Bca
Bca
Definition:
Computer graphics is the field that deals with generating and manipulating images using
computers, encompassing both the technical aspects and the artistic expression.
Core Technology:
It's a core technology in various industries, including digital photography, film, video
games, digital art, and many specialized applications.
Process:
Computer graphics involves computations, creation, and manipulation of data to render
images.
Introduction to Computer Graphics
The term ‘Computer Graphics’ was coined by Verne Hudson and William Fetter from Boeing
who were pioneers in the field. Computer graphics is a dynamic and essential field within
computing that involves the creation, manipulation, and rendering of visual content using
computers.
In today’s digital era, computer graphics technologies have revolutionized how we perceive
and interact with visual information, playing a pivotal role in video games, movies,
architectural design, medical imaging, and more. There are several tools used for the
implementation of Computer Graphics. The basic is the graphics.h header file in Turbo-C,
Unity for advanced, and even OpenGL can be used for its Implementation.
This article delves into the fundamental concepts of computer graphics, its diverse
applications, and the underlying technologies that drive innovation in this field.
What is Computer Graphics?
Computer Graphics including digital images, animations, and interactive graphics used in
various sectors such as entertainment, education, scientific visualization, and virtual reality.
Computer Graphics can be used in UI design, rendering, geometric objects, animation, and
many more. In most areas, computer graphics is an abbreviation of CG.
Computer Graphics refers to several things
The manipulation and the representation of the image or the data in a graphical manner.
Various technology is required for the creation and manipulation.
Digital synthesis and its manipulation.
Computer graphics is a wide-ranging topic that covers rendering, modeling, and
visualization techniques. For students preparing for GATE, the GATE CS Self-Paced
Course provides comprehensive lessons on both theoretical and practical aspects of
computer graphics, helping you build a strong foundation.
Types of Computer Graphics
Raster Graphics: In raster, graphics pixels are used for an image to be drawn. It is also
known as a bitmap image in which a sequence of images is into smaller pixels. Basically,
a bitmap indicates a large number of pixels together.
Vector Graphics: In vector graphics , mathematical formulae are used to draw different
types of shapes, lines, objects, and so on.
Applications of Computer Graphics
There are many applications of computer graphics discussed below-
Computer Graphics are used for the aided design of systems engineering and
architectural systems- These are used in electrical automobiles and electro-
mechanical, and electronic devices. For example gears and bolts.
Computer Art – MS Paint.
Presentation Graphics – It is used to summarize financial statistical scientific or
economic data. For example- Bar charts systems and line charts.
Entertainment- It is used in motion pictures, music videos, and television gaming.
Education and training- It is used to understand the operations of complex systems. It
is also used for specialized systems such as framing for captains, pilots, and so on.
Visualization- To study trends and patterns. For example- Analyzing satellite photos of
earth.
Why are Computer Graphics used?
Imagine a car manufacturing company that wants to showcase its vehicle sales over the
past decade. Storing and presenting this huge amount of data can be both time-consuming
and memory-intensive. Furthermore, it can be difficult for the average person to understand.
In such cases, by using graphics can be a more effective solution. By using charts and
graphs to visually signify the data, it becomes much easier to understand and analyse the
data.
Interactive computer graphics utilize a two-way communication concept between users and
computers. The computer receives input signals from the user, and the picture is modified
accordingly. When a command is applied, the picture updates promptly.
How To Get Started in Computer Graphics
Step by step process to getting started with computer graphics-
Step-1: Understaind the basics
Learn the fundamental and basics of computer graphics such as rendering, shading,
animation, and modeling. Learn basic concepts of mathematics like linear
algebra, geometry, and calculus as well as basic principles of physics that support computer
graphics.
Step-2: Choose Your Area of Interest
Choose your area of interest like 2D-Graphics, 3D-Graphics, Animation, and special
effect (VFX).
Step-3: Learn Programming
Learn programming language that is used in graphics, such as Python, C++,
and JavaScript. Learn about Graphics Libraries and APIs like OpenGL, Vulkan, DirectX, and
frameworks like WebGL that is used in web based graphics.
