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COMPUTER
A SMART
MACHINE
1 COMPUTER
A SMART MACHINE
SKILL BUILDER - 1
Multiple Choice Questions (Tick the correct option)
1. Which of these is a very small computer that you can hold in your hand?
a) Desktop Computer b) Laptop Computer
c) Smartphone d) Supercomputer
2. Which computer is usually kept on a desk in an office or home?
a) Laptop b) Desktop
c) Tablet d) Smartphone
3. A computer that you can carry easily from one place to another is a:
a) Desktop Computer b) Smartphone
c) Laptop Computer d) Supercomputer
4. Which of these computers is shaped like a flat screen and can be used with a touch of a
finger?
a) Desktop b) Laptop
c) Tablet d) Mainframe
5. Which of these is not a type of personal computer?
a) Desktop b) Laptop
c) Smartphone d) Supercomputer
Computer a smart machine
Fill in the Blanks
1. A computer is a smart _______________.
2. A laptop is easy to carry because it is _______________ and small.
3. You can touch the screen of a _______________ computer to work on it.
4. A computer that is very big and powerful, used for complex tasks, is a
_______________ computer.
5. A _______________ computer is usually kept on a table and connected to a separate
monitor.
True or False
1. A desktop computer can be easily carried in a bag. (True / False)
2. A smartphone is a type of small computer. (True / False)
3. Tablet computers do not have a touch screen. (True / False)
4. Laptops need to be connected to a power plug all the time. (True / False)
5. All computers are the same size. (True / False)
Match the Following
Column 1 Column 2
1. Desktop Computer a. You can talk on it and use apps
2. Laptop Computer b. Big and powerful, used by large companies
3. Tablet Computer c. Stays on a desk, separate screen
4. Smartphone d. Portable, has a keyboard attached
5. Supercomputer d. Flat screen, works by touch
Computer a smart machine
SKILL BUILDER - 2
Multiple Choice Questions (Tick the correct option)
1. Which part of the computer looks like a television screen?
a) CPU b) Monitor
c) Keyboard d) Mouse
2. Which part is called the ‘brain’ of the computer?
a) Printer b) Speaker
c) CPU d) Microphone
3. To type letters and numbers, you use the:
a) Mouse b) Scanner
c) Keyboard d) Monitor
4. Which device helps you draw and select things on the screen?
a) Speaker b) Mouse
c) Printer d) CPU
5. If you want to hear music or sounds from the computer, you use the:
a) Microphone b) Scanner
c) Printer d) Speakers
Fill in the Blanks
1. The CPU is the _______________ of the computer.
2. You can see what you are doing on the computer’s _______________.
Computer a smart machine
3. A _______________ has many keys to type.
4. A _______________ is used to take a picture of a document and put it into the computer.
5. We use a _______________ to get a paper copy of our work from the computer.
True or False
1. The mouse is used for typing words. (True / False)
2. A monitor shows us the output from the computer. (True / False)
3. Speakers help us record our voice. (True / False)
4. The CPU box contains the most important parts of the computer. (True / False)
5. A printer is used to put documents from paper onto the computer. (True / False)
Match the Following
Column 1 Column 2
1. Monitor a. Used for typing
2. CPU b. Gives paper printouts
3. Keyboard c. Shows display
4. Mouse d. Brain of the computer
5. Printer e. Used for pointing and clicking
Computer a smart machine
SKILL BUILDER - 3
Multiple Choice Questions (Tick the correct option)
