Miniature Wargames 2025-08
Miniature Wargames 2025-08
IN THIS ISSUE
04 FORWARD OBSERVER
With the latest news items.
W FOURPENCE
hat have we got in issue 508? Conrad Kinch
has a take on the Ardennes Offensive and
In A Rather Unsightly Bulge Mr Kinch takes us to a
Command Decision has Jon Sutherland
wintery Ardennes for Memoir ’44 transferred to the
start a two-parter with an unusual approach for
table top multiplayer game.
Omdurman. Army Painter’s Fanatic Historical
Paints are applied to some German Infantry
from Wargames Atlantic (with whom we also 12 FULDA GAP
It’s the Cold War Gone Hot: the ultimate ‘What-if’
have an interview for all the latest news!); plus
we take an unusual rules approach to The Lord of with two scenarios.
the Rings with another trip to the Wild West with
some shootin’! There’s a Cold War outing in the 19 FURIOUS FUSILLADE
Fulda Gap as well as a Quixotic scratchbuild plus A photographic visit to the Broadside show with a
all of the usual reviews and another show report on the games of the day.
trip to Broadside. So – on that basis – and
as Bon Scott sang – “Ridin’ down the 23 DEFENCE IN DEPTH
highway, Goin’ to a show, Stoppin’ on the With the latest figure and rules reviews.
byways, Playin’ rock ‘n’ roll”. Well I
always have music on for the car or 26 INCIDENT AT OMDURMAN
trike so that counts, right?... In Command Decision Jon Sutherland poses a
colonial ‘What If’ for 2 September 1898.
Warners Group Publications PLC The Maltings, West Street, FEATURE ISEN
DESIGN Mike Carr Bourne, Lincolnshire PE10 9PH | 01778 391000 Playing a show game of Lord of the Rings adapting
COVER: Forth Eorlingas! Photo by the Editor
Valour and Fortitude as a rule set.
NEWSTRADE DISTRIBUTION
ADVERTISING AND PRODUCTION Warners Group Publications Plc 01778 391150
COMMERCIAL MANAGER Alex Lyon 49 TRANSATLANTIC
07350 360313 | [email protected] An interview with Hudson Adams of Wargames
Atlantic.
PRODUCTION MANAGER Kay Cotterill
01778 395065 | [email protected]
51 RECCE
MARKETING The views expressed by contributors are not necessarily those of the A selection of gaming related books to line up on a
MARKETING MANAGER Sophie Thornton publishers. Every care is taken to ensure that the content of this magazine
is accurate, but we assume no responsibility for any effect from errors or wargamer’s shelves.
01778 395085 | [email protected] omissions. While every care is taken with unsolicited material submitted for
publication, we cannot be responsible for loss or damage. While every care is
PIONEER STATION
CREW
New Brigade 3d direct prints
FREEDOM!
Bess musket, wear the bearskin cap and
you can build a mix of advancing, firing, More suitable crew figures for the
The Age of Reason from and loading poses from the five standing likes of Stargrave are being produced
Wargames Atlantic bodies, all with separate heads and packs in a direct to print format by Brigade.
On page 49 of this issue you’ll see an (with a location lug in the figure’s backs Sculpted by David Sheff they can be
interview we did with Hudson Adams for those). To fight against them they have printed in either 32mm (‘heroic’), or
talking about what to look forward to a box of Minutemen: this set has another 28mm versions for the same price: just
for the next short while from Wargames 30 figures with a mix of musket types state your preference. I have the 28mm
Atlantic. Well – as nothing stands still in reflecting their diverse, militia equipment. in front of me and they are 30mm to the
wargaming – we see that the new AWI/ They also have five bodies but with top of the head. They are sculpted flat
Revolutionary War figures he mentions quite a variation of coat and waistcoat footed (no base or tab) but come with a
there are now ready to pre-order. The lengths plus ten different heads (all with a ‘tec-deck’ style printed base. The Station
British Grenadiers (5th Regiment of Foot) selection of head gear) to underscore their Crew (8 figures) is available for £25 or
are 30 figures to the box for £25. In hard ad hoc equipment. Same price and quality: you can buy individuals at £4 each. They
plastic they are armed with the Brown go to wargamesatlantic.com for more info. have a heavy Alien/Outland feel about
them, especially the space suits, but they
are not actually recognisable crew from
the Nostromo. However, they would
fit in very well with that background.
Detail on the one piece prints is superb
and are a great mix of proportion and
character. Some of the elements are
quite fine (‘Bullneck Thompson’ has a
baseball bat or something as a weapon
and it’s not overly thick) but the resin
seems resilient. These are excellent
WEAPON OF THE lift fans. They are highly detailed and figures requiring no assembly. Go to
FUTURE
about 20mm long/wide. Each type comes brigademodels.co.uk and – by the time you
in four variants, with different choices see this – there should be robots too!
15mm SF Drone Warfare of underslung weapons systems, those
GZG are expanding their range of flying options being “gatling” miniguns; auto
drones for 15mm grenade launchers;
(although equally 8-round missile
useable in both packs; or a recon/
6mm and especially sensor package. All
28mm) with some packs are priced
tri and quad copters. at £6.00 for three
These Flying Drones models with some
are all 3D-designed clever ‘off centre’,
and mastered, then multi-height metal
cast in metal, and flight stands. Go to
all feature shrouded gzg.com.
UNSIGHTLY BULGE
pal of mine has a pet theory any of the other theatres was somehow brought their attack to a stand still.
