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Lecture 03 Input & Output

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0% found this document useful (0 votes)
113 views

Lecture 03 Input & Output

Uploaded by

Manal Rizwan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 60

CSC101 – Introduction to ICT

Lecture 03 Input/Output
Course Instructor

Ashfaq Hussain Farooqi


[email protected]
McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.
McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.
Chapter 3A

Using the Keyboard And Mouse

McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.
The Keyboard
• The most common input device
– Must be proficient with keyboard
– Skill is called keyboarding

3A-4
The Keyboard
• How keyboard works
– Keyboard controller detects a key press
– Controller sends a code to the CPU
• Code represents the key pressed
– Controller notifies the operating system
– Operating system responds
– Controller repeats the letter if held

3A-5
The Mouse
• All modern computers have a variant
• Allows users to select objects
– Pointer moved by the mouse
• Mechanical mouse
– Rubber ball determines direction and speed
– The ball often requires cleaning

3A-6
The Mouse
• Optical mouse
– Light shown onto mouse pad
– Reflection determines speed and direction
– Requires little maintenance

3A-7
The Mouse
• Interacting with a mouse
– Actions involve pointing to an object
– Clicking selects the object
– Clicking and holding drags the object
– Releasing an object is a drop
– Right clicking activates the shortcut menu
– Modern mice include a scroll wheel

3A-8
The Mouse
• Benefits
– Pointer positioning is fast
– Menu interaction is easy
– Users can draw electronically

3A-9
The Mouse
• Mouse button configuration
– Configured for a right-handed user
• Can be reconfigured
– Between 1 and 6 buttons
– Extra buttons are configurable

3A-10
Variants of the Mouse
• Trackballs
– Hand rests on the ball
– User moves the ball
– Uses little desk space

3A-11
Variants of the Mouse
• Track pads
– Stationary pointing device
– Small plastic rectangle
– Finger moves across the pad
– Pointer moves with the pointer
– Popular on laptops

3A-12
Variants of the Mouse
• Track point
– Little joystick on the keyboard
– Move pointer by moving the joystick

3A-13
Chapter 3B

Inputting Data In Other Ways

McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.
Devices for the Hand
• Pen based input
– Tablet PCs, PDA
– Pen used to
write data
– Pen used as
a pointer
– Handwriting recognition
– On screen keyboard

3B-15
Devices for the hand
• Touch screens
– Sensors determine where finger points
– Sensors create an X,Y coordinate
– Usually presents a menu to users

3B-16
Devices for the hand
• Game controllers
– Enhances gaming experience
– Provide custom input to the game
– Modern controllers offer feedback
– Joystick
– Game pad

3B-17
Optical Input Devices
• Allows the computer to see input
• Bar code readers
– Converts bar codes to numbers
• Universal Product Code (UPC) code
– Computer find number in a database
– Works by reflecting light
• Amount of reflected light indicates number

3B-18
Optical Input Devices
• Image scanners
– Converts printed media into electronic
– Reflects light off of the image
– Sensors read the intensity
– Filters determine color depths

3B-19
Optical input devices
• Optical character recognition (OCR)
– Converts scanned text into editable text
– Each letter is scanned
– Letters are compared to known letters
– Best match is entered into document
– Rarely 100% accurate

3B-20
Audiovisual Input Devices
• Microphones
– Used to record speech
– Speech recognition
• “Understands” human speech
• Allows dictation or control of computer
• Matches spoken sound to known phonemes
• Enters best match into document

3B-21
Audiovisual Input Devices
• Musical Instrument Digital Interface
– MIDI
– Connects musical instruments to computer
– Digital recording or playback of music
– Musicians can produce professional results

3B-22
Audiovisual Input Devices
• Digital cameras
– Captures images electronically
– No film is needed
– Image is stored as a JPG file
– Memory cards store the images
– Used in a variety of professions

3B-23
Chapter 3B

End of Chapter

McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.
McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.
McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.
Chapter 4A

Video and Sound

McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.
Monitors
• Most common output device
• Connects to the video card
• Categorized by color output
– Monochrome
• One color with black background
– Grayscale
• Varying degrees of gray
– Color
• Display 4 to 16 million colors

