Bard 5 NarkomFrunse
CLASS & LEVEL PLAYER NAME
Tiefling Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +3 17 33 --
+0 +2 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
10
• +8 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES
+1 Bonus on
+2 saves DEFENSES HIT DICE DEATH SAVES
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION H +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 H
H
+2
+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== TOOLS ===
12 E +6 Athletics STR Bagpipes, Drum, Playing Card Set, Vehicles
ABILITY SAVE DC (Land), Wargong
H +5 Deception CHA
P +4 History INT === LANGUAGES ===
INTELLIGENCE
H +2 Insight WIS Common, Infernal
30 ft. (Walking)
+1 P +7 Intimidation CHA
H +2 Investigation INT
12 H +2 Medicine WIS SPEED
+2 Nature INT PROFICIENCIES & LANGUAGES
H
WISDOM H +2 Perception WIS
E +10 Performance CHA === ACTIONS === === SPECIAL ===
+1 P +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Combat Inspiration
A creature that has a Bardic Inspiration die from
Help, Hide, Ready, Search, Use an Object, you can roll that die and add the number rolled to a
H +2 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, weapon damage roll, or, when an attack roll is made
H +3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object against the creature, it can use its reaction to roll the
die and add the number rolled to its AC against that
H +3 Stealth DEX === BONUS ACTIONS === attack, after seeing the roll but before knowing
CHARISMA Bardic Inspiration • 4 / Short Rest whether it hits or misses.
H +2 Survival WIS
As a bonus action, a creature (other than yourself)
+4 within 60 ft. that can hear you gains an inspiration die
(1d8). For 10 minutes, the creature can add it to one
ability check, attack roll, or saving throw. This can be
added after seeing the roll, but before knowing the
18 outcome.
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE WISDOM (PERCEPTION)
Dagger +5 1d4+2 Piercing Simple, Finesse, Light, Thrown, Range (20/60)
Rapier, +1 +6 1d8+3 Piercing Martial, Finesse
12 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +3 1 Bludgeoning
12 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Bard 5 NarkomFrunse
CLASS & LEVEL PLAYER NAME
Tiefling Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARD FEATURES ===
* Bonus Proficiencies • PHB 55
* Hit Points • PHB 52 You gain proficiency with medium armor, shields, and
martial weapons.
* Proficiencies • PHB 52
* Combat Inspiration • PHB 55
* Spellcasting • PHB 52 A creature that has a Bardic Inspiration die from you
You can cast known bard spells using CHA as your can roll that die and add the number rolled to a
spellcasting modifier (Spell DC 15, Spell Attack +7) weapon damage roll, or, when an attack roll is made
and known bard spells as rituals if they have the ritual against the creature, it can use its reaction to roll the
tag. You can use a musical instrument as a die and add the number rolled to its AC against that
spellcasting focus. attack, after seeing the roll but before knowing whether
it hits or misses.
* Bardic Inspiration • PHB 53
As a bonus action, a creature (other than you) within | Special
60 ft. that can hear you gains an inspiration die (1d8).
For 10 minutes, the creature can add it to one ability * Ability Score Improvement • PHB 54
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome. * Font of Inspiration • PHB
You regain all of your expended uses of Bardic
| 4 / Short Rest • 1 Bonus Action Inspiration when you finish a short or long rest.
* Jack of All Trades • PHB 54
You can add half your proficiency bonus, rounded === TIEFLING RACIAL TRAITS ===
down ( +1 ), to any ability check you make that doesn’t
already include it. * Darkvision • BR 43
You can see in darkness (shades of gray) up to 60 ft.
* Song of Rest • PHB 54
If you or any friendly creatures who can hear your * Hellish Resistance • BR 43
performance regain hit points at the end of the short You have resistance to fire damage.
rest by spending one or more Hit Dice, each of those
creatures regains an extra 1d6 hit points. * Infernal Legacy • BR 43
You know the thaumaturgy cantrip. [3rd] You can cast
* Bard College • PHB 54 hellish rebuke (2nd) once per long rest. [5th] You can
cast darkness once per long rest. CHA is your
| College of Valor spellcasting ability.
* Expertise • PHB 54
Your proficiency bonus is doubled for any ability check
you make with chosen proficiencies (2 at 3rd and 10th
level).
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Dagger 1 1 lb.
Dagger 1 1 lb.
SP 0 Backpack 1 5 lb.
Clothes, Common 1 3 lb.
EP 0 Playing Card Set 1 --
Wargong 0 --
GP 10 Bedroll 1 7 lb.
Candle 5 --
PP 0 Clothes, Costume 2 8 lb.
Rations (1 day) 5 10 lb.
WEIGHT CARRIED
65.2 lb. Waterskin 1 5 lb.
ENCUMBERED Disguise Kit 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
150 lb. Breastplate 1 20 lb. Cloak of Protection 1 --
PUSH/DRAG/LIFT Rapier, +1 1 2 lb.
300 lb. Cloak of Protection 1 --
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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CHA 15 +7
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Vicious Mockery Bard WIS 15 1A 60 ft. V Instantaneous PHB 285 V
O Prestidigitation Bard -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S
O Mage Hand Bard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V
=== 1st LEVEL === 4 Slots OOOO
O Dissonant Whispers Bard WIS 15 1A 60 ft. V Instantaneous PHB 234 V
O Healing Word Bard -- 1BA 60 ft. V Instantaneous PHB 250 V
O Heroism <C> Bard -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Comprehend Languages [R] Bard -- 1A Self V,S,M 1 hour PHB 224 D: 1h, V/S/M
=== 2nd LEVEL === 3 Slots OOO
O Cloud of Daggers <C> Bard -- 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute PHB 222 D: 1m, 5 ft. Cube, V/S/M
O Enhance Ability <C> Bard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Lesser Restoration Bard -- 1A Touch V,S Instantaneous PHB 255 V/S
O Hellish Rebuke Infernal Legacy DEX 15 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S
O Darkness <C> Infernal Legacy -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M
=== 3rd LEVEL === 2 Slots OO
O Fear <C> Bard WIS 15 1A Self/30 ft. Cone V,S,M Concentration, up to 1 minute PHB 239 D: 1m, 30 ft. Cone, V/S/M
SPELLS
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