STEMulate Revised Paper 8 (2)
STEMulate Revised Paper 8 (2)
12 STEM – A
April 2025
Omambac et al. i
Region 1
SCHOOL DIVISION OFFICE I PANGASINAN
LINGAYEN I
LABRADOR NATIONAL HIGH SCHOOL
Labrador
APPROVAL SHEET
Accepted as fulfillment of the requirement for the subject Inquiries, Investigations, and
Immersion
Omambac et al. 2
ACKNOWLEDGEMENT
The researchers extend their heartfelt thanks to our research adviser, Engr. Ma. Angelica
B. Bautista, for her invaluable guidance and unwavering support throughout this research. Her
expertise and insights have been instrumental in shaping the direction and quality of this study.
The researchers are profoundly grateful to the esteemed principal, Ma’am Rizza C.
Paragas, and our assistant principal, Ma’am Jocelyn A. Dela Cruz, for granting the opportunity
and permission to undertake this research. Their encouragement and support have been vital to the
success of this endeavor.
The researchers also wish to extend our heartfelt appreciation to Mr. Patrocinio Eslao Jr.
and Engr. Renato Dizon for their insightful suggestions, constructive feedback, and continuous
encouragement. Their critical analysis and thought-provoking questions challenged us to refine
our work, deepening our understanding and enhancing the overall quality of this research.
Above all, we thank Almighty God for His endless blessings, wisdom, and guidance. His
strength and grace have been our source of inspiration, enabling us to overcome challenges and
complete this research with dedication and perseverance.
Finally, to everyone who has supported us in this endeavor, we offer our sincere
gratitude.
Omambac et al. 3
DEDICATION
This research paper is wholeheartedly dedicated to all the people who extended their help
and support, inspiring us throughout this journey. Their encouragement and motivation pushed us
to accomplish this paper and strive for its success and quality.
Above all, we dedicate this work to Almighty God, whose endless blessings, wisdom,
strength, and guidance have been our foundation. Without His grace and the power of clear
thinking he bestowed upon us, this achievement would not have been possible.
We also dedicate this paper to our families — our greatest support system. From day one,
they have been by our side, offering love, patience, and unwavering encouragement. In moments
when we were on the verge of giving up, their constant belief in us kept us moving forward
despite the challenges we faced.
To our subject teacher, Engr. Ma. Angelica B. Bautista, we owe immense gratitude. Her
patience, expertise, and guidance served as our steppingstones, leading us toward the successful
completion of this research. Without her dedication and determination, we would have been lost
on this journey.
We are also deeply grateful to our friends, whose words of advice and continuous moral
and emotional support played a vital role in helping us finish this project.
Lastly, we extend our appreciation to the researchers and scholars whose published
literature and studies provided the foundation and direction for this paper. Their work has been
instrumental in shaping our own, allowing us to complete this research with depth and clarity.
This accomplishment would not have been possible without the joint efforts, support, and
inspiration of all those who stood by us. With heartfelt gratitude, we offer our sincerest
appreciation to each one of you.
Omambac et al. 4
Table of Contents
Title Page……………………………………………………………………………… i
Approval Sheet………………………………………………………………………… ii
Acknowledgement……………………………………………………………………... iii
Dedication……………………………………………………………………………… iv
Table of Contents………………………………………………………………………. v
Conceptual Framework 3
Research Objectives 4
Definition of Terms 6
Mobile Learning 8
Significance of Experiment 8
Virtual Laboratories 9
Omambac et al. 5
Benefits of Virtual Laboratories 11
Synthesis 11
Research Design 13
User Interface 17
APPENDIX C: Questionnaire 37
APPENDIX E: Documentation 45
APPENDIX F: Code 48
APPENDIX G: QR Code 52
Reference 54
Omambac et al. 6
STEMulate: A Video-Based Learning Companion for Biology and Chemistry
Austria, J., Carolino, A.R., Gregorio, J., Omambac, O.Jr., Versoza, M.B.
Abstract
This developmental-descriptive design introduces STEMulate, an innovative
mobile application designed to simulate virtual experiments in Biology and
Chemistry at Labrador National High School. Targeting Grades 11 and 12
academic awardees, the study explores the app’s potential to overcome
traditional laboratory learning challenges through interactive digital
experimentation. Utilizing convergent mixed-method approach and thematic
analysis, the research investigates students’ perceptions of the app’s
effectiveness in enhancing STEM learning, addressing resource constraints,
and providing a safe, accessible experimental platform. The findings contribute
to understanding technology’s role in transforming science education by
offering an engaging, risk-free learning environment that fosters critical
thinking and hands-on exploration.
Omambac et al. 1
[1].
insights Moreover, the impact of financial resources. This can create an uneven
experiments on student engagement playing field, where students at underfunded
cannot be overstated. Many students find schools may not have access to the same high-
greater enjoyment and motivation in quality educational experiences as those in
hands-on activities, preferring to conduct more affluent institutions. Ultimately, this
experiments rather than simply reading or hinders their ability to fully engage with the
listening to information. This preference scientific curriculum. The consequences of
aligns with the findings of the VARK these limitations can be far-reaching,
(Visual, Auditory, Reading/Writing, potentially leading to gaps in understanding
Kinesthetic) Theory, which identifies and missed opportunities for students to
kinesthetic learning as the most favored develop critical scientific skills. In light of
[2].
style among many students Kinesthetic these challenges, this project seeks to address
learners thrive when they can physically the barriers posed by limited resources, safety
engage with the material, as this style of concerns, and high costs by introducing an
learning allows them to absorb innovative solution: STEMulate: A Video-
information. However, despite the clear Based Learning Companion for Biology and
academic benefits, the successful Chemistry. STEMulate is a comprehensive
integration of experiments into educational digital platform designed to replicate real-
settings is fraught with challenges. One of world scientific and technological experiments
the primary obstacles is the availability of in a virtual environment. By bringing the
materials. Different experiments require laboratory experience through interactive and
various substances, ranging from simple, immersive digital tools, STEMulate is an
non-toxic items to more dangerous alternative that minimizes the risks associated
materials, such as chemicals and open with handling hazardous substances while still
flames. The need for hazardous substances providing students with the opportunity to
presents a risk of accidents, including engage in meaningful experimentation. The
chemical burns or other injuries, platform is designed to provide a rich,
particularly when proper safety protocols engaging learning experience that allows
are not followed. These risks pose students to have a primary source of
significant concerns for educational knowledge, analyze results, and explore
institutions, especially those that may lack scientific principles, all within a safe and cost-
the resources to ensure a safe and well- effective virtual space. By examining how
equipped laboratory environment. students interact with the platform and
Furthermore, the cost of laboratory assessing the knowledge they gain from using
materials and equipment is often it, the research will offer valuable insights into
prohibitively expensive, particularly for the potential of virtual experiments as a viable
schools and institutions with limited educational tool. Through this study, the
Omambac et al. 2
researchers hope to contribute to the Figure 1. Research Paradigm
institutions with limited resources, and STEMulate learning app that explores the
how such innovations can foster a deeper, dynamic relationship between user experience
more accessible understanding of science with experiments, app features, and their
Omambac et al. 3
characteristics, app features, and the lack
of access to physical experiments—will 2. To allow the students to experience
yield significant outcomes, including and explore a virtual laboratory and
increased user engagement, improved experiments application, ensuring the
lesson retention, and enhanced inclusivity. virtual learning experience of the
Furthermore, the framework suggests that students and lessening the risk of
the findings from this study will offer chemical burns and dangerous injuries
valuable insights for future app that can be attained in face-to-face
development, particularly in improving sessions.
features such as the number of
experiments and interactive elements, 3. To serve as a reliable primary
which are essential for fostering long-term source for learning and as an
user engagement. instructional material of science
teacher that would benefit not only the
Statement of the Problem teacher and students but also the
The Labrador National High School educational institutions.
