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MID-II Question Paper Objective AR VR

The document is an examination paper for the course 'Fundamentals of AR/VR' for C.S.E students, detailing a mid-examination with a total of 10 marks and a duration of 20 minutes. It contains 20 objective questions related to VR/AR technologies, applications, and concepts. Each question is worth 0.5 marks, and the exam is scheduled for October 16, 2025.

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0% found this document useful (0 votes)
8 views2 pages

MID-II Question Paper Objective AR VR

The document is an examination paper for the course 'Fundamentals of AR/VR' for C.S.E students, detailing a mid-examination with a total of 10 marks and a duration of 20 minutes. It contains 20 objective questions related to VR/AR technologies, applications, and concepts. Each question is worth 0.5 marks, and the exam is scheduled for October 16, 2025.

Uploaded by

sksasireddy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Hall ticket number

II Mid Examination [Objective Paper]


Year / Semester : IV - I Branch / Section : C.S.E A&B
Course code / Title : 20A05702a/FUNDAMENTALS OF AR/VR Date/Session : 16/10/2025
Total Marks : 10 Duration : 20 Minutes
Answer all the questions (20 X 0.5 marks = 10 Marks)
Answer
Q. No. Question
Choice
VRTK was originally known as:
1. b) SteamVR Unity c) Oculus Integration
d) Virtual Desktop Toolkit
a) Unity XR Core Toolkit Toolkit

Why is audio especially important in VR/AR?

2.
b) It provides spatial
c) It prevents
a) It replaces visuals awareness and d) It reduces hardware cost
software crashes
completely immersion cues

A VR headset tracking patient eye movement to detect early Alzheimer’s signs is an example of:
c) 2D chart
3. a) AI-driven health b) Reactive AI gaming d) UX simplification only
visualization
diagnostics
Which VR health technology helps patients manage pain?
4. a) VR distraction b) AR-based gait c) Reactive AI
d) Standard 2D dashboards
therapy training monitoring

Combining Deliberative AI and VR rehabilitation enables:


a) Personalized b) Elimination of c) Non-interactive
5.
adaptive therapy therapists dashboards d) Randomized training
pathways for patients
Which VR use case is common in medical training?
a) Simulating surgeries b) Tourism c) Playing VR video
6.
in immersive visualization games d) Financial dashboards
environments
Which company created MindMotion™, a VR neurorehabilitation platform?
7. b) MindMaze
c) Microsoft Research d) Meta
a) XRHealth (Switzerland)

AI in VR/AR health apps primarily helps by:


a) Personalizing
8. treatments and b) Eliminating c) Reducing headset
predicting patient visualization costs d) Avoiding interaction
responses

A self-driving car that avoids an obstacle while also rerouting to its destination combines:
9. c) Reactive +
a) Reactive AI only b) Deliberative AI only d) No AI at all
Deliberative AI

Reactive AI systems lack:


10. b) Memory of past
a) Sensors c) Input data d) Real-time responses
experiences

Which technology enables immersive web-based data visualizations in XR?


11. b) WebXR
a) HTML5 only c) VRML only
d) CSS

12. Which of the following represents the correct data visualization creation pipeline?
a) Collect → Process b) Store → Ignore → c) Design → Animate d) Code → Debug →
→ Map → Render → Visualize → Delete → Delete → Present Animate → Archive
Interact
Which AI paradigm powers modern VR/AR adaptive systems?
13. a) Pure Reactive AI c) Machine Learning
b) Pure Deliberative AI d) Static rules
algorithms

MindMaze created:
14. b) MindMotion™
a) Oculus Rift
neurorehabilitation c) HoloLens d) VRChat

Machine Learning systems improve performance by:


15.
15 a) Hard-coded rules b) Experience and
c) Random responses
data d) Avoiding data

The Insight Parkinson’s experiment used:


16.
16 a) AR visual cues to b) VR for Alzheimer’s
c) VR to replace d) AR for eyesight
reduce freezing of gait exercise correction

XRHealth focuses on:


17.
17 a) Remote VR b) Tourism c) Gaming only
rehabilitation d) Agriculture

Hands-on tutorials in data visualization help users:


18.
18 d) Focus on theory
c) Ignore tools
a) Learn by doing b) Avoid practice only

Infographics are mainly used to:


19.
19 a) Communicate b) Replace databases c) Eliminate charts d) Hide meaning
insights visually

WebXR enables:
20. a) Immersive web-
20 based XR b) Only 2D charts c) Text dashboards d) Data deletion
visualizations

D.SASIKALA, Asst. Professor, C. S. E

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