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Introduction

Chapter 1 introduces operating systems, describing their role as intermediaries between users and hardware, and outlining their goals such as efficient resource use and user convenience. It covers the structure of computer systems, including components like hardware, operating systems, application programs, and users, as well as concepts like multiprogramming, multitasking, and dual-mode operation. The chapter also discusses various computing environments, including traditional, mobile, client-server, peer-to-peer, and cloud computing.

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0% found this document useful (0 votes)
12 views32 pages

Introduction

Chapter 1 introduces operating systems, describing their role as intermediaries between users and hardware, and outlining their goals such as efficient resource use and user convenience. It covers the structure of computer systems, including components like hardware, operating systems, application programs, and users, as well as concepts like multiprogramming, multitasking, and dual-mode operation. The chapter also discusses various computing environments, including traditional, mobile, client-server, peer-to-peer, and cloud computing.

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felarcatrishamae
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We take content rights seriously. If you suspect this is your content, claim it here.
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Chapter 1: Introduction

Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018
Objectives

▪ Describe the general organization of a computer system and the role


of interrupts
▪ Describe the components in a modern, multiprocessor computer
system
▪ Illustrate the transition from user mode to kernel mode
▪ Discuss how operating systems are used in various computing
environments
▪ Provide examples of free and open-source operating systems

Operating System Concepts – 10th Edition 1.2 Silberschatz, Galvin and Gagne ©2018
What is an Operating System?

▪ A program that acts as an intermediary between a user of a


computer and the computer hardware
▪ Operating system goals:
• Execute user programs and make solving user problems
easier
• Make the computer system convenient to use
• Use the computer hardware in an efficient manner

Operating System Concepts – 10th Edition 1.3 Silberschatz, Galvin and Gagne ©2018
Computer System Structure

▪ Computer system can be divided into four components:


• Hardware – provides basic computing resources
 CPU, memory, I/O devices
• Operating system
 Controls and coordinates use of hardware among various
applications and users
• Application programs – define the ways in which the system
resources are used to solve the computing problems of the users
 Word processors, compilers, web browsers, database systems,
video games
• Users
 People, machines, other computers

Operating System Concepts – 10th Edition 1.4 Silberschatz, Galvin and Gagne ©2018
Abstract View of Components of Computer

Operating System Concepts – 10th Edition 1.5 Silberschatz, Galvin and Gagne ©2018
Overview of Computer System Structure

Operating System Concepts – 10th Edition 1.6 Silberschatz, Galvin and Gagne ©2018
Computer System Organization

▪ Computer-system operation
• One or more CPUs, device controllers connect through common
bus providing access to shared memory

Operating System Concepts – 10th Edition 1.7 Silberschatz, Galvin and Gagne ©2018
Computer-System Operation

▪ I/O devices and the CPU can execute concurrently


▪ Each device controller type has an operating system device driver
to manage it
▪ Device controller informs CPU that it has finished its operation by
causing an interrupt
▪ The interrupt is a signal that prompts the operating system to stop
work on one process and start work on another.

Operating System Concepts – 10th Edition 1.8 Silberschatz, Galvin and Gagne ©2018
Storage Structure

Operating System Concepts – 10th Edition 1.9 Silberschatz, Galvin and Gagne ©2018
Storage Structure

▪ Main memory – only large storage media that the CPU can access
directly
• Random access
• Typically volatile
▪ Secondary storage – extension of main memory that provides large
nonvolatile storage capacity
▪ Hard Disk Drives (HDD) – rigid metal or glass platters covered
with magnetic recording material
▪ Non-volatile memory (NVM) devices– faster than hard disks,
nonvolatile
• Becoming more popular as capacity and performance increases,
price drops

Operating System Concepts – 10th Edition 1.10 Silberschatz, Galvin and Gagne ©2018
Storage Hierarchy
▪ Storage systems organized in hierarchy
• Speed
• Cost
• Volatility
▪ Caching – copying information into faster storage system; main
memory can be viewed as a cache for secondary storage
▪ Device Driver for each device controller to manage I/O
• Provides uniform interface between controller and kernel

Operating System Concepts – 10th Edition 1.11 Silberschatz, Galvin and Gagne ©2018
Storage-Device Hierarchy

Operating System Concepts – 10th Edition 1.12 Silberschatz, Galvin and Gagne ©2018
Multiprogramming

▪ Multiprogramming organizes jobs (code and data) so


CPU always has one to execute
▪ When job has to wait (for I/O for example), OS
switches to another job

Operating System Concepts – 10th Edition 1.13 Silberschatz, Galvin and Gagne ©2018
Multitasking

• Response time should be < 1 second


• Each user has at least one program executing in memory 
process
• If several jobs ready to run at the same time  CPU
scheduling
• If processes don’t fit in memory, swapping moves them in and
out to run
• Virtual memory allows execution of processes not completely
in memory

Operating System Concepts – 10th Edition 1.14 Silberschatz, Galvin and Gagne ©2018
Dual-mode Operation

▪ Dual-mode operation allows OS to protect itself and other system


components
• User mode and kernel mode
▪ Mode bit provided by hardware
• Provides ability to distinguish when system is running user code
or kernel code.
• When a user is running  mode bit is “user”
• When kernel code is executing  mode bit is “kernel”

Operating System Concepts – 10th Edition 1.15 Silberschatz, Galvin and Gagne ©2018
Process Management
▪ A process is a program in execution.
▪ Program is a passive entity; process is an active entity.
▪ Process needs resources to accomplish its task
• CPU, memory, I/O, files
▪ Process termination requires reclaim of any reusable resources

