the “Identifying the core components of the action”
section.
4) Executing―Performing with a quiet mind, with a ‘just do it’ mindset. The performer
must avoid thinking about the act itself or the possible outcome.
5) Evaluating―Reviewing the execution quality and the outcome. If time permits, also
evaluating the implementation of the previous four phases of the routine to adapt the next
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The strategy can be used to facilitate learning of motor skills, as well as to maintain
good performance under pressure. Novice shooters can apply the five-step strategy in practice
sessions before, during, and after a single shot or a series to improve their technical learning.
More advanced shooters can refine the five-step strategy during training and then apply the
routine in competition.
Wilson and Richards (2011) suggested a slight modification of the strategy to make it
more adaptable to pressure situations that expert performers encounter in competition (see
1) prepare for an optimal performance state. This includes both readying and imaging
steps;
important to emphasize that the performer must refocus rather than dwell on the
performance. However, it is the mental state before and during performance that should be
consistent, not the behaviours linked to the routine. Behaviours and associated mental activity
should be used flexibly depending on the individual’s mental state and possible differences
from an optimal performance condition. Therefore, performers should develop a reliable and
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Prepare
1. Readying
Perform
Review
5. Evaluating
Figure 3.2. The Singer’s (2002) five-step strategy adapted by Wilson and Richards (2011) and
further modified to include the core components of the action in the third step (i.e., focusing
attention).
Directing attention to a few “core” components of the action allows the athlete to
execute a movement pattern within a functional range of variability, and therefore to perform
more consistently, in particular under competitive pressure. Core action components are
fully automated mode. Examples in the shooting disciplines are “positioning”, “grip”,
“aiming”, “timing”, and “rhythm”. These core components can exhibit higher variability and
accuracy fluctuations compared to automated technical elements, which are typically executed
without conscious attention. Therefore, they should not be confused with those technical
fundamentals that are usually largely automated. Core action components are encoded and
stored in long-term memory and determine the effectiveness of movement patterns. Their
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mental representations are idiosyncratic, and therefore differ widely among athletes. Attention
to core components tends to improve movement mastery and self-confidence in practice and
competition.
Action core components are a central notion in the so-called multi-action plan (MAP)
model (Bortoli, Bertollo, Hanin, & Robazza, 2012; Robazza, Bertollo, Filho, Hanin, &
Bortoli, 2016). According to the MAP model tenets, performance levels (optimal and
suboptimal) are classified based on action monitoring/control levels (see Figure 3.3).
Optimal performance
Type 2 Monitoring Supervision Type 1
Effective control Automated execution
Effective focus Efficient & effective focus
High energy Optimal energy
Perf self-reg
monitoring/ monitoring/
High Low
Perf self-reg
control control
Over control Low control
Focus disruption Lack of focus
Type 3 Energy misuse Low energy
Type 4
Suboptimal performance
Figure 3.3. The interaction between performance and action monitoring/control levels
according to the multi-action plan (MAP) model (perf self-reg = performance self-regulation).
This interaction between performance and monitoring/control levels gives rise to four
performance states:
action to prevent step-by-step control of the movement and ensure that the action
is properly executed;
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3) Type 3, non-optimal-controlled performance (i.e., “over control” of action) with
unfocused attention.
effortless, smooth, consistent, and effective. The performer feels in complete control,
confident, and energetic. However, this ideal state is rarely reached, and when experienced it
can quickly vanish. Type 2 state (“monitoring”) is experienced more frequently, especially
state, attention should be directed to the core action components, so as to prevent excessive
reinvestment or distraction of attention from task-relevant cues and also facilitate the
Types 3 and 4 states arise under stress or because of unpredictable difficulties that
cause task disruption or disengagement. In Type 3 state, the performer’s attempts to cope with
situational demands or to recover from poor performance lead to distraction from task related
energy, and worsened movement fluidity and automaticity. Finally, in Type 4 state performers
show reduced commitment, little energy to achieve the goal, and unfocused attention. For
victory before the competition ends, and therefore may mobilise less energy or resources than
those necessary to perform well. Another athlete may feel relieved from competition pressure
after making a mistake perceived as irreparable, and thus may decrease effort or disengage
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Athletes can self-regulate their performance states by focusing attention on the core
components of the action. In this way they can maintain or regain optimal performance. A
four-step procedure is proposed to help shooters identify the main components of the action to
In the first step the shooter is asked to describe in detail the usual optimal movement
sequence (i.e., the chain of actions) of a single shot from start to follow-through. Among the
sequence leading to optimal performance, a pistol shooter may report directing attention to
body balance and alignment, handgrip, breathing, arm rising, gun and sight alignment, trigger
pull, and follow-through. The sequence of movements is very individual and therefore can
In the second step, the shooter is asked to select those elements (i.e., the core
components) of the chain of actions considered fundamental for optimal performance and, at
the same time, not always executed in a fully automated mode. The specific question is:
It should be explained to the shooter that the main components refer to some (two or
three) fundamental actions or shooting elements which tend to be unstable, and therefore
In the third step, the expected functional effects on shooting performance derived
from the attention directed to the core components must be verified during training.