1. Which of these is a part of the computer that you can touch and feel?
a) Software b) Program
c) Hardware d) Data
2. Which of these is an Input device?
a) Monitor b) Speaker
c) Keyboard d) Printer
3. The ‘brain’ of the computer, which processes information, is a:
a) Input Device b) Output Device
c) Processing Device d) Storage Device
4. Which of these is an Output device that shows you pictures and text?
a) Mouse b) Microphone
c) Monitor d) Scanner
5. Which device is used to record your voice and is an Input device?
a) Speaker b) Microphone
c) Printer d) CPU
Computer a smart machine
Fill in the Blanks
1. Parts of a computer that you can touch and see are called _______________.
2. The _______________ is the main processing device of a computer.
3. A _______________ is an input device used to point and click.
4. A printer is an _______________ device because it gives us output on paper.
5. A _______________ allows you to type words into the computer.
True or False
1. Hardware refers to the programs that make a computer work. (True / False)
2. The CPU is an example of an input device. (True / False)
3. Speakers are output devices. (True / False)
4. A scanner is used to get printouts from the computer. (True / False)
5. A keyboard is an input device. (True / False)
Match the Following
Column 1 Column 2
1. Keyboard a. Processing Device
2. Monitor b. Input Device
3. CPU c. Output Device (for sound)
4. Mouse d. Output Device (for display)
5. Speaker e. Input Device
Computer a smart machine
SKILL BUILDER - 4
Multiple Choice Questions (Tick the correct option)
1. Which of these cannot be touched or seen but makes the computer work?
a) Hardware b) Software
c) Monitor d) Keyboard
2. Which type of software controls the overall working of the computer?
a) Application Software b) Drawing Software
c) System Software d) Gaming Software
3. Which of these is an example of System Software?
a) MS Paint b) Windows (Operating System)
c) Calculator d) WordPad
4. Software that helps you perform a specific task, like drawing or playing a game, is called:
a) System Software b) Operating System
c) Application Software d) Utility Software
5. Which of these is an example of Application Software?
a) Android b) Windows
c) Tux Paint d) macOS
Computer a smart machine
Fill in the Blanks
1. The set of instructions that tells the computer what to do is called _______________.
2. Windows is an example of _______________ Software.
3. We cannot _______________ or _______________ software.
4. _______________ software helps us to do specific tasks like drawing or typing letters.
5. An Operating System is a very important type of _______________ software.
True or False
1. Software is the physical part of the computer. (True / False)
2. System software helps the computer to start and run. (True / False)
3. MS Paint is a type of System Software. (True / False)
4. Application software is made for general purposes. (True / False)
5. You can install games using application software. (True / False)
Match the Following
Column 1 Column 2
1. Software a. Controls computer’s basic functions
2. Hardware b. Examples are Tux Paint, WordPad
3. System Software c. Parts you can touch
4. Application Software d. Set of instructions for computer
5. Operating System e. Type of System Software
Computer a smart machine
SKILL BUILDER - 5
Multiple Choice Questions (Tick the correct option)
1. Which of these is an advantage of using a computer?
a) It can think on its own. b) It can make mistakes.
c) It can work very fast. d) It needs electricity to work.
2. A computer needs to be connected to a power supply to work. This is a:
a) Advantage b) Limitation
c) Feature d) Benefit
3. Computers can help us to store a lot of information. This is a:
a) Limitation b) Disadvantage
c) Advantage d) Problem
4. Which of these is a limitation of a computer?
a) It never gets bored. b) It cannot make decisions on its own.
c) It can do calculations quickly. d) It helps us draw pictures.
5. A computer works on _______________ that we give to it.
a) feelings b) instructions
c) opinions d) magic
Computer a smart machine
Fill in the Blanks
1. A computer works very _______________ and can save a lot of time.
2. Computers can store a _______________ amount of data.
3. A computer does not have _______________; it cannot think on its own.
4. We need _______________ to make a computer work.
5. A computer needs instructions from a _______________ to do any task.
True or False
1. Computers can work without electricity. (True / False)
2. A computer never gets tired or bored of doing the same work. (True / False)
3. Computers can take their own decisions. (True / False)
4. Computers help us to perform complex calculations quickly. (True / False)
5. A computer can understand our feelings. (True / False)
Match the Following
Column 1 Column 2
1. Speed a. Needs electricity
2. No decision making b. Cannot think on its own
3. Storage c. An advantage of computers
4. Dependence on Human d. Can store a lot of information
5. Needs Electricity e. A limitation of computers
Computer a smart machine
SKILL CHALLENGES
1. Can You Sort the Computers?
Objective: To identify and categorize different types of computers.
