SAN FRANCISCO PREDICT THE
WINNER
Offense Ratings: RUN 3 SHORT PASS 2 LONG PASS 3 MISHAP 2
Defense Ratings: RUN 3 SHORT PASS 2 LONG PASS 3
OFFENSE PLAYS DEFENSE PLAYS
RUN 3 SHORT PASS 2 LONG PASS 3
RUN / RUN BLITZ 3
3 Fumbled Snap 1
Interception 3
Interception 3
Against Run or Draw, roll or to improve
4 Fumble2 Incomplete Incomplete the defense roll. Add to the higher of or /
for Defense Effect Roll (2-12).
5 Lose 1 2 3 Mishap Mishap
Lose 01 SHORT PASS / ROUTE JUMP 2
6 Incomplete Incomplete
7 No Gain QB Pressure Incomplete Against Short Pass or Screen Pass, roll normal Short
QB Pressure Pass or Route Jump Defense Effect dice (2-12).
8 Gain 1 2 3 QB Pressure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 3
10 Gain Gain Incomplete Against Long Pass or Play Action, roll or
11 Gain 1 + Gain 1 + Gain to improve the defense roll. Add to the
higher of or / for Defense Effect Roll (2-12).
12 Gain 1 + Gain Gain 2 + B B B
13 Gain B B Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart.
SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP
SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3-4 Sack Lose 2 + Lose B 3-5 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
5 Sack Lose 2 + Lose B 6-7 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
6 Hurry Incomplete 8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
7-8 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
9-10 Complete Gain 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.
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