In the final step, the core components should be checked in competition. The whole
procedure should be repeated when the identified components are or become completely
automatized and therefore do not need to be voluntarily controlled. In this case, new core
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SUMMARY
Mental practice, or motor imagery, is the most widely used psychological skills
training technique for athletes. It has been used effectively for many purposes. Beneficial
and when regard the situation in which imagery is used, the why refers to motivational or
cognitive/behavioural purposes, and the what refers to the nature and content of the images. It
is also important to examine how imagery works. Different theoretical views have been
symbolic learning theory, bioinformational theory, triple code model, and psychological
perspective.
included in the PETTLEP model. The acronym PETTLEP represents the seven elements of
the model: Physical, Environment, Task, Timing, Learning, Emotion, and Perspective. These
The PETTLEP model indications can be incorporated into the five-step strategy, a
performance routine specifically designed to improve the learning and performance of self-
paced skills, with a focus on preparation, performance, and review. The strategy contains five
sub-strategies: (1) Readying, (2) Imaging, (3) Focusing, (4) Executing, and (5) Evaluating. In
the third step (i.e., focusing), attention should be directed to the core components of the action
identified and tested in training and then in competition. The strategy can be slightly modified
need to be strictly individualized to meet the athletes’ characteristics and needs. They must be
practiced during training before being used in competition. Like technical skills, mental skills
71
and routines require extensive practice to be acquired, developed, and then applied under
pressure.
Suggested Readings
Bassham, L. (2011). With winning in mind (3rd ed.). Mental Management Systems.
Bortoli, L., Bertollo, M., Hanin, Y., & Robazza, C. (2012). Striving for excellence: A multi-
action plan intervention model for shooters. Psychology of Sport and Exercise, 13,
693-701.
Cox, R. H. (2012). Sport psychology: Concepts and applications (7th ed.). New York, NY:
McGraw-Hill.
Holmes, P. S., & Collins, D. J. (2001). The PETTLEP approach to motor imagery: A
Holmes, P., & Calmels, C. (2008). A neuroscientific review of imagery and observation use in
Robazza, C., Bertollo, M., Filho, E., Hanin, Y., & Bortoli, L. (2016). Perceived control and
hedonic tone dynamics during performance in elite shooters. Research Quarterly for
Ruiz, M. C., Bortoli, L., & Robazza, C. (2021). The Multi-States (MuSt) theory for emotion-
Theory, research, and practical implications for performance and well-being (pp. 3-
Singer, R. N. (2000). Performance and human factors: Considerations about cognition and
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Singer, R. N. (2002). Preperformance state, routines, and automaticity: What does it take to
realize expertise in self-paced events? Journal of Sport and Exercise Psychology, 24,
359-375.
Toth, A. J., McNeill, E., Hayes, K., Moran, A. P., & Campbell, M. (2020). Does mental
Krane (Eds.), Applied sport psychology: Personal growth to peak performance (7th
Wakefield, C., & Smith, D. (2012). Perfecting practice: Applying the PETTLEP model of
Wakefield, C., Smith, D., Moran, A. P., & Holmes, P. (2013). Functional equivalence or
Psychology, 6, 105-121.
Weinberg, R. S., & Gould, D. (2019). Foundations of sport and exercise psychology (7th ed.).
Wilson, M. R., & Richards, H. (2011). Putting it together: Skills for pressure performance. In
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Self-Evaluating Questions
• Describe the 4 Ws (i.e., where, when, why, and what) of motor imagery.
• What is the difference between external and internal imagery and how can athletes use
each perspective?
• Explain why a performance routine can help the athlete perform well.
• Why should the core components of the action be included in a performance routine?
