Battle Size
- 2. Strike Force (2000 Point limit)
Configuration
Detachment
- Wrath of the Rock
Dutiful Tenacity
Each time an attack targets an Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army, if the Strength characteristic of that attack is greater than
the Toughness characteristic of that unit, subtract 1 from the Wound roll.
Configuration
Azrael 115 pts
- The Sword of Secrets
- Lion's Wrath
M T SV W LD OC
Azrael
6" 4 2+ 6 6+ 1
Range A BS/WS S AP D
The Sword of Secrets
Melee 6 2+ 6 -4 2
Devastating Wounds
Lion's Wrath
24" 2 2+ 8 -3 2
Anti-Infantry 4+, Devastating Wounds, Rapid Fire 1
Supreme Grand Master
While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.
Masterful Tactician
At the start of your Command phase, if this model is on the battlefield, you gain 1CP.
The Lion Helm
Models in the bearer’s unit have a 4+ invulnerable save. In addition, once per battle, in any phase, the bearer can summon a Watcher in the Dark. When it does, until the
end of the phase, models in the bearer’s unit have the Feel No Pain 4+ ability against mortal wounds.
Invulnerable save
4+
Leader
This model can be attached to the following units:
- Assault Intercessor Squad
- Bladeguard Veteran Squad
- Hellblaster Squad
- Infernus Squad
- Inner Circle Companions
- Intercessor Squad
- Sternguard Veteran Squad
- Tactical Squad
Oath of Moment
Character, Epic Hero, Infantry, Grenades, Imperium, Tacticus, Azrael, Faction: Dark Angels, Faction: Adeptus Astartes, Chapter Master, Deathwing
Lion El'Jonson 315 pts
- Fealty
- Arma Luminis
- Warlord
M T SV W LD OC
Lion El'Jonson
8" 9 2+ 10 5+ 4
Range A BS/WS S AP D
> Fealty - strike
Melee 8 2+ 12 -4 4
Lethal Hits
> Fealty - sweep
Melee 16 2+ 6 -3 2
Sustained Hits 1
> Arma Luminis - bolt
12" 4 2+ 4 -1 2
Pistol
> Arma Luminis - plasma
12" 2 2+ 8 -3 2
Pistol
Primarch of the First Legion
In your Command phase, select one Primarch of the First Legion abilities (see left). Until the start of your next Command phase, this model has that ability.
Mist-wreathed Shadow Realms
Martial Exemplar [Aura]
No Hiding From the Watchers [Aura]
The Emperor's Shield
Each time an attack is allocated to this model, if the Strength characteristic of that attack is greater than the Toughness characteristic of this model, subtract 1 from the
Wound roll.
Dark Angels Bodyguard
While this model is within 3" of one or more friendly Adeptus Astartes Infantry units, this model has the Lone Operative ability.
Invulnerable save
3+
Deep Strike, Fights First, Oath of Moment
Character, Epic Hero, Monster, Imperium, Faction: Dark Angels, Faction: Adeptus Astartes, Primarch, Lion El'Jonson
Sammael 115 pts
- The Raven Sword
- Twin storm bolter
- Master-crafted plasma cannon
- Bolt Pistol
M T SV W LD OC
Sammael
12" 5 3+ 7 6+ 2
Range A BS/WS S AP D
The Raven Sword
Melee 6 2+ 6 -3 2
Sustained Hits 2
Twin storm bolter
24" 2 2+ 4 0 1
Rapid Fire 2, Twin-Linked
Master-crafted plasma cannon
36" D3 2+ 8 -3 2
Blast
Bolt Pistol
12" 1 2+ 4 0 1
Pistol
Leader
This model can be attached to the following units:
- Outrider Squad
- Ravenwing Black Knights
Invulnerable Save 4+
Grand Master of the Ravenwing
While this model is leading a unit, that unit is eligible to shoot and declare a charge in a turn in which it Advanced. If that unit is already eligible to shoot and declare a
charge in a turn in which it Advanced, add 1 to Advance and Charge rolls made for that unit instead.
Cut Off Their Escape
Each time an enemy unit (excluding Monsters and Vehicles) within Engagement Range of this model’s unit is selected to Fall Back, models in that enemy unit must take
Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those
Desperate Escape tests.
