Chapter 3: Processes
Silberschatz, Galvin and Gagne ©2018
Chapter 3: Processes
Process Concept
Process Scheduling
Operations on Processes
Interprocess Communication
IPC in Shared-Memory Systems
IPC in Message-Passing Systems
Examples of IPC Systems
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Objectives
Identify the separate components of a process and illustrate how they are
represented and scheduled in an operating system.
Describe how processes are created and terminated in an operating system,
including developing programs using the appropriate system calls that
perform these operations.
Describe and contrast interprocess communication using shared memory
and message passing.
Design kernel modules that interact with the Linux operating system.
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Process Concept
An operating system executes a variety of programs that run as a process.
Process – a program in execution; process execution must progress in sequential fashion
Multiple parts of a process:
The program code, also called text section
Current activity including program counter, processor registers
Stack containing temporary data
Function parameters, return addresses, local variables
Data section containing global variables
Heap containing memory dynamically allocated during run time
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Process Concept (Cont.)
Program is passive entity stored on disk (executable file); process is
active
Program becomes process when executable file loaded into memory
Execution of program started via GUI mouse clicks, command line entry
of its name, etc
One program can be several processes
Consider multiple users executing the same program
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Process in Memory
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Memory Layout of a C Program
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Process State
As a process executes, it changes state
New: The process is being created
Running: Instructions are being executed
Waiting: The process is waiting for some event to occur
Ready: The process is waiting to be assigned to a processor
Terminated: The process has finished execution
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Process Control Block (PCB)
Information associated with each process
(also called task control block)
Process state – running, waiting, etc
Program counter – location of instruction to next execute
CPU registers – contents of all process-centric registers
CPU scheduling information- priorities, scheduling queue pointers
Memory-management information – memory allocated to the
process
Accounting information – CPU used, clock time elapsed since
start, time limits
I/O status information – I/O devices allocated to process, list of
open files
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Threads
So far, process has a single thread of execution
Consider having multiple program counters per process
Multiple locations can execute at once
Multiple threads of control -> threads
Must then have storage for thread details, multiple program counters in PCB
Explore in detail in Chapter 4
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Process Representation in Linux
Represented by the C structure task_struct
pid t_pid; /* process identifier */
long state; /* state of the process */
unsigned int time_slice /* scheduling information */
struct task_struct *parent;/* this process’s parent */
struct list_head children; /* this process’s children */
struct files_struct *files;/* list of open files */
struct mm_struct *mm; /* address space of this process */
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Process Scheduling
Maximize CPU use, quickly switch processes onto CPU core
Process scheduler selects among available processes for next execution on CPU core
Maintains scheduling queues of processes
Ready queue – set of all processes residing in main memory, ready and waiting to
execute
Wait queues – set of processes waiting for an event (i.e. I/O)
Processes migrate among the various queues
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Ready and Wait Queues
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Ready Queue And Various I/O Device Queues
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Representation of Process Scheduling
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Schedulers
When a process is created: OS allocates a PCB for it, initializes it, and puts its PCB on
the correct queue
As a process computes OS moves its PCB from queue to queue
When a process is terminated OS deallocates its PCB
Process migrates between various queues: OS must select processes from queues
according to some scheduling policy.
Process selection is done by schedulers.
Long-term scheduler (job scheduler) – selects processes to be loaded into memory
(into the ready queue).
Short-term scheduler (CPU scheduler) – selects a process (from the ready-queue) to
be executed on the CPU.
Short-term scheduler is invoked very frequently (milliseconds) (must be fast).
Long-term scheduler is invoked very infrequently (seconds, minutes) (may be slow).
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Medium Term Scheduling
Some OSs introduce intermediate level of scheduling. Sometimes it is
needed to swap out processes from memory (to reduce the
multiprogramming degree). At some time later, those processes can be
swapped in memory to resume execution.
This scheme is called swapping. The process is swapped out and swapped in
by the medium-term scheduler. Swapping may improve process mix.
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Schedulers (Cont.)
Processes can be described as either:
I/O-bound process – spends more time doing I/O; with many short CPU bursts.