ABOVE: A lone Sherman counter attacks some IVs and Stugs). After a game last year
German infantry in the open. The roads are model
railroad paper road texture glued to laser cut MDF. where some players were having
I realised I was missing some the night before difficulty telling the difference between
the game and ended up slicing myself open while paratroopers and regular leg infantry
cutting some out of grey mounting board.
in 1/72, I rebased my lads. Regular
infantry were on square bases, while
20mm figures leavened with resin elite (“special forces” as per the rules as
and plastic armour and artillery. Given written) infantry (Panzer Grenadiers,
that this was a game with 8-10 players, Paratroopers, Irishmen, etc) were based
some of whom hadn’t played in a while, on round bases. This simplified matters
I kept things relatively simple. Rather and let the game flow a bit more quickly.
than using the separate rules for the I’m still debating whether I should base
Nebelwerfer batteries, I just rated them my tanks for storage purposes.
as Artillery. For armour, I distinguished
between elite and standard German TERRAIN
ABOVE: I must admit, I got a lot of amusement formations by using my “Cat Recipe”. For this game, I used my standard
out of the little label maker. This was a previous
version of the scenario where we used road blocks If it’s named after a cat (Royal Tiger, “snow terrain” set up. The only
rather than barbed wire. Panther, etc) its elite and otherwise it’s innovation from that perspective was
a standard formation (mostly Panzer that I had found (when I wrote my
updated. It can be accessed at the moment
from the Western Front Scenario Compilation
on BoardGameGeek.
As for writing the St Vith scenario,
I went through a number of different
versions. My first draft involved the
Americans trying to extract troops
from the Schee Eiffel. This was a bit of a
shooting gallery for the Germans, picking
off understrength American units while
they tried to flee the encirclement. This
wasn’t’ much fun for anyone, but also
meant that I would have to compress the
terrain even more than I already have.
FIGURES
We used my “winter Americans” and ABOVE: A brutal close range firefight as
Volksgrenadiers run into Americans in hasty
“winter Germans” for this game. These defences in the woods around Eupen.
are a mix of 1/72 and
ABOVE: German infantry attack an embattled American unit at Malmedy. I had included rules for massacring
prisoners in a previous draft of the scenario, but cut them out as being in poor taste. The building is a paper
building from Peter Dennis’s paperboys range. A very affordable and quick way to whip up some terrain.
and makes a successful combat against Vith tends to be a pivotal part of the game,
a unit in a Light Woods hex, it may as it represents an objective marker and it
Take Ground and do an Armour Over- is usually garrisoned, which means a two
run. When battling an enemy unit point swing in terms of victory medals
that is on a Light Woods hex, Infantry when it changes hands.
reduce the number of Battle dice rolled
by 1, Armor reduce the number of
Battle dice rolled by 2 and Artillery
Battle dice are not reduced.
◗ Line of Sight: A Light Woods blocks
line of sight.
AIRBORNE FORCES (GERMAN) ABOVE: Handshakes and smiles after a hard ◗ Group C: One German Special Forces
fought game.
After much thought, I’ve decided not Infantry Unit, One German Artillery
to include these as it’s simply adding Unit.
too much complexity to the game. The either the Left, the Centre or the Right
Airborne forces have been folded into and cannot be split between two sectors. Turn 6:
the reinforcements. ◗ Two German Engineer Units.
Turn 4: Two American Armour Units.
AERIAL RESUPPLY (AMERICAN) Turn 5: Four American Special Forces Turn 8:
Removed for reasons of ease of play. Infantry Units (82nd Airborne) ◗ Group A - Two German Special Forces
Turn 6: Three American Infantry Units. Infantry Unit.
SS RUTHLESSNESS Turn 7: One American Artillery Unit. ◗ Group B - One Elite German Armour
Removed for reasons of ease of play. Turn 8: Two American Armour Units. Unit, Two German Armour Units.
Turn 9: Two American Armour Units.
ENGINEERS Turn 9:
Mark the American and American GERMAN REINFORCEMENTS ◗ Three German Special Forces Infantry
Engineers appropriately. German Each group of reinforcements must be Unit.
Engineers who start adjacent to a blown initially deployed wholly in one Sector
bridge may repair a Blown Bridge if (Left/Centre/Right.) Where multiple CONCLUSION
activated. groups are deployed in a turn only one So how did it go? We got a full
group may be deployed per Sector. complement of players and everyone had
BRANDENBERGERS Reinforcements not brought on in the a good time. The first game was quite
Use an American Jeep and three German turn they arrive, may be deployed in the tense as the Germans ground forward
infantry figures. same Sector on subsequent turns. while the Americans did everything they
could to hold on. Things were made a
REINFORCEMENTS Turn 2: bit simpler by one of the players who –
Both sides will be receiving ◗ Group A: One German Artillery Unit, having read the scenario – hit upon the
reinforcements during the battle. These Two Elite Armour Units. idea of writing what happened on each
must be placed on road hexes on the ◗ Group B: One German Artillery Unit, turn (weather effects, reinforcements, etc)
players base line. They may be ordered One German Armour Unit, One on some index
on the turn that they are placed. If there is German Special Forces Infantry Unit. cards and then
insufficient room for the reinforcements ◗ Group C: One German Brandenberger turning them
to be placed on the turn specified, they Unit. over as we played
may be placed after units are ordered and so nothing got
moved or placed on a subsequent turn. Turn 4: forgotten in the
◗ Group A: Two German Special Forces heat of battle.
