50% found this document useful (2 votes)
2K views25 pages

Polygon Clipping

The document discusses the Sutherland-Hodgman polygon clipping algorithm. The algorithm clips a polygon against each boundary of a clip region sequentially. It considers each edge of the viewport individually and clips the polygon against the edge equation. After clipping against all planes, the polygon is fully clipped within the view region. The algorithm works for any polygonal clip region, not just rectangles. It finds the exact part of the input polygon that lies inside the convex view volume.

Uploaded by

Sahil Gupta
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
50% found this document useful (2 votes)
2K views25 pages

Polygon Clipping

The document discusses the Sutherland-Hodgman polygon clipping algorithm. The algorithm clips a polygon against each boundary of a clip region sequentially. It considers each edge of the viewport individually and clips the polygon against the edge equation. After clipping against all planes, the polygon is fully clipped within the view region. The algorithm works for any polygonal clip region, not just rectangles. It finds the exact part of the input polygon that lies inside the convex view volume.

Uploaded by

Sahil Gupta
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

The SutherlandHodgman PolygonClipping Algorithm

SAHIL GUPTA 3155


SHUBHAM SINGH - 3134

WHAT IS POLYGON ?
Apolygonis any 2-dimensional shape
formed with straight lines.
Triangles, quadrilaterals, pentagons, and
hexagons are all examples of polygons.

WHAT IS POLYGON?

There are two types of Polygon


1. Convex
2. Non-Convex

CONVEX POLYGON
Aconvex polygonis a
simplepolygon(not self-intersecting) in
which no line segment between two points
on the boundary ever goes outside
thepolygon.
A convex polygonis defined as
apolygonwith all its interior angles less
than 180

Convex Polygon

Non-Convex Polygon
Aconcave polygonis apolygonthat is
not convex.
Asimple polygonis concaveifat least one
of its internal angles is greater than 180.
An example of a non-simple (selfintersecting) polygon is astar polygon.
A concave polygonmust have at least
four sides.

Non-Convex Polygon

Polygon Clipping
Its the process of finding the exact part of a
polygon lying inside the view volume
Window must be convex.
Polygon can be Convex OR Non-Convex.

Properties of Polygon
Planner set of ordering Points.
No line crossing.
No holes.
It could be Convex or Non- Convex.

Sutherland-Hodgman
Algorithm
p0
p1

Clip the polygon


against each
boundary of the clip
region successively
Result is possibly
NULL if polygon is
outside
Can be generalised to
work for any
polygonal clip region,
not just rectangular

p4

Clip to
top
p2

p3

Clip to
right

etc

Sutherland-Hodgman
Clipping

Basic idea:
Consider each edge of the viewport individually
Clip the polygon against the edge equation
After doing all planes, the polygon is fully clipped

Sutherland-Hodgman
Clipping

Basic idea:
Consider each edge of the viewport individually
Clip the polygon against the edge equation
After doing all planes, the polygon is fully clipped

Sutherland-Hodgman
Clipping

Basic idea:
Consider each edge of the viewport individually
Clip the polygon against the edge equation
After doing all planes, the polygon is fully clipped

Sutherland-Hodgman
Clipping

Basic idea:
Consider each edge of the viewport individually
Clip the polygon against the edge equation
After doing all planes, the polygon is fully clipped

Sutherland-Hodgman
Clipping

Basic idea:
Consider each edge of the viewport individually
Clip the polygon against the edge equation
After doing all planes, the polygon is fully clipped

Sutherland-Hodgman
Clipping

Basic idea:
Consider each edge of the viewport individually
Clip the polygon against the edge equation
After doing all planes, the polygon is fully clipped

Sutherland-Hodgman
Clipping

Basic idea:
Consider each edge of the viewport individually
Clip the polygon against the edge equation
After doing all planes, the polygon is fully clipped

Sutherland-Hodgman
Clipping

Basic idea:
Consider each edge of the viewport individually
Clip the polygon against the edge equation
After doing all planes, the polygon is fully clipped

Sutherland-Hodgman
Clipping

Basic idea:
Consider each edge of the viewport individually
Clip the polygon against the edge equation
After doing all planes, the polygon is fully clipped

EXAMPLE

Sutherland-Hodgeman Clipping

Sutherland-Hodgeman Polygon
Clipping

2
2
2

3
1
Input

Left Clipper

Right Clipper

Bottom Clipper

Top Clipper

[1,2]:

(in-in)>{2}

[2,3]:

(in-out)>{2}

[2,2]:(in-in)>{2}

[3,1]:

(out-in)>{3,1}

[2,3]:(in-in)>{3}

[2,3]:(in-out)>{2}

[3,1]:(in-in)>{1}

[3,1]:(out-out)>{}

[1,2]:(in-in)>{2}

[1,2]:(out-in)>{1,2}

[2,1]:(in-in)>1}

[2,2]:(in-in)>{2}

[1,2]:(in-in)>{2}
[2,2]:(in-in)>{2}
[2,2]:(in-in)>{2}
May 2010

23

Pseudo Code

THANK YOU

You might also like