0% found this document useful (0 votes)
2 views3 pages

Demo 1

The document outlines character regiments for The Hundred Kingdoms game, detailing the Imperial Officer and various infantry units like the Steel Legion and Mercenary Crossbowmen. Each unit has specific attributes, special rules, and command abilities that influence gameplay. Additionally, it explains various special rules such as Armor Piercing, Barrage, and Cleave that affect combat mechanics.

Uploaded by

amarinm
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
2 views3 pages

Demo 1

The document outlines character regiments for The Hundred Kingdoms game, detailing the Imperial Officer and various infantry units like the Steel Legion and Mercenary Crossbowmen. Each unit has specific attributes, special rules, and command abilities that influence gameplay. Additionally, it explains various special rules such as Armor Piercing, Barrage, and Cleave that affect combat mechanics.

Uploaded by

amarinm
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

Demo 300 / 300

The Hundred Kingdoms

Character Regiments

Imperial Officer 1 0

M V C A W R D E CR Type Infantry

5 2 2 4 5 4 3 0 7 Class Medium

Special Rules Nothing to Prove, Tactician, Forward Scouts

Press the Advance!, To the Colors!, Hold your Ground!,


Command Abilities
Tactical Retreat!

Each Round the Imperial Officer may use up to two different Command Abilities.

Regiments

Steel Legion 4 170

M V C A W R D E Type Infantry

5 1 3 1 2 3 3 0 Class Heavy

Special Rules Cleave (2), Relentless Blows, Legacy of Glory

Command Models Leader

Mercenary Crossbowmen 5 130

M V C A W R D E Type Infantry

5 2 1 1 2 2 1 0 Class Light

Special Rules Barrage (2) [15", Armor Piercing (1)]

Command Models Leader


Rules
Armor Piercing (X)
When a Model with this Special Rule performs a Volley, any Hits caused by those attacks reduce the Target Regiment's Defense by X.
E.g. A Model with Armor Piercing (2) would reduce the Target's Defense by 2 during Defense Rolls from its Volley Action.

Barrage (X)
A Model with this Special Rule contributes X shots when its Regiment takes a Volley Action. The Range, as well as any Special Rules,
are given in a second set of parentheses after the Barrage (X) Special Rule.
Example: Barrage (4) (24", Armor Piercing (1)) indicates that the Model has a Barrage Special Rule with 4 Shots, a 24" Range and the
Armor Piercing (1) Special Rule. If a Model has multiple Barrage (X) profiles, you must choose one of them to use.

Cleave (X)
When a Model with this Special Rule performs a Clash Action or participates in a Challenge!, any Hits caused by those Attacks reduce
the Target's Defense by X for the purposes of making Defense Rolls against those Attacks. E.g. A Model with Cleave (2) would reduce
the Target's Defense by 2 during Defense Rolls from those Attacks.

Forward Scouts
Imperial Ranger Corps Regiments in this Army gain the Flank Special Rule.

Hold your Ground!


[Command]: Each Model in Target friendly Regiment's Models counts as two for the purposes of Seizing Objectives.

Leader
A Leader counts as having one more Attack than the Attack Characteristic of the Regiment. Also, throughout the game all Models
belonging to the same Regiment must remain within 5" of the Regiment Leader (i.e. Leaders are considered to have a Command
Range of 5").

Legacy of Glory
When this Regiment is in range of an Objective, other friendly Regiments in range of the same Objective Re-Roll failed Morale Tests of
"6".

Nothing to Prove
This Character Model does not become Provoked as a result of being the target of a Challenge! Action and does not suffer any
negative effects for doing so.

Press the Advance!


[Command]: Target friendly Regiment gains the Flurry Special Rule until the end of its next Activation.

Relentless Blows
When a Model with this Special Rule performs a Clash Action or participates in a Challenge!, each Hit Roll of "1" causes an additional
automatic Hit on the Target. This additional Hit does not benefit from any Special Rules that trigger during the "Roll to Hit" step.

Tactical Retreat!
[Command]: When Target friendly Regiment performs a Disengage Action this Round, it does not receive any Attacks of Opportunity
and does not become Broken.
Tactician
Officer Models in this Army always count as if they are within Command Range of this Character Model.

To the Colors!
[Command]: Target friendly Regiment immediately loses its Broken status.

You might also like