Flow and Error Control: Bore Gowda S.B Associate Professor E and C Engg. Dept. MIT, Manipal
This document discusses flow and error control mechanisms at the data link layer. It begins by explaining flow control, which coordinates the amount of data sent before an acknowledgement is received. It then describes error control, which allows detection and retransmission of corrupted frames. Finally, it analyzes several error control protocols in detail, including stop-and-wait ARQ for noiseless and noisy channels, and Go-Back-N ARQ using sequence numbers and sliding windows.
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Flow and Error Control: Bore Gowda S.B Associate Professor E and C Engg. Dept. MIT, Manipal
This document discusses flow and error control mechanisms at the data link layer. It begins by explaining flow control, which coordinates the amount of data sent before an acknowledgement is received. It then describes error control, which allows detection and retransmission of corrupted frames. Finally, it analyzes several error control protocols in detail, including stop-and-wait ARQ for noiseless and noisy channels, and Go-Back-N ARQ using sequence numbers and sliding windows.
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Flow and Error Control
Bore Gowda S.B
Associate Professor E and C Engg. Dept. MIT, Manipal
Flow Control Flow control coordinates the amount of data that can be sent before receiving acknowledgement It is one of the most important functions of data link layer. Flow control is a set of procedures that tells the sender how much data it can transmit before it must wait for an acknowledgement from the receiver. Receiver has a limited speed at which it can process incoming data and a limited amount of memory in which to store incoming data. Receiver must inform the sender before the limits are reached and request that the transmitter to send fewer frames or stop temporarily. Since the rate of processing is often slower than the rate of transmission, receiver has a block of memory (buffer) for storing incoming data until they are processed.
Error Control Error control includes both error detection and error correction. It allows the receiver to inform the sender if a frame is lost or damaged during transmission and coordinates the retransmission of those frames by the sender. Error control in the data link layer is based on automatic repeat request (ARQ). Whenever an error is detected, specified frames are retransmitted. Error and Flow Control Mechanisms Assuming channel is error free Not realistic No need for error control Simplest Protocol Assuming Noiseless channel Unlimited buffer and speed for the receiver For Noiseless channel Simplest Protocol For Noiseless channel Still noiseless channel Receiver has limited buffer Requires flow control Sender sends one frame at a time and wait for an acknowledgment For Noiseless channel Stop-and-Wait Protocol Sender keeps a copy of the last frame until it receives an acknowledgement. For identification, both data frames and acknowledgements (ACK) frames are numbered alternatively 0 and 1. Sender has a control variable (S) that holds the number of the recently sent frame. (0 or 1) Receiver has a control variable that holds the number of the next frame expected (0 or 1). Sender starts a timer when it sends a frame. If an ACK is not received within a allocated time period, the sender assumes that the frame was lost or damaged and resends it Receiver send only positive ACK if the frame is intact. ACK number always defines the number of the next expected frame Stop-and-Wait Protocol For Noiseless channel Noisy Channel Realistic Error can and will happen Require error control Mechanisms: Stop-and-Wait ARQ Go-Back-N ARQ Selective Repeat ARQ Sender keeps a copy of the last frame until it receives an acknowledgement. For identification, both data frames and acknowledgements (ACK) frames are numbered alternatively 0 and 1. Sender has a control variable (S) that holds the number of the recently sent frame. (0 or 1) Receiver has a control variable that holds the number of the next frame expected (0 or 1). Sender starts a timer when it sends a frame. If an ACK is not received within a allocated time period, the sender assumes that the frame was lost or damaged and resends it Receiver send only positive ACK if the frame is intact. ACK number always defines the number of the next expected frame Stop-and-Wait ARQ Protocol For Noisy channel Normal Operation Stop-and-Wait ARQ Protocol When a receiver receives a damaged frame, it discards it. The receiver remains silent about a lost frame and keeps its value of R. After the timer at the sender expires, another copy of frame 1 is sent. For Noisy channel Lost or Damaged frame If the sender receives a damaged ACK, it discards it. When the timer of the sender expires, the sender retransmits frame 1. Receiver has already received frame 1 and expecting to receive frame 0 (R=0). Therefore it discards the second copy of frame 1. Stop-and-Wait ARQ Protocol For Noisy channel Lost Acknowledgement The ACK can be delayed at the receiver or due to some problem It is received after the timer for frame 0 has expired. Sender retransmitted a copy of frame 0. However, R =1 means receiver expects to see frame 1. Receiver discards the duplicate frame 0. Sender receives 2 ACKs, it discards the second ACK.