Materials: Pictures of Desktop, Laptop, Tablet, and Smartphone computers; labeled sorting bins/areas
(“Desktop,” “Laptop,” “Tablet,” “Smartphone”).
Your Challenge:
» Pick up a computer picture.
» Place it in the correct bin or area that matches the type of computer.
» Tell us why you put it there!
2. Guess My Computer!
Objective: To creatively demonstrate the use and characteristics of different computer types.
Materials: Slips of paper with names of computer types (Desktop, Laptop, Tablet, Smartphone); a hat or
bag.
Your Challenge:
» Pick a computer type from the hat.
» Without speaking, act out how that computer is used or what makes it special.
» Can your friends guess which computer you are?
3. Match the Computer Features!
Objective: To connect specific features or uses to the correct type of computer.
Materials: A chart with columns for “Desktop,” “Laptop,” “Tablet,” “Smartphone”; sticky notes or cards
with features (e.g., “Has a separate screen,” “Fits in a bag,” “Touch screen,” “You can make calls”).
Your Challenge:
» Take a feature card or sticky note.
» Stick it under the picture of the computer it matches best on the chart.
» Explain why you think it belongs there!
4. Draw Your Dream Computer!
Objective: To consolidate understanding by designing and explaining an ideal computer.
Materials: Drawing paper, crayons/color pencils.
Your Challenge:
» Draw your very own special computer!
Computer a smart machine
» Tell us what kind of computer it is (e.g., a super-laptop, a talking tablet).
» Describe the amazing things your dream computer can do!
5. Can You Label the Computer Parts?
Objective: To identify and correctly name the different parts of a computer.
Materials: Large, clear diagram of a desktop computer with lines pointing to each main part (Monitor,
CPU, Keyboard, Mouse, Printer, Speaker, Microphone, Scanner - if possible, keep it to 5-6 key parts for
Class 3 focus); sticky notes or labels with the names of the parts.
Your Challenge:
» Look at the big picture of the computer.
» Take a label with a computer part name.
» Stick the label next to the correct part on the diagram!
6. Computer Parts Scavenger Hunt!
Objective: To locate and identify real-world examples (or pictures) of computer parts.
Materials: A list of computer parts (e.g., Monitor, Keyboard, Mouse, Speaker, Printer, CPU box) written
or drawn on a checklist; if actual computers are available, use them, otherwise, use large pictures of each
part hidden around the classroom.
Your Challenge:
» Look for the hidden pictures or actual computer parts around the classroom.
» When you find a part, tick it off your list.
» Can you find all the computer parts before anyone else?
7. What’s My Job? (Computer Parts Riddle Game!)
Objective: To understand the function of each computer part.
Materials: Slips of paper with riddles about computer parts’ functions (e.g., “I look like a TV, and I show
you pictures and words. What am I?”).
Your Challenge:
» Listen carefully to the riddle I read about a computer part.
» Think about what that part does.
» Can you guess which computer part is being described?
Computer a smart machine
8. Build a Paper Computer!
Objective: To recognize the shapes and relative sizes of different computer parts through a creative,
hands-on .
Materials: Cardboard or thick paper, scissors (child-safe), glue, crayons/markers. Pre-drawn outlines
of simple computer parts (Monitor, CPU box, Keyboard, Mouse, Speakers) for students to cut out and
color.
Your Challenge:
» Cut out the shapes of the computer parts given to you.
» Color them as you like.
» Now, use glue to put them together on another sheet of paper to create your own “paper computer”!
» Can you tell us the name of each part you used?
9. Input, Process, Output Sort!
Objective: To categorize different hardware devices as Input, Processing, or Output.
Materials: Pictures of various hardware devices (Keyboard, Mouse, Microphone, Scanner, CPU, Mon-
itor, Printer, Speakers); three large labeled boxes or areas on the floor: “Input Devices,” “Processing
Devices,” “Output Devices.”
Your Challenge:
» Pick up a picture of a computer part.
» Think about what it does: Does it put information IN, PROCESS information, or show information
OUT?
10. What’s My Category? (Hardware Riddle Game!)
Objective: To identify hardware devices and their categories based on descriptions of their functions.