• Use the key recommendations for implementing the PETTLEP model to help your
• Identify a basic technique in your shooting discipline and assist your shooter to form a
• Use imagery from an external perspective to help your shooter correct technical errors
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• Use the key recommendations for implementing the PETTLEP model to help your
Environmental
Task
Timing
Learning
Emotion
Perspective
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• Identify the core components of the action of your shooter and examine their
• Use the five-step strategy routine to help your shooter improve a technical skill.
Imaging
Focusing
Executing
Evaluating
Slides 44 to 71.
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CHAPTER 4 – BREATHING AND MUSCLE
OVERVIEW
the organism, which varies on a continuum from deep sleep to intense excitement. Too high
or too low levels of arousal are associated with poor performance, whereas best performance
nervousness, worry, and apprehension, and other dysfunctional emotional states are often
accompanied by increased activation. Performing well in fine motor skills like shooting
requires relatively low levels of arousal. However, when the level is too low, the performer
may feel lethargic, debilitated, and unmotivated. Thus, athletes need to regulate themselves to
reach an optimal level of activation. The main self-regulation techniques to increase arousal
(psyching up) or decrease arousal (psyching down) include breathing and muscle
tension/relaxation. These can be taught to athletes to help them achieve the best conditions to
INTRODUCTION
Arousal involves activation of the reticular activating system in the brainstem, the
autonomic nervous system, and the endocrine system. Activation leads to increased heart rate,
respiration rate, blood pressure, muscle tension, and other autonomic nervous system
reactions. This is a condition of sensory alertness, mobility, and readiness to respond that
athletes experience through bodily signals, such as pounding heart, sweaty palms, tight
Dodson law, which predicts an inverted U-shaped relationship between arousal and
performance. As shown in Figure 4.1, performance tends to increase as arousal increases from
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a low level (such as feeling drowsy or sluggish) to a moderate level, but only to a certain
extent. As arousal continues to increase from feeling alert to being very excited or agitated,
The optimal level of arousal depends largely on the person and the task performed.
Some people perform better with low arousal, especially very anxious ones, some with a
medium amount, and others with a higher level of arousal. The nature of the task also
influences the optimal arousal level. High levels of excitement usually facilitate performance
in power, strength, speed, and endurance tasks, such as sprinting and weightlifting, while a
low level of excitement is not conducive to optimal performance in these tasks. For fine motor
skills, such as shooting and archery, high arousal is usually detrimental to performance while
relatively low arousal level is facilitating. The optimal arousal for sports like tennis,
High
Performance
Optimal range
Low
Low Moderate High
Arousal
Figure 4.1. The inverted-U relationship between arousal and performance.
The effects of arousal on performance can be explained using the so-called cue-
utilization hypothesis. In any performance context there are many relevant and irrelevant
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stimuli in the environment that can attract attention. Under optimal arousal conditions, a
person can selectively attend to relevant stimuli while blocking or ignoring irrelevant ones.
However, in conditions of low arousal the field of attention broadens and thus include both
relevant and irrelevant stimuli. For example, a shooter in a low arousal situation while
competing against a lower skilled opponent could start paying attention to irrelevant stimuli in
the environment (e.g., friends in the stands or other shooters). As a result, attention may not
be directed to all the relevant cues for shooting. On the contrary, in high arousal conditions,
the attention in narrowed excessively thus causing the exclusion of some relevant stimuli. For
example, a highly aroused rifle shooter may miss important information from wind flags that
warn of changes in wind direction. Furthermore, the increase in heart rate and muscle tension
associated with high arousal tends to compromise the control and accuracy of fine
movements.
Given that athletes need to attain an optimal arousal level to perform at their best,
several self-regulation techniques have been identified to psych up (increase arousal) or psych
down (decrease arousal). The most popular techniques involve breathing and muscle
tension/relaxation. Frequent and shallow thoracic breathing, associated with muscle tension
and/or rapid movements such as warm-up exercises and hops, increases heart rate and arousal
level. On the other hand, deep and slow diaphragmatic breathing, combined with muscle
relaxation and/or slow movements, reduces heart rate and arousal. However, being able to
quickly and effectively regulate the own arousal level requires learning and systematic
competition.
BREATHING
takes place in the cells of body, and also for modulating abdominal pressure, which is
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important for movement and stability of the body. People take about 20,000 breaths a day.
