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2024-PTW-SF 49ERs

The document outlines offense and defense ratings for a football game, detailing various plays and their outcomes. It includes specific ratings for run, short pass, long pass, and mishap plays, along with corresponding defense plays and their effects. Additionally, it provides a breakdown of potential results for different scenarios during the game, including interceptions, fumbles, and gains or losses on plays.

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André Cruz
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0% found this document useful (0 votes)
118 views1 page

2024-PTW-SF 49ERs

The document outlines offense and defense ratings for a football game, detailing various plays and their outcomes. It includes specific ratings for run, short pass, long pass, and mishap plays, along with corresponding defense plays and their effects. Additionally, it provides a breakdown of potential results for different scenarios during the game, including interceptions, fumbles, and gains or losses on plays.

Uploaded by

André Cruz
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SAN FRANCISCO PREDICT THE

WINNER

Offense Ratings: RUN 3 SHORT PASS 2 LONG PASS 3 MISHAP 2


Defense Ratings: RUN 3 SHORT PASS 2 LONG PASS 3

OFFENSE PLAYS DEFENSE PLAYS


RUN 3 SHORT PASS 2 LONG PASS 3
RUN / RUN BLITZ 3

3 Fumbled Snap 1
Interception 3
Interception 3
Against Run or Draw, roll or to improve
4 Fumble2 Incomplete Incomplete the defense roll. Add to the higher of or /
for Defense Effect Roll (2-12).
5 Lose 1 2 3 Mishap Mishap
Lose 01 SHORT PASS / ROUTE JUMP 2
6 Incomplete Incomplete
7 No Gain QB Pressure Incomplete Against Short Pass or Screen Pass, roll normal Short
QB Pressure Pass or Route Jump Defense Effect dice (2-12).
8 Gain 1 2 3 QB Pressure
9 Gain 1 2 3 Incomplete Incomplete LONG PASS / QB BLITZ 3
10 Gain Gain Incomplete Against Long Pass or Play Action, roll or
11 Gain 1 + Gain 1 + Gain to improve the defense roll. Add to the
higher of or / for Defense Effect Roll (2-12).
12 Gain 1 + Gain Gain 2 + B B B
13 Gain B B Gain B B Gain 5 + B B B
14 Gain B B Gain 2 + B B Gain 5 + B B B
15 Gain B B B Gain 5 + B B Gain 10 + B B B
16 Gain 5 + B B B Gain 15 + B B B Gain 20 + B B B B
17 Gain 20 + B B B B Gain 30 + B B B Gain 40 + B B B B
18 Gain 40 + B B B B Gain 50 + B B B Touchdown
1 Lose 1. Roll - per recoveries chart. 3 Roll B B B for interception location. Defense rolls 20 + B B return.
2 Roll again to redo run result. 4 Roll B B B for interception location. Defense rolls B B return.
Roll gain/loss for spot of fumble.
Roll - per recoveries chart.

SHORT PASS QB PRESSURE LONG PASS QB PRESSURE MISHAP


SP QBP RESULT LP QBP RESULT MISHAP 2 RESULT
2 Interceptiona Return 20 + B B 2 Interceptiona Return 20 + B B 2-5 Sack & Fumble Lose 2 + Lose B a
3-4 Sack Lose 2 + Lose B 3-5 Interceptiona Return B B 6 Tipped & Intercepted Interceptionb
5 Sack Lose 2 + Lose B 6-7 Sack Lose 2 + Lose B 7 Tipped & Incomplete Incomplete
6 Hurry Incomplete 8 Hurry Incomplete 8 Tipped & Incomplete Incomplete
7-8 QB Run Gain B B - 4 9 QB Run Gain B B - 4 9 Catch & Fumble Gain B B B a
9-10 Complete Gain 10 Complete Gain B B 10 Catch & Fumble Gain B B B a
11 Complete Gain B B 11 Complete Gain B B B 11 Catch & Fumble Gain B B B a
12 Complete Gain B B B 12 Complete Gain B B B 12 Fumbled Snap Lose 1a
a Roll B B B for interception location. a Roll B B B for interception location. a Roll gain/loss, then roll - per recoveries chart.
Defense rolls return per above. Defense rolls return per above. b Roll B B B for interception location. Defense rolls B B return.

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