Materials: Slips of paper with riddles describing a hardware device and its function, implicitly pointing
to its category (e.g., “I help you type words into the computer. Am I Input, Process, or Output? What am
I?”).
Your Challenge:
» Listen carefully to the riddle about a computer part.
» First, guess the name of the computer part.
» Then, tell us if it’s an Input Device, a Processing Device, or an Output Device!
Computer a smart machine
11. The IPOS Chain Link!
Objective: To understand the basic flow of data (Input -> Process -> Output) using specific hardware
examples.
Materials: Large cards labeled “INPUT,” “PROCESS,” “OUTPUT”; smaller cards with pictures/names of
specific devices (e.g., Keyboard, CPU, Monitor, Mouse, Printer).
Your Challenge:
» Take the “INPUT,” “PROCESS,” and “OUTPUT” cards and arrange them in the correct order.
» Now, take the smaller cards with computer parts.
» Can you place each computer part under the correct big card, showing if it’s an Input, Processing, or
Output device?
12. Draw Your Device and Its Job!
Objective: To creatively represent a hardware device and explain its function and category.
Materials: Drawing paper, crayons/color pencils.
Your Challenge:
» Choose one computer hardware device (like a keyboard, monitor, or CPU).
» Draw a big picture of your chosen device.
» Below your drawing, write or tell us:
» What is the name of your device?
» What is its job (what does it do)?
» Is it an Input Device, a Processing Device, or an Output Device?
13. System or Application Software Sort!
Objective: To differentiate between System Software and Application Software.
Materials: Cards with names/simple icons of various software (e.g., Windows, MS Paint, Tux Paint,
Calculator, Linux, WordPad, a game icon); two labeled sorting bins/areas: “System Software” and “Appli-
cation Software.”
Your Challenge:
» Pick up a software card.
» Think: Does it help the computer run, or does it help me do a special task?
» Place the card into the correct labeled box (“System Software” or “Application Software”).
Computer a smart machine
14. App Job Role-Play!
Objective: To understand what Application Software does for users.
Materials: Slips of paper with names of common application software (e.g., “Drawing App,” “Typing
App,” “Game App,” “Calculator App,” “Music Player App”).
Your Challenge:
» Pick a slip of paper with an “App Job.”
» Without speaking, act out what you would do using that application!
» Can your friends guess which App you are showing?
15. What if the Computer Had No Brain? (System Software Talk)
Objective: To understand the basic importance and function of System Software (Operating System).
Materials: A simple drawing of a computer, perhaps with a removable “brain” (CPU) slot; no specific
materials needed beyond discussion prompts.
Your Challenge:
» Imagine our computer is just a body without a brain. What happens?
» How does the “System Software” (like Windows) act as the computer’s brain?
» Can we use our favorite apps (like drawing or games) if the computer’s “brain” is not working? Why
or why not? (Facilitate a short class discussion.)
16. Design Your Own App!
Objective: To creatively apply the concept of Application Software by imagining and designing a new
app.
Materials: Drawing paper, crayons/color pencils.
Your Challenge:
» Think of a new, useful, or fun job you wish a computer could do.
» Now, imagine you are designing an “Application Software” to do that job!
» Draw what your new app would look like (its icon or main screen).
» Tell us: What is the name of your new app, and what special job does it do for people?
17. Computer Power: Advantage or Limitation?
Objective: To differentiate between the advantages and limitations of a computer.
Materials: Cards with statements about computers (e.g., “Works very fast,” “Needs electricity,” “Cannot
think on its own,” “Stores lots of information,” “Gets instructions from us,” “Never gets bored”); two
labeled areas or boxes: “Advantage” and “Limitation.”
Computer a smart machine
Your Challenge:
» Pick up a statement card about a computer.
» Think: Is this something great about a computer (Advantage) or something it cannot do or needs
(Limitation)?
» Place the card in the correct “Advantage” or “Limitation” area!
18. What Can’t the Computer Do? (Brainstorm & Share)
Objective: To identify specific limitations of a computer.
Materials: Large chart paper or whiteboard; markers.
