Chapter 1
Overview of Electronic Commerce
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Learning Objectives
1. Define electronic commerce (EC) and
describe its various categories.
2. Describe and discuss the content and
framework of EC.
3. Describe the major types of EC
transactions.
4. Describe some EC business models.
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Learning Objectives (cont.)
5. Describe the benefits of EC to
organizations, consumers, and society.
6. Describe the limitations of EC.
7. Describe the role of the digital revolution
in EC.
8. Describe the contribution of EC to
organizations responding to environmental
pressures.
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Electronic Commerce:
Definitions and Concepts
The Internet has emerged as a major, perhaps
eventually the major, worldwide distribution channel
for goods, services, managerial and professional jobs
This is profoundly changing economics, markets and
industry structure, products and services and their
flow, consumer segmentation, consumer values,
consumer behavior, jobs, and labor markets
The impact may be even greater on societies and
politics, and on the way we see the world and
ourselves in it
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Electronic Commerce:
Definitions and Concepts (cont.)
E-commerce defined from the
following perspectives:
Communications: delivery of goods, services,
information, or payments over computer
networks or any other electronic means
Commercial (trading): provides capability of
buying and selling products, services, and
information on the Internet and via other online
services
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Electronic Commerce:
Definitions and Concepts (cont.)
Business process: doing business electronically by
completing business processes over electronic
networks, thereby substituting information for
physical business processes
Service: a tool that addresses the desire of
governments, firms, consumers, and management
to cut service costs while improving the quality of
customer service and increasing the speed of
service delivery
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Electronic Commerce:
Definitions and Concepts (cont.)
Learning: an enabler of online training and
education in schools, universities, and other
organizations, including businesses
Collaborative: the framework for inter- and
intraorganizational collaboration
Community: provides a gathering place for
community members to learn, transact, and
collaborate
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Electronic Commerce:
Definitions and Concepts (cont.)
e-business: a broader definition of EC,
which includes:
buying and selling of goods and services
servicing customers
collaborating with business partners
conducting electronic transactions within
an organization
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Electronic Commerce:
Definitions and Concepts (cont.)
Pure vs. Partial EC Brick-and-Mortar
depends upon the organizations are
degree of digitization old-economy
(the transformation organizations
from physical to (corporations) that
digital) of: perform most of their
1. the product (service) business off-line,
sold; selling physical
2. the process; and for products by means of
3. the delivery agent (or physical agents
digital intermediary)
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Electronic Commerce:
Definitions and Concepts (cont.)
Virtual (pure-play) Electronic market
organizations (e-marketplace)
conduct their business online marketplace
activities solely online where buyers and
Click-and-mortar sellers meet to
organizations exchange goods,
conduct some EC services, money, or
activities, but do their information
primary business in the
physical world
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Electronic Commerce:
Definitions and Concepts (cont.)
Interorganizational Intraorganizational
information information
systems (IOSs) systems enable EC
allow routine activities to go on
transaction processing within individual
and information flow organizations
between two or more
organizations
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Exhibit 1.1: The Dimensions
of Electronic Commerce
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The EC Framework,
Classification, and Content
Two major types of e-commerce:
business-to-consumer (B2C) : online
transactions are made between
businesses and individual consumers
business-to-business (B2B):
businesses make online transactions with
other businesses
intrabusiness EC: EC conducted inside an
organization (e.g., business-to-
employees B2E)
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The EC Framework,
Classification, and Content (cont.)
