1: What is OBJECT-ORIENTED PROGRAMMING?
Answer: Object-oriented programming is a programming paradigm built on the concept of
objects.
In Other Words, it is an approach to problem-solving where all computations are carried out
using objects.
2: Class and Object
Answer:
Class: A class is the building block that leads to Object-Oriented programming. It is a user-
defined datatype, which holds its own data members and member functions, which can be
accessed and used by creating an instance of that class.
Object: An Object is an instance of a Class. When a class is defined, no memory is allocated
but when it is instantiated (i.e. an object is created) memory is allocated.
#include <bits/stdc++.h>
using namespace std;
class Person{
// Access specifier
public:
// Data Members
string name;
// Member Functions()
void printname(){
cout << "Person name is: " << name;
};
int main() {
// Declare an object of class Person
Person obj1;
// accessing data member
obj1.name = "Thanos";
// accessing member function
obj1.printname();
return 0;
Output
Person name is: Thanos
3: Constructor
Answer:
Constructors are special class members which are called by the compiler every time
an object of that class is instantiated.
Constructors have the same name as the class and may be defined inside or outside
the class definition.
There are 3 types of constructors:
1. Default constructors
2. Parameterized constructors
3. Copy constructors
1. Default Constructor: Default constructor is the constructor which doesn’t take any
argument. It has no parameters.
2. Parameterized Constructor: A constructor is called Parameterized Constructor when
it accepts a specific number of parameters.
3. Copy Constructor: A copy constructor is a member function which initializes an
object using another object of the same class.
Characteristics of the constructor:
Constructor has the same name as the class itself.
Constructors don’t have a return type.
A constructor is automatically called when an object is created.
It must be placed in the public section of class.
If we do not specify a constructor, C++ compiler generates a default constructor for
object (expects no parameters and has an empty body).
Constructors can be overloaded.
Constructor cannot be declared virtual.
#include <bits/stdc++.h>
using namespace std;
class student
string name;
public:
int age;
bool gender;
// Default Constructor
student(){
cout<<"Default Constructor"<<endl;
// Parameterised Constructor
student(string s, int a, int b)
name = s;
age = a;
gender = b;
cout <<"parameterised constructor"<<endl;
// Copy Constructor
student (student &p){
name = p.name;
age = p.age;
gender = p.gender;
cout<<"copy constructer"<<endl;
void printinfo()
cout << "Name = ";
cout << name << endl;
cout << "Age = ";
cout << age << endl;
cout << "Gender = ";
cout << gender << endl;
cout << "\n";
};
int main()
// Default Constructer Call
student s1;
s1.printinfo();
// Parameterised Constructer Call
student s2("sumeet", 20, 1);
s2.printinfo();
// Copy Constructor Call
student s3(s2);
s3.printinfo();
return 0;
Output
Default Constructor
Name =
Age = 2
Gender = 0
parameterised constructor
Name = sumeet
Age = 20
Gender = 1
copy constructer
Name = sumeet
Age = 20
Gender = 1
4: Destructor
Answer:
A destructor is also a special member function as a constructor. Destructor destroys
the class objects created by the constructor.
Destructor has the same name as their class name preceded by a tiled (~) symbol.
Characteristics of the constructor:
Destructor is invoked automatically by the compiler when its corresponding
constructor goes out of scope and releases the memory space that is no longer
required by the program.
Destructor neither requires any argument nor returns any value therefore it cannot
be overloaded.
Destructor cannot be declared as static and const.
Destructor should be declared in the public section of the program.
#include <iostream>
using namespace std;
int count = 0 ;
class num{
public:
num(){ // Constructor
count++;
cout << "This is the time when constructor is called for object number" << count <<
endl;
~num(){ // Destructor
cout << "This is the time when my destructor is called for object number" << count <<
endl;
count--;
};
5: The main features of OOPs?
Answer: The main four pillar of oops are given below.
6: Inheritance
Answer: Inheritance is one of the most important features of Object-Oriented Programming.
The capability of a class to derive properties and characteristics from another class is called
Inheritance.
Real Life Example
There are 5 types of Inheritance:
1. Single Inheritance
2. Multiple Inheritance
3. Multilevel Inheritance
4. Hierarchical Inheritance.
5. Hybrid Inheritance.
1. Single Inheritance: When a subclass(child) is inherited from a base class is called
single inheritance.
#include<bits/stdc++.h>
using namespace std;
class A{
public:
void funcA(){
cout<<"Base Class"<<endl;
}
};
// Class B is inherited from Class A
class B : public A{
public:
void funcB(){
cout<<"Inherited from class A"<<endl;
};
int main(){
B obj;
// As Class B inherited properties of A.