Therefore, improving breathing brings noticeable benefits to every aspect of daily life. It
makes life more comfortable, people more alert and energetic, and improves exercise and
sport performance.
There are basically two ways of breathing. One way is to breathe using the chest
muscles, the other way is to breathe using the diaphragm, the thin muscle that separates the
lungs from the abdominal cavity. With thoracic breathing, the chest and ribs expand with each
inhalation, while the abdomen remains relatively still. With diaphragmatic breathing, the
stomach expands as the diaphragm moves downward to allow air to fill the lungs. People
routinely use a combination of thoracic and diaphragmatic breathing. Rapid, shallow, and
thoracic breathing stimulates the sympathetic branch of the autonomic nervous system. It is
this system that is activated when a person becomes anxious. Its activation produces many of
the unpleasant bodily sensations experienced during anxiety. Slow, deep, diaphragmatic
breathing, on the other hand, stimulates the parasympathetic branch of the autonomic nervous
system. It is this system that is activated when a person relaxes. Its activation produces the
Rapid and shallow breathing is associated with high arousal. Therefore, one way to
increase the arousal level is to intentionally take short, frequent breaths. This type of
breathing should not be prolonged because this could lead to too high arousal.
dissolved in the blood (respiratory alkalosis) and related symptoms of dizziness. On the other
hand, slow and deep breathing reduces the level of arousal and facilitates relaxation.
Breathing properly is relaxing and facilitates performance by increasing the amount of oxygen
in the blood and bringing more energy to the muscles. Learning to take a deep, slow, and
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complete breath starting from the belly and involving the whole rib cage tends to trigger a
relaxation response.
There are many breathing techniques adapted to western culture that originate from
oriental meditation practices. For example, yoga breathing (Pranayama) basically consists of
deliberate and conscious control of the breathing process in four distinct phases:
1) continuous and uniform inhalation through the nostrils expanding the rib cage and
3) regular and continuous exhalation letting air flow from the lungs through the
4) a breathing pause with empty lungs. In this last phase there is an effortless
suspension of breathing, at the end of which the cycle begins again through a slow
Proper breathing comes from the diaphragm. With a full breath, the diaphragm lowers
causing the belly to expand and determining a vacuum in the lungs. This results in an airflow
that fills the lungs from below. To enhance awareness of diaphragmatic breathing, the
individual can place one hand on the abdomen and the other on the upper chest. When taking
a deep and complete breath starting from the diaphragm, the hand on the abdomen will move
out with the inhalation and in with the exhalation, while the hand on the chest will remains
relatively still. The time ratio between inhalation and exhalation usually suggested is 1 to 2 (1:
2). Athletes can be asked to take a deep and complete breath by counting of 4 during
inhalation and 8 during exhalation. If athletes run out of breath before reaching 8, they can be
advised to take a deeper breath and exhale more slowly. With practice and deep relaxation,
the athlete may need to change the count to 5:10 or 6:12. This exercise creates a very
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To develop awareness of the dynamics of exhalation, athletes can be asked to
forcefully empty all the air from their lungs and note what happens on the next inhalation.
When taking a full breath, athletes can imagine that their lungs are divided into three levels
1) air fills the lower part of the lungs as the diaphragm lowers and gently inflates the
2) air fills the central part of the lungs as the thoracic cavity expands and lifts the rib
cage;
3) the air reaches the top of the lungs by raising the collarbones and widening the
shoulder blades.
All three stages of inhalation proceed continuously and regularly. When athletes feel
comfortable with this sequential breathing they should focus on a long, slow, and deep
inhalation through the nose, inhaling as much air as possible. During exhalation, the emphasis
is on feeling that the lungs gradually and completely empty. The upper part of the lungs is
emptied first, then the middle area of the rib cage, and finally the lower part of the lungs. The
exhalation should be long, slow, and complete and result in total relaxation when the air is
exhaled completely. It is important that athletes focus on the feelings of calmness, relaxation,
and well-being immediately after exhaling completely. Whenever athletes feel excessively
tense or agitated, they should try to recreate this moment of calm by practicing this exercise.
Another relaxing technique that can be used before or during training and competition
is the “5-to-1 count”. The athlete is asked to mentally repeat and visualize the number 5 while
taking a deep and slow breath and then exhaling completely using the diaphragm. The
numbers 4 to 1 are then visualized and mentally repeated each within the breathing cycle,
feeling that relaxation deepens with each number. Whenever athletes notice tension or anxiety
or early cues associated with uncomfortable feelings, they should shift to slow, deep,
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diaphragmatic breathing and pay attention to the feelings in the abdomen as it expands and
falls.