Computer environments
Internet: global networked environment
Intranet: a corporate or government
network that uses Internet tools, such as
Web browsers, and Internet protocols
Extranet: a network that uses the
Internet to link multiple intranets
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EC Framework
EC applications are supported by
infrastructure and by five support
areas:
People
Public policy
Marketing and advertising
Support services
Business partnerships
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Exhibit 1.2: A Framework for
Electronic Commerce
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Classification of EC by
Transactions or Interactions (cont.)
business-to-business-to-consumer (B2B2C):
e-commerce model in which a business
provides some product or service to a client
business that maintains its own customers
consumer-to-business (C2B):
e-commerce model in which individuals use
the Internet to sell products or services to
organizations or individuals seek sellers to
bid on products or services they need
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Classification of EC by
Transactions or Interactions (cont.)
consumer-to-consumer (C2C):
e-commerce model in which consumers sell
directly to other consumers
peer-to-peer (P2P): technology that enables
networked peer computers to share data
and processing with each other directly; can
be used in C2C, B2B, and B2C e-commerce
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Classification of EC by
Transactions or Interactions (cont.)
mobile commerce ((m-commerce):
e-commerce transactions and activities
conducted in a wireless environment
location-based commerce (l-commerce):
m-commerce transactions targeted to
individuals in specific locations, at
specific times
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Classification of EC by
Transactions or Interactions (cont.)
intrabusiness EC: e-commerce category that
includes all internal organizational activities
that involve the exchange of goods,
services, or information among various units
and individuals in an organization
business-to-employees (B2E): e-commerce
model in which an organization delivers
services, information, or products to its
individual employees
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Classification of EC by
Transactions or Interactions (cont.)
collaborative commerce (c-commerce):
e-commerce model in which individuals or
groups communicate or collaborate online
e-learning: the online delivery of
information for purposes of training or
education
exchange (electronic): a public electronic
market with many buyers and sellers
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Classification of EC by
Transactions or Interactions (cont.)
exchange-to-exchange (E2E): e-commerce
model in which electronic exchanges
formally connect to one another the purpose
of exchanging information
e-government: e-commerce model in which
a government entity buys or provides
goods, services, or information to
businesses or individual citizens
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The Interdisciplinary
Nature of EC
Major EC disciplines
Computer science
Marketing
Consumer behavior
Finance
Economics
Management information systems
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A Brief History of EC
1970s: innovations like electronic funds transfer
(EFT)—funds routed electronically from one
organization to another (limited to large
corporations)
electronic data interchange (EDI)—
electronically transfer routine documents
(application enlarged pool of participating
companies to include manufacturers, retailers,
services)
interorganizational system (IOS)—travel
reservation systems and stock trading
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A Brief History of EC (cont.)
1969 U.S. government experiment—the
Internet came into being initially used by
technical audience of government agencies,
academic researchers, and scientists
1990s the Internet commercialized and
users flocked to participate in the form of
dot-coms, or Internet start-ups
Innovative applications ranging from online
direct sales to e-learning experiences
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A Brief History of EC (cont.)
Most medium- and large-sized organizations have a
Web site
Most large U.S. corporations have comprehensive
portals
1999 the emphasis of EC shifted from B2C to B2B
2001 the emphasis shifted from B2B to B2E,
c-commerce, e-government, e-learning, and
m-commerce
EC will undoubtedly continue to shift and change
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A Brief History of EC (cont.)
EC successes EC failures
Virtual EC companies 1999, a large number of EC-
dedicated companies began
eBay to fail
VeriSign EC’s days are not
AOL numbered!
Checkpoint dot-com failure rate is
declining sharply
Click-and-mortar
EC field is experiencing
Cisco consolidation
General Electric most pure EC companies,
IBM are expanding operations
and generating increasing
Intel sales (Amazon.com)
Schwab
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The Success Story of
Campusfood.Com
Provide interactive menus to college
students, using the power of the Internet to
replace and/or facilitate the traditional
telephone ordering of meals
Built the company’s customer base
expanding to other universities
attracting students
generating a list of restaurants from which
students could order food for delivery
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The Success Story of
Campusfood.Com (cont.)
Now some of these activities are outsourced
to a marketing firm, enabling the addition of
dozens of schools nationwide
Financed through private investors, friends,
and family members, the site was built on an
investment of less than $1 million
Campusfood.com’s revenue is generated
through transaction fees—the site takes a 5
% commission on each order from the
sellers
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The Success Story of
Campusfood.Com (cont.)
