TECHNOLOGY
RESOURCES & THE
CURRICULUM
Ms. Maricris S. Manalo, LPT
GUIDING PRINCIPLES ON
TECHNOLOGY USE
FOCUS ON PEDAGOGY,
NOT TECHNOLOGY
As a teacher you should
bear in your mind that
technology is just there to
assist you.
SET EXPECTATIONS
CLEARLY
Inform your students on how they
are going to use the technology or
what the things they will possibly
encounter in the midst of exploring
the technology which you will
introduce.
CHOOSE HIGH-QUALITY
OVER HIGH-TECH
Sometimes there are technology
tools that are ‘cool’ and pleasing to
the eyes but the question is, “Is that
the technology that will help you
achieve your objective in
teaching?”.
MORE TECHNOLOGY REQUIRES
MORE ORGANIZATION
If you decided to choose
multiple technology tools in
delivering a lesson, you
should be more prepared.
ACCOMMODATE BEFORE
YOU INNOVATE
Before you implement or choose
certain technology tools you
need to ask your students if they
can access it or simply if they
have enough resources.
APPEAL TO MULTIPLE
STYLES OF LEARNING
It is important to include
variety in the technology you
use in teaching.
DO NOT LET TECHNOLOGY
MAKE YOU MECHANICAL
Do not forget that students need
and will expect specialized, real-
time attention from you as well.
USE TECHNOLOGY TO
TEACH, NOT ENTERTAIN
It is true that most of us use
technology to arouse the interest of
our students so that more learning
will take place but do not forget your
objective or goal to be met in
teaching.
TO LEGITIMIZE, YOU NEED
TO PERSONALIZE
One of the drawbacks of technology
is that cheating and plagiarism are
very easy to commit or do so you
need to add some rules about the
way your students submit their
works.
PREPARE FOR
TECHNOLOGY TO FAIL
Be prepare if there is a
possibility of power failure and
technical difficulty.
LEARNING
MANAGEMENT SYSTEMS
Learning Management
System (LMS)
It is an application that aids in the
facilitation, administration and delivery
of educational resources such as lessons,
assessments and feedback. It provides a
platform to easily track and manage both
synchronous and asynchronous learning.
EXAMPLES OF
LEARNING
MANAGEMENT SYSTEMS
BLACKBOARD
www.blackboard.com
A comprehensive online education platform
that includes a mobile application and real-
time collaboration features.
Edmodo
www.edmodo.com
A free online platform that
emphasizes collaboration and social
media to customize learning.
NEO
www.neolms.com
Offers both free and premium plans with unlimited
storage. The K12 platform features instructional content
delivery, calendar, discussion, videoconferencing, blog,
and wiki tools.
Google Classroom
www.googleclassroom.com
Free, customizable Web site
templates with settings for
accessing and sharing information.
Moodle
www.moodle.org
A free web application that educators can use to
create effective online learning sites. Includes an
educator community and support center.
Schoology
www.schoology.com
A free platform with tools to embed media and
manage online discussions. A collaboration feature
allows educators to share materials and integrate
public content.
Microsoft Team
www.MSTeams.com
It is a digital hub where people can chat, hold
video meetings, share files, and collaborate on
documents in real time.
APPLICATION OF SOCIAL
MEDIA IN THE
CURRICULUM
WEBLOGS
Weblogs or blogs, as they are
known, are easily created and
updateable websites that allow
authors to publish to the
Internet instantly.
WIKIS
A wiki is a collaborative web
space where anyone can add or
edit content that has already
been published.
SOCIAL BOOKMARKING
Bookmarking sites allow users to save
and archive entire web pages. This
enables users to produce a searchable,
personalized Internet.
SOCIAL NETWORKING
SITES (SNS)
A web-based platforms that allow
users to create profiles, connect with
others, and share content, forming
online social networks.
TECHNOLOGY FOR
STUDENTS WITH SPECIAL
NEEDS
• Raskind (1994) suggested a number of technologies that
may be helpful in assisting students with disabilities
overcome their difficulties:
• word processors;
• spell-checking programs;
• proofreading programs;
• speech recognition;
• abbreviation expanders;
• speech synthesis;
• optical character recognition systems;
• free-form databases; and
• talking calculators.
COMMUNICATION BOARDS
The student
points to a
picture, symbol,
word, or letter on
an electronic
board or tablet.
TEXT-TO-VOICE
Many operating systems have a setting that
reads everything aloud. There are apps that
can scan text and read it out loud.
VOICE-RECOGNITION TECHNOLOGY
Students who
need keyboard
alternatives can
control their
computer with
speech.
TABLETS
Students interact
with apps and use
them for reading,
watching videos,
visual learning,
and text-to-speech
tools.
TECHNOLOGY AND
ASSESSMENT
USES OF TECHNOLOGY IN
THE ASSESSMENT OF
STUDENT LEARNING
INCREASE FLEXIBILITY
The learners can access and
complete online assessments
based on their individual
learning style and needs at a
time suitable to them.
IMPROVE FEEDBACK
Technology for assessment can also
improve feedback because of real-time
results and instant polling. Because of
this, teachers can immediately
determine and address any gaps in
knowledge by adjusting their approach
to the real needs of each pupil.
RECOGNIZE AND CATER FOR
DIFFERENCES
Through technology,
assessments can be made varied
to help teachers assess pupils
depending on their personal
interests and learning abilities.
UNDERSTAND THE
IMPORTANCE OF EMOTION
Technology can also be a
medium to understand how
each learner feels about their
overall learning experience.
CONSOLIDATE LEARNING
Various assessment tools for students can
be consolidated using technology for easy
access and viewing. The outputs created by
students may be put in one online platform
so they can go back to it and review the
contents whenever they want to.
ONLINE PLATFORMS
ASSESSING THE
PERFORMANCE OF YOUR
STUDENTS
KAHOOT!
A free game-based learning platform that makes it
fun to learn – any subject, in any language, on any
device, for all ages! Kahoot!’s mission is to make
learning awesome.
QUIZIZZ
An educational platform that assists students to learn via
game- design elements, self-paced questions, and instant
feedback. It is also a free fun multiplayer classroom review
tool, that allows all your students to practice and learn
together.
SOCRATIVE
an online assessment tool where students can
answer teacher-made activities using their phones,
tablets, or computers, and teachers instantly see
their performance
EDPUZZLE
An interactive video learning platform that allows
teachers to take any video (from YouTube, Khan
Academy, TED, or their own uploads) and make it
more engaging by adding questions, quizzes, voice
notes, and comments.
QUIZALIZE
A game-like quiz tool that lets teachers assess
students’ understanding and identify learning
gaps through instant feedback and reports.
CLASSPOINT
An interactive teaching add-in for Microsoft
PowerPoint that transforms slide presentations
into a mini learning management system (LMS)
during live classes.