Focusing and re-focusing attention on the breathing rhythm and diaphragm is also
useful when the athlete is not concentrated, or attention fluctuates due to distracting stimuli or
intrusive thoughts. This can be accomplished through “centering”. The athlete slowly inhales
through the nose, fills the stomach (not the chest) with air and, while doing this, thinks of a
point behind the navel and says “centre”. The athlete then slowly exhales through the mouth,
consciously relaxes the muscles and, while exhaling, says “relax” and lets the body do just
that.
MUSCLE TENSION/RELAXATION
progressive relaxation. Jacobson’s procedure requires people to lie on their back in a reclining
chair, on a mat on the floor, or on the bed, in a quiet room, without interruptions, with arms
and legs not crossed to avoid unnecessary stimulation. Progressive muscular relaxation
3) relaxation.
Tension/relaxation often starts from the head and moves down through the body to the
feet or vice versa. The contraction phase develops awareness on the sensations associated
with muscle tension, while the relaxation phase develops awareness on the related sensations
and how muscle relaxation can be induced voluntarily by releasing tension. Therefore,
initially the athlete simply identifies a localized state of tension, relaxes it, and compares the
sensations of tension with the relaxation that derives from the elimination of tension. As
practice progresses, relaxation of a muscle group triggers relaxation of the next muscle group
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in the sequence. Through practice, the athlete can gain experience in recognizing unwanted
feelings of tension wherever they occur and can therefore easily release tension quickly in any
stressful situation.
The initial practice takes 25-30 minutes and should be done daily. The coach or sport
psychologist should guide the athletes during the initial sessions, then provide them with
guidelines or an audio track containing instructions for the tension/relaxation sequence of the
muscle groups (see Appendix A for a progressive muscular relaxation script and instructions
for using it). A well-developed relaxation training programme requires a lot of practice in the
beginning, but afterwards complete relaxation can be achieved in a few minutes. Once able to
consistently achieve a desirable state of relaxation, athletes can use a shorter procedure to
achieve deep muscle relaxation by combining some of the muscle groups: hands, biceps, and
forearms; face and neck; shoulders, abdominals, and buttocks; legs and feet.
After learning how to actively relax the muscles, the athlete can switch to passive
relaxation without first tensing the muscles. Many people find this passive form of relaxation
more effective and pleasant than the active form. Through passive relaxation, the athlete
simply directs attention to the muscles, gradually relaxes every part of the body deeper and
deeper, and releases tension. The same complete or abbreviated sequence of body parts
considered in active progressive relaxation can be used for passive progressive relaxation (see
Appendix 2).
The momentary muscle relaxation exercises, lasting a few seconds, are also useful
before or during performance, such as just before shooting or between shots. Through a rapid
scan of the body from head to toes (or from feet to head), attention can be focused only on
muscle groups where the level of tension is too high. After releasing the tension, the scan
continues to other parts of the body. Scanning the neck and shoulders is also important
because it is very common to have excessive tension in these areas when worried or anxious.
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Therefore, periodic scanning of these muscles allows to release tension through active or
passive relaxation. Releasing excessive tension in these two areas tends to spread relaxation to
the rest of the body and can have a calming effect. Finally, scanning the specific muscles
involved in sport performance is also important to prepare the musculature for skill execution.
oriental transcendental meditation, but without reference to mysticism and unusual postures.
It is an effective way to relax away from competition and can be transferred to pre-
competition contexts once learned. This technique combines breathing and muscle relaxation.
The relaxation response requires two essential components: a mental device and a passive
attitude. For a mental device, athletes can use a word like calm, relax, smooth, easy, float, or a
word/sound of their choice. Benson proposed the following instructions for inducing the
relaxation response:
1) Pick a focus word, sound, or phrase, that has significant meaning for you and that
4) Deeply relax your muscles, progressing from your feet to your calves, thighs,
abdomen, shoulders, neck, and head (or head to feet if preferred) and keep them
relaxed.
5) Concentrate on breathing easily and naturally through the nose. With each breath
out, say the focus word, sound, or phrase silently to yourself as you exhale.