Your Challenge:
» Think of all the things a computer cannot do, even though it’s smart.
» Can it feel happy or sad? Can it make friends? Can it decide what to eat for lunch?
» Let’s make a list together on the board of all the things a computer cannot do!
19. The “No Power” Challenge!
Objective: To understand the computer’s dependence on electricity as a limitation.
Materials: A picture of a computer with its power cord clearly visible, or an actual computer (unplugged
for this ).
Your Challenge:
» Look at this computer. What happens if we don’t plug it into electricity?
» Can it switch on? Can it work?
» Discuss: Why is needing electricity a “limitation” for a computer? What do humans use for energy?
20. The Computer Needs YOU! (Human Helper)
Objective: To recognize that computers need human instructions and cannot make decisions inde-
pendently.
Materials: Simple scenario cards (e.g., “The computer is turned off. What does it need?”, “The computer
needs to draw a picture. What does it need from you?”, “The computer has to choose between an apple
or a banana. What will it do?”).
Your Challenge:
» I will read out a situation where a computer needs help.
» Think: What does the computer need from a human to do its job?
» Can the computer make its own decision in this situation, or does it need your instructions? Share
your ideas!
Computer a smart machine
SOLUTION SPOT
Chapter 01: Computer – A Smart Machine
Skill Builder 01 - Solution Spot
A. Multiple Choice Questions:
1. c) Smartphone 2. b) Desktop 3. c) Laptop Computer
4. c) Tablet 5. d) Supercomputer
B. Fill in the Blanks:
1. machine 2. portable / light 3. tablet
4. super 5. Desktop
C. True or False:
1. False 2. True 3. False
4. False 5. False
D. Match the Following:
1. c) Stays on a desk, separate screen
2. d) Portable, has a keyboard attached
3. e) Flat screen, works by touch
4. a) You can talk on it and use apps
5. b) Big and powerful, used by large companies
Skill Builder 02 - Solution Spot
A. Multiple Choice Questions:
1. b) Monitor 2. c) CPU 3. c) Keyboard
4. b) Mouse 5. d) Speakers
B. Fill in the Blanks:
1. brain 2. monitor 3. keyboard
4. scanner 5. printer
C. True or False:
1. False 2. True 3. False
4. True 5. False
D. Match the Following:
1. c) Shows display
2. d) Brain of the computer
3. a) Used for typing
4. e) Used for pointing and clicking
5. b) Gives paper printouts
Skill Builder 03 - Solution Spot
A. Multiple Choice Questions:
1. c) Hardware 2. c) Keyboard 3. c) Processing Device
4. c) Monitor 5. b) Microphone
B. Fill in the Blanks:
1. hardware 2. CPU 3. mouse
4. output 5. keyboard
C. True or False:
1. False 2. False 3. True
4. False 5. True
D. Match the Following:
1. e) Input Device
2. d) Output Device (for display)
3. a) Processing Device
4. b) Input Device
5. c) Output Device (for sound)
Skill Builder 04 - Solution Spot
A. Multiple Choice Questions:
1. b) Software 2. c) System Software 3.b) Windows (Operating System)
4. c) Application Software 5. c) Tux Paint
B. Fill in the Blanks:
1. software 2. System 3. touch, see (or feel, see)
4. Application 5. system
C. True or False:
1. False 2. True 3. False
4. False 5. True
D. Match the Following:
1. d) Set of instructions for computer
2. c) Parts you can touch
3. a) Controls computer’s basic functions
4. b) Examples are Tux Paint, WordPad
5. e) Type of System Software
Skill Builder 05 - Solution Spot
A. Multiple Choice Questions:
1. c) It can work very fast. 2. b) Limitation 3. c) Advantage
4. b) It cannot make decisions on its own. 5. b) instructions
B. Fill in the Blanks:
1. fast 2. large / huge 3. feelings / intelligence
4. electricity 5. user / human
C. True or False:
1. False 2. True 3. False
4. True
5. False
D. Match the Following:
1. c) An advantage of computers
2. e) A limitation of computers
3. d) Can store a lot of information
4. b) Cannot think on its own
5. a) Needs electricity