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Introduction & Business Models: MITC 210 IT Enabled Business

e-Commerce refers to the buying and selling of products or services over electronic systems such as the Internet. There are different business models for e-Commerce, including the advertising model, where companies provide free content and services supported by advertising revenue. Key advertising models include generalized portals with high traffic, personalized portals that users can customize, and specialized portals focused on a particular audience. The document also discusses other models like affiliate marketing and broker/merchant models.
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0% found this document useful (0 votes)
62 views48 pages

Introduction & Business Models: MITC 210 IT Enabled Business

e-Commerce refers to the buying and selling of products or services over electronic systems such as the Internet. There are different business models for e-Commerce, including the advertising model, where companies provide free content and services supported by advertising revenue. Key advertising models include generalized portals with high traffic, personalized portals that users can customize, and specialized portals focused on a particular audience. The document also discusses other models like affiliate marketing and broker/merchant models.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 48

Introduction &

Business Models

MITC 210 IT Enabled Business


What is e-Commerce?
 The sale and procurement of supplies and
services using information technology.
(NoWeGa)
 The buying and selling of products or
services over electronic systems such as
the Internet and other computer networks.
(Wikipedia)
 The buying and selling of products and
services by businesses and consumers
over the internet. (webfocus.ph)
Different Perspectives
Development of e-Commerce
 Put marketing information on the web
 Allow online order taking
 Construct electronic exchanges
e-Commerce Dev’t (at large)

Internet Browsers Search Content Shops Market-


Engines places
e-Commerce Dev’t (at a company)