6) Assume a passive attitude. When other thoughts come to mind, simply return to
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8) Do not stand immediately. Continue sitting quietly for a minute or so, allowing
other thoughts to return. Then open your eyes and sit for another minute before
rising.
9) Practice the technique once or twice daily. Good times to do so are before
Being able to relax through the relaxation response technique and all the other
methods described above is useful not only for performance in precision sports, but also to
deal with the physical symptoms of stress, accelerate post-performance recovery, facilitate
SUMMARY
continuum from deep sleep to intense excitement. An optimal range of arousal level is
associated with good performance. The optimal arousal level for performing precision motor
skills such as shooting is relatively low. Debilitative anxiety and other emotional states tend
to increase activation. Therefore, shooters must learn to self-regulate. The main self-
regulation techniques include breathing and muscle tension/relaxation. These techniques can
be taught to athletes to help them self-regulate quickly and effectively and achieve their best
rhythm;
3) controlling the four phases of the breathing process (i.e., inhalation, pause with full
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lungs, exhalation, pause with empty lungs);
4) changing the time ratio between inhalation and exhalation, using sequential
breathing (i.e., air filling the lower, central, and upper parts of the lungs);
groups);
6) relaxation response.
to meet the specific needs of the athlete. Once learned and applied in training, these
Suggested Readings
Acharya, J., & Morris, T. (2014). Psyching up and psyching down. In A. G. Papaioannou &
perspectives and fundamental concepts (pp. 386-401). New York, NY: Routledge.
Franklin, E. (2019). Breathing for peak performance: Functional exercises for dance, yoga,
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Hanton, S., Mellalieu, S., & Williams, J. M. (2015). Understanding and managing stress in
growth to peak performance (7th ed., pp. 207-239). Mountain View, CA: Mayfield.
Kabat-Zinn, J. (2013). Full catastrophe living. New York, NY: Bantam Books. (Jon Kabat-
Orlick, T. (2016). In pursuit of excellence (5th ed.). Champaign, IL: Human Kinetics. (Terry
Weinberg, R. S., & Gould, D. (2019). Foundations of sport and exercise psychology (7th ed.).
Self-Evaluating Questions
• What is the difference between “psyching up” and “psyching down” techniques?
• Why do too high or too low arousal levels tend to hamper performance?
• Discuss the two basic breathing modalities and their effects on performance.
• What are the main muscle tension/relaxation techniques for arousal regulation?
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• Using the following list of body parts, write a progressive relaxation script to be
2. Right biceps
3. Left hand
and lower arm
4. Left biceps
5. Head
7. Abdomen and
buttocks
8. Right thigh
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• Based on the above progressive relaxation script, identify a short relaxation procedure
with your athlete, involving no more than three body areas, to be applied immediately
2.
3.
• Repeat the same procedure this time with the aim of increasing (rather than
2.
3.
• Slides 72 to 81.
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APPENDIX 1. PROGRESSIVE MUSCULAR RELAXATION
The following is a progressive muscular relaxation script. You can read the script,
record it, and play it back, or you can familiarize yourself with the instructions and do the
exercises yourself. Initially, you can relax in a quiet place and in a comfortable position.
Afterwards, you can relax in different places, for example on the bus while traveling or while
sitting on a bench before competing. You can relax when you need it, for example the night
before a competition or the morning of an event.
You will be asked to tense different muscle groups for about 5 seconds and then relax
the muscles for 20 seconds. Start tensing when asked to tense. Hold the tension until you are
told to relax. As soon as you hear the word relax, release all tension in that muscle and focus
attention upon the muscle as it relaxes.
Lie down in a comfortable position and close your eyes. You will start by tensing your
leg muscles. Then you will move to the trunk, arms, shoulders, neck and face.
• Tense the muscles in your right calf. Feel the tension in your right calf. Keep tension for 5
seconds.
Relax and breathe slowly and deeply. Feel relaxation in your right calf. Relax for 20 seconds.
• Tense the muscles in your right thigh. Keep tension for 5 seconds.
Relax and breathe slowly and deeply. Your right leg is feeling nice and relaxed. Relax for 20
seconds.
• Now move on to your left leg. Tense the muscles in your left calf. Feel the tension in your
left calf. Keep tension for 5 seconds.
Relax and breathe slowly and deeply. Relax for 20 seconds.
• Now tense the muscles in your left thigh. Keep tension for 5 seconds.
• Relax and breathe slowly and deeply. Both of your legs feel nice and relaxed. Relax for 20
seconds.