At campusfood.com you can:
Navigate through a list of local restaurants,
their hours of operation, addresses, phone
numbers, etc.
Browse an interactive menu
Bypass “busy” telephone signals to place an
order online
Access special foods, promotions, and
restaurant giveaways
Arrange electronic payment of your order
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The Future of EC
2004—total online shopping and B2B
transactions in the US between $3 to $7 trillion
by 2008:
number of Internet users worldwide should reach
750 million
50 percent of Internet users will shop
EC growth will come from:
B2C
B2B
e-government
e-learning
B2E
c-commerce
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E-commerce
Business Models
Business models—a method of doing
business by which a company can
generate revenue to sustain itself
Examples:
Name your price
Find the best price
Dynamic brokering
Affiliate marketing
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E-commerce
Business Plans and Cases
Business plan: a written document that
identifies the business goals and outlines
the plan of how to achieve them
Business case: a written document that is
used by managers to garner funding for
specific applications or projects; its major
emphasis is the justification for a specific
investment
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Structure of Business Models
Business model: A method of
doing business by which a
company can generate revenue to
sustain itself
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Structure of Business Models (cont.)
Revenue model: description of how the
company or an EC project will earn
revenue
Sales
Transaction fees
Subscription fees
Advertising
Affiliate fees
Other revenue sources
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Structure of
Business Models (cont.)
Value proposition: The benefits a
company can derive from using EC
search and transaction cost efficiency
complementarities
lock-in
aggregation and interfirm collaboration
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Exhibit 1.4: Common
Revenue Models
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Typical Business Models
in EC
1. Online direct marketing
2. Electronic tendering systems
tendering (reverse auction): model in which
a buyer requests would-be sellers to submit
bids, and the lowest bidder wins
3. Name your own price: a model in which a
buyer sets the price he or she is willing to
pay and invites sellers to supply the good or
service at that price
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Typical Business
Models in EC (cont.)
4. Affiliate marketing: an arrangement
whereby a marketing partner (a business,
an organization, or even an individual)
refers consumers to the selling company’s
Web site
5. Viral marketing: word-of-mouth marketing
in which customers promote a product or
service to friends or other people
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Typical Business
Models in EC (cont.)
6. Group purchasing: quantity
purchasing that enables groups of
purchasers to obtain a discount price
on the products purchased
7. SMEs: small to medium enterprises
8. Online auctions
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Typical Business
Models in EC (cont.)
8. Product and service customization
customization: creation of a product
or service according to the buyer’s
specifications
8. Electronic marketplaces and
exchanges
9. Value-chain integrators
10. Value-chain service providers
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Typical Business
Models in EC (cont.)
12. Information brokers
13. Bartering
14. Deep discounting
15. Membership
16. Supply chain improvers
Business models can be independent or
they can be combined amongst themselves
or with traditional business models
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Example of
Supply Chain Improver
Orbis Group changes a linear physical
supply chain to an electronic hub
Traditional process in the B2B advertising
field
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Example of
Supply Chain Improver (cont.)
ProductBank
simplifies this
lengthy process
changing the
linear flow of
products and
information to a
digitized hub
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Benefits of EC
Benefits to organizations
Global reach Rapid time-to-market
Cost reduction Lower communication
costs
Supply chain
improvements Efficient procurement
Extended hours: Improved customer
24/7/365 relations
Customization Up-to-date company
material
New business models
No city business permits
Vendors’ specialization
and fees
Other benefits
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Benefits of EC (cont.)
Benefits to consumers
Ubiquity Participation in
More products and auctions
services Electronic
Cheaper products communities
and services “Get it your way”
Instant delivery No sales tax
Information
availability
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Benefits of EC (cont.)