ALLIED REINFORCEMENTS Infantry Units, One German Armour I was pleased
Each group of reinforcements must be Unit. with how it DOWNLOAD
THE SCENARIO MAP
initially deployed wholly in one Sector ◗ Group B: One German Special Forces turned out and
tabletopgaming.co.uk/
(Left/Centre/Right.) i.e. The turn six Infantry Unit, One German Infantry I think we’ll play information/downloads
infantry units must be deployed to Unit, One Artillery Unit. this one again. ■
LEFT CENTRE
ALL REVVED UP & NOWHERE TO GO A lightly
armoured
And that is where we are, post-war. Thankfully the scouting vehicle
Cold War period proved to be largely uneventful halts beside a
in Europe. There was no conventional war and the railway bridge.
horrors of nuclear exchanges never materialised. LEFT
Wargamers born in the late fifties and sixties were A BMP’s low
acutely aware of the spasms of paranoia and the dread guises were the go-to set for Micro-wargaming with profile makes is
a tricky target.
of a bright flash on the horizon. The rapid development masses of tiny tanks swarming across the rolling model
of weaponry in the war years continued to accelerate hills of Germany.
and inevitably led to wargamers wanting to try out Great Escape Games have a nice simple set Seven
T72s and their successors, M1 Abrams, Chieftains and Days to the River Rhine available through North
Conquerors, Leopards, AMX-30s and LeClercs and a Star. The modern day daddy of them all is Cold
host of other fascinating armour. Over the years, the War Commander now in its 2nd Edition with Cold
miniature versions of armour certainly saw a lot more War and post-Cold War coverage. It is a solo, two-
action than their full-sized counterparts. player and multi-player system where players take
command of a battlegroup (which can be a division
SELECTED RULE SETS or just a company). The rules are built on the bones
The snappily entitled Wargames Rules for All-Arms of the successful Blitzkrieg Commander. Cold War
Land Warfare from Platoon to Battalion Level 1925- Commander tends to revolve around 10mm gaming.
1950 and 1950-2000 by Phil Barker were the market If you like your gaming with a extra dash of gung-
leaders for some years having been published in the ho then Team Yankee is just the thing. It comes from
1970s covering the 1925-1950 bit, then a 1980s update the same stable as Flames of War and is based on
to take to cover 1950-1975 and finally a third update to Harold Coyle’s novel Team Yankee and gaming Team
bring the rules up to 2000. These rules, in their various Yankee ensures that your Cold War is rather hot. As
›
August 2025 Miniature Wargames 13
FULDA GAP
ABOVE with Flames of War, Team Yankee gamers tend to be encouraged and rewarded for launching operations
A Russian BMP favour 15mm (I believe the rules work very well left ‘as that integrate all of the elements available to them.
makes cautious
progress along is’ and substituting 6mm models as it works well with the
a train line telescoped ranges but looks less of a tank park. Ed). SOME TESTING SCENARIOS
beside a thick If you want to go a bit more skirmish then Force on I was mistaken in believing that modern tank warfare
forest.
Force does a good job with lots of supplements and was rather like WWII with up-gunned and lower
additional material around. Gaming with these rules profile armour. It’s a lot more than that. Tanks are
tends to be 20mm or 28mm. Sticking with 28mm, important and can be crucial in an engagement but
Bolt Action Modern has been developed by various infantry elements are far more capable of taking care
enthusiasts, check out Jay White’s blog for links to the of themselves and putting up a determined defence
rules conversion, army lists and QRFs. against armour.
Added to that, tanks in the open are incredibly
ITS ALL IN THE MECHANICS exposed, not just from other tanks but from air attack
Any gaming with enhanced communications and and, more importantly, anti-tank missiles fired from
surveillance brings with it some real challenges to try concealed positions. The following two scenarios aim
and replicate on the tabletop. A decent set of wargame to give us a taste of the challenges in commanding a
rules should emphasize command and control and force in post-war what-if Europe (and we’re not even
require players to maintain unit cohesion. This should going to discuss drones at the moment... Ed.)
be achieved by allowing units to communicate,
cooperate and coordinate. The rules should also take 1: ASSAULT ON HAHAUSEN
hidden movement into account, but recognise that One of the featured games used to illustrate this article
intelligence and surveillance are extremely important. focusses on Hahausen in northern Germany and pit the
Finally, perhaps the most important of them all is 107th Guards Division against elements of the British
the fact that the Cold War saw the development of 1st Corps (in this case the 1st Battalion Staffordshire
complete combined arms operations. Players should Regiment). The Russian battlegroup has reached
2: FLASHPOINT CZECHOSLOVAKIA
– TANKS IN THE SNOW
The Russians have launched a secondary series of
attacks from the Czechoslovakian border region into
US held southern Germany. Advance elements of the
Russian force have moved across the border from
Klatovy and are aiming to seize the vital road and rail
junction at Deggendorf along with the bridges crossing
KEY OBJECTIVES & TIMINGS the Danube. Hastily assembled US forces have been
The British can set up a forward line in the fields thrown forward to disrupt and fragment the Soviet
beyond the town to make use of the hedgerows. The spearhead.
British units are considered to be concealed until either This is a typical ‘what-if’ scenario and it does not
spotted or fire from their position has been spotted. need huge forces to stage a really compelling and
›
August 2025 Miniature Wargames 15
FULDA GAP
attractive game. The majority of the units chosen for The Russian force is quite tank heavy as would be
this scenario can be found in Battlefront’s Flames of the case with a breakthrough unit. You can reduce the
War starter sets. I have provisionally set this encounter number of tanks and replace them with BMP mounted
in 1986 so the Soviets have T80s and the Americans infantry:
have M1 Abrams. There are plenty of alternatives to
Flames of War kit, notably in 10mm from Pendraken SOVIET FORCE
and an increasing number of 3d print vehicles. ELEMENT DETAILS
T-80 Shock Tank Company HQ: 1x T-80 (10 pts) ; 3x T-80 (29
pts) ; 3x T-80 (29 pts); 2x BMP-3
Recon (9 pts) and 2x Gaskin AA
Vehicles (1 pt)
Support 3x Spandrel AT Vehicles (2 pts);
2x T-64 (13 pts and 2x SU-25
Frogfoot Aircraft (7 pts)
ABOVE
A ZSU-23-4
or Shilka, this
was a self-
propelled, radar
guided anti-
aircraft weapon
system.
