Cult Roster Cultist
Cultist Name:_________________ Armor____________HP____
Endless Horror:
The __________ ______________ Flaw________________________________________________
That wants _____________________ Feat________________________________________________
Injury____________________________________________
Cult Power given by Horror’s PURPOSE Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Cults Ritual Benefit Given by Horror’s Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____
Desire
Equipment
Manuscripts
Cult XP _____________Cult Resources_____
Cult Zealotry_______ Cult Infamy________
Cult Leader Cultist
Cult Leader Name:_________________ Armor____________HP____ Cultist Name:_________________ Armor____________HP________
Flaw________________________________________________ Flaw_________________________________________________
Feat________________________________________________ Feat_________________________________________________
Cult Leader Ability _______________________________________ Injury____________________________________________
Injury____________________________________________ Mutation__________________________________________
Mutation__________________________________________ Agility_____ Movement____________
Agility_____ Movement____________ Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Presence____ Weapon 1______________ Stat____ _D_ Ammo____ Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____ Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____
Equipment
Equipment
Manuscripts
Manuscripts
Cultist
Cult Avatar
Cultist Name:_________________ Armor____________HP____
Avatar of :_____________________________________________
Flaw________________________________________________
Armor____________HP________ ___________Movement________
Feat________________________________________________
Agility_____ Presence_____ Strength______ Toughness ____________
Injury____________________________________________
Mutation__________________________________________
Attack
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____
Special Ability
Equipment
Manuscripts Cult Stash and Notes
Cult Stash
Cultist
Cultist Name:_________________ Armor____________HP____
Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________ Notes
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____
Equipment
Manuscripts
Cult Roster Cultist
Cultist Name:_________________ Armor____________HP____
Endless Horror:
The __________ ______________ Flaw________________________________________________
That wants _____________________ Feat________________________________________________
Injury____________________________________________
Cult Power given by Horror’s PURPOSE Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Cults Ritual Benefit Given by Horror’s Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____
Desire
Equipment
Manuscripts
Cult XP _____________Cult Resources_____
Cult Zealotry_______ Cult Infamy________
Cult Leader Cultist
Cult Leader Name:_________________ Armor____________HP____ Cultist Name:_________________ Armor____________HP________
Flaw________________________________________________ Flaw_________________________________________________
Feat________________________________________________ Feat_________________________________________________
Cult Leader Ability _______________________________________ Injury____________________________________________
Injury____________________________________________ Mutation__________________________________________
Mutation__________________________________________ Agility_____ Movement____________
Agility_____ Movement____________ Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Presence____ Weapon 1______________ Stat____ _D_ Ammo____ Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____ Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____
Equipment
Equipment
Manuscripts
Manuscripts
Cultist
Cult Avatar
Cultist Name:_________________ Armor____________HP____
Avatar of :_____________________________________________
Flaw________________________________________________
Armor____________HP________ ___________Movement________
Feat________________________________________________
Agility_____ Presence_____ Strength______ Toughness ____________
Injury____________________________________________
Mutation__________________________________________
Attack
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____
Special Ability
Equipment
Manuscripts Cult Stash and Notes
Cult Stash
Cultist
Cultist Name:_________________ Armor____________HP____
Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________ Notes
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____
Equipment
Manuscripts
Cult Roster Cultist
Cultist Name:_________________ Armor____________HP____
Endless Horror:
The __________ ______________ Flaw________________________________________________
That wants _____________________ Feat________________________________________________
Injury____________________________________________
Cult Power given by Horror’s PURPOSE Mutation__________________________________________
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Cults Ritual Benefit Given by Horror’s Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____
Desire
Equipment
Manuscripts
Cult XP _____________Cult Resources_____
Cult Zealotry_______ Cult Infamy________
Cult Leader Cultist
Cult Leader Name:_________________ Armor____________HP____ Cultist Name:_________________ Armor____________HP________
Flaw________________________________________________ Flaw_________________________________________________
Feat________________________________________________ Feat_________________________________________________
Cult Leader Ability _______________________________________ Injury____________________________________________
Injury____________________________________________ Mutation__________________________________________
Mutation__________________________________________ Agility_____ Movement____________
Agility_____ Movement____________ Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Presence____ Weapon 1______________ Stat____ _D_ Ammo____ Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____ Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____
Equipment
Equipment
Manuscripts
Manuscripts
Cultist
Cult Avatar
Cultist Name:_________________ Armor____________HP____
Avatar of :_____________________________________________
Flaw________________________________________________
Armor____________HP________ ___________Movement________
Feat________________________________________________
Agility_____ Presence_____ Strength______ Toughness ____________
Injury____________________________________________
Mutation__________________________________________
Attack
Agility_____ Movement____________
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____
Special Ability
Equipment
Manuscripts Cult Stash and Notes
Cult Stash
Cultist
Cultist Name:_________________ Armor____________HP____
Flaw________________________________________________
Feat________________________________________________
Injury____________________________________________
Mutation__________________________________________
Agility_____ Movement____________ Notes
Presence____ Weapon 1______________ Stat____ _D_ Ammo____
Strength____ Weapon 2______________ Stat____ _D_ Ammo____
Toughness ___ Weapon 3______________ Stat____ _D_ Ammo____
Equipment
Manuscripts
QUICK REFERENCE Leaving Combat
1. The opponent rolls Agility against
DR12. Blessings
Setup 2. On success your model does not Can be used at any time.