Benefits to society
Telecommuting
Higher standard of
living
Hope for the poor
Availability of
public services
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Limitations of EC
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Barriers of EC
Security User authentication
Trust and risk and lack of public
Lack of qualified key infrastructure
personnel Organization
Lack of business Fraud
models Slow navigation on
Culture the Internet
Legal issues
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The Digital Revolution
Digital economy: An economy that is
based on digital technologies,
including digital communication
networks, computers, software, and
other related information technologies;
also called the Internet economy, the
new economy, or the Web economy
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The Digital Revolution (cont.)
A global platform over which people and
organizations interact, communicate,
collaborate, and search for information
Includes the following characteristics:
A vast array of digitizable products
Consumers and firms conducting financial
transactions digitally
Microprocessors and networking capabilities
embedded in physical goods
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New Business Environment
Customers are becoming more
powerful
Created due to advances in science
occurring at an accelerated rate
Results in more and more technology
Rapid growth in technology results in a
large variety of more complex systems
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New Business
Environment (cont.)
Characteristics in the business environment
A more turbulent environment with more
business problems and opportunities
Stronger competition
Need for organizations to make decisions more
frequently
A larger scope for decisions because more factors
More information and/or knowledge needed for
making decisions
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Environment-Response-
Support Model
Critical response activities
traditional actions such as lowering cost
and closing unprofitable facilities
introduce innovative actions such as
customizing or creating new products or
providing superb customer service
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Exhibit 1.6: Major Business
Pressures and the Role of EC
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Major Business Pressures
Strong competition
Global economy
Regional trade
agreements (e.g.
Market and NAFTA)
economic Extremely low labor
cost in some
pressures countries
Frequent and
significant changes
in markets
Increased power of
consumers
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Major
Business Pressures (cont.)
Changing nature of
workforce
Government
deregulation of banking
Societal and and other services
environmental Shrinking government
subsidies
pressures Increased importance of
ethical and legal issues
Increased social
responsibility of
organizations
Rapid political changes
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Major
Business Pressures (cont.)
Rapid technological
obsolescence
Increase
Technological innovations and
new technologies
pressures Information
overload
Rapid decline in
technology cost vs.
performance ratio
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Organizational Responses
Strategic systems
Continuous improvement efforts and
business process reengineering—including
business process reengineering (BPR)
Customer relationship management (CRM)—
divided into the following areas
Operational CRM
Analytical CRM
Collaborative CRM
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Organizational Responses (cont.)
Business alliances
Electronic markets
Reductions in cycle time and time-to-
market
Cycle time reduction: Shortening the time
it takes for a business to complete a
productive activity from its beginning to
end
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Organizational Responses (cont.)
Empowerment of employees
Supply chain improvements
Mass customization: make-to-order in
large quantities in an efficient manner
Mass customization: Production of large
quantities of customized items
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Organizational Responses (cont.)
Intrabusiness: from sales force
automation to inventory
Knowledge management
Knowledge management (KM): The
process of creating or capturing
knowledge, storing and protecting it,
updating and maintaining it, and using it
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Putting It All Together
Task facing each organization is how to put
together the components that will enable
the organization to transform itself to the
digital economy and gain competitive
advantage by using EC
Many employ corporate portals
A major gateway through which employees,
business partners, and the public can enter a
corporate Web site
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Exhibit 1.8:
The Networked Organization
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Managerial Issues
1. Is it real?
2. How should we evaluate the
magnitude of the business pressures?
3. Why is B2B e-commerce so attractive?
4. There are so many EC failures—how
can one avoid them?
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Managerial Issues (cont.)
5. What should be my company’s
strategy toward EC?
6. How do we transform our
organization into a digital one?
7. What are the top challenges of EC?
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Summary
1. Definition of EC and description of its
various categories.
2. The content and framework of EC.
3. The major types of EC transactions.
4. The major business models.
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Summary (cont.)
5. Benefits to organizations, consumers,
and society.
6. Limitations of EC.
7. The role of the digital revolution.
8. The role of EC in combating
pressures in the business
environment.
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