I/O Hardware: Incredible Variety of I/O Devices Common Concepts
This document discusses input/output (I/O) hardware and software. It covers common I/O concepts like ports, buses, controllers, addresses and I/O instructions. It also describes polling, interrupts, direct memory access and the layered I/O interface in operating systems. Finally, it discusses blocking, non-blocking and asynchronous I/O, kernel I/O subsystems, error handling and improving I/O performance.
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I/O Hardware: Incredible Variety of I/O Devices Common Concepts
This document discusses input/output (I/O) hardware and software. It covers common I/O concepts like ports, buses, controllers, addresses and I/O instructions. It also describes polling, interrupts, direct memory access and the layered I/O interface in operating systems. Finally, it discusses blocking, non-blocking and asynchronous I/O, kernel I/O subsystems, error handling and improving I/O performance.
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I/O Hardware
Incredible variety of I/O devices
Common concepts: Port connection point to the computer Bus (daisy chain or shared direct access) Controller (host adapter) I/O instructions control devices Devices have addresses, used by: Direct I/O instructions Memory-mapped I/O Polling Determines state of device command-ready busy error The busy-wait cycle is used to wait for I/O from the device Interrupts CPU interrupt request line is triggered by the I/O device Interrupt handler services the interrupt Maskable to ignore or delay some interrupts Interrupt vector contains the address of the correct handler Based on priority Some unmaskable Interrupt mechanism can also be used for exceptions Interrupt Driven I/O Cycle Direct Memory Access Used to avoid programmed I/O for large data transfers Requires DMA controller Bypasses CPU to transfer data directly between I/O device and memory Six step process to perform DMA transfer Application I/O Interface The I/O interface is implemented using a layered approach I/O system calls encapsulate device behaviors in generic classes Device driver layer hides differences among I/O controllers from kernel Application I/O Interface (cont) Devices vary in many dimensions Character stream or block Sequential or random access Synchronous or asynchronous Sharable or dedicated Speed of operation Read-write, read only, or write only Block and Character Devices Block devices include disk drives Commands include read, write, seek Raw I/O or file system access Memory mapped file access possible Character devices include keyboards, mice, serial ports Commands include get, put Libraries layered on top allow line editing Network Devices They vary enough from block and character devices to have their own interface Unix and Windows/NT include socket interfaces Separates network protocol from network operation Includes select functionality Approaches vary widely (pipes, FIFOs, streams, queues, mailboxes) Clocks and Timers Provide Current time, Elapsed time, Timer to trigger an operation If a programmable interval timer is used for timings, it can generate periodic interrupts ioctl (on UNIX) covers odd aspects of I/O such as clocks and timers Blocking and Nonblocking I/O Blocking - process suspended until I/O is completed Easy to use and understand Insufficient for some needs Nonblocking - I/O call returns as much as available User interface, data copy (buffered I/O) Implemented via multi-threading Returns quickly with count of bytes read or written Blocking and Nonblocking I/O (cont) Asynchronous - process runs while I/O executes Difficult to use I/O subsystem signals process when I/O completed Kernel I/O Subsystem Scheduling Some I/O requests are reordered to reduce the distance the disk arm travels Some OSs try fairness Buffering - store data in memory while transferring between devices To cope with device speed mismatch To cope with device transfer size mismatch To maintain copy semantics Kernel I/O Subsystem (cont) Caching - fast memory holding copy of data Always just a copy Key to performance Spooling - hold output for a device If device can serve only one request at a time Printing is an example Device reservation - provides exclusive access to a device System calls for allocation and deallocation Watch out for deadlock Error Handling OS can recover from disk read, device unavailable, transient write failures Most return an error number or code when I/O request fails System error logs hold problem reports Kernel Data Structures Kernel keeps state information for I/O components, including open file tables, network connections, character device state Many complex data structures are used to track buffers, memory allocation, dirty blocks Some use object-oriented methods and message passing to implement I/O I/O Requests to Hardware Operations Consider reading a file from disk for a process Determine device holding file Translate name to device representation Physically read data from disk into buffer Make data available to requesting process Return control to process Life Cycle of an I/O Request Performance I/O a major factor in system performance Demands CPU to execute device driver, kernel I/O code Context switches due to interrupts Data copying Network traffic especially stressful Intercomputer communications Improving Performance Reduce number of context switches Reduce data copying Reduce interrupts by using large transfers, smart controllers, polling Use DMA Balance CPU, memory, bus, and I/O performance for highest throughput