4A-27
Monitors
• Cathode Ray Tube (CRT)
– Most common type of monitor
– Electrons fired from the back
– Electrons excite phosphor to glow
– Phosphor is arranged in dots called pixels
– Dot mask ensures proper pixel is lit
Monitors
• CRT color
– Phosphor dots arranged in triads
– Red, green, and blue dots
– Three colors blend to make colors
– Varying the intensity creates new colors
Monitors
• CRT drawbacks
– Very large
– Very heavy
– Use a lot of electricity
Monitors
• Liquid Crystal Display (LCD)
– Commonly found on laptops
– Desktop versions exist
– Solve the problems of CRT
– Fluorescent lights provide illumination
Monitors
• Passive matrix LCD
– Pixels arranged in a grid
– Pixels are activated indirectly
• Row and column are activated
– Animation can be blurry
Monitors
• Active matrix LCD
– Each pixel is activated directly
– Pixels have 4 transistors
• One each for red, green, blue
• One for opaqueness
– Transistors arranged in a thin film
– Animation is crisp and clean
Monitors
• Drawbacks to LCD
– More expensive than CRT
– Must sit directly in front of screen
– Can be more fragile than CRT
Monitors and Video Cards
• Monitors impacts user effectiveness
• Monitors should have
– Crisp text
– Clear graphics
– Adjustable controls
– Clear edges
Monitors and Video Cards
• Size of monitor
– Measured in inches
– Measured diagonally
– Actual size
• Distance from corner to corner
– Viewable size
• Useable portion of the screen
Monitors and Video Cards
• Resolution
– Number of pixels on the screen
– Higher number creates sharper images
– Higher number creates smaller images
Monitors and Video Cards
• Refresh rate
– Number of time the screen is redrawn
– Modern equipment sets this automatically
– Improper settings can cause eyestrain
Monitors and Video Cards
• Dot pitch
– Distance between the same color dots
– Ranges between .15 mm and .40 mm
– Smaller creates a finer picture
– Should be less than .22
Video Cards
• Device between the CPU and monitor
• Better cards result in better output
• Removes burden of drawing from CPU
• Have their own processor and RAM
• Modern cards have up to 512 MB RAM
• Capable of rendering 3D images
Data Projectors
• Replaced overhead and slide projectors
• Project image onto wall or screen
• LCD projectors
– Most common type of projector
– Small LCD screen
– Very bright light
– Require a darkened room
Data Projectors
• Digital Light Projectors
– A series of mirrors control the display
– May be used in a lighted room
Sound Systems
• Integral part of the computer experience
• Capable of recording and playback
Sound Systems
• Sound card
– Device between the CPU and speakers
– Converts digital sounds to analog
– Can be connected to several devices
– Modern cards support Dolby Surround Sound
Sound Systems
• Headphones and headsets
– Replacement for speakers and microphones
– Offer privacy
– Does not annoy other people
– Outside noise is not a factor
– Headsets have speakers and a microphone
Chapter 4B

Printing

McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.
Commonly Used Printers
• Impact printers
– Generate output by striking the paper
– Uses an inked ribbon
• Non-impact printers
– Use methods other than force
– Tend to be quiet and fast

4B-47
Commonly Used Printers
• Dot matrix printers
– Impact printer
– Used to print to multi-sheet pages
– Print head strikes inked ribbon
– Line printers
– Band printers
– Speed measured in characters per second

4B-48
Dot Matrix Print Head

4B-49
Commonly Used Printers
• Ink-jet printers
– Non-impact printer
– Inexpensive home printer
– Color output common using CMYK
• Cyan, magenta, yellow, black
– Sprays ink onto paper
– Speed measured in pages per minute
– Quality expressed as dots per inch

4B-50
Dots Per Inch

4B-51
Commonly Used Printers
• Laser printer
– Non-impact printer
– Produces high quality documents
– Color or black and white
– Print process
• Laser draws text on page
• Toner sticks to text
• Toner melted to page
– Speed measured in pages per minute
– Quality expressed as dots per inch

4B-52
Commonly Used Printers
• All-in-one peripherals
– Scanner, copier, printer and fax
– Popular in home offices
– Prices are very reasonable

4B-53
Comparing Printers
• Determine what you need
• Determine what you can spend
• Initial cost
• Cost of operating
• Image quality
• Speed

4B-54
High-Quality Printers
• Special purpose printers
– Used by a print shop
– Output is professional grade
– Prints to a variety of surfaces

4B-55
High-Quality Printers
• Photo printers
– Produces film quality pictures
– Prints very slow
– Prints a variety of sizes

4B-56
High-Quality Printers
• Thermal wax printers
– Produces bold color output
– Color generated by melting wax
– Colors do not bleed
– Operation costs are low
– Output is slow

4B-57
High-Quality Printers
• Dye sublimation printers
– Produces realistic output
– Very high quality
– Color is produced by evaporating ink
– Operation costs are high
– Output is very slow

4B-58
High-Quality Printers
• Plotters
– Large high quality blueprints
– Older models draw with pens
– Operational costs are low
– Output is very slow

4B-59
Chapter 4B

End of Chapter

McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.

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