• You will now start work on your trunk and upper body.
• Now tense your abdominal muscles. Keep tension for 5 seconds.
Relax and breathe slowly and deeply. That feeling of relaxation is spreading up your body.
Relax for 20 seconds.
• Now tense your pectoral muscles. Keep tension for 5 seconds.
Relax and breathe slowly and deeply. Feel the relaxation spread up your body. Relax for 20
seconds.
• Now tense your shoulders by pushing against the surface you are lying on. Keep tension
for 5 seconds.
Relax and breathe slowly and deeply. Your legs and upper body are relaxed. Relax for 20
seconds.
You will now work on relaxing your arms, starting with your right arm.
• Tense the muscles in your right forearms. Feel the tension in your forearm. Keep tension
for 5 seconds.
Relax and breathe slowly and deeply. Relax for 20 seconds.
• Now tense the muscles in your right biceps. Keep tension for 5 seconds.
Relax and breathe slowly and deeply. Your entire right arm is feeling nice and relaxed. Relax
for 20 seconds.
You will now move to your right arm.
• Tense the muscles in your left forearm. Feel the tension in your left forearm. Keep tension
for 5 seconds.
Relax and breathe slowly and deeply. Relax for 20 seconds.
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• Now tense the muscles in your left biceps. Keep tension for 5 seconds.
Relax and breathe slowly and deeply. Notice how both of your arms, along with your legs,
trunk, and shoulders, are feeling nice and relaxed. Relax for 20 seconds.
• Now tense your neck muscles by pushing your head gently against the surface you are
lying on. Keep tension for 5 seconds.
Relax and breathe slowly and deeply. Relax for 20 seconds.
You will now finish by relaxing your facial muscles.
• Tense your jaw muscles by pulling an exaggerated smile. Keep tension for 5 seconds.
Relax and breathe slowly and deeply. Relax for 20 seconds.
• Now tense your cheek muscles by pushing your lips out and squinting your eyes. Keep
tension for 5 seconds.
Relax and breathe slowly and deeply. Relax for 20 seconds.
• Tense your forehead muscles by raising your eyebrows as high as you can. Keep tension
for 5 seconds.
Relax and breathe slowly and deeply. Relax for 20 seconds.
Notice how relaxed your whole body feels. Enjoy this feeling of relaxation.
Scan your body to see if you have any remaining tension.
Start with your left calf, then your left thigh, followed by your right calf and right thigh. If
there is any tension, tense the muscle and then let it relax.
Now scan your abdominals, followed by your chest, then shoulders. Again, if there is any
tension, systematically tense and then relax the muscles.
Now scan your right forearm, right biceps, left forearm, left biceps, neck muscles, jaw
muscles, cheek muscles, and forehead. You can now enjoy this complete state of relaxation.
Relax for 1 minute.
Notice how your muscles and your whole body feel refuelled. Enjoy the feeling of your
muscles being completely relaxed. You may feel a warm sensation throughout your body, or
you may even feel as though you have sunk into the floor or into the chair that you are sitting
on. Alternatively, you may feel very light, almost as though you could float away.
Whatever you are feeling, enjoy being relaxed.
Before opening your eyes, take some deep breaths and allow energy and the feeling of
alertness to flow through your body.
Inhale deeply to the count of four (1 . . . 2 . . . 3 . . . 4). Now exhale to the count of six (1 . . . 2
. . . 3 . . . 4 . . . 5 . . . 6). Inhale deeply to the count of four (1 . . . 2 . . . 3 . . . 4). Now exhale to
the count of six (1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6). Inhale deeply to the count of four (1 . . . 2 . . .
3 . . . 4). Now exhale to the count of six (1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6). Inhale deeply to the
count of four (1 . . . 2 . . . 3 . . . 4). Now exhale to the count of six (1 . . . 2 . . . 3 . . . 4 . . . 5 . . .
6).
Stretch your arms and then stretch your legs.
Now open your eyes.
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APPENDIX 2. PASSIVE MUSCULAR RELAXATION
After becoming proficient in active and deep muscle relaxation, you can engage in
passive muscle relaxation. With passive muscle relaxation you do not have to tense your
muscles before relaxing them. You just have to let go of any tension in the muscles. As with
active relaxation, put yourself in a comfortable position, then bring attention to each muscle
group and let the tension flow away. Relax your muscle groups in the following order:
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