US FORCE
ELEMENT DETAILS
M1 Abrams Armored Combat Team HQ: 1x M1 Abrams (10 pts); 3x M1
Abrams (30 pts); 2x M1 Abrams
(20 pts); - 2x M113 Scout Vehicles
(2 pts)
Mechanized Infantry Support M113 Mechanized Infantry Platoon
(8 pts); M901 ITV Anti-Tank Vehicles
(6 pts)
Artillery & Air Support 3x M109 Paladin Self-Propelled
Howitzers (9 pts); - 2x AH-1 Cobra
Helicopters (10 pts); - 1x A-10
Thunderbolt Aircraft (6pts)
T
ABOVE
their latest show in June of this year and the Freeman's Farm,
AWI 28mm by
organising club did another great job. Fighting
the Hailsham
against a multi-occupancy car park with three Wargames Club.
other, simultaneous (and unrelated) events, it was
superbly managed by the club members. The team ABOVE RIGHT
The Battle of
TRADE
– headed by David Mustill (Club Chair and show Gela 1943 by Last year’s 27 traders and a ‘flea market’ section was
organiser) got a bigger, busier show than last year. the Canterbury 35 traders this year and door numbers were certainly
Crusaders.
up, even though it was a hot June day.
LEFT
Skirmish GAMES
Wargames
Last years 31 party and demo games were up to 34
Group's Chris
Swan, Ian Colwill, and were split pretty evenly, plus there were painting
and Ted and competitions and crafting areas for young gamers.
Gordon Herbert
Games I really liked were the excellent Shepway
shot some
wrong 'uns Wargamers’ Bridge Over La Vie, France 1944 (28mm with
Texas style! superb scratch built card buildings); Posties Rejects
with The Battle of Rivoli 1797 (a 6mm French Revolution
game with some of the infantry as very convincing
MDF flats); and the impressive Retired Wargamers
Reloaded Gotterdammerung 1945 in 15mm, but there
were lots of good ones. The Society of Ancients had a
nice Battle of the Granicus 334BC in 28mm; Maidstone’s
›
August 2025 Miniature Wargames 19
BROADSIDE
ABOVE
?????????
RIGHT
????????? 3D printing set in a flooded Venice (well, you know:
more flooded...). Finally Deal’s Gradual Sunset, Thailand
1980s is nice to look at as was Hailsham Wargames
Club’s Freeman’s Farm, 28mm AWI game, but there were
no bad games at the show: all were fun to look at and
often very enlightening.
ABOVE
Gradual Sunset
by Dea WS.
ABOVE RIGHT
Victory at Sea
by the Hythe
Tyrants.
RIGHT
The Dengar
Appreciation ran
a Society Star
Wars Legion
game.
6mm Hammer's
Slammers by the
Werelords.
North Kent
Nomads'
Moonstone
game.
Society of
Ancients Battle
of the Granicus
334BC.
›
August 2025 Miniature Wargames 21
rolling 4+ is always a success, which
makes stuff easier to remember. Because
the game is almost period agnostic it’s
also (of course) figure agnostic too and
can be played on a table as small as
a 3ft square. If you go to the US store
(store.pulpalley.com) Dave Phipps (the
designer) has produced a four minute
video explaining how to play the system
RULE BOOKS
A ‘What If’ for 2 September 1898 Words by Jon Sutherland. Photos by the Editor
A bit of a different approach this time. For this month Mr ABOVE this short example we find Colonel Martin, regimental
Sutherland gives us a ‘programmed paragraph’ sort of Advancing into commander of the 21st facing Osman Digna, a Turco-
action.
game suitable for some solo play. Next month we transfer Hadendoa ex-slave trader and wily adversary of the
Omdurman to the tabletop! Ed. All of the British in the aftermath of the Battle of Omdurman.
photographs
in this article
COMMANDER’S BRIEFING
O
ur fascination with “what-ifs” is one of were taken by
the driving forces that makes wargaming The Editor of The arrival of newcomers always draws caustic
so attractive. Constantly, we want to see a game by the remarks from the old hands, but none more so than
South London
what might have happened had historical Warlords seven those that have greeted your regiment to the Sudan.
events been somewhat different. The charge of the years ago at Being the only British cavalry present, four squadrons
21st Lancers at Omdurman was the last time any Vapnartak 2018. of lancers, and looking fairly bedraggled it must be
British cavalry were involved in a full charge. Eventful admitted, did not inspire favourable comment.
enough, but a young lieutenant attached to the unit The 21st, the junior regiment of all British cavalry,
would later become the British Prime Minister, one was formed barely forty years ago and has never been
Winston Spencer Churchill. in action. This misfortune has given rise to the popular
The gamebook format gives us the chance to witticism that your regimental motto is ‘thou shalt
make decisions and then have to react to the new not kill’. The need to correct this slur, at any cost, is
consequences we have created. A programmed paramount in your mind. Amongst your officers is
adversary also needs to react to your choices and still one from a far older regiment, a Lieutenant Winston
threaten and make reasonable choices of their own. Spencer Churchill of the 4th Hussars, combining his
Each of the encounters generated by your decisions duties as a troop officer and correspondent for the
could form the basis of an evolving solo scenario. In Morning Post.
defences around El Egeiga. to ‘annoy them as far as possible on their flank and
At 6.25am, the first artillery rounds smacked into head them off, if possible, from Omdurman’.
the approaching Dervish army. As the shells exploded The signal allows reasonable latitude; you can
at a range of 2700 yards, the gunboats on the Nile either continue south-west and head around the Jebel
joined in. At 2000 yards, the Grenadier Guards opened Surgham, cutting off the stragglers, if so move on to
fire with section volleys, followed by the Warwicks, Decision Three. If you think that this is too risky at
Highlanders and Lincolns. Some 12-14,000 Dervishes present and wish to see beyond the Jebel Surgham
of this first wave were beaten back, few of them getting without getting too close, you should skirt the banks
closer than 500 yards. of the Nile and make for a small village in the distance.