(LNHS) presents several hindrances when
Significance of the Study
it comes to conducting experiments
This study holds significant value for various
especially in Senior High department.
stakeholders, including STEM students, future
Lack of resources, vulnerable materials,
developers of the STEMulate app, schools, and
and dangerous procedures limits the
academic researchers. By examining the
school in providing hands-on experiences
effectiveness and impact of the STEMulate
to the students as well as the teaching
app, the research provides insights that
method of the science teachers.
contribute to the enhancement of STEM
education through digital tools.
Research Objectives
1. To create an interactive and STEM Students. This research aims to provide
engaging mobile application that an enhanced learning experience for STEM
simulates various STEM (Science, students by evaluating the efficacy of the
Technology, Engineering, and STEMulate app. Through its interactive
Mathematics) experiments for features and experiments, the app offers a
educational purposes, ensuring dynamic platform for understanding complex
user engagement and learning STEM concepts. This not only fosters active
through various features such as learning and critical thinking but also
educational content, built-in promotes self-paced exploration, making
quizzes for each experiment, and a
user-friendly interface.
Omambac et al. 4
STEM education more accessible and academic outcomes, and addressing challenges
engaging. in STEM learning.
Omambac et al. 5
the generalizability of findings to It facilitates data organization, retrieval, and
other subjects or disciplines. analysis to support the app's functionality.
for target users (e.g., students, educators) to STEMulate as a tool for conducting virtual
Omambac et al. 6
7. STEM Students. An acronym for
Science, Technology, Engineering, and
Mathematics, referring to an academic
group of students who are the primary
target audience for this study.
Omambac et al. 7
involving 500 undergraduate chemistry
students revealed that mobile-based virtual
labs increased reaction prediction accuracy by
[6]
45% . Additionally, other studies indicate
that mobile apps for molecular visualization
improved students' comprehension of complex
chemical structures by 38% [7].
Significance of Experiments
Experiments play a fundamental role in
promoting inquiry, exploration, and discovery
in science education. Through active
participation in scientific research, students
can apply theoretical knowledge to real-world
situations and develop a lasting appreciation
for science. These hands-on experiences
II. Related Works
provide direct familiarity with subject matter,
helping students retain and comprehend
Mobile Learning [8]
scientific principles through observation .
Mobile learning (m-learning) has
Active engagement in experimental processes
revolutionized education by integrating
enhances critical thinking and problem-solving
mobile devices like smartphones, tablets,
skills—crucial competencies for success in the
and laptops into the teaching and learning
scientific community. Furthermore, practical
[3]
process . This approach offers significant
experiments stimulate student interest and
advantages for science education,
enthusiasm, increasing overall engagement
particularly in laboratory settings, by
and learning relevance [9].
reducing the need for costly equipment
and specialized staff typically required for
In biology education, virtual laboratories have
[4]
traditional experiments . Moreover,
demonstrated notable effectiveness in
mobile technology in laboratories
microscopy and cell biology. Research
enhances student engagement, supports
involving undergraduate biology students
learning outcomes, and simplifies tasks
using virtual microscopy tools revealed a 52%
such as creating and interpreting graphs [5].
improvement in identifying cell structures
[10]
compared to traditional techniques . Recent
Recent research in chemistry education
applications of virtual dissection have also
has highlighted significant advancements
reduced laboratory expenses by 75% while
in mobile learning integration. A study
delivering no similar learning results [11].
Omambac et al. 8
between traditional laboratory experiments and
Laboratory experiments foster scientific their digital counterparts.
thinking skills by emphasizing analysis
and understanding rather than rote Traditional laboratory settings often present
memorization. Students engage in limitations, including restricted access to
scientific inquiry through questioning, equipment and computer-based simulations,
investigation, and data collection, moving dependence on trained personnel, limited
beyond textbook learning to hands-on access to modern tools, overcrowded classes
discovery. This process allows students to with minimal supervision, fixed schedules that
uncover new concepts independently, hinder progress monitoring, and limited
learning through trial and error while opportunities for independent learning [21]
developing a deeper understanding of
scientific principles [12]. While the impact of virtual experiments on
student learning remains debated, research
indicates that virtual components can enhance
Virtual Laboratories understanding of instructional concepts and
Virtual laboratories offer valuable prepare students for real-world investigations.
experiences while introducing key Virtual laboratories offer flexibility in
concepts, principles, and processes, learning, overcome geographical and temporal
[13,14,15]
especially in STEM fields . These barriers, and provide cost-effective solutions
platforms provide advantages over for both students and institutions [22].
traditional laboratories, including self-
paced learning, enhanced accessibility, Virtual Lab as Learning Tool
and a safe environment, while reducing Virtual labs offer several benefits over
time and cost constraints. Students can traditional laboratories, such as lower costs,
repeat experiments as needed, maximizing easier accessibility, time efficiency,
[16,17,18] [21]
their learning experience . environmental safety, and flexibility .
However, a potential limitation is that they
Recent research shows growing interest in may not provide the same learning
using mobile applications for organizing environment or opportunities for student
[19]
experiments . Studies have compared interaction as conventional labs [23].
participant behavior across laboratory and
[20]
smartphone app settings . For instance, Virtual laboratories represent a significant
research using the MobLab platform, advancement in digital teaching and learning
accessible via various devices, environments, specifically designed to
demonstrated similar behavior patterns enhance students' laboratory competencies. As
one of the most valuable e-learning resources,
Omambac et al. 9
virtual labs provide Internet-based Innovation in mobile technology has led to
platforms where students can conduct significant developments in power electronics
numerous experiments without traditional education. A notable example is the
[23]
spatial or temporal constraints . For smartphone-based remote laboratory
educators, these digital laboratories application that combines experimental
eliminate the need for physical presence at capabilities with topic-specific learning
specific times and locations, significantly modules. This integration provides students
reducing effort and time investments—a with enhanced flexibility and accessibility
key objective of e-learning. The while maintaining educational effectiveness
[29]
transformation of biology education .
through virtual labs exemplifies this
advancement, offering safe, accessible, Virtual Science Lab
and interactive platforms for Virtual Science Lab (VSL) implementations
experimentation. These technologies have demonstrated success in middle school
enable students to explore biological settings. Research in Saudi Arabia showed that
concepts and conduct experiments that VSL creates an engaging and beneficial
might otherwise be restricted by time, learning environment, allowing students to
[30]
resources, or safety considerations in conduct and repeat experiments as needed .