Step-4: Use Graphics Software
Learn about modeling and animation tools such as Blender, Autodesk Maya, or 3ds
Max for 3D modeling and animation. Learn about 2D-Graphics software like Adobe
Photoshop, Illustrator, and GIMP.
Step-5: Study and Practice
Take online courses and tutorials, many institution offer Computer Graphics course like
Coursera, Udemy, and Khan Academy. And read textbooks like “Computer Graphics:
Principles and Practice” by John F. Hughes. Now, Starts with simple projects, such as
creating basic shapes and gradually move on to more complex scenes and animations.
Step-6: Create a portfolio of your work
create your own projects and build an online portfolio to display your work, which is helpful
for job application.
Step-7: Apply for jobs in computer graphics
If you aim to build a career in computer graphics and grow in this field, gaining experience is
important. Search for entry-level positions, freelance, contract work, and internships. When
searching for jobs, read the descriptions carefully to understand the responsibilities, required
qualifications, and company details. This will help you find roles that align with your career
goals and skill set.
Interactive graphics systems are designed to allow users to manipulate graphical images
and objects in real-time, providing an engaging experience for applications such as video
games, simulations, educational tools, and virtual reality environments. These systems
comprise several key components that work together to create interactive and dynamic
visual representations. Below are the primary components of interactive graphics systems:
1. Input Devices
Mouse: Used for precise pointer control, click actions, and dragging objects on the screen.
Keyboard: Allows users to input commands or interact with the system through shortcuts or
keys.
Touch Screens: Enable direct interaction with graphical elements using fingers or styluses.
Game Controllers: Provide specialized input methods for gaming environments, facilitating
intuitive control over game characters and actions.
Motion Sensors: Used in immersive systems (like virtual reality) to detect body movements
and gestures.
2. Graphics Processing Unit (GPU)
A dedicated processor designed to accelerate graphics rendering. GPUs are essential for
real-time rendering of complex graphics, enabling smooth interactions and high frame rates.
3. Rendering Engine
This component processes graphics data and transforms it into visual images on the screen.
It handles tasks such as:
o Rasterization: Converting 3D models into 2D images.
o Shading: Applying colors, textures, and effects to objects.
o Lighting Models: Simulating natural and artificial lighting interactions with objects.
4. Graphics API
Application Programming Interfaces (APIs) like OpenGL, DirectX, and Vulkan provide a set
of functions and protocols for developers to create graphics applications. They enable
communication between the application and the hardware (GPU) to perform rendering
tasks.
5. Scene Graph
A data structure that organizes the logical representation of a graphical scene, maintaining a
hierarchical relationship between elements (nodes, objects). The scene graph simplifies
rendering and state management by allowing efficient traversal and transformation of
objects.
6. Animation System
Manages the timing and movement of objects within the graphical environment. This
component ensures smooth transitions, frame rates, and realistic motions, often employing
techniques such as keyframing, skeletal animation, and physics-based simulation.
7. User Interface (UI) Components
Elements such as buttons, sliders, menus, and dialog boxes that facilitate user interaction
with the system. UI components must be visually appealing and functional, providing
feedback and clear pathways for interaction.
8. Event Handling System
This component detects and manages user inputs and interactions, such as mouse
movements, clicks, keyboard presses, and gestures. It connects these events to relevant
actions within the application.
9. Audio System
While primarily concerned with graphics, many interactive systems incorporate audio
components to enhance the experience. This includes sound effects, background music,
and spatial audio, creating a more immersive environment.
10. Networking Components
In multi-user or online interactive graphics environments (e.g., multiplayer games),
networking components handle communication between clients and servers, synchronizing
user actions and data exchange.
11. Storage Management
Responsible for managing data related to graphics assets (textures, models, audio files) and
user data (preferences, settings). Efficient storage management ensures rapid access to
required resources.
Conclusion
Interactive graphics systems rely on a combination of hardware (input devices and GPUs)
and software (rendering engines, APIs, event handling) to create responsive and dynamic
visual experiences. By integrating these components effectively, developers can create
applications that engage users and respond fluidly to their inputs, enhancing immersion and
interactivity. As technology evolves, so do the possibilities for interactive graphics, paving
the way for more innovative and sophisticated applications.