Operating System Concepts – 10th Edition 1.16 Silberschatz, Galvin and Gagne ©2018
Memory Management

▪ To execute a program all (or part) of the instructions must be in


memory
▪ All (or part) of the data that is needed by the program must be in
memory
▪ Memory management determines what is in memory and when
• Optimizing CPU utilization and computer response to users
▪ Memory management activities
• Keeping track of which parts of memory are currently being used
and by whom
• Deciding which processes (or parts thereof) and data to move into
and out of memory
• Allocating and deallocating memory space as needed

Operating System Concepts – 10th Edition 1.17 Silberschatz, Galvin and Gagne ©2018
Protection and Security

▪ Protection – any mechanism for controlling access of processes or


users to resources defined by the OS
▪ Security – defense of the system against internal and external attacks
▪ Systems generally first distinguish among users, to determine who
can do what
• User identities (user IDs, security IDs) include name and
associated number, one per user
• Group identifier (group ID) allows set of users to be defined and
controls managed, then also associated with each process, file
• Privilege escalation allows user to change to effective ID with
more rights

Operating System Concepts – 10th Edition 1.18 Silberschatz, Galvin and Gagne ©2018
Virtualization

▪ Allows operating systems to run applications within other OSes


• Vast and growing industry
▪ Virtualization – OS natively compiled for CPU, running guest OSes
also natively compiled
• Consider VMware running WinXP guests, each running
applications, all on native WinXP host OS
• VMM (virtual machine Manager) provides virtualization services

Operating System Concepts – 10th Edition 1.19 Silberschatz, Galvin and Gagne ©2018
Distributed Systems
▪ Collection of separate, possibly heterogeneous, systems networked
together
• Network is a communications path, TCP/IP most common
 Local Area Network (LAN)
 Wide Area Network (WAN)
 Metropolitan Area Network (MAN)
 Personal Area Network (PAN)

Operating System Concepts – 10th Edition 1.20 Silberschatz, Galvin and Gagne ©2018
Computer System Architecture

Operating System Concepts – 10th Edition 1.21 Silberschatz, Galvin and Gagne ©2018
Computer-System Architecture

▪ Most systems use a single general-purpose processor


• Most systems have special-purpose processors as well
▪ Multiprocessors systems growing in use and importance
• Two types:
1. Asymmetric Multiprocessing – each processor is assigned
a specific task.
2. Symmetric Multiprocessing – each processor performs all
tasks

Operating System Concepts – 10th Edition 1.22 Silberschatz, Galvin and Gagne ©2018
Clustered Systems

▪ Like multiprocessor systems, but multiple systems working together


• Provides a high-availability service which survives failures
 Asymmetric clustering has one machine in hot-standby mode
 Symmetric clustering has multiple nodes running applications,
monitoring each other

Operating System Concepts – 10th Edition 1.23 Silberschatz, Galvin and Gagne ©2018
Computer System Environments

Operating System Concepts – 10th Edition 1.24 Silberschatz, Galvin and Gagne ©2018
Computing Environments

▪ Traditional
▪ Mobile
▪ Client Server
▪ Peer-to-Peer
▪ Cloud computing
▪ Real-time Embedded

Operating System Concepts – 10th Edition 1.25 Silberschatz, Galvin and Gagne ©2018
Traditional

▪ Stand-alone general-purpose machines


▪ Portals provide web access to internal systems
▪ Network computers (thin clients) are like Web terminals

Operating System Concepts – 10th Edition 1.26 Silberschatz, Galvin and Gagne ©2018
Mobile

▪ Handheld smartphones, tablets, etc.


▪ Extra feature – more OS features (GPS, gyroscope)
▪ Allows new types of apps like augmented reality
▪ Leaders are Apple iOS and Google Android

Operating System Concepts – 10th Edition 1.27 Silberschatz, Galvin and Gagne ©2018
Client Server

▪ Client-Server Computing
• Many systems now servers, responding to requests generated by
clients
 Compute-server system provides an interface to client to
request services (i.e., database)
 File-server system provides interface for clients to store and
retrieve files

Operating System Concepts – 10th Edition 1.28 Silberschatz, Galvin and Gagne ©2018
Peer-to-Peer

▪ Another model of distributed system


▪ P2P does not distinguish clients and servers
• Instead all nodes are considered peers
• May each act as client, server or both

Operating System Concepts – 10th Edition 1.29 Silberschatz, Galvin and Gagne ©2018
Cloud Computing
▪ Delivers computing, storage, even apps as a service across a
network
▪ Logical extension of virtualization because it uses virtualization as
the base for it functionality.
• Amazon EC2 has thousands of servers, millions of virtual
machines, petabytes of storage available across the Internet,
pay based on usage

Operating System Concepts – 10th Edition 1.30 Silberschatz, Galvin and Gagne ©2018
Cloud Computing (Cont.)
▪ Many types
• Public cloud – available via Internet to anyone willing to pay
• Private cloud – run by a company for the company’s own use
• Hybrid cloud – includes both public and private cloud components
• Software as a Service (SaaS) – one or more applications available
via the Internet (i.e., word processor)
• Platform as a Service (PaaS) – software stack ready for application
use via the Internet (i.e., a database server)
• Infrastructure as a Service (IaaS) – servers or storage available
over Internet (i.e., storage available for backup use)

Operating System Concepts – 10th Edition 1.31 Silberschatz, Galvin and Gagne ©2018
End of Chapter 1

Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018

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