[25]
traditional settings . Similarly, a quasi-experimental study in
biology education revealed that virtual lab
Adapting Virtual Computing Laboratories interventions improved student attitudes and
in Educational Institution understanding of complex biological concepts
[31]
Virtual laboratories offer several .
advantages: they are cost-effective, as they
eliminate the need for physical materials Seery further emphasized laboratory work's
and equipment, and they reduce unique curricular role, describing it as a
[26]
environmental impact . Additionally, complex learning environment requiring
virtual laboratories promote the sharing of students to integrate various competencies,
high-quality educational resources, including practical techniques, theoretical
thereby expanding learning opportunities knowledge, and scientific application [32].
and supporting the sustainable
development of universities [27]. Moreover, Recent developments in smartphone
virtual laboratories are invaluable tools for applications for power electronics education
ensuring the continuity of laboratory demonstrate the potential for combining
education when access to physical labs is remote experimentation with focused learning
restricted. [28]. modules. These systems offer flexibility and
accessibility while addressing traditional lab-
Omambac et al. 10
based education challenges. Despite A recent meta-analysis on virtual lab uses in
technical considerations, mobile STEM education found that students engaging
technology continues to advance in virtual experiments perform as well as or
engineering education through interactive better than those in traditional labs across
and accessible platforms [33]. different assessment criteria [40]
. This indicates
that virtual laboratories can serve as a viable
Online Virtual Laboratory Platform and effective substitute for physical labs,
The Online Virtual Laboratory Platform particularly in settings with limited resources.
(OVLP) represents a significant
advancement in educational technology. Furthermore, recent research and theories have
This unified platform assists instructors in explored the potential benefits of simulations
implementing virtual labs without and virtual laboratory exercises in the natural
extensive web programming expertise. sciences. This article presents findings from a
OVLP provides diverse content, including pilot study examining students' attitudes,
simulations, videos, scientific images, and motivation, and self-efficacy while using the
infographics based on actual laboratory Labster virtual laboratory application. The
experiments. Evaluation by university platform provides interactive learning
instructors and ICT experts has confirmed experiences, enabling students to understand
the platform's effectiveness across various biological and biochemical processes,
educational domains [34]. equipment operation, parameter adjustments,
and result generation. At the University of
Mobile laboratory applications have Southern Denmark, the program was
proliferated across scientific disciplines. integrated as a supplementary tool for
Chemistry applications include BEAKER- mandatory laboratory exercises in two
Mix Chemicals, Chemistry Lab-ChemEx undergraduate courses: pharmaceutical
[35] [41]
3D, and Toca Lab: Elements . The toxicology and microbiology.
ChemEx app specifically addresses
chemistry lab safety, molar concentrations, Understanding chemistry requires three levels
[36].
and dilution procedures Biology of thinking: the macroscopic level, the
education benefits from applications such symbolic level, and the sub-microscopic level
[37]
as Plan+Net for plant identification . involving particles. Students often find the
Additional applications serve specialized sub-microscopic level the most challenging, as
[38]
fields including biotechnology and it lies beyond their direct experiences. This
[39]
histology/anatomy . study illustrates how a virtual laboratory can
effectively bridge the gap between these
Benefits of Virtual Laboratories conceptual levels. [42]
Omambac et al. 11
Synthesis
Research shows that mobile learning (m-
learning) and virtual laboratories (VLs)
greatly enhance STEM education by
improving accessibility, reducing costs,
and boosting learning outcomes. They
help students better understand complex
concepts and offer flexible, cost-efficient
lab setups. However, challenges remain.
Omambac et al. 12
engagement, adaptation, and learning
experiences in digital STEM education.
Omambac et al. 13
response, this approach offers Population of the Study
valuable insights into the impact
The study utilized cluster and purposive
of virtual experiment-based
sampling to identify the target population. The
learning.
participants were STEM students from Grades
11 and 12 at Labrador National High School.
It is a research design used to
systematically describe a Data Gathering Instrument
phenomenon, population, or
situation without influencing or The primary data collection instrument used in
manipulating variables. It focuses this study was a set of semi-structured
on providing an accurate and interview questions and questionnaire. The
detailed account of what exists purpose of the interviews was to gather
rather than explaining causes or qualitative response into the respondents'
relationships. perceptions of learning with the integration of
STEMulate while the survey questionnaire
The Methodological Triangulation gathers the quantitative data that allows a
approach utilizes multiple datasets numerical insight of the students rating of the
and data collection methods to app’s features and relevance. These two
validate findings by integrating instruments allowed the researchers to identify
information from various sources. patterns and themes in the participants'
By simultaneously gathering and experiences.
analyzing survey responses, usage
Data Gathering Procedure
analytics, and qualitative
feedback, this method enables
Permission and Approval
cross-validation, leading to a more
Letters requesting permission to
comprehensive understanding of
conduct the study were addressed to
student engagement and learning
Ma’am Jocelyn A. Dela Cruz
progress. This approach ensures
(Principal I, OIC, Office of the
reliable, evidence-based insights
Assistant Principal II) and Ma’am
into the impact of virtual
Rizza C. Paragas (Principal IV).
experiments on STEM education.
Additional letters will be provided to
The findings will help shape best
teachers and the selected respondents,
practices in digital learning design
seeking their consent to participate in
and support the advancement of
the study. It ensures that all ethical
technology-enhanced STEM
considerations and proper protocols
instruction.
for conducting the study are
Omambac et al. 14
thoroughly observed and thorough research to identify the essential
documented. features and functionalities required for the
app. This phase emphasizes understanding the
Conducting Interviews preferences of the target audience, prioritizing
After obtaining the necessary ease of navigation and inclusivity to ensure the
approvals, the researchers app is accessible to all users. The team also
scheduled and conducted semi- evaluates the technical specifications
structured interviews and survey necessary to implement these features while
with the chosen respondents. The considering performance optimization.
interviews are given to
respondents to encourage open- The Design phase follows, playing a critical
ended responses and survey role in shaping the visual and functional
providing an opportunity for foundation of the app. During this phase, the
participants to share their design team primarily focuses on crafting the
experiences and opinions app’s layout and user interface (UI). This
regarding the use of STEMulate. involves creating a detailed blueprint that
Once the interview and survey outlines the arrangement of key elements such
were completed, the researchers as buttons, menus, icons, and content areas.
carefully documented, transcribed, The goal is to establish a seamless and
and organized the responses. The intuitive flow, enabling users to navigate
data were analyzed using thematic effortlessly between screens. Thoughtful
analysis, quantitative data attention is given to feature placement, visual
analysis, and triangulation where consistency, and overall user experience (UX).
recurring themes and patterns This phase is vital for ensuring smooth,
were identified to draw visually appealing transitions between app
meaningful insights into the screens and for making the app’s features
respondents’ perceptions, ratings, accessible and user-friendly. By prioritizing a
and experiences. clean, well-organized design, the team aims to
provide a streamlined experience that
Development and Survey Procedure enhances usability and engagement.
