Learning
Learning
Definition of Learning
■ Any relatively permanent change in behavior that occurs as a result of
experience.
■ Extinction
Operant/ Instrumental Conditioning
– B.F. Skinner
Interval
(Time)
Schedules of reinforcement
Reinforcer is given after a specific passage of
time.
Reinforcer given at random passage of time.
Ratio Reinforcer given after a specific no. of Reinforcer given after a random number of responses or
responses or completion of tasks completion of tasks.
(Output)
1. Piece rate pay 1. Random quality checks on any assembly
2. Sales commission paid after a batch manufactured, conducted for zero
certain number of sales defects.
2. Sales commission earned after random
number of calls made by the salesman.
Which schedule of reinforcement is
most effective?
■ Observational Learning.
Social Learning
1. Attention
2. Retention
4. Motivation
■ https://www.youtube.com/watch?v=S6AYofQchoM
■ https://www.youtube.com/watch?v=-XttvR7NxHw
■ https://www.youtube.com/watch?v=asmXyJaXBC8
■ https://www.youtube.com/watch?v=6lYsmt9qUVI
■ https://www.youtube.com/watch?v=dmBqwWlJg8U
■ https://www.youtube.com/watch?v=fanm--WyQJo
■ https://www.youtube.com/watch?v=6-YWrPzsmEE&t=224s