Feathering: - Right Click - Feather - Select Menu - Feather - CTRL Alt D
This document discusses various image adjustment and transformation tools in Photoshop including levels, curves, hue/saturation, brightness/contrast, and various transformation tools like scale, rotate, skew, distort, and perspective. It provides information on how to access these tools and basic instructions for using them to adjust images.
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Feathering: - Right Click - Feather - Select Menu - Feather - CTRL Alt D
This document discusses various image adjustment and transformation tools in Photoshop including levels, curves, hue/saturation, brightness/contrast, and various transformation tools like scale, rotate, skew, distort, and perspective. It provides information on how to access these tools and basic instructions for using them to adjust images.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Feathering
Blurs edges by building a transition boundary
between the selection and its surround pixels.
The blurring can cause some loss of detail at the
edge of the selection
•Right click – Feather
•Select menu – Feather •CTRL ALT D About color modes and models
IMAGE MENU - ADJUSTMENTS
HSB model (Hue, Saturation, Brightness) • Hue is the color reflected from or transmitted through an object. It is measured as a location on the standard color wheel, expressed as a degree between 0° and 360°. In common use, hue is identified by the name of the color such as red, orange, or green. • Saturation, sometimes called chroma, is the strength or purity of the color. Saturation represents the amount of gray in proportion to the hue, measured as a percentage from 0% (gray) to 100% (fully saturated). On the standard color wheel, saturation increases from the center to the edge.
• Brightness is the relative lightness or darkness of
the color, usually measured as a percentage from 0% (black) to 100% (white). RGB model (Red, Green, Blue)
• A large percentage of the visible spectrum
can be represented by mixing red, green, and blue (RGB) colored light in various proportions and intensities. Where the colors overlap, they create cyan, magenta, yellow, and white. • Because the RGB colors combine to create white, they are also called additive colors. Adding all colors together creates white-- that is, all visible wavelengths are transmitted back to the eye. Additive colors are used for lighting, video, and monitors. Your monitor, for example, creates color by emitting light through red, green, and blue phosphors. RGB mode • Photoshop's RGB mode uses the RGB model, assigning an intensity value to each pixel ranging from 0 (black) to 255 (white) for each of the RGB components in a color image. • For example, a bright red color might have an R value of 246, a G value of 20, and a B value of 50. When the values of all three components are equal, the result is a shade of neutral gray. • When the value of all components is 255, the result is pure white; when the value is 0, pure black. • In addition to being the default mode for new Photoshop images, the RGB model is used by computer monitors to display colors. This means that when working in color modes other than RGB, such as CMYK, Photoshop uses RGB mode for display on- screen. CMYK model (Cyan, Magenta, Yellow, blacK
• The CMYK model is based on the light-
absorbing quality of ink printed on paper. As white light strikes translucent inks, certain visible wavelengths are absorbed while others are reflected back to your eyes. • In theory, pure cyan (C), magenta (M), and yellow (Y) pigments should combine to absorb all light and produce black. • For this reason these colors are called subtractive colors. Because all printing inks contain some impurities, these three inks actually produce a muddy brown and must be combined with black (K) ink to produce a true black. (K is used instead of B to avoid confusion with blue.) Combining these inks to reproduce color is called four-color process printing. CMYK mode • In Photoshop's CMYK mode, each pixel is assigned a percentage value for each of the process inks. • The lightest (highlight) colors are assigned small percentages of process ink colors, the darker (shadow) colors higher percentages. • For example, a bright red might contain 2% cyan, 93% magenta, 90% yellow, and 0% black. • In CMYK images, pure white is generated when all four components have values of 0%. • Use the CMYK mode when preparing an image to be printed using process colors. • Converting an RGB image into CMYK creates a color separation. • If you start with an RGB image, it's best to edit first and then convert to CMYK. • You can also use CMYK mode to work directly with CMYK images scanned or imported from high-end systems. Using Levels to set highlights, shadows, and midtones IMAGE MENU - ADJUSTMENTS - LEVELS • You can set the highlights and shadows in an image by moving Input sliders to the first group of pixels on both ends of the Levels histogram. • This maps these pixels--the