By 7.30am, Broadwood’s Camel Corps in the Kerreri If you wish to take this course of action, move on to
Hills were under pressure. Through your field glasses, Decision Two.
you could see them in a fighting withdrawal as a vast
force swept towards them. Broadwood slowly fell back, DECISION TWO
and the Dervish horde disappeared from sight. By The mud along the banks of the Nile show the tell-tale
9am, the Camel Corp had returned to the zariba having signs that many men have passed this way. There are
drawn Sheikh-ed-Din’s men away from the battle. stragglers several hundred yards away, but they do not
A second frontal attack was driven off with great appear to have any fight left in them. You are unable to
losses to the Dervishes and, as the last remnants of see very well from your position, but it does not look
the Ansar fled away towards the west, orders came like there is any serious opposition this side of the Jebel
through for you to move out. Kitchener would need Surgham. Ahead, there is a village on the banks of the
to know if the last attack had broken the Khalifa’s Nile, should you wish to continue towards it, move to
army. Your orders are to check the ground between the Decision Four.
Nile and the Jebel Surgham for Mahdists, then swing Over to the east, beside a dried upriver bed, or khor,
around the hills and look for the enemy forces near are several hundred blue clad figures milling around.
Omdurman itself. Now move to Decision One. They do not seem to have any particular purpose in
›
August 2025 Miniature Wargames 27
COMMAND DECISION
ABOVE mind, and you could easily brush them aside if you would be able to clamber up allowing you to circle the
Members of the wished. Your orders from Kitchener are not specific and hills further upslope. It would be a possible advantage
Naval Brigade
man part of the
do not preclude you from contact with the enemy. If you as far as vision is concerned, but you would not exactly
zeriba. decide to make for the Mahdists, go to Decision Five. be in ‘cavalry country’ on the slopes. If you want to
risk this possible disadvantage in exchange for the
DECISION THREE intelligence you may gather, go to Decision Seven.
The undulating terrain, broken by deep cuts made by
long dried up rivers, makes the going rather difficult. DECISION FOUR
Constantly, you have to ride up and down the regiment The village is two or three hundred yards away. At first
making sure that the ranks are maintained. If nothing sporadic fire and half-hearted volleys come from the
else, you must be prepared to face an unexpected few huts and walled enclosures. The regiment fans out
threat from any quarter. The ground is very dry and to a two-squadron frontage as you bark the orders to
the dust that the horses are kicking up must be visible your troop commanders, cantering now; you close the
for at least 2000 yards. distance with lances at the ready.
You are roughly heading in the direction that you The Mahdists have dropped five of your men, but the
were ordered, the enemy stragglers that are visible sound of the gunfire spurs you and your troops onwards.
offer no resistance, casting down their weapons and Covering the last few yards, pistol in hand, you brush
standing motionless and expressionless as you approach. aside the handful of Mahdists and seize the village.
Nevertheless, you ignore them, there are risks attached to As your men make short work of the survivors, you
chasing them or attempting to capture them. Whatever dismount and pick up a wickedly broad bladed spear and
information they may be prepared or persuaded to pull off a blue patch from the jibbeh of a fallen warrior.
divulge will now be out of date and, besides, you need to With standing orders not to take prisoners, you are free
view the situation with your own eyes. to make your own choice as to your next move. Having
The slopes of the Jebel Surgham rise to your right blooded the 21st, you are happy now, at least you hope
and it will be some time before you clear the ridges you will not be the butt of any more barrack room jokes.
and can see what lies beyond the hills. If you wish to A detachment has already returned with three of your
continue further in this direction, move to Decision Six. dead and has begun to cover their bodies with a rough
There is a cut in the ridge just ahead; the horses cairn of stones. Two others are slightly wounded but
DECISION NINE
As you reach the crest of the Jebel Surgham, you find
your quarry. Stretched out, concealed behind the hills,
is the Khalifa’s reserve of 17,000 men led by Yakub. The
black flags of the Khalifa flutter in the slight breeze.
The vast horde is still and seems to be waiting for a
signal to move forward.
Kitchener must be told about this, if the full weight
of this fresh force were to hit him unprepared then
a disaster would be inevitable. Taking stock of the
ABOVE continue to head for them, if so move on to Decision situation, you order the regiment to descend Jebel
A small unit of
Hadendowah Eight, or will you report this immediately to Kitchener Surgham, leaving a troop to stand watch over the
break for cover. and not risk the regiment, if so, go to Decision Eleven. Mahdists below. It is with a sad heart that your
regiment has not yet been in action, but at least no
DECISION SIX one will be able to deny that you have done your duty
Beside a dried- up river bed are several hundred blue today. You will have to wait for another opportunity to
clad figures. They do not seem to have any particular blood the regiment in combat. Your decisions are at an
purpose in mind, and you could easily brush them end for today.
aside if you wished. Your orders from Kitchener are
not specific and do not preclude you from contact with DECISION TEN
the enemy. Continuing forward, you see that their The men seem to ride with much more fire and grace
flank appears to be unprotected. As you make this that had eluded them before the brief skirmish.
manoeuvre, they open fire, bringing down several men Although this was only a minor action, the regiment
and horses. You must make a rapid decision here. Will has been blooded.
you continue to head for them, if so move on to Decision Although you have not carried out your orders to the
Eight, or will you report this immediately to Kitchener letter, you are sure in your own mind that there is no
and not risk the regiment, if so, go to Decision Eleven. danger to fear to the southern flank of the army.