CPU-bound process – spends more time doing computations; with very long CPU
bursts.
It is important that the long-term scheduler selects a good process mix to ensure that the
system is balanced.
If all processes selected are IO-bound, the ready-queue will be empty and CPU
idles. If all processes selected are CPU-bound, IO device queues will be empty and
in both cases the system will be unbalanced.
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CPU Switch From Process to Process
A context switch occurs when the CPU switches from one process to
another.
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Context Switch
When CPU switches to another process, the system must save the
state of the old process and load the saved state for the new process
via a context switch
Context of a process represented in the PCB
Context-switch time is overhead; the system does no useful work while
switching
The more complex the OS and the PCB the longer the context
switch
Time dependent on hardware support
Some hardware provides multiple sets of registers per CPU
multiple contexts loaded at once
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Multitasking in Mobile Systems
Some mobile systems (e.g., early version of iOS) allow only one process to run, others
suspended
Due to screen real estate, user interface limits iOS provides for a
Single foreground process- controlled via user interface
Multiple background processes– in memory, running, but not on the display, and with
limits
Limits include single, short task, receiving notification of events, specific long-running
tasks like audio playback
Android runs foreground and background, with fewer limits
Background process uses a service to perform tasks
Service can keep running even if background process is suspended
Service has no user interface, small memory use
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Operations on Processes
System must provide mechanisms for:
process creation
process termination
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Process Creation
Parent process create children processes, which, in turn create other processes,
forming a tree of processes
Generally, process identified and managed via a process identifier (pid)
Resource sharing options
Parent and children share all resources
Children share subset of parent’s resources
Parent and child share no resources
Execution options
Parent and children execute concurrently
Parent waits until children terminate
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A Tree of Processes in Linux
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Process Creation (Cont.)
Address space
Child duplicate of parent
Child has a program loaded into it
UNIX examples
fork() system call creates new process
exec() system call used after a fork() to replace the process’ memory space with
a new program
Parent process calls wait() for the child to terminate
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C Program Forking Separate Process
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YouTube - References
https://www.youtube.com/watch?v=PwxTbksJ2fo&t=637s
https://www.youtube.com/watch?v=_kUiH8DG-Ao
Tutorial
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Process Termination
Process executes last statement and then asks the operating system to delete it
using the exit() system call.
Returns status data from child to parent (via wait())
Process’ resources are deallocated by operating system
Parent may terminate the execution of children processes using the abort()
system call. Some reasons for doing so:
Child has exceeded allocated resources
Task assigned to child is no longer required
The parent is exiting and the operating systems does not allow a child to
continue if its parent terminates
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Process Termination
Some operating systems do not allow child to exists if its parent has terminated. If a process
terminates, then all its children must also be terminated.
cascading termination. All children, grandchildren, etc. are terminated.
The termination is initiated by the operating system.
The parent process may wait for termination of a child process by using the wait()system call.
The call returns status information and the pid of the terminated process
pid = wait(&status);
A process that has terminated, but whose parent has not yet called wait(), is known as a zombie
process
If a parent terminated with executing wait(), its children processes are orphans
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Android Process Importance Hierarchy
Mobile operating systems often have to terminate processes to reclaim system resources
such as memory. From most to least important: (Reference: https://
www.howtogeek.com/161225/htg-explains-how-android-manages-processes/)
o Foreground process
o Visible process
o Service process
o Background process
o Empty process
Android will begin terminating processes that are least important.
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Interprocess Communication
Processes within a system may be independent or cooperating
Cooperating process can affect or be affected by other processes, including sharing data
Reasons for cooperating processes:
Information sharing: e.g., shared file requires concurrent access
Computation speedup: parallel execution
Modularity: dividing the system into several processes/threads
Convenience: user can run and work on several applications at the same time
Cooperating processes need interprocess communication (IPC)
Two models of IPC
Shared memory
Message passing
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Communications Models
(a) Shared memory. (b) Message passing.