Real-life Applications of Data Structures and Algorithms (DSA)
You may have heard that DSA is primarily used in the field of computer
science. Although DSA is most commonly used in the computing field,
its application is not restricted to it. The concept of DSA can also be
found in everyday life. Here we’ll address the common concept of DSA
that we use in our day-to-day lives.
Application of Data Structure:
A data structure is a particular way of organizing data in a computer so
that it can be used effectively. The real-life applications of all the data
structures are discussed below.
Application of Arrays:
Arrays are the simplest data structures that store items of the same
data type. A basic application of Arrays can be storing data in tabular
format. For example, if we wish to store the contacts on our phone,
then the software will simply place all our contacts in an array.
Some other applications of the arrays are:
Arrangement of the leader board of a game can be done simply
through arrays to store the score and arrange them in descending
order to clearly make out the rank of each player in the game.
A simple question Paper is an array of numbered questions with each
of them assigned some marks.
2D arrays, commonly known as, matrices, are used in image
processing.
It is also used in speech processing, in which each speech signal is
an array.
Your viewing screen is also a multidimensional array of pixels.
Book titles in a Library Management Systems.
Online ticket booking.
Contacts on a cell phone.
For CPU scheduling in computer.
To store the possible moves of chess on a chessboard.
To store images of a specific size on an android or laptop.
Application of Strings:
Spam email detection.
Plagiarism detection.
Search engine.
Digital forensic and information retrieval system
Spell checkers.
In the database to check valid information of the user
Application of Matrix:
Matrix is an ordered collection of columns and rows of elements. It is
necessary to enclose the elements of a matrix within the brackets.
Some applications of a matrix are:
In geology, matrices are used for making seismic surveys.
Used for plotting graphs, and statistics and also to do scientific
studies and research in almost different fields.
Matrices are also used in representing real-world data like the
population of people, infant mortality rate, etc.
They are the best representation methods for plotting surveys.
For refraction and reflection in science optics.
Electronic circuit and quantum physics.
Media player.
Mailing list.
Symbol table creation.
Applications of Stack
Different applications of Stack are as follows:
The stack data structure is used in the evaluation and conversion of
arithmetic expressions.
It is used for parenthesis checking and string reversal.
A memory stack is also used for processing function calls.
The stack is used in virtual machines like JVM.
Want to get started with Stack? You can try out our curated articles and lists for
the best practice:
Introduction to Stack Data Structure
Practice Stack Problems
Queue Data Structure
Queue is a linear data structure that follows First In First Out(FIFO) principle
i.e. the data item stored first will be accessed first. In this, entering is done from
one end and retrieving data is done from other end. An example of a queue is
any queue of consumers for a resource where the consumer that came first is
served first.
Applications of Queue:
Different applications of Queue are as follows:
Queue is used for handling website traffic.
It helps to maintain the playlist in media players.
It helps in serving requests on a single shared resource, like a printer, CPU
task scheduling, etc.
Queues are used for job scheduling in the operating system.
Want to get started with Queue? You can try out our curated articles and lists for
the best practice:
Introduction to Queue Data Structure
Practice Queue Problems
Tree Data Structure
A tree is a non-linear and hierarchical data structure where the elements are
arranged in a tree-like structure. In a tree, the topmost node is called the root
node. Each node contains some data, and data can be of any type. It consists of
a central node, structural nodes, and sub-nodes which are connected via edges.
Different tree data structures allow quicker and easier access to the data as it is
a non-linear data structure.
Tree
Applications of Tree:
Heap is a tree data structure that is implemented using arrays and used to
implement priority queues.
B-Tree and B+ Tree are used to implement indexing in databases.
Syntax Tree helps in scanning, parsing, generation of code, and evaluation of
arithmetic expressions in Compiler design.
Spanning trees are used in routers in computer networks.
Domain Name Server also uses a tree data structure.
Want to get started with Tree? You can try out our curated articles and
lists for the best practice:
Introduction to Tree Data Structure
Top 50 Tree Interview Questions
Practice Tree Problems
Binary Search Tree Data Structure
A Binary Search Tree (or BST) is a data structure used for organizing and
storing data in a sorted manner. Each node in a Binary Search Tree has at
most two children, a left child and a right child, with the left child containing
values less than the parent node and the right child containing values greater
than the parent node. This hierarchical structure allows for
efficient searching, insertion, and deletion operations on the data stored in the
tree.