darkest and lightest pixels in each channel--to black and white, increasing the tonal range of the image. • The corresponding pixels in the other channels are adjusted proportionately to avoid altering the color balance. You can use the middle Input slider to change the intensity values of the middle range of gray tones without dramatically altering the highlights and shadows. To adjust tonal range using Levels: • Open the Levels dialog box. • To adjust the shadows and highlights manually, do one of the following: • Drag the black and white Input Levels sliders to the edge of the first group of pixels on either end of the histogram. • You can also enter values directly into the first and third Input Levels text boxes. • Drag the black and white Output Levels sliders to define new shadow and highlight values. You can also enter values directly in the Output Levels text boxes. Using the Curves dialog box
IMAGE MENU – ADJUSTMENTS- CURVES
• Like the Levels dialog box, the Curves dialog box lets you adjust the entire tonal range of an image. • But instead of making adjustments using only three variables (highlights, shadows, midtones), with Curves you can adjust any point along a 0-255 scale while keeping up to 15 other values constant. • You can also use Curves to make precise adjustments to individual color channels in an image. Using the Hue/Saturation command
IMAGE MENU – ADJUSTMENTS-
HUE/SATURATION • The Hue/Saturation command lets you adjust the hue, saturation, and lightness of the entire image or of individual color components in an image. • Adjusting the hue, or color, represents a move around the color wheel. • Adjusting the saturation, or purity of the color, represents a move across its radius. Using the Hue/Saturation command • To use the Hue/Saturation command: • Open the Hue/Saturation dialog box. • The two color bars in the dialog box represent the colors in their order on the color wheel. • The upper color bar shows the color before the adjustment; the lower bar shows how the adjustment affects all of the hues at full saturation. Using the Brightness/Contrast command • The Brightness/Contrast command lets you make simple adjustments to the tonal range of an image. • Unlike Curves and Levels, this command makes the same adjustment to every pixel in the image. • The Brightness/Contrast command does not work with individual channels and is not recommended for high-end output, because it can result in a loss of detail in the image. To use the Brightness/Contrast command: • Open the Brightness/Contrast dialog box. • Drag the sliders to adjust the brightness and contrast. Applying transformations The commands under the Transform submenu let you apply the following transformations to an item:
• Scaling enlarges or reduces an item relative to
its reference point. You can scale horizontally, vertically, or both horizontally and vertically. • Rotating turns an item around a reference point. By default, this point is at the center of the object; however, you can move it to another location. • Skewing lets you slant an item vertically and horizontally. • Distorting lets you stretch an item in all directions. • Applying perspective lets you apply one-point perspective to an item. To scale, rotate, skew, distort, or apply perspective:
• Select what you want to transform.
• Choose Edit > Transform > Scale,
Rotate, Skew, Distort, or Perspective. PAPER SIZES • 3R 3.5 in x 5 in • 4R 4 in x 6 in. • 5R 5 in x 7 in. • 6R 6 in x 8 in. • 8R 8 in x 10 in. • A4 8.3 in x 11.75 in. • PASSPORT SIZE 35 mm x 45 mm Scaling Graphics
•Scaling allows you to enlarge or shrink a graphic
around a reference point. To scale a graphic, we go to Edit > Transform > Scale.
•A set of handles will appear around our selected
elements in the document (such as layers, or shapes).
•By moving anyone of these handles, we can adjust
the size of the object.
•To apply the transformation, hit Enter.
Rotating Objects in Photoshop
•To Rotate an Object in Photoshop, go to Edit >
Transform > Rotate.
•Handles will appear as they did with a Scaling
Transform, but instead of dragging one of these, go just outside of the object until you see a curved arrow rotate icon.
•At this point, simple drag left or right to rotate the
selected object.
• Once again, you must finish applying the
transformation by pressing Enter. Skew, Distort, and Perspective Transformations
•You can apply a Skew, Distort, or Perspective
Transformation from Edit > Transform.
Skew: Skew transformations slant objects either
vertically or horizontally.
Distort: Distort transformations allow you to stretch an
image in ANY direction freely.
Perspective: The Perspective transformation allows you
to add perspective to an object. Creating ID pictures • Click the crop tool. • Set the width, height and resolution. – Example. Width: 1 Height: 1 Resolution:300 • Then click and drag the crop tool. • Open a new canvas. • Set it to 3R paper size (W-3.5”, H-5”, Resolution – 300) • Copy and drag your 1x1 id in the new canvas.