// We can access funcA from class B object also.
obj.funcA();
obj.funcB();
return 0;
Output
Base Class
Inherited from class A
2. Multiple Inheritance: when one subclass is inherited from more than one base class
is called multiple inheritance.
#include<bits/stdc++.h>
using namespace std;
class A{
public:
void func(){
cout<<"Base class A"<<endl;
}
};
class B{
public:
void func(){
cout<<"Base class B"<<endl;
};
// Class C inherits both Class A and B
class C : public A, public B{
public:
void func(){
cout<<"Inherited from class C"<<endl;
};
int main()
C obj;
obj.A :: func(); // resolving ambiguity
obj.B :: func();
obj.func();
return 0;
Output
Base class A
Base class B
Inherited from class A and B
3. Multilevel Inheritance: In this type of inheritance, a derived class is created from
another derived class.
#include<bits/stdc++.h>
using namespace std;
class A{
public:
void funcA(){
cout<<"Base class A"<<endl;
};
// Class B inherited from Class A
class B : public A{
public:
void funcB() {
cout<<"Inherted from class A"<<endl;
};
// Class C inherited from Class B
class C : public B{
public:
void func() {
cout<<"Inherited from class B"<<endl;
};
int main()
C obj;
obj.funcA();
obj.funcB();
obj.func();
return 0;
Output
Base class A
Inherted from class A
Inherited from class B
4. Hierarchical Inheritance: In this type of inheritance, more than one subclass is
inherited from a single base class.
#include<bits/stdc++.h>
using namespace std;
class A{
public:
void funcA(){
cout<<"Base class A"<<endl;
};
// Class B inherited from Class A
class B : public A{
public:
void funcB(){
cout<<"Inherited from class A"<<endl;
}
};
// Class C also inherited from Class A
class C : public A{
public:
void funcC(){
cout<<"Inherited also from class A"<<endl;
};
int main()
C obj;
obj.funcA();
obj.funcC();
B obj2;
obj2.funcA();
obj2.funcB();
return 0;
Output
Base class A
Inherited also from class A
Base class A
Inherited from class A
5. Hybrid Inheritance: The inheritance in which the derivation of a class involves more
than one form of any inheritance is called hybrid inheritance. Basically C++ hybrid
inheritance is combination of two or more types of inheritance. It can also be called
multi path inheritance.
#include <iostream>
using namespace std;
class A
public:
int x;
};
class B : public A
public:
//constructor to initialize x in base class A
B()
x = 10;
};
class C
public:
int y;
//constructor to initialize y
C()
y = 4;
};
//D is derived from class B and class C
class D : public B, public C
public:
void sum()
cout << "Sum = " << x + y;
};
int main()
//object of derived class D
D obj1;
obj1.sum();
return 0;
Output
Sum = 14
7: Encapsulation
Answer:
In normal term encapsulation is defined as wrapping up of data and information
under a single unit.
Encapsulation define as binding together the data and function that manipulates
them.
Advantages
Increased security of data.
Encapsulation allows access to a level without revealing the complex details below
that level.
It reduces human errors.
Makes the application easier to understand.
Real Life Example
#include<iostream>
using namespace std;
class Encapsulation
private:
// data hidden from outside world
int x;
public:
// function to set value of
// variable x
void set(int a)
x =a;
// function to return value of
// variable x
int get()
return x;
};
int main()
Encapsulation obj;
obj.set(5);
cout<<obj.get();
return 0;
Output
8: Abstraction
Answer:
Data Abstraction is one of the most essential and important feature of Object
Oriented Programming in c++.
Abstraction means displays only the relevant attributes of objects and hides the
unnecessary details like the background details and implementation.
Advantages
Helps user to avoid writing the low level code.
Avoids code duplication and increases reusability.
Helps to increase security of an application or program as only required details are
provided to the user.
Real Life Example
#include <iostream>
using namespace std;
class implementAbstraction {
private:
int a, b;
public:
// method to set values of
// private members
void set(int x, int y)
a = x;
b = y;
void display()
cout << "a = " << a << endl;
cout << "b = " << b << endl;
};
int main()
implementAbstraction obj;
obj.set(10, 20);
obj.display();
return 0;
Output
a = 10
b = 20
9: Polymorphism
Answer:
The word polymorphism means having many forms. Polymorphism occurs when
there is a hierarchical mode inheritance.
C++ polymorphism means that a call to a member function will cause a different
function to be executed depending on the type of object that invokes the function.
Advantages
Polymorphism in C++ allows us to reuse code by creating one function that’s usable for
multiple uses. We can also make operators polymorphic and use them to add not only
numbers but also combine strings. This saves time and allows for a more streamlined
program.
Real Life Example
There are 2 types of Polymorphism:
1. Compile time Polymorphism
2. Run time Polymorphism
1. Compile time Polymorphism: Compile-time polymorphism is a polymorphism that is,
the function call is resolved during the compilation process.
