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10 Codes To Steam

The document outlines the significance of STEAM education in developing 21st-century skills and its relevance in the post-pandemic educational landscape. It introduces ten key concepts or 'codes' that educators can utilize to enhance STEAM education, emphasizing the integration of art and technology to prepare students for the Fourth Industrial Revolution. Additionally, it highlights the importance of interdisciplinary approaches and real-world problem-solving in education.

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Allana Ponce
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0% found this document useful (0 votes)
12 views29 pages

10 Codes To Steam

The document outlines the significance of STEAM education in developing 21st-century skills and its relevance in the post-pandemic educational landscape. It introduces ten key concepts or 'codes' that educators can utilize to enhance STEAM education, emphasizing the integration of art and technology to prepare students for the Fourth Industrial Revolution. Additionally, it highlights the importance of interdisciplinary approaches and real-world problem-solving in education.

Uploaded by

Allana Ponce
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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10 codes

to the future of
steam education
By: Ms. Shari allana m. ponce, lpt
Objectives of the session:
1. Define STEAM Education.
2. Understand how STEAM Education Develops 21st
Century Skills.
3. Discuss the Importance of STEAM in the foundation of
post-pandemic model of education in the 21st Century.
4. Enumerate the 10 Codes or Keys that educators can use
in improving STEAM Education.

2
1
DEFINING STEAM
Let’s start with the first set of slides
Georgette Yakman
✗ Motto: FUNctional Literacy For All! 4
To explain further:
✗ Mission: The STEAM framework includes a way for all the
subjects to relate to each other and to a rapidly changing world
for developing reality-based life-long learning skills called
‘FUNctional Literacy for All.’

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2
Understanding How steam education
develops 21st century skills
o What does STEAM develop in our students?
Big concept
Have you heard the
term
“Industry 4.0”?
(4th Industrial Revolution)

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What’s the connection of industry 4.0 to steam?
✗ In the Fourth Industrial Revolution, the merging of digital,
biological and physical/technical innovations will become
commonplace.
✗ Industry 4.0 will necessarily require much more interdisciplinary
teaching, research and innovation.
✗ 4th Industrial Revolution requires a change in how we educate
the current generation of students so that they are properly
prepared for new technologies, skillsets and priorities.

(This is where STEAM occurs!)

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WHY INCLUDE ART?
✗ Proponents of STEAM
education recognize the
importance of creativity and
innovation in the future to
solve our problems.

✗ It's this science success and


art connection that make
STEAM proponents believe
that by integrating arts to a
child's education, it creates
a person more ready to
meet the ingenuity
demands of our economy.

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Leonardo da vinci
once stated:
"Study the science of
art. Study the art of
science."

12
Tech and the 21st Century Classroom. (2020, January 10). Retrieved 13
from https://ccsavpro.com/tech-and-the-21st-century-classroom/
Experiential
“Benefits of STEAM to learning
students today”

Enhanced
Decision- Collaboration
making Skills

Working in a Problem-
Creative Solving
Process Persistence

Marr, B. (2020, January 15). We Need STEAM, Not STEM Education, To Prepare Our Kids For The 4th Industrial
Revolution. Retrieved from https://www.forbes.com/sites/bernardmarr/2020/01/15/we-need-steam-not-stem-
education-to-prepare-our-kids-for-the-4th-industrial-revolution/?sh=e4e4a3155fbe

14
FACT CHECK: Are the benefits of STEAM related to 21st century skills?

Experiential
learning

Enhanced
Decision- Collaboration
making Skills

Working in a Problem-
Creative Solving
Process Persistence

15
3 Importance of STEAM in the
foundation of post-pandemic model
of education in the 21st Century.
Some of the Impacts of COVID-19 to Education

Massive shock of home schooling to


parents’ productivity, and to children’s
social life and learning.

Teaching is moving online, on an untested


and unprecedented scale.

Student assessments are also moving online, with


a lot of trial and error and uncertainty for both
teachers and students

Many assessments have


simply been cancelled.

