Engineering mechanics is the branch of engineering that applies principles of mechanics to mechanical design. It is an important part of engineering education, especially for fields related to mechanical sciences like aerospace, civil, and mechanical engineering. Newton's laws of motion form the foundation for engineering mechanics and describe how forces affect objects at rest or in motion. Key concepts include inertial reference frames, units and dimensions, and Newton's law of universal gravitation. Solving mechanics problems requires clearly stating given information, what is to be found, showing solution steps, and validating answers make physical sense.
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Introduction To Statics
Engineering mechanics is the branch of engineering that applies principles of mechanics to mechanical design. It is an important part of engineering education, especially for fields related to mechanical sciences like aerospace, civil, and mechanical engineering. Newton's laws of motion form the foundation for engineering mechanics and describe how forces affect objects at rest or in motion. Key concepts include inertial reference frames, units and dimensions, and Newton's law of universal gravitation. Solving mechanics problems requires clearly stating given information, what is to be found, showing solution steps, and validating answers make physical sense.
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Introduction
What is engineering mechanics?
Mechanics is the branch of physics that
considers the action of forces on bodies or fluids that are at rest or in motion.
Correspondingly, the primary topics of
mechanics are statics and dynamics. Engineering mechanics is the branch of engineering that applies the principles of mechanics to mechanical design (i.e. any design that must take into account the effect of forces). Engineering mechanics is an integral component of the education of engineers whose disciplines are related to the mechanical sciences. such as aerospace engineering, architectural engineering, civil engineering, and mechanical engineering. Problem formulation and the accuracy of solutions To help you develop an "engineering approach" to problem analysis. you will find it instructive to divide your solution for each problem into the following parts: 1. GIVEN: After carefully reading the problem statement. list all the data provided. If a figure is required, sketch it neatly and approximately to scale. 2. FIND: State the information that is to be determined. 3. SOLUTION: Solve the problem. showing all the steps that you used in the analysis. Work neatly so that your work can be followed by others. 4. VALIDATE: Many times. an invalid solution can be uncovered by simply asking yourself, "Does the answer make sense?" Rules on Rounding-Off • you should assume that given data are accurate to three significant digits unless stated otherwise. For example, a length that is given as 3 ft should be interpreted as 3.00 ft. • When performing intermediate calculations. a good rule of thumb is to carry one more digit than will be reported in the final answer; for example, use four-digit intermediate values if the answer is to be significant to three digits. • Furthermore. it is common practice to report four digits if the first digit in an answer is 1; for example. use 1.392 rather than 1.39. Newtonian Mechanics Scope of Newtonian mechanics In 1687 Sir Isaac Newton (1642- 1727) published his celebrated laws of motion in Principia (Mathematical Principles of Natural Philosophy). Without a doubt, this work ranks among the most influential scientific books ever published. We should not think, however, that its publication immediately established classical mechanics. Newton's work on mechanics dealt primarily with celestial mechanics and was thus limited to particle motion. Another two hundred or so years elapsed before rigid-body dynamics, fluid mechanics, and the mechanics of deformable bodies were developed. Each of these areas required new axioms before it could assume a usable form. Newton's laws for particle motion Using modern terminology, Newton's laws of particle motion may be stated as follows: 1. If a particle is at rest (or moving with constant velocity in a straight line), it will remain at rest (or continue to move with constant velocity in a straight line) unless acted upon by a force. 2. A particle acted upon by a force will accelerate in the direction of the force. The magnitude of the acceleration is proportional to the magnitude of the force and inversely proportional to the mass of the particle. 3. For every action, there is an equal and opposite reaction; that is, the forces of interaction between two particles are equal in magnitude and oppositely directed along the same line of action. Inertial reference frames When applying Newton's second law, attention must be paid to the coordinate system in which the accelerations are measured.
An inertial reference frame (also known as a Newtonian or
Galilean reference frame) is defined to be any rigid coordinate system in which Newton's laws of particle motion relative to that frame are valid with an acceptable degree of accuracy. In most design applications used on the surface of the earth, an inertial frame can be approximated with sufficient accuracy by attaching the coordinate system to the earth. In the study of earth satellites, a coordinate system attached to the sun usually suffices. For interplanetary travel, it is necessary to use coordinate systems attached to the so-called fixed stars.
It can be shown that any frame that is translating with
constant velocity relative to an inertial frame is itself an inertial frame. It is a common practice to omit the word inertial when referring to frames for which Newton's laws obviously apply Units and dimensions The standards of measurement are called units. The term dimension refers to the type of measurement, regardless of the units used. For example, kilogram and feet/second are units, whereas mass and length/time are dimensions. We will use two standards of measurement: U.S. Customary system and SI system (from Systeme internationale d'unites). In the U.S. Customary system the base (fundamental) dimensions* are force [FJ, length [L], and time [TJ. The corresponding base units are pound (I b), foot (ft), and second(s). The base dimensions in the S/ system are mass [M], length [L], and time [T], and the base units are kilogram (kg), meter (m), and second (s). All other dimensions or units are combinations of the base quantities. For example, the dimension of velocity is [LIT], the units being ft/s, m/s, and so on. A system with the base dimensions [FLT] (such as the U.S. Customary system) is called a gravitational system. If the base dimensions are [MLT] (as in the SI system), the system is known as an absolute system. In each system of measurement, the base units are defined by physically reproducible phenomena or physical objects. For example, the second is defined by the duration of a specified number of radiation cycles in a certain isotope, the kilogram is defined as the mass of a certain block of metal kept near Paris, France, and so on. All equations representing physical phenomena must be dimensionally homogeneous; that is, each term of an equation must have the same dimension. Otherwise, the equation will not make physical sense (it would be meaningless, for example, to add a force to a length). Checking equations for dimensional homogeneity is a good habit to learn, as it can reveal mistakes made during algebraic manipulations. Mass, force, and weight Conversion of units Law of gravitation In addition to his many other accomplishments, Newton also proposed the law of universal gravitation. Consider two particles of mass mA and mB that are separated by a distance R, as shown in Fig. 1.1. The law of gravitation states that the two particles are attracted to each other by forces of magnitude F that act along the line connecting the particles, where Sample Problem 1.1 Convert 5000 lb/in.2 to Pa (1 Pa = 1 N/m2 ). Sample Problem 1.2 Sample Problem 1.3 PROBLEMS