0% found this document useful (0 votes)
68 views

Engineering Math Iii BEE 21503: Vector Algebra

This document summarizes key concepts in vector algebra covered in Chapter 2, including: 1) Scalars and vectors, where vectors have both magnitude and direction while scalars only have magnitude. 2) Vector addition and subtraction using graphical head-to-tail and parallelogram rules as well as by adding/subtracting corresponding components. 3) Position vectors define the location of a point relative to the origin, while distance vectors define the displacement between two points.

Uploaded by

Peaceyo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
68 views

Engineering Math Iii BEE 21503: Vector Algebra

This document summarizes key concepts in vector algebra covered in Chapter 2, including: 1) Scalars and vectors, where vectors have both magnitude and direction while scalars only have magnitude. 2) Vector addition and subtraction using graphical head-to-tail and parallelogram rules as well as by adding/subtracting corresponding components. 3) Position vectors define the location of a point relative to the origin, while distance vectors define the displacement between two points.

Uploaded by

Peaceyo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 22

ENGINEERING MATH III

BEE 21503

CHAPTER 2:
Vector algebra

1
Content

2.1 Scalars and Vectors


2.2 Unit Vector
2.3 Vector Addition and Subtraction
2.4 Position and Distance Vectors
2.5 Vector Multiplication
2.6 Components of a Vector
2.7 Scalar and Vector Triple Product

2
Scalars & Vectors
   A scalar is a quantity that has only magnitude.
 A vector is a quantity that has both magnitude and direction.

Quantity

Scalar Vector
Scalar Quantities Vectors Quantities
Power Force
Current Displacement
Distance Magnetic Field
Electric Potential Electric Field Intensity
 A scalar is represented simply by a letter such as A and B.
 A vector is written by a letter in boldface type or a letter with an
arrow on top of it such as A or .
3
Vector Algebra

Governs the law of addition, subtraction and

multiplication in any given coordinate system.

Involve orthogonal coordinate system – vector

transformation between 2 vectors

4
Vector Algebra
Basic of laws of
 A vector A has a magnitude of A=|A| and a
vector algebra
direction specified by a unit A
vector
 Aaˆ â

Magnitude

A
Unit Vector 1

Based vector
 The unit vector â is defined as a vector
whose
A
 magnitude is unity (|â| = 1) 
aˆ and
A
 its direction along A is given by

5
Vector Algebra
z
 In Cartesian coordinate system the direction of of
Az A
the x, y and z coordinates are denoted by the 3 k
mutually perpendicular unit vectors, i, j, and k O
j Ay
y
i
Ax
which are called base vectors.
x
In Cartesian coordinates:
A vector A can be written as A  Ax i  Ay j  Az k
• where unit vectors i, j, k are called the base vectors
Ax, Ay, and Az are the components of vector A
along the directions of x, y, and z.
Ax i  Ay j  Az k
• |A| = A  A x  A y  A z & aˆ 
2 2 2
Ax  Ay  Az

6
Example 1
A vector A is given as A  2i  3 j sketch A and determine its magnitude and unit
vector.

Graphical representation of vector A is shown


below, A  Ax i  Ay j  Az k
z A  2i  3 j  0k
Ax  2, Ay  3 & Az  0
ẑ A | A |
2 2
Ax  Ay  Az
2
ĵ 3
iˆ y
 2 2  32  0 2  13
2
A 2i  3 j
x A aˆ  
A 13
Example 2
A vector B is shown in Figure below. Find its magnitude and unit vector.
z
The magnitude of vector B is
4
B 2 2 2
3 B | B | Bx  B y  Bz
2
1  2 2  52  4 2
1 2 3 4 5
1 y  45
2
x
The components of vector B are The unit vecto r of vector B is
B x  2, B y  5 & Bz  4 B
aˆ 
B
2i  5 j  4k
The vector B can be written as 
45
B  Bx i  B y j  Bz k  2i  5 j  4k
Vector Addition and Subtraction
Graphically, vector addition and subtraction can be obtained
by using either head-to-tail rule or parallelogram rule.

A
B -B
A
D=A–B
or
B C=A+B D = A + (– B) A

In a cartesian coordinate system


C  A  B   Ax i  Ay j  Az k    Bx i  B y j  Bz k 
  Ax  Bx  i   Ay  B y  j   Az  Bz k 
D  A  B   Ax i  Ay j  Az k    Bx i  B y j  Bz k 
  Ax  Bx  i   Ay  B y  j   Az  Bz k 
9
Position and Distance Vectors
z
P(xp,yp,zp)
The position vector of point P is defined as
the direct distance from the origin O to P Rp
R p  OP  x p i  y p j  z p k O y

x
The distance vector is the displacement from one point to another
The distance vector between points P and Q is P(xp,yp,zp)

R pq  PQ  R q  R p Rp
Rpq
R pq  ( xq  x p )i  ( y q  y p ) j  ( z q  z p )k
O
Rq
Distance, d pq  ( xq  x p )  ( y q  y p )  ( z q  z p )
2 2 2 Q(xq,yq,zq)

10
Example 3

Two points P1 & P2 are respectively located at (-3,-2,-5) & (2,-4,3) in a Cartesian
coordinate system. Find the position vectors of the points and determine the distance
between them.

z
The position vectors for points
-3
3
-2
P1 and P2 are given by
P2(2,-4,3) 2
1 -1 R1  OP 1  x1i  y1 j  z1k
y
-4 -3 -2 1-1 1 2 3
-1  3i  2 j  5k
2 -2
3 P1(-3,-2,-5)
x
-3 R 2  OP 2  x2 i  y 2 j  z 2k
-4
-5  2i  4 j  3k
Example 3 (cont.)
Two points P1 & P2 are respectively located at (-3,-2,-5) & (2,-4,3) in a Cartesian
coordinate system. Find the position vectors of the points and determine the distance
between them.