Applications of Binary Search Tree:
A Self-Balancing BST maintains a sorted stream of data in RAM, useful for
tracking online orders by price and querying item counts above or below a
given cost.
It enables a doubly-ended priority queue, supporting
both extractMin() and extractMax() in O(log n) time, unlike a Binary Heap.
Many algorithmic problems, like counting smaller elements on the right or
finding the smallest greater element, benefit from a Self-Balancing BST.
TreeMap and TreeSet in Java, and set and map in C++, are implemented
using Red-Black Trees, a type of Self-Balancing BST.
Want to get started with BST? You can try out our curated articles and lists
for the best practice:
Introduction to Binary Search Tree
Top 50 Binary Search Tree Coding Problems for Interviews
Graph Data Structure
A graph is a non-linear data structure that consists of vertices (or nodes) and
edges. It consists of a finite set of vertices and set of edges that connect a pair
of nodes. The graph is used to solve the most challenging and complex
programming problems. It has different terminologies which are Path, Degree,
Adjacent vertices, Connected components, etc.
Graph
Applications of Graph:
The operating system uses Resource Allocation Graph.
Also used in the World Wide Web where the web pages represent the nodes.
One of the most common real-world examples of a graph is Google Maps
where cities are located as vertices and paths connecting those vertices are
located as edges of the graph.
A social network is also one real-world example of a graph where every
person on the network is a node, and all of their friendships on the network
are the edges of the graph.
In data structures, an array is a fundamental, linear data structure that stores a collection of
elements of the same data type in contiguous memory locations, allowing for efficient access to
each element using an index. They exist in both single dimension and multiple dimensions.
These data structures come into picture when there is a necessity to store multiple
elements of similar nature together at one place. An array is a data structure that organizes a
fixed-size collection of elements of the same type, stored contiguously in memory.
Applications:
Arrays are used to store and manipulate data in various applications, including:
Storing lists of items (e.g., a shopping list, a list of student names).
Implementing other data structures like stacks, queues, and linked lists.
Representing matrices in numerical computations.
Sorting and searching data.
Advantages:
Fast Access: Accessing an element by its index is a very fast operation (constant time, O(1)).
Simple Implementation: Arrays are relatively easy to implement and understand.
Disadvantages
Fixed Size: As mentioned, the size of an array is typically fixed, which can be a limitation if
you need to store a variable number of elements.
Insertion and Deletion: Inserting or deleting elements in the middle of an array can be
inefficient, as it may require shifting other elements in memory.
The difference between an array index and a memory address is that the array
index acts like a key value to label the elements in the array. However, a memory
address is the starting address of free memory available.
Element − Each item stored in an array is called an element.
Index − Each location of an element in an array has a numerical index, which is
used to identify the element.
Array Representation
Arrays are represented as a collection of buckets where each bucket stores one
element. These buckets are indexed from '0' to 'n-1', where n is the size of that
particular array. For example, an array with size 10 will have buckets indexed from
0 to 9.
Here, `sizeof(data_type)` is the memory size (in bytes) of each element in the array, which depends on the
data type used (e.g., `int`, `float`, `char`, etc.).
2. Base Address:
o The first element of the array is often referred to as the base address. The base address holds the location of
the first element, and all other elements are accessed using index offsets calculated from this base address.
3. Example: Suppose you have an integer array with these values:
int arr[5] = {10, 20, 30, 40, 50}; Assuming sizeof(int) is 4 bytes and the starting
base_address is 1000, the memory representation would look like this:
Memory Address | Value
------------------|---------
1000 | 10
1004 | 20
1008 | 30
1012 | 40
1016 | 50
Conclusion
Linear arrays have a straightforward representation in memory, relying on contiguous blocks to store elements
efficiently. Understanding this representation is essential in various algorithms and data manipulation tasks
where direct index access is required. This direct mapping allows for efficient read and write operations, which
is one of the reasons arrays are widely used in programming.