Object-Oriented Software
Engineering
CIS 375
Bruce R. Maxim
UM-Dearborn
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OO Concepts - 1
• Object
– encapsulates both data (attributes) and data
manipulation functions (called methods,
operations, and services)
• Class
– generalized description (template or pattern) that
describes a collection of similar objects
• Superclass
– a collection of objects
• Subclass
– an instance of a class
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OO Concepts - 2
• Class hierarchy
– attributes and methods of a superclass are
inherited by its subclasses
• Messages
– the means by which objects exchange information
with one another
• Inheritance
– provides a means for allowing subclasses to reuse
existing superclass data and procedures
– provides mechanism for propagating changes
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OO Concepts - 3
• Polymorphism
– mechanism that allows several objects in
an class hierarchy to have different
methods with the same name
– instances of each subclass will be free to
respond to messages by calling their own
version of the method
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Advantages of OO Architectures
• Implementation details of data and
procedures hidden from the outside world
– reduces propagation of side effects after changes
• Data structures and operators are merged in
single entity or class
– this facilitates reuse
• Interfaces among encapsulated objects are
simplified
– reduces system coupling
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Class Construction Options - 1
• Build new class from scratch without using
inheritance
• Use inheritance to create new class from
existing class contains most of the desired
attributes and operations
• Restructure the class hierarchy so that the
required attributes and operations can be
inherited by the newly created class
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Class Construction Options - 2
• Override some attributes or operations in an
existing class and use inheritance to create a
new class with (specialized) private versions
of these attributes and operations.
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Object-Oriented Evolutionary
Process Model
• Customer communication
• Planning
• Risk analysis
• Engineering construction and analysis
• Customer evaluation
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Object-Oriented Software
Construction
• Identify candidate classes
• Look-up classes in library
• Extract classes if available
• Engineer classes if not available
– Object-oriented analysis (OOA)
– Object-oriented design (OOD)
– Object-oriented programming (OOP)
– Object-oriented testing (OOT)
• Put new classes in library
• Construct Nth iteration of the system
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Class Candidates
• External Entities
– devices or people
• Things in Problem Domain
– Reports, displays, signals
• Events
– completion of some task
• Roles
– manager, engineer, salesperson
• Organizational Units
– divisions, groups, teams
• Structures
– sensors, vehicles, computers
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Criteria for Including Objects
• Does object information need to be retained?
• Does object provide a set of needed services that
can change its attributes?
• Does object have major (important) attributes?
• Can you identify common attributes for all object
instances?
• Can you identify common operations for all object
instances?
• Is it an external entity that produces or consumes
information?
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Object-Oriented Life Cycle Model
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Management of OO Projects
• Establish a common process framework
(CPF).
• Use CPF & historic data to eliminate
time & effort.
• Specify products & milestones.
• Define Q.A. checkpoints.
• Manage changes.
• Monitor project.
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OO Project Milestones
• Contracts completed.
• OO Analysis completed.
• OO Design completed.
• OO Programming completed.
• OO Testing completed.
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OO Project Metrics
• Number of scenario scripts.
• Number of key classes.
• Number of support classes.
• (# key classes)/(# support classes).
• Number of major iterations (around
spiral model).
• Number of completed contracts.
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OO Estimation - 1
1. Use some effort decomposition technique
(e.g. FP) to determine size estimates.
2. Use O.O.A. to develop scenario scripts and
count them.
3. Use O.O.A. to get the number of key
classes.
4. Categorize types of the user interfaces to
determine support class multiplier:
NoUI = 2.0 TextUI = 2.25 GUI = 2.5 Complex GUI = 3.0
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OO Estimation - 2
5. Estimate the number of support classes
# support classes = (# of key classes) * (UI #)
6. Estimate total effort
Total effort =
(key + support) * (average # of work units per class)
7. Cross check class based estimate (6) using
Total effort =
(avg. # of work units per script) * (# of scenario scripts)
Note: takes 15-20 days to complete each class.
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