Stop-and-Wait ARQ Protocol For Noisy channel Delayed ACK frame Piggybacking A method to combine a data frame with ACK. Station A and B both have data to send. Instead of sending separately, station A sends a data frame that includes an ACK. Station B does the same thing. Piggybacking saves bandwidth. Stop and wait mechanism is unidirectional. Bidirectional transmission is possible if two parties have two separate channels for Full duplex transmission or share the same channel for half duplex transmission. Link utilization in stop and wait Link utilization 1. If a<1, t p < t f
frame is longer enough such that the leading bits of frame reach the receiver before the entire frame is transmitted, link is inefficiently utilized. 2. If a>1, t p > t f
Which implies that the sender has transmitted the entire frame and leading bits of frame that have not still arrived at the receiver, link is underutilized.
Disadvantage of Stop-and-Wait ARQ In stop-and-wait, at any point in time, there is only one frame that is sent and waiting to be acknowledged. This is not a good use of transmission medium. To improve efficiency, multiple frames should be in transition while waiting for ACK. Two protocol use the above concept, Go-Back-N ARQ Selective Repeat ARQ Go-Back-N ARQ We can send up to W frames before worrying about ACKs. We keep a copy of these frames until the ACKs arrive. This procedure requires additional features to be added to Stop-and-Wait ARQ. Sequence Numbers Frames from a sender are numbered sequentially. We need to set a limit since we need to include the sequence number of each frame in the header. If the header of the frame allows m bits for sequence number, the sequence numbers range from 0 to 2 m 1. For m = 3, sequence numbers are: 0, 1, 2, 3, 4, 5, 6, 7. We can repeat the sequence number. Sequence numbers are: 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 2, 3, 4, 5, 6, 7, 0, 1, Sender Sliding Window At the sending site, to hold the outstanding frames until they are acknowledged, we use the concept of a window. The size of the window is at most 2 m -1 where m is the number of bits for the sequence number. Size of the window can be variable, e.g. TCP. The window slides to include new unsent frames when the correct ACKs are received
Once the first frames in the window is ACKed ACKed frames are removed from the buffer More frames are transmitted Result: The window slides to the right Receiver Sliding Window Size of the window at the receiving site is always 1 in this protocol. Receiver is always looking for a specific frame to arrive in a specific order. Any frame arriving out of order is discarded and needs to be resent. Receiver window slides as shown in fig. Receiver is waiting for frame 0 in part (a).
Control Variables Sender has 3 variables: S, S F , and S L
S holds the sequence number of recently sent frame S F holds the sequence number of the first frame S L holds the sequence number of the last frame Receiver only has the one variable, R, that holds the sequence number of the frame it expects to receive. If the seq. no. is the same as the value of R, the frame is accepted, otherwise rejected. Acknowledgement Receiver sends positive ACK if a frame arrived safe and in order. If the frames are damaged/out of order, receiver is silent and discard all subsequent frames until it receives the one it is expecting. The silence of the receiver causes the timer of the unacknowledged frame to expire. Then the sender resends all frames, beginning with the one with the expired timer. For example, suppose the sender has sent frame 6, but the timer for frame 3 expires (i.e. frame 3 has not been acknowledged), then the sender goes back and sends frames 3, 4, 5, 6 again. Thus it is called Go-Back-N-ARQ The receiver does not have to acknowledge each frame received, it can send one cumulative ACK for several frames.