The distance vector from P1 to P2 is


z
R12  P1 P2  R 2  R1
3 -3  ( 2i  4 j  3k )  ( 3i  2 j  5k )
P2(2,-4,3) 2 -2
R2 1 -1
 ( 2  3)i  (4  2) j  (3  5)k
y  5i  2 j  8k
-4 -3 -2 1-1 1 2 3
R12 -1 R1
2 -2 The distance between P1 and P2 is
3 -3
x -4
P1(-3,-2,5)
d | R12 |  5 2    2  2   8 2  93 unit
-5
Vector Multiplication
Simple product: (vector) (scalar) = vector
B = kA = kAâ

The product is vector B whose the magnitude is kA & direction is the same as that of A.

Dot product: (vector) • (vector) = scalar


A • B = AB cos θ
where A and B are the magnitudes of A and B and θ is the angle between A and B.

Cross product: (vector) x (vector) = vector


A X B = AB sin θ

where A and B are the magnitudes of A and B, θ is the angle between the two vectors and the direction of

is identified by
using right hand rule

13
Simple Product
 Multiplication of Vector by Scalar

The product is vector B whose the magnitude is kA & direction is the same as
that of A.

B  kA  aˆkA   kAx  i   kAy  j   kAz  k

14
Dot Product (or Scalar Product)
B
Definition: A • B = AB cos θAB 0  

Since cos 90°=0, cos 0 = 1, and


θ
magnitude of unit vectors is 1.
A
Thus,
i  i  j j  k  k  1 B cos θ
i  j  jk  k  i  0
A
and
A  A  A2

The projection of vector B


If A = (Ax,Ay,Az) and B = (Bx,By,Bz), then along the direction of vector A
A  B  ( Ax i  Ay j  Az k )  ( Bx i  B y j  Bz k )
A  B  Ax Bx  Ay B y  Az Bz
Example 4

Find the dot product of vector A = (1,3,-2) and vector B = (-2,4,-1). Then, calculate the
smallest angle, θ between the vectors?

The dot product of A and B is

A · B = 1(-2) + 3(4) + (-2)(-1) = 12

12 = A · B = |A||B| cos θ
 12  32  ( 2) 2 ( 2) 2  4 2  ( 1) 2 cos 
 14 21 cos 

which implies θ = 45.6°


Cross Product
Definition: A X B = AB sin θAB n̂ 0  

where θ is the angle between A and B, and n̂ is a unit vector normal to the plane
containing A and B.
AXB
B

B sin θ
n̂ θ
A

Direction is determined by Magnitude is the area of the parallelogram formed by


using right hand rule vectors A and B.

17
Cross Product (cont.)
Since sin 90°=1, sin 0 = 0, and magnitude of unit vectors is 1.
Thus,
i  i  j j  k  k  0
i  j  k , j  k  i, k  i  j
and
AA  0

If A = (Ax,Ay,Az) and B = (Bx,By,Bz), then


A  B  ( Ax i  Ay j  Az k )  ( Bx i  B y j  Bz k )
A  B   Ay Bz - Az B y  i   Az Bx - Ax Bz  j   Ax B y - Ay Bx k

 i j k 
 
A  B   Ax Ay Az 
 Bx By Bz 
 

18
Example 5

Determine A x B if A  2x
ˆ  3y
ˆ  4z
ˆ and B  x
ˆ y
ˆ z
ˆ

The cross product of A and B is


i j k
AB  2 3 4
1 1 1
 ( 3  4)i  ( 2  4) j  ( 2  3)k
 i  2j  k
Scalar Triple Product
Scalar Triple product: (scalar) (vector) = scalar
The dot product of a vector with the cross product of two aother vector. The output is scalar

A   B  C  B   C  A   C   A  B 

Ax Ay Az
A. B  C   Bx By Bz
Cx Cy Cz

20
Vector Triple Product
Vector Triple product: (vector) (vector) = vector
The cross product of a vector with the cross product of two aother vector. The output is vector

A   B  C

A   B  C   A  B   C

A   B  C  B C  A   C A  B 

21
Example 6
Given A  i  3 j  2k B  jk and C  - 2i  3k
Find (AXB)XC and compare it with AX(BXC)

The cross product of A and B is


i j k
AB  1 1 2  3i  j  k
0 1 1

i j k
 A  B  C   3 1 1  3i  7 j  2k
2 0 3

A similar AX B  C   2i  4 j  2k

You might also like