M-learning is defined as the intersection of mobile computing and e-learning, allowing for learning anywhere and anytime through mobile devices. The document traces the origins of m-learning from the 1970s with proposed mobile devices for education, to the 2000s when major projects in Europe and Asia developed and evaluated mobile learning. It describes how m-learning could benefit developing countries like India by increasing access to educational resources through ubiquitous mobile technologies. Specific applications of m-learning discussed include banking, business, and gaming. The future of m-learning is presented as integrating mobile devices into enriched learning experiences.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
0 ratings0% found this document useful (0 votes)
65 views20 pages
M-Learning
M-learning is defined as the intersection of mobile computing and e-learning, allowing for learning anywhere and anytime through mobile devices. The document traces the origins of m-learning from the 1970s with proposed mobile devices for education, to the 2000s when major projects in Europe and Asia developed and evaluated mobile learning. It describes how m-learning could benefit developing countries like India by increasing access to educational resources through ubiquitous mobile technologies. Specific applications of m-learning discussed include banking, business, and gaming. The future of m-learning is presented as integrating mobile devices into enriched learning experiences.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 20
M-Learning
“the New Generation thinking”
FROM Chhail Bihari Agrawal E.C.E. What is “m- learning”
“M-learning is the intersection of mobile
computing and e-learning, that includes anytime, anywhere resources, strong search capabilities, rich interaction, powerful support for effective learning, and performance base assessment.” M-learning “origin”
1970s and 1980s - Alan Kay and colleagues propose
a book-sized computer to run dynamic simulations for learning. 1990s - Universities in Europe and Asia develop and evaluate mobile learning for students. 2000s - The European Commission funds the major multi-national MOBIlearn and M-Learning projects. The potential for M-learning in India India is a developing nation, that is technologically far behind the developed world. This lack of technological development has a detrimental effect on the education sector. As a result, young people in the developing countries face challenges, which make it difficult for the next generation to catch up with developed world. Wireless technologies such as mobile phones and PDAs are the effective tools for learing. Impact of mobile technology Education through “m-learning”
Technology has revolutionized business-now it
will revolutionize learning. Anywhere - Anytime – Anyone. Just-in-time access to information and knowledge. Higher retention of content through personalized learning. Improved collaboration and interactivity between students. M-learning “Educational prospective” The aim of the project is to see how mobile devices can be used to teach basic numeracy and literacy skills to young adults that have dropped out of the education system. "It is not to replace normal education but to re- engage those who have dropped out of learning and help them find out that learning is fun and can be a help in life rather than just something they are forced to do," said Jill Attewell, a co-ordinator of the m-learning project and manager at the UK's Learning and Skills Development Agency. Benefits in education Engage students with authentic learning, real world, real ICT Integrate ICT use with social group dynamics
Learning anywhere, anytime with broadband,
wireless Reflective teams for teacher development
Community, industry, parent involvement
for multiple pathways M-banking “banco” Banco is a next generation choice in banking best designed for today’s busy lifestyles. Banks can now open personal branches in every customer’s mobile handset and allow bank customers to conveniently carryout secure banking transactions via SMS,WAP etc.
With Banco, we enable banks to accelerate roll-out of
essential mobile financial services without jeopardizing the security and intuitiveness of the mobile interfaces. Banco –BENEFITS BANK BENEFITS Easy integration into any existing banking system New channel to reach customers Decrease in customer service cost USER BENEFITS Instant & up-to-date information No delays Enhanced security No queues M-business M-Business anywhere provides a mobile content and application platform that allows Web developers to leverage their existing skill sets and open standards to develop and deploy fully interactive Web applications with sync-and-go or wireless capabilities. No matter where end users are, they'll be able to tap into the information, applications and Web services they need to quickly make effective business decisions. M-Business “benefits”
Improved Customer Service
Increased Productivity and Flexibility Reduced Errors Lower TCO Improve data accuracy M-learning “Gaming” Live the immediate – internet downloads, overnight delivery, microwave meals – direct fast-paced energy The Nokia Game: interactive, all-media adventure game where challenges are developed collaboratively using : Mobile phones
Instant Messaging
Television
Internet movie downloads
Future of m-Learning m-Learning may currently be most useful as a supplement to ILT, online learning and more traditional learning methods, but can do much to enrich the learning experience. As devices become integrated, and mobile phones combine PDA functions with cameras, video and MP3 players, and as tablets combine the portability of PDAs with the functionality of desktops, the world of learning becomes more mobile, more flexible, and more exciting. The success and impact of m-learning does not, however, solely depend on the technological developments and the possibilities they provide. The ability of educators to design and develop didactical sound m-learning opportunities and environments that enhances learning is imperative. 3D models are designed in collaboration with archaeologists of the Ancient History Department at the University of Bari M-learning in medical science