Oath of Moment
Character, Epic Hero, Mounted, Captain, Imperium, Fly, Grenades, Sammael, Faction: Dark Angels, Faction: Adeptus Astartes, Ravenwing
Captain 105 pts
- Bolt Pistol, Master-crafted Bolter, Melee Weapon
- Ancient Weapons
M T SV W LD OC
Captain
6" 4 3+ 5 6+ 1
Range A BS/WS S AP D
Bolt Pistol
12" 1 2+ 4 0 1
Pistol
Master-crafted Bolt Rifle
24" 2 2+ 4 -1 2
Power Fist
Melee 5 2+ 8 -2 2
Leader
This model can be attached to the following units:
- Assault Intercessor Squad
- Bladeguard Veteran Squad*
- Hellblaster Squad*
- Infernus Squad
- Intercessor Squad
- Sternguard Veteran Squad
- Company Heroes
- Tactical Squad * This model cannot be attached to a Bladeguard Veteran Squad unless it is equipped with a relic shield, and cannot be attached to a Hellblaster Squad
unless it is equipped with a plasma pistol.
Finest Hour
Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, add 3 to the Attacks characteristic of melee weapons
equipped by this model and those weapons have the [DEVASTATING WOUNDS] ability.
Invulnerable Save 4+
Rites of Battle
Once per battle round, one unit from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that
Stratagem by 1CP.
Ancient Weapons
Adeptus Astartes model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, and improve the Armour Penetration and Damage
characteristics of those weapons by 1.
Oath of Moment
Character, Infantry, Captain, Grenades, Imperium, Tacticus, Faction: Adeptus Astartes
Lieutenant with Combi-weapon 70 pts
- Paired Combat Blades
- Combi-weapon
M T SV W LD OC
Lieutenant with Combi-weapon
6" 4 3+ 4 6+ 1
Range A BS/WS S AP D
Paired Combat Blades
Melee 5 2+ 4 -1 1
Anti-Infantry 4+, Sustained Hits 1
Combi-weapon
24" 1 3+ 4 0 1
Anti-infantry 4+, Devastating Wounds, Rapid Fire 1
Priority Objective Identified
At the start of the first battle round, if your army includes one or more models with this ability, you can select one objective marker on the battlefield. Until the end of the
battle, while one or more models with this ability are on the battlefield, each time a friendly ADEPTUS ASTARTES model makes an attack that targets an enemy unit that
is within range of that objective marker, re-roll a Wound roll of 1.
Evade and Survive
Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy
units, it can make a Normal move
Lone Survivor
This model cannot be selected to be your Warlord.
Feel No Pain 5+, Infiltrators, Lone Operative, Stealth, Oath of Moment
Character, Infantry, Grenades, Imperium, Lieutenant with Combi-weapon, Faction: Adeptus Astartes, Phobos, Lieutenant
Intercessor Squad 80 pts
- Intercessor Sergeant
- 4x Intercessor
M T SV W LD OC
Intercessor Sergeant
6" 4 3+ 2 6+ 2
Intercessor Squad
6" 4 3+ 2 6+ 2
Range A BS/WS S AP D
Bolt Pistol
12" 1 3+ 4 0 1
Pistol
Bolt Rifle
24" 2 3+ 4 -1 1
Assault, Heavy
> Astartes Grenade Launcher - Krak
24" 1 3+ 9 -2 D3
> Astartes Grenade Launcher - Frag
24" D3 3+ 4 0 1
Blast
Thunder Hammer
Melee 3 4+ 8 -2 2
Devastating Wounds
Close Combat Weapon
Melee 3 3+ 4 0 1
Objective Secured
If you control an objective marker at the end of your Command phase and this unit is within range of that objective marker, that objective marker remains under your
control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
Target Elimination
Each time this unit is selected to shoot, it can use this ability. If it does, until the end of the phase, add 2 to the Attacks characteristic of bolt rifles equipped by models in
this unit and you can only select one enemy unit as the target of all of this unit's attacks
Oath of Moment
Infantry, Battleline, Grenades, Imperium, Tacticus, Intercessor Squad, Faction: Adeptus Astartes
Deathwing Knights 250 pts
- Watcher in the Dark
- Knight Master
- 4x Deathwing Knight
M T SV W LD OC
Knight Master
5" 5 2+ 4 6+ 1
Deathwing Knight
5" 5 2+ 4 6+ 1
Range A BS/WS S AP D
Great Weapon of the Unforgiven
Melee 5 2+ 6 -2 2
Devastating Wounds, Sustained Hits 1
Mace of absolution
Melee 4 2+ 6 -2 2
Anti-Monster 4+, Anti-Vehicle 4+
Inner Circle
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.