Sliding Window Protocol Go-Back-N ARQ, normal operation The sender keeps track of the outstanding frames and updates the variables and windows as the ACKs arrive. Go-Back-N ARQ, lost frame Frame 2 is lost When the receiver receives frame 3, it discards frame 3 as it is expecting frame 2 (according to window). After the timer for frame 2 expires at the sender site, the sender sends frame 2 and 3. (go back to 2) Go-Back-N ARQ, damaged/lost/delayed ACK If an ACK is damaged/lost, we can have two situations: If the next ACK arrives before the expiration of any timer, there is no need for retransmission of frames because ACKs are cumulative in this protocol. If ACK1, ACK2, and ACk3 are lost, ACK4 covers them if it arrives before the timer expires. If ACK4 arrives after time-out, the last frame and all the frames after that are resent. Receiver never resends an ACK. A delayed ACK also triggers the resending of frames Go-Back-N ARQ, sender window size Size of the sender window must be less than 2 m . Size of the receiver is always 1. If m = 2, window size = 2 m 1 = 3. Fig compares a window size of 3 and 4. Accepts as the 1 st
frame in the next cycle-an error Selective Repeat ARQ, sender and receiver windows Go-Back-N ARQ simplifies the process at the receiver site. Receiver only keeps track of only one variable, and there is no need to buffer out-of-order frames, they are simply discarded. However, Go-Back-N ARQ protocol is inefficient for noisy link. It bandwidth inefficient and slows down the transmission. In Selective Repeat ARQ, only the damaged frame is resent. More bandwidth efficient but more complex processing at receiver. It defines a negative ACK (NAK) to report the sequence number of a damaged frame before the timer expires. Selective Repeat ARQ, lost frame Frames 0 and 1 are accepted when received because they are in the range specified by the receiver window. Same for frame 3. Receiver sends a NAK2 to show that frame 2 has not been received and then sender resends only frame 2 and it is accepted as it is in the range of the window. Selective Repeat ARQ, sender window size Size of the sender and receiver windows must be at most one-half of 2 m . If m = 2, window size should be 2 m /2 = 2. Figure compares a window size of 2 with a window size of 3. Window size is 3 and all ACKs are lost, sender sends duplicate of frame 0, window of the receiver expect to receive frame 0 (part of the window), so accepts frame 0, as the 1 st
frame of the next cycle an error. High Level Data Link Control (HDLC) an important data link control protocol specified as ISO 33009, ISO 4335 station types: Primary - controls operation of link Secondary - under control of primary station Combined - issues commands and responses link configurations Unbalanced - 1 primary, multiple secondary Balanced - 2 combined stations HDLC Transfer Modes Normal Response Mode (NRM) unbalanced configuration, primary initiates transfer used on multi-drop lines, e.g. host + terminals Asynchronous Balanced Mode (ABM) balanced configuration, either station initiates transmission, has no polling overhead, widely used Asynchronous Response Mode (ARM) unbalanced configuration, secondary may initiate transmit without permission from primary, rarely used
NRM ABM 35 HDLC Frames Information frame (I-frame)
Supervisory frame (S-frame)
Unnumbered frame (U-frame) Frame Check Sequence (error detection code) HDLC Frame Structure Flag Fields and Bit Stuffing delimit frame at both ends with 01111110 sequence receiver hunts for flag sequence to synchronize bit stuffing used to avoid confusion with data containing flag sequence 01111110 0 inserted after every sequence of five 1s if receiver detects five 1s it checks next bit if next bit is 0, it is deleted (was stuffed bit) if next bit is 1 and seventh bit is 0, accept as flag if sixth and seventh bits 1, sender is indicating abort Address Field identifies secondary station that sent or will receive frame usually 8 bits long may be extended to multiples of 7 bits Left bit indicates if it is the last octet (1) or not (0) all ones address 11111111 is broadcast 39 Control Field Format N(S) Frame sequence number N(R) Ack sequence number P/F Poll (primary secondary)=1 Final (secondary primary)=0 code meaning 00 RR(Receive Ready) 01 REJ(Reject) 10 RNR(Receive Not Ready) 11 SREJ(Selective REJ) S-Frame 40 U-Frame Codes Information & FCS Fields Information Field in information and some unnumbered frames must contain integral number of octets variable length Frame Check Sequence Field (FCS) used for error detection either 16 bit CRC or 32 bit CRC (for reliability)