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Part 2: The Data Link Layer

The document summarizes the functions and protocols of the data link layer. It discusses framing, error detection, error correction, and flow control. It then examines elementary data link protocols including unrestricted simplex, stop-and-wait, and protocols for noisy channels. Sliding window protocols using go-back-N and selective repeat are also analyzed. Finally, the Point-to-Point Protocol (PPP) is overviewed including its frame format, phase diagram, and LCP frame types.

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0% found this document useful (0 votes)
79 views39 pages

Part 2: The Data Link Layer

The document summarizes the functions and protocols of the data link layer. It discusses framing, error detection, error correction, and flow control. It then examines elementary data link protocols including unrestricted simplex, stop-and-wait, and protocols for noisy channels. Sliding window protocols using go-back-N and selective repeat are also analyzed. Finally, the Point-to-Point Protocol (PPP) is overviewed including its frame format, phase diagram, and LCP frame types.

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© © All Rights Reserved
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Part 2: The Data Link Layer

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Summary

Part A Functions
(1) Functions of the data link layer
(2) Framing
(3) Error control
(3.1) Error detection
(3.2) Error correction
(4) Flow control
Part B Protocols
(1) Definitions
(2) Elementary data link protocols
(3) Sliding window protocols
(4) Example data link protocol - PPP

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Part A: Functions

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(1) Functions of the Data Link Layer
•Provide service interface to the network layer
•Dealing with transmission errors
•Regulating data flow
•Slow receivers not swamped by fast senders

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(2.1) Framing

A character stream. (a) Without errors. (b) With one error.

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(2.2) Framing

(a) A frame delimited by flag bytes.


(b) Four examples of byte sequences before and after
stuffing.
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(2.3) Framing

Bit stuffing
(a) The original data.
(b) The data as they appear on the line.
(c) The data as they are stored in receiver’s memory after destuffing.

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(2.4) Framing
Physical Layer Coding Violations:
Used only when physical medium contains some redundancy
1: high-low
0: low-high
high-high and low-low are used for delimiting frames

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(3.1) Error-Detecting Codes

Calculation of the
polynomial code
checksum.

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(3.2) Error-Correcting Codes

Use of a Hamming code to correct burst errors.

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(4) Flow Control
•Feedback-based flow control

•Rate-based flow control

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Part B: Protocols
(1) Definitions
(2) Elementary data link protocols
(3) Sliding window protocols
(4) Example data link protocol - PPP

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(1.1) Protocol Definitions

Continued 

Some definitions needed in the protocols to follow.


These are located in the file protocol.h.
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(1.2)Protocol
Definitions
(ctd.)

Some definitions
needed in the
protocols to follow.
These are located in
the file protocol.h.
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(2) Elementary Data Link Protocols

• An Unrestricted Simplex Protocol


• A Simplex Stop-and-Wait Protocol
• A Simplex Protocol for a Noisy Channel

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(2.1)
Unrestricted
Simplex
Protocol

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(2.2)
Simplex
Stop-and-
Wait
Protocol

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(2.3.1)A Simplex Protocol for a Noisy Channel

A positive
acknowledgement
with retransmission
protocol.
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Continued 
(2.3.2) A Simplex Protocol for a Noisy Channel (ctd.)

A positive acknowledgement with retransmission protocol.


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(3) Sliding Window Protocols

A One-Bit Sliding Window Protocol


A Protocol Using Go Back N
A Protocol Using Selective Repeat

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(3) Sliding Window Protocols (2)

A sliding window of size 1, with a 3-bit sequence number.


(a) Initially.
(b) After the first frame has been sent.
(c) After the first frame has been received.
(d) After the first acknowledgement has been received.
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(3.1.1) A One-Bit Sliding Window Protocol

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Continued 
(3.1.2) A One-Bit Sliding Window Protocol (ctd.)

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(3.1.3) A One-Bit Sliding Window Protocol

Two scenarios for protocol 4. (a) Normal case. (b) Abnormal


case. The notation is (seq, ack, packet number). An asterisk indicates
where a network layer accepts a packet.

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(3.2.1) A Protocol Using Go Back N

Pipelining and error recovery. Effect on an error when


(a) Receiver’s window size is 1.
(b) Receiver’s window size is large.
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(3.2.2)
Sliding Window
Protocol Using
Go Back N

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Continued 
(3.2.3) Sliding Window Protocol Using
Go Back N

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Continued 
(3.2.4) Sliding Window Protocol Using Go Back
N

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Continued 
(3.2.5) Sliding Window Protocol Using Go Back
N

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(3.2.6) Sliding Window Protocol Using Go
Back N
Simulation of multiple timers in software.

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(3.3.1) A Sliding Window Protocol Using Selective Repeat

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Continued 
(3.3.2) A Sliding Window Protocol Using Selective Repeat

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Continued 
(3.3.3) A Sliding Window Protocol Using Selective Repeat

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Continued 
(3.3.4) A Sliding Window Protocol Using Selective Repeat

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(3.3.5) A Sliding Window Protocol Using Selective Repeat

(a) Initial situation with a window size seven.


(b) After seven frames sent and received, but not acknowledged.
(c) Initial situation with a window size of four.
(d) After four frames sent and received, but not acknowledged.
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(4) PPP

Read RFC 1661: http://www.faqs.org/rfcs/rfc1661.html

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(4.1) PPP – Point to Point Protocol
The PPP full frame format for unnumbered mode operation.

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(4.2) PPP – Point to Point Protocol

A simplified phase diagram for bring a line up and down.


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(4.3) PPP – Point to Point Protocol
The LCP frame types.

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