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M-Learning

M-learning is defined as the intersection of mobile computing and e-learning, allowing for learning anywhere and anytime through mobile devices. The document traces the origins of m-learning from the 1970s with proposed mobile devices for education, to the 2000s when major projects in Europe and Asia developed and evaluated mobile learning. It describes how m-learning could benefit developing countries like India by increasing access to educational resources through ubiquitous mobile technologies. Specific applications of m-learning discussed include banking, business, and gaming. The future of m-learning is presented as integrating mobile devices into enriched learning experiences.

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0% found this document useful (0 votes)
65 views20 pages

M-Learning

M-learning is defined as the intersection of mobile computing and e-learning, allowing for learning anywhere and anytime through mobile devices. The document traces the origins of m-learning from the 1970s with proposed mobile devices for education, to the 2000s when major projects in Europe and Asia developed and evaluated mobile learning. It describes how m-learning could benefit developing countries like India by increasing access to educational resources through ubiquitous mobile technologies. Specific applications of m-learning discussed include banking, business, and gaming. The future of m-learning is presented as integrating mobile devices into enriched learning experiences.

Uploaded by

hemantkrshah
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPT, PDF, TXT or read online on Scribd
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M-Learning

“the New Generation thinking”


FROM
Chhail Bihari Agrawal
E.C.E.
What is “m- learning”

“M-learning is the intersection of mobile


computing and e-learning, that
includes anytime, anywhere resources,
strong search capabilities, rich
interaction, powerful support for
effective learning, and performance
base assessment.”
M-learning “origin”

 1970s and 1980s - Alan Kay and colleagues propose


a book-sized computer to run dynamic simulations
for learning.
 1990s - Universities in Europe and Asia develop and
evaluate mobile learning for students.
 2000s - The European Commission funds the major
multi-national MOBIlearn and M-Learning projects.
The potential for M-learning in
India
 India is a developing nation, that is
technologically far behind the developed world.
 This lack of technological development has a
detrimental effect on the education sector. As a
result, young people in the developing countries
face challenges, which make it difficult for the
next generation to catch up with developed
world.
 Wireless technologies such as mobile phones and
PDAs are the effective tools for learing.
Impact of mobile technology
Education through “m-learning”

 Technology has revolutionized business-now it


will revolutionize learning.
 Anywhere - Anytime – Anyone.
 Just-in-time access to information and knowledge.
 Higher retention of content through personalized
learning.
 Improved collaboration and interactivity between
students.
M-learning
“Educational prospective”
 The aim of the project is to see how mobile devices
can be used to teach basic numeracy and literacy
skills to young adults that have dropped out of the
education system.
 "It is not to replace normal education but to re-
engage those who have dropped out of learning
and help them find out that learning is fun and can
be a help in life rather than just something they are
forced to do," said Jill Attewell, a co-ordinator of the
m-learning project and manager at the UK's
Learning and Skills Development Agency.
Benefits in education
Engage students with authentic learning, real world,
real ICT
Integrate ICT use with social group dynamics

Learning anywhere, anytime with broadband,

wireless
 Reflective teams for teacher development

Community, industry, parent involvement


for multiple pathways
M-banking “banco”
 Banco is a next generation choice in banking best designed
for today’s busy lifestyles. Banks can now open personal
branches in every customer’s mobile handset and allow bank
customers to conveniently carryout secure banking
transactions via SMS,WAP etc.

 With Banco, we enable banks to accelerate roll-out of


essential mobile financial services without jeopardizing the
security and intuitiveness of the mobile interfaces.
Banco –BENEFITS
 BANK BENEFITS
 Easy integration into any existing banking system
 New channel to reach customers
 Decrease in customer service cost
 USER BENEFITS
 Instant & up-to-date information
 No delays
 Enhanced security
 No queues
M-business
 M-Business anywhere provides a mobile content
and application platform that allows Web
developers to leverage their existing skill sets and
open standards to develop and deploy fully
interactive Web applications with sync-and-go or
wireless capabilities.
 No matter where end users are, they'll be able to
tap into the information, applications and Web
services they need to quickly make effective
business decisions.
M-Business “benefits”

 Improved Customer Service


 Increased Productivity and Flexibility
 Reduced Errors
 Lower TCO
 Improve data accuracy
M-learning
“Gaming”
 Live the immediate – internet downloads, overnight
delivery, microwave meals – direct fast-paced energy
 The Nokia Game: interactive, all-media adventure
game
 where challenges are developed collaboratively using
:
 Mobile phones

 Instant Messaging

 Television

 Internet movie downloads


Future of m-Learning
m-Learning may currently be most useful as a
supplement to ILT, online learning and more traditional
learning methods, but can do much to enrich the
learning experience.
As devices become integrated, and mobile phones
combine PDA functions with cameras, video and MP3
players, and as tablets combine the portability of PDAs
with the functionality of desktops, the world of learning
becomes more mobile, more flexible, and more exciting.
The success and impact of m-learning does not,
however, solely depend on the technological
developments and the possibilities they provide. The
ability of educators to design and develop didactical
sound m-learning opportunities and environments that
enhances learning is imperative.
3D models are designed in collaboration with
archaeologists of the Ancient History Department at
the University of Bari
M-learning in medical science

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