The development process of STEMulate
follows a structured and systematic The Development phase involves the core
approach to ensure the application not coding process. Developer utilizes tools such
only meets user needs but also delivers an as Microsoft Power Apps and a range of
intuitive and seamless experience. The frameworks to build the app, carefully
journey begins with the Planning phase, integrating essential features such as
where the development team conducts experiments, animations, and quizzes to ensure
Omambac et al. 15
flawless functionality and an intuitive user thorough critique of the app's performance and
experience. This phase establishes the provides valuable insights for future
technical foundation of the app, ensuring improvements, ultimately enhancing the
the proper implementation of all features overall user experience.
and setting the stage for a robust and System Development Framework
scalable final product. Lastly, the Testing
Figure 3.1. STEMulate’s System Development
phase encompasses comprehensive
Framework
evaluations of the app’s functionality. This
includes testing interfaces, buttons, and In developing the STEMulate app, we
screen transitions to ensure key features chose PowerApps as our platform due
work as intended. Additionally, debugging to its intuitive and user-friendly
is performed to optimize overall interface. Our development process
performance, ensuring the app is fully began with the design phase, focusing
prepared for installation. on the app's visual aesthetics. To
achieve a professional and visually
The survey and interview procedure plays appealing interface, we used a layout
a crucial role in evaluating the app's created in Canva as a reference. We
effectiveness and relevance to users. carefully selected a triangular color
Interviews are specifically designed to scheme based on color analysis
assess the app’s usability, engagement, principles, ensuring a cohesive and
and interactivity. The questions are crafted polished design that resonates with our
to understand users' experiences with the target users.
app, including comparisons to having no The first functionality we
prior experience and interactions with the implemented was the account
virtual laboratory simulation within registration system, which serves as
STEMulate. This approach facilitates a the backbone of user management.
Using Microsoft Excel, we created a
table to store user data, including
essential fields such as name,
username, birthday, and password, and
a system-generated unique ID. This
table was seamlessly integrated into
PowerApps to enable efficient data
handling. With this setup, user
information is automatically stored
upon account creation, providing a
Omambac et al. 16
reliable foundation for the login functional and user experience
system. Registered users can standards.
access their accounts from
multiple devices, enhancing
convenience and accessibility.
Omambac et al. 17
alerts, set against neutral scientific concepts. One of the key features is
backgrounds to reduce eye strain, the Library for Experiments,
with Georgia and Sans typography which offers resources and guides for hands-
ensuring clear readability. on experiments, fostering practical learning
Accessibility features include and engagement. To further reinforce learning,
adjustable text sizes, sharp the app includes a Follow-up Quiz/Post Test
contrast modes, and screen reader section, allowing users to evaluate their
compatibility. The layout presents understanding of the material. After
a clean home screen with featured completing these assessments, users can
experiments, a progress submit their responses through the Submit
dashboard, and horizontal tabs for option. This feature encourages continuous
experiment details, materials, assessment and provides a structured learning
instructions, and quizzes, creating path. The app also offers a Settings menu,
an engaging and effective learning enabling users to personalize their experience,
environment for virtual laboratory adjust preferences, or access support features.
settings. A personalized profile Finally, there is an Exit option for users to
section enables users to track their close the application when they have
scores in assessment. completed their activities. The flowchart
\ highlights a well-structured and user-friendly
Figure 3.2. STEMulate Mobile
educational pathway, emphasizing interactive
Application Workflow
learning through subject-specific content,
Figure 3.2. provides an overview of the experiments, and assessment tools, making it a
user journey and functionality within the valuable platform for STEM education.
Omambac et al. 18
User Interface (UI)
Omambac et al. 19
Figure 3.2.6. STEMulate Student’s
Homepage
Omambac et al. 20
any technical issues. Furthermore, we will
thoroughly assess the profile feature to ensure
it operates smoothly and aligns with its
intended purpose. Each component of the app,
including buttons, written procedures,
materials, and descriptions, will be
meticulously reviewed for accuracy and
consistency with the content presented in the
videos. Lastly, we will evaluate the videos
themselves to confirm they accurately reflect
and effectively convey the intended lessons.
This comprehensive evaluation process will
ensure the app meets quality standards and
provides a seamless, educational experience
for users.
Omambac et al. 21
they feel, and how inclusive and This chapter presents the collected data,
accessible the app is for diverse analyzes the findings, and interprets the results
audiences. In addition to providing in relation to the study’s objectives.
valuable feedback on user
satisfaction, the survey data serves
Quantitative Data
as a critical tool for validating the
app’s design and features, 1. Demographic Profile
ensuring that the app’s Table 4.1.1. Grade Level
functionality and user interface Grade Level Frequency Percentage (%)
align with the needs, preferences,
Grade 11 12 40%
and expectations of its target
Grade 12 18 60%
audience. By analyzing the survey
TOTAL 30 100%
responses and interview
feedbacks, developers and
researchers can pinpoint specific Figure 4.1.1. Grade Level
Omambac et al. 22
Male 15 50%
Female 14 47%
Prefer not to say 1 3%
TOTAL 30 100%
Gender
20
10 Table 4.2.1 reveals that "Virtual Experiments"
0 (36%) and the "User-friendly Interface" (34%)
No. of students/respondents
are the most well-received features, indicating
Male Female
Prefer not to say that students appreciate the app’s interactivity
Table 4.2 shows that fifteen (15) (50%) of and ease of use. This strong preference
respondents are male while fourteen (47%) suggests that students value engaging, hands-
are female and prefer not to say is one on learning experiences and an intuitive
(3%). Males make up most of the platform that simplifies navigation and
Omambac et al. 23
Table 4.2.2. Influence of the App widely viewed as a useful educational
Influence of the Frequency Percentage (%) resource. This feedback highlights the app’s
App effectiveness in sparking interest and
The app 26 87% encouraging participation in scientific
motivates and activities.
inspires me to
Table 4.2.3. Usefulness of the App
engage in doing
Scale Frequency Percentage (%)
experiments.
Excellent 16 53.3%
The app is 4 13%
Good 13 43.3%
enjoyable to use
Average 1 3.3%
but it doesn’t
Poor 0 0%
motivate me to
Very Poor 0 0%
engage.
TOTAL 30 100%
I don’t find them 0 0%
useful.
TOTAL 30 100% Figure 4.2.3. Usefulness of the App
Omambac et al. 24
the respondents rated the app as "Poor" or platform significantly contributes to their
"Very Poor," emphasizing the absence of learning or experience. Additionally, 47% (14
significant dissatisfaction among users. respondents) rated it as useful, indicating that
This overwhelmingly favorable reception the platform is still regarded positively, even if
suggests that the app successfully delivers not considered extremely impactful by those
a high-quality educational experience and respondents. Notably, there were no responses
has strong potential for further in the categories of "Doesn't contribute" or
development and wider implementation in "Not useful", demonstrating strong overall
STEM education. satisfaction with the platform. The absence of
negative feedback suggests that users, for the
3. Feature’s Scale
most part, appreciate its utility. Overall, the
Table 4.3.1. Usability Rate feedback is overwhelmingly positive, with all
Scale Frequency Percentage (%) respondents perceiving STEMulate as either
Very useful 16 53% useful or very useful.