Current college students who are training to be


teachers won’t be able to fulfill in-person
practicum requirements in schools

Simon Burgess, Hans Henrik Sievertsen 01 April 2020 (University of Bristol, England)

The impact of COVID-19 on education. (n.d.). Retrieved from https://voxeu.org/article/impact-covid-19-education


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Legal scholar Randal C. Picker, The University of Chicago
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4 STEAM-RELATED SKILLS NEEDED IN THE POST-COVID WORLD

Students take responsibility for Deep A 1. Students will have the ability to
WHAT they learn, HOW will work collaboratively with people
immersion in a multidisciplinary from a range of fields.
they learn, and HOW WILL
THEY DEMONSTRATE mastery discipline perspective 2. People from different disciplines
can offer fresh perspectives on
of the subject
problem solving
POST-
COVID
SKILLS
Understanding cultural reference This soft skill helps you determine
points, Cultural competence and
Real-world WHY an issue is happening and
Global Perspective. International HOW to resolve that issue.
problem
understanding
solving

4 skills graduates need to get a job post COVID-19. (n.d.). Retrieved from
https://www.sydney.edu.au/news-opinion/news/2020/07/13/4-skills-graduates-need-to-get-a- 19
job-post-covid-19.html
The 17 global goals by
the united nations
The Sustainable Development Goals
(SDGs), also known as the Global Goals,
were adopted by all United Nations Member
States in 2015 as a universal call to action
to end poverty, protect the planet and
ensure that all people enjoy peace and
prosperity by 2030.

Sustainable Development Goals. (n.d.). Retrieved from


https://www.undp.org/content/undp/en/home/sustainable-development-goals.html#:~:text=The Sustainable
20
Development Goals (SDGs), also known as all people enjoy peace and prosperity by 2030.
4
10 codes to the future of
steam education
o How can educators improve the way of
education/ STEAM Education
•making things out of organic material
1 •can lessen the use of petrochemicals, cut
down on pollution and further reduce waste
and environmental damage.
Biomaking

2 •Moore's Law implies that computers,


machines that run on computers, and
computing power all become smaller, faster,
The End of and cheaper with time, as transistors on
integrated circuits become more efficient.
Moore’s Law

3 •involves redesigning organisms for useful


purposes by engineering them to have new
abilities.
Synthetic •problems in medicine, manufacturing and
agriculture.
Biology
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4
•Augmented reality (AR) adds digital
elements to a live view often by using the
camera on a smartphone.
Augmented and •Virtual reality (VR) implies a complete
immersion experience that shuts out the
Virtual Reality physical world.

5 •the focus should be on building


something to get the job done.
Robots

6 •Artificial intelligence is about problem solving,


reasoning, and learning in general.
•Machine learning is specifically about learning—
Artificial learning from examples, from definitions, from
Intelligence and being told, and from behavior.

Machine Learning
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7 • collective learning and open, shared
solutions
Small Solutions for
• Collaboration
Big Problems

8 • increased turning to artificial


intelligence (AI) systems and machine
Addressing learning algorithms to automate
Algorithm Bias and simple and complex decision-making
Ethics processes.

•emerging technology such as 3D printing


becomes mainstream
9 •3D printing, or additive manufacturing, is
the construction of a three-dimensional
Fabrication object from a CAD model or a digital 3D
model.

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10 • “Computational
Technology is the future
Don’t forget Math.”- Sylvia Martinez
the M! (sylviamartinez.com)
(Mathematics)

Modern Artificial Pancreas


The system continuously monitors blood glucose levels,
calculates the amount of insulin required, and automatically
delivers it through a small pump.

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University of Ontario Institute of Technology 26
(Faculty of Education)
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Credits
✗ We Need STEAM, Not STEM Education, To Prepare Our Kids For The 4th Industrial Revolution (forbes.com)

✗ Why Everyone Must Get Ready For 4th Industrial Revolution (bernardmarr.com)

✗ How STEAM education develops 21st century skills (studyinternational.com)

✗ ISTE 2019: 10 Keys to the Future of STEAM Education | EdTech Magazine

✗ COVID-19’s Long-Term Impacts on Education in 2020 and Beyond | EdSurge News

✗ 4 skills graduates need to get a job post COVID-19 - The University of Sydney

✗ For STEAM Projects, visit this YouTube channel:

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Thanks!
Any questions?
You can find me at:
@tchrallana
[email protected]

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