Invulnerable Save 4+
Attached Unit
If a Character unit from your army with the Leader ability can be attached to a Terminator Squad, it can be attached to this unit instead.
Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once
per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that
token and not within 9" horizontally of any enemy models. That token is then removed.
Watcher in the Dark
Once per battle, in any phase, just after a mortal wound is allocated to an Adeptus Astartes model in this unit, this unit can summon a Watcher in the Dark. When it does,
until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.
Deep Strike, Oath of Moment
Infantry, Imperium, Faction: Dark Angels, Faction: Adeptus Astartes, Deathwing Knights, Terminator, Deathwing
Deathwing Knights 250 pts
- Watcher in the Dark
- Knight Master
- 4x Deathwing Knight
M T SV W LD OC
Knight Master
5" 5 2+ 4 6+ 1
Deathwing Knight
5" 5 2+ 4 6+ 1
Range A BS/WS S AP D
Great Weapon of the Unforgiven
Melee 5 2+ 6 -2 2
Devastating Wounds, Sustained Hits 1
Mace of absolution
Melee 4 2+ 6 -2 2
Anti-Monster 4+, Anti-Vehicle 4+
Inner Circle
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.
Invulnerable Save 4+
Attached Unit
If a Character unit from your army with the Leader ability can be attached to a Terminator Squad, it can be attached to this unit instead.
Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once
per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that
token and not within 9" horizontally of any enemy models. That token is then removed.
Watcher in the Dark
Once per battle, in any phase, just after a mortal wound is allocated to an Adeptus Astartes model in this unit, this unit can summon a Watcher in the Dark. When it does,
until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.
Deep Strike, Oath of Moment
Infantry, Imperium, Faction: Dark Angels, Faction: Adeptus Astartes, Deathwing Knights, Terminator, Deathwing
Deathwing Knights 250 pts
- Watcher in the Dark
- Knight Master
- 4x Deathwing Knight
M T SV W LD OC
Knight Master
5" 5 2+ 4 6+ 1
Deathwing Knight
5" 5 2+ 4 6+ 1
Range A BS/WS S AP D
Great Weapon of the Unforgiven
Melee 5 2+ 6 -2 2
Devastating Wounds, Sustained Hits 1
Power Weapon
Melee 5 2+ 6 -2 2
Inner Circle
Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.
Invulnerable Save 4+
Attached Unit
If a Character unit from your army with the Leader ability can be attached to a Terminator Squad, it can be attached to this unit instead.
Teleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once
per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that
token and not within 9" horizontally of any enemy models. That token is then removed.
Watcher in the Dark
Once per battle, in any phase, just after a mortal wound is allocated to an Adeptus Astartes model in this unit, this unit can summon a Watcher in the Dark. When it does,
until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.
Deep Strike, Oath of Moment
Infantry, Imperium, Faction: Dark Angels, Faction: Adeptus Astartes, Deathwing Knights, Terminator, Deathwing
Scout Squad 70 pts
- Scout Sergeant
- 4x Scouts w/ Boltgun
M T SV W LD OC
Scout Sergeant
6" 4 4+ 2 6+ 1
Scout Squad
6" 4 4+ 2 6+ 1
Range A BS/WS S AP D
Close Combat Weapon
Melee 2 3+ 4 0 1
Bolt Pistol
12" 1 3+ 4 0 1
Pistol
Astartes Chainsword
Melee 4 3+ 4 -1 1
Boltgun
24" 2 3+ 4 0 1
Guerrilla Tactics
At the end of your opponent’s turn, if this unit is more than 6" away from all enemy models, you can remove this unit from the battlefield and place it into Strategic
Reserves.