Useful 14 47%
Table 4.3.2 Intuitiveness of the Features
Doesn’t 0 0%
Scale Frequency Percentage (%)
contribute
Very easy to use 18 60%
anything but it’s
Somewhat easy to 11 37%
fun to use
use
Very difficult to 0 0%
Neutral 1 3%
use
Somewhat difficult 0 0%
TOTAL 30 100%
to use
Very difficult to 0 0%
Figure 4.3.1. Usability Rate use
TOTAL 30 100%
rating it as very useful, suggesting that easy the app to use. Most respondents (60%)
over half of the participants believe the described it as "Very easy to use," indicating
Omambac et al. 25
that the app’s interface is clear and user-
friendly. Another 37% rated it as
"Somewhat easy to use," suggesting that
while the app is mostly accessible, there
could be slight room for improvement.
Only 3% of students were neutral, and no
one (0%) found the app "Somewhat
difficult" or "Very difficult" to use. This
Table 4.4.1 presents the areas where the app’s
positive response shows that the app’s
features need improvement, based on user
design and navigation align well with
feedback. Virtual experiments emerged as the
users' needs, providing a smooth and
most frequently cited area for enhancement,
efficient learning experience.
with 34% (16 respondents) highlighting this as
4. Areas of Improvement a priority, suggesting a strong need to improve
the effectiveness of this feature. The user-
Table 4.4.1. Feature’s Improvement
friendly interface followed closely, with 21%
Feature’s FrequencyPercentage (%)
(10 respondents) indicating a desire for a more
Improvement
intuitive and easier-to-navigate platform.
User-friendly 10 21%
Other areas also received notable attention:
Interface
assessment features were identified by 15% of
Virtual 16 34%
respondents, while the online library and user
Experiment
profile were each mentioned by 11%,
Chronological 1 2%
reflecting interest in enhancing both evaluation
Order of the
methods and available learning resources. The
procedure
chronological setup appeared to be the least
Assessment 7 15%
prioritized, with only 2% of respondents
Online Library 5 11%
considering it an area for improvement.
User Profile 5 11%
Additionally, 6% of respondents suggested
Other 3 6%
other areas for enhancement, pointing to some
TOTAL 47 100%
less common but still relevant concerns.
Overall, the feedback emphasizes the
Figure 4.4.1. Feature’s Improvement importance of improving virtual experiments
and the user interface, while features like the
chronological setup and user profiles are seen
as lower priorities.
Omambac et al. 26
Interaction, subjects.” / “The app is not
Conflicting Hues, that fully finished lets say
Limited Subjects hindi pa po siya masyadong
and Topics, maayos kulang pa po siguro
Availability and siya sa unting mga fix
Accessibility, and finalising ng app.”
need for further
improvement
The app lacks in some areas indicating a room
Qualitative Data
for improvement and refining.
1. User Experience
2. Enhanced Learning Experience
Table 5.1.1. Ease of Use and
Table 5.2.1. Simplified Learning, Science
Implementation
Concept Clarity, Video Discussion/ Video-
Sub-code Supporting Sentence
based learning, and Clear Instructions
Sub-code Supporting Sentence
No “No, I did not encounter any Helps in “The app shows and provides me
Difficulties difficulties in such Understanding with an easy way to understand
navigation, technical, or the topics.” / “This helped me
unclear instructions.” understand how wine is produced
and the crucial role of
ingredients like yeast in
fermentation” / “I like the video
function; it makes learning fun
and easy to understand for people
that learn via visuals.”
The app features a clear, intuitive, and
well-structured interface, ensuring a
seamless experience. It indicates that the app offers comprehension
and knowledge acquisition, effective learning
Table 5.1.2. Usability Challenges
and educational engagement.
Sub-code Supporting Sentence
Lack of Error “The app is not that fully Table 5.2.2. Review and Video Discussion
Correct Answer siya masyadong maayos Test “The app helped me with video
Display, Internet kulang pa po siguro siya sa Preparation discussion for the assessments.” / “I
Connectivity, unting mga fix finalising ng appreciate the ability to review
Lack of Physical app.” / “It could use more
Omambac et al. 27
topics before taking quizzes.” presents STEM concepts, ensuring
they are scientifically accurate, up-
to-date, and aligned with
The app effectively reinforces knowledge
educational standards.
and enhances review and self-assessment,
Explanations are also clear,
ensuring better retention and preparedness
engaging, and factually correct,
before tests.
then the content is effective.”
4. Learning Content
Omambac et al. 28
7. Future Usability and Relevance
Experiment, Lack interactive learning without Short-term “I'd like to use STEMulate but i
Omambac et al. 29
providing training for teachers on Table 6.2.1 Ease of Use and Implementation
how to maximize its features for Qualitative Data Quantitative Data
effective learning.” “No, I did not 34% of the respondents
encounter any find the interface
difficulties in such engaging.
Integrating and adopting STEMulate into
navigation, technical,
the curriculum and instructional strategies
or unclear
will enhance student engagement, promote
instructions.”
interactive learning, and improve overall
academic outcomes by aligning
technology with effective teaching
The app’s well-structured design and seamless
methodologies.
navigation create a smooth and enjoyable user
Triangulation experience.
Omambac et al. 30
or unclear Qualitative Data Quantitative Data
instructions.”
Omambac et al. 31
“I will likely continue 100% of the respondents Table 6.5.2. Limited Subjects and Topics
using the app for find the app very useful Qualitative Data Quantitative Data
future learning.” for future STEM students. “It could use more 34% of the respondents
subjects.” thinks that the virtual
experiment feature needs
improvement.
The app is a sustainable and impactful
educational tool, offering long-term value
Expanding the range of subjects covered could
in enhancing STEM learning. By
enhance the feature’s relevance, engagement,
providing virtual experiments and
and overall effectiveness for a broader
interactive resources, it reduces the need
audience.
for physical materials and laboratory
equipment, making science education
more accessible and cost-effective.
V. Summary, Conclusion, and
Teachers can also use the app to
Recommendations
supplement their lessons, creating a
blended learning.
Summary of Findings
5. Areas of Improvement The findings of the study highlight the
app's effectiveness in enhancing the
Table 6.5.1. Assessment
learning experience of STEM students
Qualitative Data Quantitative Data
through its interactive and user-friendly
“I have encountered 15% of the respondents
features. The app’s usability received
one, as I said hindi ko thinks that the assessment
overwhelmingly positive feedback, with
alam if anong item/s feature needs
100% of respondents rating it as either
'yong mali ko.” / “It improvement.
excellent or good. Its intuitive design
does not provide
minimized technical difficulties, ensuring
correct answers on
a smooth and seamless learning
your incorrect
experience.
answers.”