We can achieve Compile-time polymorphism by two ways:
1. Function overloading
When there are multiple functions with the same name but take different
parameters as an arguments then these function are said to be overloaded.
Functions can be overloaded by changing the number of arguments or and changing
the type of arguments.
#include<bits/stdc++.h>
using namespace std;
class Simple
public :
void fun()
cout<<"function with no argument"<<endl;
void fun(int x)
cout <<"function with int argument"<<endl;
void fun(double x)
cout<<"function with double argument"<<endl;
};
int main()
Simple obj;
obj.fun();
obj.fun(4);
obj.fun(4.5);
return 0;
Output
function with no argument
function with int argument
function with double argument
2. Operator Overloading: C++ also provides the option to overload operators So a
single operator ‘+’, when placed between integer operands, adds them and when
placed between string operands, concatenates them.
#include<iostream>
using namespace std;
class Complex {
private:
int real, imag;
public:
Complex(int r = 0, int i = 0) {real = r; imag = i;}
// This is automatically called when '+' is used with
// between two Complex objects
Complex operator + (Complex const &obj) {
Complex res;
res.real = real + obj.real;
res.imag = imag + obj.imag;
return res;
}
void print() { cout << real << " + i" << imag << '\n'; }
};
int main()
Complex c1(10, 5), c2(2, 4);
Complex c3 = c1 + c2;
c3.print();
Output
12 + i9
2. Runtime Polymorphism
Runtime polymorphism is also known as dynamic polymorphism or late binding. In
runtime polymorphism, the function call is resolved at run time.
This type of polymorphism is achieved by Function Overriding or Virtual function.
Virtual Function
Virtual is a keyword in C++
A virtual function is a member function in the base class that we expect to redefine
in derived classes
When a virtual function is defined in a base class, then in runtime on the basis of
type of object assigned to it, the respective class function is called.
#include <iostream>
using namespace std;
class Base {
public:
virtual void print() {
cout << "Base Class Function" << endl;
}
};
class Derived : public Base {
public:
void print() {
cout << "Derived Class Function" << endl;
};
int main() {
// Create the pointer of base class
Base* bptr;
// Create the object of base and derived class
Base base;
Derived derived;
// In runtime, its depend on which class object
// we are assigning in base pointer.
// Base Class print function will call,
// as we assign base class object
bptr = &base;
bptr->print();
// Derived Class print function will call,
// as we assign derived class object
bptr = &derived;
bptr->print();
return 0;
Output
Base Class Function
Derived Class Function
10: Abstract Class
Answer
Sometimes implementation of all function cannot be provided in a base class
because we don’t know the implementation. Such a class is called abstract class.
Example, let Shape be a base class. We cannot provide implementation of function
draw() in Shape, but we know every derived class must have implementation of
draw().
Class is Abstract, if we have atleast one pure virtual function.
11: Pure Virtual Function
Answer
Also called Absract function.
A pure virtual function in c++, is a virtual function for which we can have
implementation, but we must override that function in the derived class, otherwise
the derived class will also become abstract class.
class X
public:
virtual void show() = 0; // pure virtual func
};
12: Friend Class & Friend Function
Friend Class
Answer
A friend class can access private and protected members of other class in which it is
declared as friend.
It is sometimes useful to allow a particular class to access private members of other
class.
#include<iostream>
using namespace std;
class A{
int x;
public:
A(){
x=10;
friend class B; //friend class
};
class B{
public:
void display(A &t){
cout<<endl<<"The value of x="<<t.x;
};
int main(){
A _a;
B _b;
_b.display(_a);
return 0;
Output
The value of x=10
Friend Function
Answer
Like a friend class, a friend function can be granted special access to private and
protected members of a class in C++.
They are the non-member functions that can access and manipulate the private and
protected members of the class for they are declared as friends.
#include <iostream>
using namespace std;
class Base {
private:
int a;
protected:
int b
public:
Base()
a = 1;
b = 2;
// friend function declaration
friend void func(base& obj);
};
// friend function definition
void func(base& obj)
cout << "Private Variable: " << obj.a << endl;
cout << "Protected Variable: " << obj.b;
// driver code
int main()
Base obj;
funcobj);
return 0;
Output
Private Variable: 1
Protected Variable: 2
13: Access Modifiers
Private – The access level of a private modifier is only within the class. It cannot be
accessed from outside the class.
Default – The access level of a default modifier is only within the package. It cannot
be accessed from outside the package. If you do not specify any access level, it will
be the default.
Protected – The access level of a protected modifier is within the package and
outside the package through child class. If you do not make the child class, it cannot
be accessed from outside the package.
Public – The access level of a public modifier is everywhere. It can be accessed from
within the class, outside the class, within the package and outside the package.