Scouts 6", Infiltrators, Oath of Moment
Infantry, Grenades, Imperium, Smoke, Scout Squad, Faction: Adeptus Astartes
Sternguard Veteran Squad 100 pts
- Sternguard Veteran Sergeant
- 4x Sternguard Veteran w/ Bolt Rifle
M T SV W LD OC
Sternguard Veteran Sergeant
6" 4 3+ 2 6+ 1
Sternguard Veteran Squad
6" 4 3+ 2 6+ 1
Range A BS/WS S AP D
Sternguard Bolt Pistol
12" 1 3+ 4 0 1
Devastating Wounds, Pistol
Close Combat Weapon
Melee 4 3+ 4 0 1
Power Fist
Melee 4 3+ 8 -2 2
Sternguard Bolt Rifle
24" 2 3+ 4 -1 1
Assault, Devastating Wounds, Heavy, Rapid Fire 1
Sternguard Focus
Each time a model in this unit makes an attack that targets your Oath of Moment Target, you can re-roll the wound roll
Oath of Moment
Infantry, Grenades, Imperium, Tacticus, Sternguard Veteran Squad, Deathwing
Sternguard Veteran Squad 100 pts
- Sternguard Veteran Sergeant
- 4x Sternguard Veteran w/ Bolt Rifle
M T SV W LD OC
Sternguard Veteran Sergeant
6" 4 3+ 2 6+ 1
Sternguard Veteran Squad
6" 4 3+ 2 6+ 1
Range A BS/WS S AP D
Sternguard Bolt Pistol
12" 1 3+ 4 0 1
Devastating Wounds, Pistol
Close Combat Weapon
Melee 4 3+ 4 0 1
Power Fist
Melee 4 3+ 8 -2 2
Sternguard Bolt Rifle
24" 2 3+ 4 -1 1
Assault, Devastating Wounds, Heavy, Rapid Fire 1
Sternguard Focus
Each time a model in this unit makes an attack that targets your Oath of Moment Target, you can re-roll the wound roll
Oath of Moment
Infantry, Grenades, Imperium, Tacticus, Sternguard Veteran Squad, Deathwing
Outrider Squad 80 pts
- Outrider Sergeant
- 2x Outrider
M T SV W LD OC
Outrider Sergeant
12" 5 3+ 4 6+ 2
Outrider Squad
12" 5 3+ 4 6+ 2
Range A BS/WS S AP D
Astartes Chainsword
Melee 4 3+ 4 -1 1
Heavy Bolt Pistol
18" 1 3+ 4 -1 1
Pistol
Twin Bolt Rifle
24" 2 3+ 4 -1 1
Twin-linked
Thunderous Impact
Each time a model in this unit makes a melee attack, if this unit made a Charge move this turn, improve the Strength and Damage characteristics of that attack by 1
Oath of Moment
Mounted, Grenades, Imperium, Outrider Squad, Faction: Adeptus Astartes, Ravenwing
Callidus Assassin 100 pts
- Phase sword and poison blades
- Neural shredder
M T SV W LD OC
Callidus Assassin
7" 4 6+ 4 6+ 1
Range A BS/WS S AP D
Phase sword and poison blades
Melee 5 2+ 5 -4 2
Lethal Hits, Precision
Neural shredder
12" D6 N/A 5 -2 1
Anti-INFANTRY 2+, Precision, Torrent
Invulnerable Save 4+
Acrobatic Escape
At the end of the Fight phase, if this model is within Engagement Range of one or more enemy units, it can make a Fall Back move of up to D6". In addition, at the end of
your opponent's turn, if this model is not within 3" of one or more enemy units, you can remove it from the battlefield and then, in the Reinforcements step of your next
Movement phase, set it up anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If the battle ends and this model is not on the
battlefield, it is destroyed.
Shadow Assignment
This model cannot be selected as your WARLORD. If your army faction is AGENTS OF THE IMPERIUM, then during the Declare Battle Formations step, you can replace
this model with a different OFFICIO ASSASSINORUM model, provided that the points value of the new model does not exceed the points value of the model it replaced.
Your army cannot include duplicates of the same model (i.e. after replacing this model with this rule, your army cannot have more than 1 VINDICARE ASSASSIN, it cannot
have more than 1 CULEXUS ASSASSIN, it cannot have more than 1 EVERSOR ASSASSIN and it cannot have more than 1 CALLIDUS ASSASSIN).
Lord of Deceit (Aura)
Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.
Assigned Agents, Deep Strike, Lone Operative, Fights First, Infiltrators
Faction: Agents of the Imperium, Infantry, Character, Epic Hero, Imperium, Callidus Assassin, Allied Units, Assigned Agents - Character