Omambac et al. 32
motivated and actively engaged in experiments and evaluate their experience
experiments. Furthermore, all from traditional method. However, there's
respondents (100%) expressed their such conflict in developing the app
willingness to continue using the app including weak internet that caused to
for future learning, recognizing its reload and unable to save the changes in
long-term value in enhancing STEM the app. Moreover, it was also the conflict
education. when the data is trying to work but due to
some considerations of the Power Apps, it
Despite these strengths, areas for offers some alternative way to solve such
improvement have been identified, problems.
such as the need for more detailed
feedback on incorrect answers and the As someone who haven't got any
expansion of subject coverage. experience in animating at all, it's hard to
Addressing these aspects could further understand and get used to how the
enhance the app’s effectiveness and animation thing works. Especially if you
broaden its impact on STEM don't even know how or where to start.
education. Every sketch, every color you put in, every
Overall, the research concludes that detail that you add, every single thing has
the STEMULATE app serves as a an impact on the animation itself. The
sustainable and impactful educational hardship of manually drawing a single
tool, fostering engagement, object to turn it into somewhat looking
motivation, and a deeper like its moving, we can tell that it will take
understanding among STEM students. a lot of time, dedication, and effort to put
just to finish a video animation. As time
Conclusion goes by, we started to get the hang of it.
Therefore, the researchers conclude We became faster when drawing and my
that developing an app is a challenge animations are getting better. we learned
because it requires deep understanding how to layer my animations properly and
and knowledge to the programming make my videos more true-to-life. As we
tool that you would use. Having the were done with the last video animation,
project on app development is quite we realized how thrilling it was to finish
difficult because it considers things something that you've made for weeks
that should be the content itself. straight. It felt like we were able to
STEMulate is a library app that was accomplish something big and knowing
developed to let Science, Technology, that we'll get the chance to show our hard
Engineering, and Mathematics work to other people for them to learn and
(STEM) students to explore the virtual engage into.
Omambac et al. 33
4. Adding a timer for each quiz would
Recommendations simulate real-time testing conditions
To further improve its effectiveness, it and help users manage their time more
is essential to address the need for efficiently.
more detailed feedback on
assessments and expand the range of 5. Expanding the range of scientific
subjects covered. The following experiments and demonstrations
recommendations are proposed based within the app could provide a more
on the respondents' feedback from the interactive and hands-on learning
survey and interviews. experience. The app could feature
virtual labs, interactive simulations, or
1. The app could benefit from even short experiment videos that
enabling offline access for quizzes explain key scientific concepts in an
and learning materials. This would engaging way.
allow users to download content
ahead of time and continue their 6. Future app developers should simplify
studies without requiring an the account registration process,
internet connection. allowing students to sign up without
requiring a Microsoft account.
2. Allowing users to retake quizzes
multiple times is great for 7. The application could feature a dark
improving understanding. To mode toggle to enhance visual comfort
make this more effective, the app and reduce eye strain.
could randomize questions or
answers for each retake to ensure 8. Future app developers should improve
the user gets different challenges app performance by reducing loading
with every attempt. times, making it easier for students to
quickly access their completed tasks
3. After completing a quiz, users and scores.
should be able to review the
questions they answered 9. Reset Login Dashboard: When the
incorrectly and get an explanation user exits the app, the login
of why the answers were wrong. information that he/she records on the
This would enhance learning and login should be reset so that nobody
retention. may use his/her phone to log in on
their account.
Omambac et al. 34
10. The app should be available on the
Google Play Store and App Store
to ensure easy access and
download for everyone.
Appendix A
Ma’am:
Omambac et al. 35
Greetings!
Respectfully yours,
Checked by:
Recommending Approval:
Approved:
RIZZA C. PARAGAS, Ph. D
School Head, Principal IV
Appendix B
Dear Respondents,
Good day!
Omambac et al. 36
We, Grade 12 Science, Technology, Engineering, and Mathematics-A (STEM-A) students of
Labrador National High School currently taking up the subject Capstone. As of the requirement of
the subject, we are conducting research entitled "STEMulate: A Video-Based Learning
Companion for Biology and Chemistry". In this vein, we would like to request your voluntary
participation as our respondent. The information provided by you in the questionnaire and
interview will be used for research purposes. Rest assured that the information you will give, will
remain study confidential and will be used for other purpose except for this research.
Respectfully yours,
Checked by:
Recommending Approval:
Approved:
RIZZA C. PARAGAS, Ph. D
School Head, Principal IV
Appendix C
QUESTIONNAIRE
Omambac et al. 37
STEMULATE: A VIDEO-BASED LEARNING COMPANION FOR BIOLOGY
AND CHEMISTRY
Name:
I. Demographic Profile of the Respondents
A. Grade level:
Grade 11
Grade 12
B. Gender:
Male
Female
Prefer not to say
Survey
2. How does using the app influence the respondent's understanding of concepts
discussed in the experiment?
The app motivates and inspire me to engage in doing experiments.
The app is enjoyable to use but it doesn’t motivate me to engage.
I don’t find them useful.
Omambac et al. 38
3. How useful would the app be for incoming STEM students?
Very useful
Useful
Doesn’t contribute anything but it’s fun to use
Not useful at all
3. What areas does the respondent think need improvement? (Select all that apply)
□ User-friendly interface: intuitive design, easy navigation
□ Virtual Experiments (animated videos)
□ Chronological procedure of experiments
□ Assessment
□ Online Library
□ User Profile
□ Other (Please Specify):
Interview
Name (optional):
1. Intuitiveness
Did you encounter any difficulties in using the app (e.g., navigation, technical issues,
unclear instructions)?
Omambac et al. 39
2. Effectiveness of the App
2.1. How has the app contributed to your understanding of the subject matter? Can you
share specific examples of how the app has helped you learn new concepts or skills?
2.2. How would you rate the quality and accuracy of
the content provided by the app? Do you find the
assessments or quizzes within the app helpful for
reinforcing what you've learned?
Appendix D
CURRICULUM VITAE
JAMELLA G. AUSTRIA
#715 Don Mauro Navarro St. Estanza, Lingayen, Pangasinan
09392441248
[email protected]
Omambac et al. 40
PERSONAL DETAILS
Age: 18
Citizenship: Filipino
Birthdate: January 2, 2007
Sex: Female
Civil Status: Single
Religion: Roman Catholic
Parents Name: Joward Austria &
Daisy S. Gil.
EDUCATIONAL BACKGROUND
SENIOR HIGH
- LABRADOR NATIONAL HIGH SCHOOL
S.Y. 2023-2025
WITH HIGH HONORS
JUNIOR HIGH
- ESTANZA NATIONAL HIGH SCHOOL
S.Y. 2019-2023
WITH HIGH HONORS
PRIMARY
- ESTANZA ELEMENTARY SCHOOL
S.Y. 2013-2019
WITH HIGH HONORS
I hereby certify that the above information is true and correct to the best of my
knowledge.