1. Pick a Scenario. move. Each can only be used once per Scenario.
2. Set up the table. 3. On failure your model moves. Portion: Deal maximum damage with an
3. Determine Weather. All tests are DR12 4. If opponent Fumbles you can move attack.
4. Deploy as per Scenario. unless otherwise and take an action. Miracles: Reroll any dice, yours or someone
5. If opponent Criticals they make an else’s.
5. Roll for Initiative. specified. Restoration : Remove a Downed model from
attack against you.
You roll a D20, add and subtract relevant play, which auto-passes its Death Save.
Each Game Round modifiers, and check the result. If you Deliverance: Cancel one Critical or Fumble.
reach at least a 12 you succeed. Morale Abundance: Reroll on the Offering table.
1. Determine Initiative. When a model rolls for Morale make a Divine Presence: automatically pass one test,
2. Players alternate activating a single Rolls of 20 on the die are Criticals.
Presence test. e.g., jumping, Morale, or combat
model. Rolls of 1 on the die are Fumbles.
On failure they flee the fight.
3. Activate Civilians in play.
Combat On success they act as normal. Hostiles
4. Activate Hostiles if any in play.
Models within 1 inch of each other are in 1. Check the Hostile’s special rules.
5. End game Round. Models must make a Morale test when
combat. Ranged attacks have a max range 2. Check if it can see other models.
of 12 inches. they: 3. Move it 2D6 inches towards nearest
Activating 1. Check range. • are Critically hit visible model or make a ranged attack if
Pick a model. 2. Check if cover is applied. • strike a Downed enemy possible.
It can move and then perform an action. 3. Check which Stat the Weapon uses 4. Check range.
Performing an action ends the model’s and add the relevant modifier to the Spellcasting
activation. 5. Roll attacks.
roll. Maximum range 12 inches.
4. Roll attacks (models in melee roll at Make a Presence test.
Remember: all Hostiles roll all tests against
Actions the same time and apply the results). On failure mark a Tragedy.
• Make a ranged attack. 5. Successful hits apply damage. On Fumble roll on the Calamity DR12.
• Make a melee attack. 6. Mark off any Ammo used. table, adding current Tragedies.
• Use a piece of Equipment or Feat. 7. If models are at 0HP they are
Post Scenario
• Use a Manuscript (and likely die). Downed, place them face up on the Rituals 1. Each cult with at least 1 living member
• Pick up and/or drop any number of Items board. To perform a Ritual a cultist makes earns 40 Resources.
on the ground or Dead/Downed models Monsters at 0hp are Dead, a Zealotry test vs DR20. The model adds 2. Mark any Zealotry you gained from this
within 1 inch of you. place them face down. the following to this roll. Scenario [see page 67
• Drag a Downed model within 1 inch of
3. Mark any Infamy you gained from this
you. Movement • The cult’s Zealotry, Scenario [see page 68]
• Interact with Offering or Scenario Items Models move 5 + Agility inches. • Any Ritual benefits granted by the 4.Roll DEATH SAVES (DR6 Toughness test)
within 1 inch of you. Climbing halves your speed. cult’s Endless Horror 5. Roll Injury on page 145.
• Make a second move as an action. Models can jump gaps 3 inches or less • Any benefits granted by Equipment 6. You can sell Items for half their price.
• Convert a Civilian by passing an Agility test. Failing causes such as a Cult Icon carried by the Manuscripts cannot be sold.
• Perform a Ritual Injury. cultist performing the Ritual. 7. Gain and Spend XP.
• +1 to Ritual per Killed model this 8. Hire new cultists.
Scenario (including Civilians, cultists, 9. Reallocate Equipment, including placing
and Hostiles) it in your party stash and buying new
• +1 for failed Ritual rolls this Scenario Equipment.
• +1 if an Avatar is on the table.