Events in the next few hours will prove you wrong,
DECISION SEVEN for concealed beyond the Jebel Surgham are the
The odd sniper manages to bring down one or two Khalifa’s reserve of 17,000 warriors. It is fortunate
men, but you are fairly safe here. Below, to the south- indeed that Kitchener will not rely on your information
east, the panoramic view of the Nile snaking away into alone. Your decisions are at an end for today.
›
August 2025 Miniature Wargames 29
COMMAND DECISION
DECISION FOURTEEN
As volley after volley crash into the enemy, their charge
begins to lose momentum. A handful of warriors get
close enough to be cut down by your men’s sabres. A
hunched figure on a horse beyond the khor signals his
men to break off. It is Osman Digna, a very resourceful LEFT
and devious adversary. Your action today has been one Massed British
infantry
of the few defeats that he has suffered all these years. deploying into
At least you have demonstrated that there is nothing open desert.
With about 200 yards to cover, it looks as if the wrong with the discipline and courage of the 21st,
few Mahdist riflemen will be simply bowled over although you have not really achieved your objective
by the galloping hooves of three hundred horses of reconnoitring the area beyond Jebel Surgham.
or transfixed by the sight of the lance points. Like Kitchener could have profited by knowing what was
Cardigan at Balaclava, you lead from the front, sword lurking there: 17,000 fresh Mahdist warriors. Your
still sheathed. But before you have covered half of the decisions are at an end for today.
distance, you realise that you have been fooled.
Before you is not a shallow depression with a few DECISION FIFTEEN
riflemen, but a deep twenty-foot-wide gulley packed Barking out the order to fall back, your men
with 2,000 or more white clad spearmen and swordsmen. desperately try to hold off the enemy, As the Mahdists
They are crouching twelve deep in a line as long as sprint the last few yards, half of your men are
the regiment. Unknown to you, Osman Digna has laid mounted, others are stranded with dead or wounded
this ambush for you as soon as his scouts on the Jebel horses, many more have seen their mounts bolt away.
Surgham had spotted you leaving the main British force. The fight is brief and bloody; blades flash, carbines
Too late to stop the charge, you spur your horse on fire and then go silent. You go down fighting, having
and into the khor at full gallop with the regiment close emptied your pistol into the nearest Mahdists; you are
behind. The collision bowls over thirty or so of your reduced to your sword. Honour will not allow you
men and at least a couple of hundred Mahdists. As leave any of your men to the mercies of the enemy.
your men struggle to stay in their saddles, the Mahdists Barely a fifth of the regiment manage to make it back
spring at them, hamstringing horses and slashing at to Kitchener. It seems that there was more than just a
reins and stirrups. To fall is death and your men know it. hint of truth in what had been said about the 21st. You
For two or three minutes, the hacking, stabbing and return to your lines to bury your dead and care for
thrusting holds the regiment in place, then suddenly, your wounded.
the 21st breaks through and scrambles up the other Next month we’ll move back onto the tabletop and
side of the gulley. Riding on for a couple of hundred see how we can use gamebook style mechanics to create a
yards, you wheel the regiment around, rally and plausible and implacable opponent. ■
INTRODUCTION ABOVE swap rolls. Alternatively, if you have more than two
In the last issue I gave the background to the tale of the The cruel noon- players then one should control the Brothers and other
day sun beats
Horrell brothers whose murderous reign spread across down on the
players each control one of the groups of opponents.
Texas and New Mexico in the 1870’s. So inspired by the gunslingers. The rules we used for this campaign were our
story of the Horrells and their feud with the Higgins Then the Town’s own Tales of Derring Do and its supplement Tales
folk scatter as
I’ve created a mini campaign told in three chapters the shooting
of the Old West. However, the games can equally be
based around a clan of brothers whose violent exploits begins! played with any set of western gunfight rules which
take place across Texas and New Mexico in the mid concentrate on individual characters and their abilities,
1870’s. Now for some gaming! such as Fist Full of Lead, Dead Man’s Hand, Legends of
the Old West, Gutshot, the Rules with No Names and
A WESTERN SAGA Dracula’s America, if you ignore the fantasy stuff (I
As this is The Tale of the Holman Brothers, for this might suggest Pulp Alley as well. Ed.).
series of linked games I suggest that one player takes Each of the three games has a cast list designed to
control of the Brothers and the other controls each of work with our rules but these can be used as guidelines
their opponents and once the campaign has ended for any other set of western shootout rules.
Noah Holman Secondary 2 cards Rash Poor shot with a Winchester Carbine
Character 1D10 hand gun Revolver
Eli Holman Minor 1 card Quick Witted Brave Revolver
Character 1D10
›
August 2025 Miniature Wargames 33
THE LAWLESS HORRELL BOYS
CHAPTER 2: ‘NIGHT-TIME
AT ROSA’S CANTINA’
If the Holman Brothers won the shootout, then they
escaped with Price and after deciding that Texas was
‘too hot’ for them, they moved to New Mexico for a
fresh start. If the State Police won the shootout, then
the Homan Brothers were arrested and locked up in
the local jail. However, once they recovered from any
wounds their friends managed to break them out and
they fled to New Mexico to avoid justice. Either way
they have now settled around the New Mexican town
of Martins. Here they have returned to their violent
and bullying natures, particularly where the local
Hispanic population are concerned. Despite this Grant
Holman has taken to drinking in Rosa’s Cantina as
he is besotted with a young Mexican girl, Felina, who
sometimes dances in there although she has so far
spurned his advances.
Last night Holman got drunk and once again made
unwanted advances to Felina which led to him being
thrown out of the cantina by its customers, including
Hector Vega, the son of Don Louis Vega, a local ranchero.