JAMELLA G. AUSTRIA
PERSONAL DETAILS
Omambac et al. 41
Age: 18
Citizenship: Filipino
Birthdate: March 2, 2007
Sex: Female
Civil Status: Single
Religion: Roman Catholic
Parents Name: Rhea Mae U. De
Leon & Albert R. Carolino
EDUCATIONAL BACKGROUND
SENIOR HIGH
- LABRADOR NATIONAL HIGH SCHOOL
S.Y. 2023-2025
WITH HIGH HONORS
JUNIOR HIGH
- ST. COLUMBAN SCHOOL INC.
S.Y. 2019-2023
WITH HIGH HONORS
PRIMARY
- LABRADOR CENTRAL SCHOOL
S.Y. 2013-2019
2ND PLACE- BADMINTON (UNIT MEET) & MOST VALUABLE PLAYER
I hereby certify that the above information is true and correct to the best of my
knowledge.
JHEMELIE R. GREGORIO
Dulig, Labrador, Pangasinan
09685732861
[email protected]
Omambac et al. 42
PERSONAL DETAILS
Age: 17
Citizenship: Filipino
Birthdate: May 7, 2007
Sex: Female
Civil Status: Single
Religion: Roman Catholic
Parents Name: Minerva Raga
Gregorio & Jessie Veloria Gregorio
EDUCATIONAL BACKGROUND
SENIOR HIGH
- LABRADOR NATIONAL HIGH SCHOOL
S.Y. 2023-2025
WITH HIGH HONORS & PERFECT ATTENDANCE
JUNIOR HIGH
- LABRADOR NATIONAL HIGH SCHOOL
S.Y. 2019-2023
WITH HONORS
PRIMARY
- JN MONTESSORI AND HIGH SCHOOL INC.
S.Y. 2013-2019
MOST PROMISING PUPIL
I hereby certify that the above information is true and correct to the best of my
knowledge.
JHEMELIE R. GREGORIO
Omambac et al. 43
09458011102
[email protected]
PERSONAL DETAILS
Age: 18
Citizenship: Filipino
Birthdate: February 20, 2007
Sex: Male
Civil Status: Single
Religion: Roman Catholic
Parents Name: Ma. Cristina Muyna & Oscar Omambac Sr.
EDUCATIONAL BACKGROUND
SENIOR HIGH
- LABRADOR NATIONAL HIGH SCHOOL
S.Y. 2023-2025
WITH HIGH HONORS
JUNIOR HIGH
- LABRADOR NATIONAL HIGH SCHOOL
S.Y. 2019-2023
WITH HONORS & CONDUCT AWARDEE
PRIMARY
- UYONG ELEMENTARY SCHOOL
S.Y. 2013-2019
WITH HONORS
EXCELLENT IN MATHEMATICS
MOST OBEDIENT
BOYS SCOUT OF THE PHILIPPINES
I hereby certify that the above information is true and correct to the best of my
knowledge.
Omambac et al. 44
09776926657
[email protected]
PERSONAL DETAILS
Age: 17
Citizenship: Filipino
Birthdate: July 9, 2007
Sex: Male
Civil Status: Single
Religion: Roman Catholic
Parents Name: Bernie Allen F. Verzosa & Mary De D. Verzosa
EDUCATIONAL BACKGROUND
SENIOR HIGH
- LABRADOR NATIONAL HIGH SCHOOL
S.Y. 2023-2025
JUNIOR HIGH
- LABRADOR NATIONAL HIGH SCHOOL
S.Y. 2019-2023
PRIMARY
- DULIG ELEMENTARY SCHOOL
S.Y. 2013-2019
I hereby certify that the above information is true and correct to the best of my
knowledge.
Omambac et al. 45
App Development
Simulation
Omambac et al. 46
Floating Survey and Interviews
Omambac et al. 47
Appendix F
POWER APPS PROGRAMMED CODES
NAVIGATION
Property: OnSelect
Navigate (HOMESCREEnteacher,ScreenTransition.Fade)
Navigate (WelcomeToSTEMulate,ScreenTransition.Fade)
Navigate (LoginPhase,ScreenTransition.Fade)
Navigate (StudentsRegistration,ScreenTransition.Fade)
Navigate (GeneralBiology,ScreenTransition.Fade)
Navigate (FlowerDiss,ScreenTransition.Fade)
Navigate (FrogDiss,ScreenTransition.Fade)
Navigate (VinegarProduction,ScreenTransition.Fade)
Navigate (WineProduction,ScreenTransition.Fade)
Navigate (GeneralChemistry,ScreenTransition.Fade)
Navigate (SeawaterAndBrine,ScreenTransition.Fade)
Navigate (VinegarAndBakingsoda,ScreenTransition.Fade)
Navigate (ColdAndHotwater,ScreenTransition.Fade)
Navigate (FirstPage,ScreenTransition.Cover)
Navigate (WinePRODQuiz,ScreenTransition.Fade)
Navigate (FlowerDissecQuiz,ScreenTransition.Fade)
Navigate (VinegarAndBSQuiz,ScreenTransition.Fade)
Navigate(VineProdQuiz,ScreenTransition.Fade)
Navigate (FrogDissecQuiz,ScreenTransition.Fade)
Navigate('Hot&ColdQuiz',ScreenTransition.Fade)
Navigate (SeawaterAndBrineQuiz,ScreenTransition.Fade)
TABS
Property: NavigationItems
Table({
MenuText: "Home",
MenuIcon: Icon.Home,
ScreenToGoTo: FirstPage
Omambac et al. 48
},
{
MenuText: "Profile",
MenuIco: Icon.Person,
ScreenToGoTo: AccountSettings
},
{
MenuText: "Settings",
MenuIcon: Icon.Settings,
ScreenToGoTo: menu
}
)
Property: Items
GALLERY
Property: Items
Note: In creating a quiz, you should create a table consisting of the items of the quiz. Afterwards,
set the table as headers and rename the table.
Omambac et al. 49
Wine.xlsx
After that, go back to the Power Apps to connect the table of your quiz in the gallery property.
SUBMIT BUTTON
Property: OnSelect
Property: DisplayMode
If (CountIf(GalWine.AllItems,IsBlank(Radio1.Selected.Value))>0 ||
varQuizCompleted,DisplayMode.Disabled,DisplayMode.Edit)
SCORE
Property: Text
SeeHistory BUTTON
Property: OnSelect
History SCREEN
Property: OnVisible
Refresh (UserHistory1);
ClearCollect(
colStudentHistory,
Filter (
UserHistory1,
Name = LoginUsername.Text
)
);
ClearCollect(
Omambac et al. 50
colFilteredHistory,
If (
IsBlank(DropdownCanvas1.Selected.Value),
colStudentHistory,
Filter (
colStudentHistory,
Experiments = DropdownCanvas1.Selected. Value
)
)
);
DataTable HISTORY
Property: Items
colFilteredHistory
DROPDOWN
Property: OnChange
ClearCollect(
colStudentHistory,
Filter(
UserHistory1,
Name= LoginUsername.Text
)
);
ClearCollect(
colFilteredHistory,
If(
IsBlank(DropdownCanvas1.Selected.Value),
colStudentHistory,
Filter(colStudentHistory, Experiments = DropdownCanvas1.Selected.Value)
)
);
// If no quiz history is found for the selected experiment, add a default warning message.