Marketing Order Electronic


information taking exchanges
Terminologies
 e-Business
 Generic term for all internal and external
business processes of a company.
 Coined by IBM in 1999.
 Structured into e-commerce, e-cooperation and
e-information.
 e-Commerce
 Electronic marketing and trading of goods and
services over the Internet.
 Within e-business, e-commerce is the driving
force.
Terminologies
 e-cooperation:
 business models that support the cooperation
of business partners, e.g. virtual
 enterprises, supply chain management (SCM)
and customer relationship management (CRM).
 e-information:
 Mainly addresses the procurement and delivery
of information (e.g. digital libraries and web
portals).
Terminologies
 e-procurement:
 Electronic purchase of raw materials, semi-
finished goods and components (normally in
large quantities).
 Requires an integration of company’s ERP
system with suppliers’ ERP systems.
 Part of e-cooperation.
Terminologies
 e-government:
 Provision of governmental and official
processes over the Internet for residents,
usually administrative processes, e.g. tax
return, change of address.
 Exchange of electronic data between different
authorities for the acceleration of official
processes.
Commercial Opportunities on the
Internet
 Effects of the Internet On Commerce:
 Disintermediation / Reintermediation
 Frictionless Commerce
 Dynamic Pricing
 Personalized Marketing
Disintermediation
 Shortening the value chain, especially concerning
soft-goods (music,software, ...) [Merz99].
  is the removal of intermediaries in a supply
chain: "cutting out the middleman.“
 Instead of going through traditional distribution
channels, which had some type of intermediate
(such as a distributor, wholesaler, broker, or
agent), companies may now deal with every
customer directly, for example via the Internet.
 Lowers customer prices: Get products cheaper.
 Reduces costs for producers and customers.
Disintermediation
Reintermediation
 Adding trading partners (brokers) to a
value chain as filters / selectors.
 Brokers select products / producers: Find
better / more suitable products.
 occurred due to many new problems
associated with the e-commerce
disintermediation concept, largely centered
on the issues associated with the direct-to-
consumers model.
 Increases quality of service.
Reintermediation
Frictionless Commerce
 Causes for friction in traditional commerce
are costs:
 Costs of finding partners
 Costs of gathering information
 Costs of establishing trust
 In a frictionless economy everyone has
perfect information at any time (e.g. about
all potential trading partners, products,
offers, etc ).
 NOTE: This is a claim of economical theory!
Dynamic Pricing
 also known as time-based pricing or third-degree
price discrimination
 Prices adjust to exactly balance supply & demand
(can be realized in e.g. auctions)
 occurs when customers are divided into two or more
groups with separate demand curves, and different
prices are charged to each group.
 gives firms the possibility of charging prices based
on consumer history and profiling.
Personalized Marketing
 also called personalization/one-to-one marketing
 Any seller’s offers, ads, incentives are
customized and personalized to each customer
 single seller – single buyer relationship.
 Seller is supported by Customer-Relationship-
Management Software (CRM)
 Whereas product differentiation tries to
differentiate a product from competing ones,
personalization tries to make a unique product
offering for each customer.
Virtual Communities
 (Global / local) communities of people who share an
interest or get together to act as a single economical
player.
 Communities of Interest
 Buyer Communities (get reduced prices by ordering
large quantities of products)
  is a social network of individuals who interact through
specific social media, potentially crossing geographical
and political boundaries in order to pursue mutual
interests or goals.
 One of the most pervasive types of virtual community
include social networking services, which consist of
various online communities.
e-Commerce Reference Model
e-Commerce Transaction 4-Phase
Model
e-Commerce Transaction 4-Phase
Model
 1st phase: Customer finds a business
partner
 2nd phase: Customer and performer
negotiate and finally commit transaction
details (products, quantity,
quality);commit might include payment
 3rd phase: Performer carries out the
service / manufactures and delivers the
goods
e-Commerce Transaction 4-Phase
Model
 4th phase: Customer gives feedback; pays
for the service / for the goods Feedback is
important for long-term positive customer
relationship
 Payment: Depending on the business
model, payment might be moved to end of
2nd phase (pay before performance) or to
the end of 4th phase (pay after delivery)
e-Commerce Transaction 4-Phase
Model
Business to Customer (B2C)
 Examples:
 Online – Shops (Amazon, BOL, etc.)
 Local services (e.g. traffic information service)
 News, publication services
Business to Business (B2B)
 Examples:
 Supply chain
 Electronic procurement
 Vertical industry tendering and bidding systems (e.g. in
the maritime industry)
Business / Customer to
Administration (B2A / C2A)
 Examples:
 Paying taxes & fees
 Change of address
 Licenses
Electronic Payment
 Payment: Typical clearing and settlement
process between a customer, performer
and the customer‘s bank.
EC from a Business Perspective
Business Models
 Is the method of doing business by which
a company can sustain itself, that is to
generate revenue.
 The business model spells-out how a
company makes money by specifying
where it is positioned in the value chain.
Business Models
 Advertising Model
 Affiliate Model
 Broker / Brokerage Model
 Community Model
 Infomediary Model
 Manufacturer Model
 Merchant Model
 Subscription Model
 Utility Model
Advertising Model
 Extension of the traditional media
broadcasting model
 The broadcaster, in this case, a web site, provides
content (usually, but not necessarily, for free) and
services (like e-mail, chat, forums) mixed with
advertising messages in the form of banner ads.
 The banner ads may be the major or sole source
of revenue for the broadcaster. The broadcaster
may be a content creator or a distributor of
content created elsewhere. The advertising model
only works when the volume of viewer traffic is
large or highly specialized.
Advertising Models
 Portals:
 Generalized Portal
 Personalized Portal
 Specialized Portal
 Classifieds
 Query-based Paid Placement
 Contextual Advertising
 Bargain Discounter
Advertising Model: Generalized
Portals
 High-volume traffic, typically tens of
millions of visits per month, driven by
generic or diversified content or services.
 Competition for volume has led to the
packaging of free content and services,
such as e-mail, stock portfolio, message
boards, chat, news, and local information.
Examples
 Search engines and Web catalogs like
 Excite (www.excite.com), AltaVista
(www.altavista.com), Yahoo!
(www.yahoo.com).
 Content driven sites like AOL
(www.aol.com).
 The high volume makes advertising
profitable and permits further
diversification of site services.
Advertising Model: Personalized
Portal
 The generic nature of a generalized portal
undermines user loyalty. This has led to
the creation of personalized portals that
allow customization of the interface and
content.
 This increases loyalty through the user's
own time investment in personalizing the
site.
Advertising Model: Personalized
Portal
 The profitability of this portal is based on
volume and possibly the value of
information derived from user choices.
 Personalization can support a "specialized
portal" model.
 Examples:
 My.Yahoo!(my.yahoo.com),
 My.Netscape (my.netscape.com).
Advertising Model: Specialized
Portal
 Also called a "vortal" (i.e., vertical portal).
 Here volume is less important than a well-
defined user base (perhaps 0.5 - 5 million
visits per month).
 For example, a site that attracts only young
women, or home buyers, or new parents, can
be highly sought after as a venue for certain
advertisers who are willing to pay a premium
to reach that particular audience.
 Example: iVillage.com
Advertising Model: Classifieds
 List items for sale or wanted for purchase.
 Listing fees are common, but there also
may be a membership fee.
 Examples:
 Monster.com (www.monster.com) and
 Match.com (www.match.com).
Advertising Model: Query-based
Paid Placement
 Sell favorable link positioning (i.e.,
sponsored links) or advertising keyed to
particular search terms in a user query,
such as Overture's trademark "pay-for-
performance" model.
 Examples:
 Google (www.google.com),
 Overture (www.overture.com).
Advertising Model: Registered
Users
 Content-based sites that are free to access
but require users to register (other
information may or may not be collected).
 Registration allows inter-session tracking
of users' site usage patterns and thereby
generates data of greater potential value
in targeted advertising campaigns.
 Example:
 NYTimesDigital (www.nytimes.com).
Advertising Model: Contextual
Advertising
 Freeware developers which bundle ads with
their product.
 For example, a browser extension that
automates authentication and form fill-ins, also
delivers advertising links or pop-ups as the
user surfs the web.
 Contextual advertisers can sell targeted
advertising based on an individual user's
surfing behavior.
 Example: Gator (www.gator.com), eZula
(www.ezula.com).
Advertising Model: Bargain
Discounter
 The most notable example is Buy
(www.buy.com), which sells its goods
typically at or below cost, and seeks to
make a profit largely through advertising.
Business Models: Affiliate Model
 It provides purchase opportunities
wherever people may be surfing.
 It does this by offering financial incentives
(in the form of a percentage of revenue)
to affiliated partner sites.
 The affiliates provide purchase-point click-
through to the merchant.
 It is a pay-for-performance model -- if an
affiliate does not generate sales, it
represents no cost to the merchant.
Business Models: Affiliate Model
 The affiliate model is inherently well-
suited to the web, which explains its
popularity.
 Variations include, banner exchange, pay-
per-click, and revenue sharing programs.
Potential problems loom ahead that may
inhibit the diffusion of the affiliate model
due to the granting of a broad patent to
Amazon.com.
Business Models: Brokerage Model
 Brokers are market-makers: they bring
buyers and sellers together and facilitate
transactions.
 Those can be business-to-business (B2B),
business-to-consumer (B2C), or
consumer-to-consumer (C2C) markets.
 A broker makes its money by charging a
fee for each transaction it enables.
Brokerage models can take a number of
forms.
Business Models: Brokerage Model
 Auction Broker, Reverse Auction (Demand Collection
System)
 Marketplace Exchange
 Buyer Aggregator
 Search Agent
 Business Trading Community or Vertical Web Community
 Virtual Mall
 Buy/Sell Fulfillment
 Distributor
 Bounty Broker
 Transaction Broker
End

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