Grant Holman has sword revenge, vowing to return
BELOW
with his brothers on the next night. So as night falls SPECIAL RULES Marshall
they head across the plaza towards the cantina, but as It’s Night Time Newman
they do they see Don Vega and his men standing in ◗ Visibility is only clear for 12 paces from the viewing outside of his
office.
front of it ready for a show down. character.
◗ Beyond this characters can automatically be seen if
STARTING POSITIONS they shoot a firearm.
◗ Place the 5 brothers half way across the plaza ◗ Otherwise, it requires a skills test using Reduced
heading towards the cantina. Dice to spot any one needing 5+ to do on a D10 or 4+
◗ Place Don Vega and his men directly outside of the if using a D6.
cantina. ◗ The light coming from the cantina doorway
and windows and from other buildings clearly
OBJECTIVES illuminates anyone standing within 6 paces of them.
◗ The Holman Brothers want to enter the Cantina as
Grant Holman intends to grab Felina and wreck the CHAPTER 3: BACK TO TOWN
place ◗ If... the Holman Brothers won then they entered the
◗ Don Vega and his men want to prevent this at all cantina and wrecked it but in the fracas Felina was
costs. killed forcing them to flee back to Texas just ahead of
a lynch mob.
›
Character 1D10
STARTING POSITIONS
◗ Place the 5 brothers outside of the Saloon.
◗ Place Bates/Baylor clan 6 paces outside of the Livery
Stable heading across the square towards the saloon.
OBJECTIVES
This is a straight out shootout: winner take all, so both
sides need to kill or wound as many of the other side
as possible and be the last men standing!
Note: Players should decide beforehand whether any historical figures and others on recognisable characters
of the townsfolk are carrying firearms or have access to from film and TV. Their faction packs are excellent
them, otherwise if they intervene they only use their fists value and can readily be used to create the sides for
or improvised weapons. On average 50% or more of such this saga.
populations carried or had access to firearms such as rifles
and shotguns, although some carried or used revolvers. BUILDINGS
Great Escape Games, Sarissa and other manufacturers
THAT FIGURES... produce a wide selection of suitable buildings or you
These games require less than 30 figures so, even if you can try and scratch build them –
don’t yet have any Old West figures, the outlay to get clap board and adobe building
some is not huge. are not that difficult to construct.
Assuming that most players will choose 28mm
they have a wide selection of manufacturers to CONCLUSIONS
choose including Wargames Foundry, Artizan, Black So will the Holman Brothers
Scorpion, Blue Moon Manufacturing, Dixon and live on to become legends
Great Escape Games especially their plastic multipose or will one of their sets of
figures which have great scope for personalising the opponents end with their DOWNLOAD
THE SCENARIO MAP
models. Probably the best range at present comes from lawless ways: only you and the tabletopgaming.co.uk/
Knuckleduster’s Gunfighters Ball range. These figures Gods of the Dice will decide! information/downloads
are all characters, some of which are modelled on Happy Gaming. ■
Words and photos by Paul Mackay used one paint that is not provided. FELDGRAU
The Army Painter claim in one of their
his is the second of a number of promotional videos that, with this set,
I edge highlighted the MP40 magazine The black areas of the weapons were
pouches with the base colour. All the ‘brushed’ with a soft pencil and some
buttons were then painted black to extreme highlights were achieved with
make the metal stand out more in the Steel. I also dotted all the buttons in with
next stage. Wood grain on the rifles this metallic.
was done with the very dark brown I
had previously mixed and highlights
were done with Leather Brown. At this
stage the miniatures were then matt
varnished.
CONCLUSION
Whether these Germans match your
vision of what feldgrau uniformed troops
should look like I will leave it up to the
reader to judge. Remember though that
I used a 1-1 mix of German Camo a very different result will be achieved
Green and Matt Black, Matt White and if you start with the Dark Feldgrau
Command Red for the central detail on and are more sparing with the
the officer’s cap. highlight stages. This
– as I stated earlier
DOGGY DO’S – is one of the
The Alsatian was a fun little model to advantages of this
paint. The model was base coated with set as it provides
either Matt Black or Camo Sand which you with three
was then washed with Brown Tone. I dry readymade colours
brushed the black fur with one of the to work from that
grey mixes I had made earlier before complement each
picking out more prominent areas other very well. ■
with a brush. I then re highlighted the
Camo Sand fur. The eyes were dotted
in with a reflective dot in the centre
with Matt White and the ears were edge
highlighted with Tanker Grey.
PLANNING
Immediately following th2 2024 game I began the
planning of our display at Hammerhead 2025 which
would be the 1st Battle of the Fords of Isen fought
between the army of Saruman (the wizard occupying
Isengard) and Rohan. This was a battle of the later
War of the Ring, in the Third Age of Middle-earth so
about more than five millennia after the previous one.
Perhaps only the more studious readers of Tolkien ABOVE CONVERSION KEY POINTS
The Wargs try a
would recognise this significant event outside of the charge against ◗ A focus on fast play.
nod given to it in the Peter Jackson films. The text, in the cavalry who ◗ A ‘fate card’ system which adds unpredictability and
fact, gives a remarkably detailed account (in Tolkien are particularly influence to players.
vulnerable
terms) of the battle and forces present. as they can Fate cards used to characterise Middle-earth ‘world
get under the view’ and army characteristics.
RECREATING THE BATTLE horse's legs
and attack their
◗ The cavalry vs. Infantry rules work remarkably
With more than a thousand figures on the board and bellies. effectively both in terms of the initial impact of Warg
a perspective which places Middle-earth firmly in the riders then the Rohrrim cavalry later in the game.