If(
IsBlank(LookUp(colFilteredHistory, Experiments = DropdownCanvas1.Selected.Value)),
Set(varNoQuizTaken, true),
Set(varNoQuizTaken, false)
);
Property: Items
Distinct(colStudentHistory,Experiments)
Omambac et al. 51
Appendix G
STEMulate Application
QR CODE to Download
https://make.powerapps.com/e/0bbbd8bd-165f-e83c-a31bfffcb10c9282/canvas/?action=edit&app-
id=%2Fproviders%2FMicrosoft.PowerApps%2Fapps%2F0c6ae0d2-debd-41ea-8507-
0116cd29d516
Omambac et al. 52
STEMulate Paper
QR CODE to Download
Omambac et al. 53
Reference List
[2] Poth, R. D. (n.d.). What are VARK learning styles? Defined Learning.
[3] Abd Samad, M. R., Iksan, Z. H., & Khalid, F. (2020). A systematic review: The integration of
[5] Li, J., O’Neill, M. L., Pattison, C., Zhou, J. H., Ito, J. M., Wong, C. S., Yu, H.-Z., & Merbouh,
100(9), 3634–3640.
[6] Wang, L., & Chen, H. (2023). "Virtual Chemistry Laboratories: Impact on Student Learning."
[7] Rodriguez, M., & Lee, S. (2022). "Molecular Visualization in Chemistry Education."
[8] Patel, K., & Wilson, J. (2024). "Scientific Inquiry Through Virtual Experimentation." Science
[9] Anderson, B., et al. (2023). "Active Learning in Virtual Science Laboratories." Learning
[10] Martinez, C., & Kim, S. (2023). "Critical Thinking Development in Virtual Labs."
[11] Liu, R., & Park, J. (2024). "Virtual Microscopy in Biology Education." Journal of Biological
[12] Thompson, D., & Zhang, Y. (2023). "Cost-Benefit Analysis of Virtual Dissection Tools."
Omambac et al. 54
[13] Tatli, Z., & Ayas, A. (2013). Effect of a virtual chemistry laboratory on Students'
[14] Kapici, H. O., Akcay., H., & de Jong., T. (2019). Using hands-on and virtual laboratories
alone or together―which works better for acquiring knowledge and skills? Journal of
[15] Kapici, H. O., Akcay., H., & de Jong., T. (2020). How do different laboratory environments
influence students’ attitudes toward science courses and laboratories? Journal of Research
on Technology in Education.
[16] Alkhaldi, T., Pranata, I., & Athauda, R. I. (2016). A review of contemporary virtual and
[17] Faulconer, E. K., & Gruss, A. B. (2018). A review to weigh the pros and cons of online,
[18] Ali, N., & Ullah, S. (2020). Review to analyze and compare virtual chemistry laboratories for
[19] Zhang, J., Calabrese, C., Ding, J., Liu, M., & Zhang, B. (2018). Advantages and challenges
in using mobile apps for field experiments: A systematic review and a case study. Mobile
[20] Li, Z., Lin, P.-H., Kong, S.-Y., Wang, D., & Duffy, J. (2021). Conducting large, repeated,
[21] Holmes, N. G., & Wieman, C. E. (2020). Why traditional labs fail and what we can do about
it. In E. Brewe & L. Hsu (Eds.), NGSS for All Students (pp. 191–203).
[22] Kashaka, N. D. (2023). Virtual laboratories in science education: Benefits and challenges.
[23] Faulconer, E. K., & Gruss, A. B. (2018). A review to weigh the pros and cons of online,
Omambac et al. 55
Alkhaldi, T., Pranata, I., & Athauda, R. I. (2016). A review of contemporary virtual and
Ali, N., & Ullah, S. (2020). Review to analyze and compare virtual chemistry laboratories for
[24] Lynch, T., & Ghergulescu, I. (2017). Review of Virtual Labs as the Emerging Technologies
[26] Peechapol, C. (2021). Investigating the effect of virtual laboratory simulation in chemistry on
[27] Coenders, F., Gomes, N., Sayegh, R., Kinyanjui, I., Noutahi, A., and Madu, N. (2020). Class
experiences with inquiry learning spaces in go-lab in African secondary schools. Afr. J.
[29] Gamage, K. A. A., Wijesuriya, D. I., Ekanayake, S. Y., Rennie, A. E. W., Lambert, C. G.,
[30] Poddar, A., & Poddar, M. (2022, July). A smartphone-based remote-lab cum topic-specific
6).
[31] Aljuhani, K., Sonbul, M., Althabiti, M., & Meccawy, M. (2018). Creating a Virtual Science
Lab (VSL): The adoption of virtual labs in Saudi schools. Smart Learning Environments,
5(1), 16.
[32] Uwitonze, D., & Nizeyimana, G. (2022). Effects of virtual laboratories on students'
Omambac et al. 56
District, Rwanda. Journal of Research Innovation and Implications in Education, 6(4),
249-258.
[33] Seery, M. K. (2020). Establishing the laboratory as the place to learn how to do chemistry.
[34] Aljuhani, K., Sonbul, M., Althabiti, M., & Meccawy, M. (2018). Creating a Virtual Science
Lab (VSL): The adoption of virtual labs in Saudi schools. Smart Learning Environments,
5(1), 16.
[35] Ahmed, M. E., & Hasegawa, S. (2021). Development of online virtual laboratory platform
for supporting real laboratory experiments in multi domains. Education Sciences, 11,
Article 548.
[36] Ayyıldız, Y., & Karabulut, Ö. (2022). Kimya eğitimine yönelik mobil uygulamalar [Mobile
applications for chemistry education]. The Journal of Buca Faculty of Education, 54,
1112–1136.
[38] Stepanyuk, A. V., Mironets, L. P., Olendr, T. M., Tsidylo, I. M., & Stoliar, O. B. (2020).
Methodology of using mobile Internet devices in the process of biology school course
[39] Kumar, D., Sasidharakurup, H., Radhamani, R., Nizar, N., Achuthan, K., Nair, B., &
Diwakar, S. (2015, November 19–20). Mobile learning and biotechnology education via
remote labs: Deployment-based study on real time shared resources. 2015 International
(pp. 39–43)
[40] Ostrin, Z., & Dushenkov, V. (2016). The pedagogical value of mobile devices and content-
specific application software in the A&P laboratory. Journal of the Human Anatomy and
[41] Brinson, J. R. (2015). Learning outcome achievement in non-traditional (virtual and remote)
Omambac et al. 57
& Education, 87, 218–237.
[42] Makransky, G., Thisgaard, M. W., & Gadegaard, H. (2016). Virtual laboratories in science
education: Students' motivation and experiences in two tertiary biology courses. Journal
[43] Herga, N. R., Čagran, B., & Dinevski, D. (2016). Virtual Laboratory in the Role of Dynamic
Omambac et al. 58