Types of Computer Networks
Types of Computer Networks
Presentation Layer:
This layer defines how data in the native format of
remote host should be presented in the native format of host
Session Layer:
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PHYSICAL LAYER INTRODUCTION
Physical layer in the OSI model plays the role of interacting with actual
hardware and
signaling mechanism. Physical layer is the only layer of OSI network model
which
actually deals with the physical connectivity of two different stations. This layer
defines the hardware equipment, cabling, wiring, frequencies, pulses used to
represent binary signals etc.
Physical layer provides its services to Data-link layer. Data-link layer hands over
frames to physical layer. Physical layer converts them to electrical pulses, which
represent binary data. The binary data is then sent over the wired or wireless
media
Signals
When data is sent over physical medium, it needs to be first converted into
electromagnetic signals. Data itself can be analog such as human voice, or digital
such as file on the disk. Both analog and digital data can be represented in digital
or
analog signals.
Digital Signals
Digital signals are discrete in nature and represent sequence of voltage pulses.
Digital
signals are used within the circuitry of a computer system.
Analog Signals
Analog signals are in continuous wave form in nature and represented by
continuous
electromagnetic waves
Transmission Impairment
When signals travel through the medium, they tend to deteriorate. This may have
many reasons as given:
Attenuation
For the receiver to interpret the data accurately, the signal must be sufficiently
strong. When the signal passes through the medium, it tends to get weaker. As it
covers distance, it loses strength.
Dispersion
As signal travels through the media, it tends to spread and overlaps. The amount of
dispersion depends upon the frequency used.
Delay distortion
Signals are sent over media with pre-defined speed and frequency. If the signal speed
and frequency do not match, there are possibilities that signal reaches destination in
arbitrary fashion. In digital media, this is very critical that some bits reach earlier
than the previously sent ones.
Noise
Random disturbance or fluctuation in analog or digital signal is said to be Noise in
signal, which may distort the actual information being carried. Noise can be
characterized in one of the following class:
Thermal Noise
Heat agitates the electronic conductors of a medium which may introduce noise in
the media. Up to a certain level, thermal noise is unavoidable.
Intermodulation
When multiple frequencies share a medium, their interference can cause noise in the
medium. Intermodulation noise occurs if two different frequencies are sharing a
medium and one of them has excessive strength or the component itself is not
functioning properly, then the resultant frequency may not be delivered as expected.
Crosstalk
This sort of noise happens when a foreign signal enters into the media. This is because
signal in one medium affects the signal of second medium.
Impulse
This noise is introduced because of irregular disturbances such as lightening,
electricity, short-circuit, or faulty components. Digital data is mostly affected by this
sort of noise.
Transmission Media
The media over which the information between two computer systems is sent,
called
transmission media. Transmission media comes in two forms.
Guided Media
All communication wires/cables are guided media, such as UTP, coaxial cables,
and
fiber Optics. In this media, the sender and receiver are directly connected and the
information is send (guided) through it.
Unguided Media
Wireless or open air space is said to be unguided media, because there is no
connectivity between the sender and receiver. Information is spread over the air,
and
anyone including the actual recipient may collect the information.
Channel Capacity
The speed of transmission of information is said to be the channel capacity.
We count
it as data rate in digital world. It depends on numerous factors such as:
Addressing
Synchronization
Error Control
Flow Control
Multi-Access
Framing
Data-link layer takes packets from Network Layer and encapsulates them
into
Frames. Then, it sends each frame bit-by-bit on the hardware. At receiver
end, data
link layer picks up signals from hardware and assembles them into frames
Addressing
Data-link layer provides layer-2 hardware addressing mechanism.
Hardware address
is assumed to be unique on the link. It is encoded into hardware at the time
of
manufacturing
Synchronization
When data frames are sent on the link, both machines must be synchronized in
order
to transfer to take place
Error Control
Sometimes signals may have encountered problem in transition and the bits are
flipped. These errors are detected and attempted to recover actual data bits. It also
provides error reporting mechanism to the sender
Flow Control
Stations on same link may have different speed or capacity. Data-link layer ensures
flow control that enables both machine to exchange data on same speed
Multi-Access
When host on the shared link tries to transfer the data, it has a high
probability of
collision. Data-link layer provides mechanism such as CSMA/CD to equip
capability
of accessing a shared media among multiple Systems.