Dark Ages, rather than the high fantasy framework or ◗ The standard rules for attack columns work well
the popular films, a key question was how well would for aggressive units such as Uruk Hai giving them a
the rule set choice facilitate the story? Also, with a strong more effective ‘line breaker’ role.
participation theme to the event, would they be easily ◗ Unit stat lines are straight forward and based on
accessible to gamers ‘chipping’ in on the game? Valour firing or combat effectiveness plus a tenacity value,
and Fortitude rules by Perry Miniatures captured my all of which are easily scaled up and down to
imagination in terms of both versatility and playability produce a wide variety of unit types.
for this type of battle. Why did we chose those? ◗ Further unit or leader characterisation can be added
The Boondock Sayntes had – in the previous year been with some simple additional traits.
introduced to the Valour and Fortitude ruleset (which are
co-written by that rules wizard, Jervis Johnson) following EXTRA RULES
the award winning Battle of Unao at Partizan 2024 an Some of the bespoke additions to the lists were adding
invitation to showcase the game adapted for V&F was a Shieldwall ability for the dismounted Rohirrim Eored
extended to us for Britcon the following August. (elite cavalry unit) which reduced hits in combat
So... a bit of a leap then utilising the rules for against them by 1 (the levy were not afforded this) and
Middle-earth, especially considering the core ruleset adding lances/spear to the mounted Eored giving 1
contains listings for British and French Napoleonic extra melee dice at first contact.
Armies... (although further expansions cover AWI to We gave both the two Rohirrim captains Grimbold
the Franco Prussian War). Our Unao game demanded and Theodred (the King’s son) the ability to fight with
work from our own India wise men to produce lists for their units enhancing the overall combat effectiveness
the Indian Mutiny so we were used to chopping and of their Hearthguard. This did also mean that
changing and V&F offered several key aspects which Theodred could fall in battle, which ‘historically’ on the
made it eminently suitable for a large show game, with day, was exactly what happened.
›
August 2025 Miniature Wargames 45
THE FORDS OF ISEN
NARRATIVE APPROACH
All of the above offered a game, with plenty of interest
and drama. Not just a wargame, however, but telling a
story which is very much the signature of all Boondock
Sayntes games. The balance between a competitive
game and inevitable outcomes is difficult to attain with
storylines. There are refights of course and what if battles.
The aim here was to create a sense of drama putting
pressure on Theodred’s Hearthguard and additional
rules that both the contingents of Grimbold and Elfhelm
(another Rohirrim captain) could not enter the central eyot
area of the fords until Theodred was engaged in combat
(the fords in the river were a two stage affair with a small island
separating the ford in the middle of the stream. Ed.)
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INTERVIEW
What with the recent changes at WA and all the United States will be Made in the UK
sorts of other stuff (tariffs and whatnot) I and everything sold inside the US will
had a long distance chat with the Wargames continue to be made here. This should
Atlantic Head Honcho. Ed. effectively shelter us (and our customers!)
from any tariffs. We already ship all
So Hudson: these are some questions I’d our EU orders using IOSS (an EU VAT
like to ask that the readership would, I scheme for Import One-Stop Shop) so
think, like the inside track on: EU customers don’t have to worry about
additional fees and duties. We’re hoping
How has the move back to the US from to implement similar services for Canada
China with your production affected later this year.
things? Do you think it has enabled you
to be more ‘timely’ in your releases? How has the rise of sales for the 3D
We originally moved production direct print and STL download affected
from China to the US at the end of 2021. hard plastic production?
At the time there were ongoing issues behind them (hell, he doesn’t even We were one of the first plastic
with ocean freight and it was becoming understand how they work!) and that manufacturers to embrace 3D printing
painful. We had always wanted to make the results would just be chaos: that through Atlantic Digital. We have
our plastic here so it seemed like a good has been borne out. We also saw the a “Tribe” membership system at
time to rip off the bandaid and go for it. It massive reaction from Canada and other MyMiniFactory and every month we
did take a long time to get the production countries in response with customers release 19 file sets for our subscribers (or
running at the same speed and quality as in those places boycotting US-made 12 if you go with the $10/month level
China, though, but once we had gotten products. I decided we needed to make or one if you go with the $1/month
through those growing pains it’s the best changes to our operations immediately option). Membership fluctuates but we’ve
thing we could have done. And yes, to and we quickly started the search for a had as many as 1100+ subscribers in
answer your question it does allow us second injection partner this time in the any given month. We also partner with
to go from design to tooling to plastic in UK. Earlier this year we had set up a StrangePlastic.com (operated by Joshua
boxes in stores much faster. UK business for Wargames Atlantic. So Qualtieri of ZombieSmith the creator of
Wargames Atlantic UK Ltd has opened the Quar!) and he sells printed versions of
How is the current situation with an office in Telford to be our home on the our files from the US, UK, and Australia
tariffs – especially the uncertainty with other side of the pond. We were lucky to to customers around the world. At the
differences between the UK and the rest quickly find a partner to do our injection time of writing we’ve released almost 500
of Europe – affected your plans? and we started moving mold bases and digital file sets and some of those have
When the Trump tariffs started to be molds to the UK to begin production gone on to be made into plastic.
implemented it became very clear very there. Going forward all Wargames That all said, the digital side and 3D
quickly that there was no real strategy Atlantic products that are sold outside printing haven’t effected the hard plastic
›
August 2025 Miniature Wargames 49
INTERVIEW
£6.99 A
•Deep dives & interviews with world
famous creators and designers
SPANISH WINDMILL
A quixotic endeavour
Words and images by Tony Harwood
8. FINISHING TOUCHES
With all the painting complete,
I varnished the whole model
with matt varnish and then
glued some dyed sawdust
(railway scatter) over PVA glue.
9. INGENIOUS ENDING
The Spanish Windmill was
memorable to me as it marked
one of my first modelling
commissions and although
not breaking any new ground
concerning techniques or
materials used it remains one
of my favourite scratch built
models of all time.
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