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Cooperating Processes
Independent process cannot affect or be affected by the execution of another process
Cooperating process can affect or be affected by the execution of another process
Advantages of process cooperation
Information sharing
Computation speed-up
Modularity
Convenience
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Producer-Consumer Problem
Paradigm for cooperating processes, producer process produces information
that is consumed by a consumer process
unbounded-buffer places no practical limit on the size of the buffer
bounded-buffer assumes that there is a fixed buffer size
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Interprocess Communication – Shared Memory
An area of memory shared among the processes that wish to communicate
The communication is under the control of the users processes not the
operating system.
Major issues is to provide mechanism that will allow the user processes to
synchronize their actions when they access shared memory.
Synchronization is discussed in great details in Chapters 6 & 7.
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Bounded-Buffer – Shared-Memory Solution
Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
Solution is correct, but can only use BUFFER_SIZE-1 elements
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Producer Process – Shared Memory
item next_produced;
while (true) {
/* produce an item in next produced */
while (((in + 1) % BUFFER_SIZE) == out)
; /* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
}
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Consumer Process – Shared Memory
item next_consumed;
while (true) {
while (in == out)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
/* consume the item in next consumed */
}
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Interprocess Communication – Message Passing
Mechanism for processes to communicate and to synchronize their actions
Message system – processes communicate with each other without resorting to
shared variables
IPC facility provides two operations:
send(message)
receive(message)
The message size is either fixed or variable
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Message Passing (Cont.)
If processes P and Q wish to communicate, they need to:
Establish a communication link between them
Exchange messages via send/receive
Implementation issues:
How are links established?
Can a link be associated with more than two processes?
How many links can there be between every pair of communicating processes?
What is the capacity of a link?
Is the size of a message that the link can accommodate fixed or variable?
Is a link unidirectional or bi-directional?
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Message Passing (Cont.)
Implementation of communication link
Physical:
Shared memory
Hardware bus
Network
Logical:
Direct or indirect
Synchronous or asynchronous
Automatic or explicit buffering
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Direct Communication
Processes must name each other explicitly:
send (P, message) – send a message to process P
receive(Q, message) – receive a message from process Q
Properties of communication link
Links are established automatically
A link is associated with exactly one pair of communicating processes
Between each pair there exists exactly one link
The link may be unidirectional, but is usually bi-directional
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Indirect Communication
Messages are directed and received from mailboxes (also referred to as ports)
Each mailbox has a unique id
Processes can communicate only if they share a mailbox
Properties of communication link
Link established only if processes share a common mailbox
A link may be associated with many processes
Each pair of processes may share several communication links
Link may be unidirectional or bi-directional
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Indirect Communication
Operations
create a new mailbox (port)
send and receive messages through mailbox
destroy a mailbox
Primitives are defined as:
send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from mailbox A
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Indirect Communication
Mailbox sharing
P1, P2, and P3 share mailbox A
P1, sends; P2 and P3 receive
Who gets the message?
Solutions
Allow a link to be associated with at most two processes
Allow only one process at a time to execute a receive operation
Allow the system to select arbitrarily the receiver. Sender is notified who
the receiver was.
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Synchronization
Message passing may be either blocking or non-blocking
Blocking is considered synchronous
Blocking send -- the sender is blocked until the message is received
Blocking receive -- the receiver is blocked until a message is available
Non-blocking is considered asynchronous
Non-blocking send -- the sender sends the message and continue
Non-blocking receive -- the receiver receives:
A valid message, or
Null message
Different combinations possible
When both send() and receive() are blocking, we have a rendezvous between the
sender and the receiver.
If both send and receive are blocking, we have a rendezvous
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Producer – Shared Memory
message next_produced;
while (true) {
/* produce an item in next_produced */
send(next_produced);
}
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Consumer– Shared Memory
message next_consumed;
while (true) {
receive(next_consumed)
/* consume the item in next_consumed */
}
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Buffering
Queue of messages attached to the link.
Implemented in one of three ways
1. Zero capacity – no messages are queued on a link.
Sender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messages
Sender must wait if link full
3. Unbounded capacity – infinite length
Sender never waits
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End of Chapter 3
Silberschatz, Galvin and Gagne ©2018