Topic 2 Learning Design Sequence
Topic 2 Learning Design Sequence
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Learning
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An Example of a Learning Design Sequence
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Example
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Questions to ask yourself
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Sequencing and Structuring Learning Activities
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Theories affecting instruction
What is a theory?
A theory is an organized set of statements that allow us to explain,
predict, or control events.
Systems Theory
Communications Theory
Learning Theory
Instructional Theory
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Systems Theory
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Communications Theory
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Learning Theories
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Learning Theories
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Instructional Theory
A theory that offers explicit guidance on how to better help people learn and develop.
"Theory" in this sense refers to the statement of the principles on which science instruction is
based.
• The most effective experiences to enhance learning
• The most effective way in which knowledge can be structured to enhance learning
• The most effective sequence in which to present material
• The most effective process for feedback and evaluation
Requirements:
• Active participation by students
• Optimal structure of the knowledge
• Optimal sequence of the knowledge
• Ability to receive, respond, and give feedback
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Robert Gagne’s Principles
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2) Events of learning operate on the learner in ways that
constitute the conditions of learning.
• These events should provide the necessary conditions of
learning and serve as the basis design instruction and
selecting appropriate media.
• Gagne’s 9 instructional events will be discussed later.
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3) Learning hierarchies define what intellectual skills are to be learned and a sequence
of instruction.
• Gagne suggest according to complexity:
Stimulus recognition (least complex)
Response generation
Procedure following
Use of terminology
Discriminations
Concept formation
Rule application
Problem-solving (most complex)
• The primary significance of the hierarchy is to identify prerequisites that should be
completed to facilitate learning at each level.
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1) Gain attention (Reception): Present a problem or a new situation.
2) Describe goals (Expectancy): Allow learners to organize thoughts and around what they are
suppose to see, hear, and/or do.
3) Stimulate prior knowledge (Retrieval): What’s the connection?
4) Present material (Selective perception): How to organize new material to be presented? Chunk
information to avoid memory overload.
5) Provide guidance (*Semantic encoding): Instructions on how to learn (*we have better memory
for things we associate meaning to and store)
6) People learn best when they do! (Responding)
7) Feedback (Reinforcement)
8) Test / Quiz / Questionnaires / Essays (Retrieval)
9) Additional practice for students to retain information
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Gagne’s 9 steps (Example)
1) Gain attention Teacher tells students how PowerPoint Giving background information
(PPT) has been used in the classroom. creates validity.
Shows an example of PPT. Ask students The use of multimedia grabs
questions about using PPT. audience’s attention.
Asking questions in the
beginning creates an
interactive atmosphere.
2) Informing goals Teacher says “ Today we are going to Make students aware of what
work on using a multimedia presentation to expect so that they are
software, Microsoft PowerPoint. prepared.
3) Stimulate prior For this class, since they have already Assessing prior knowledge is
knowledge learned about Microsoft Word, a major factor in the process of
associate the knowledge with this acquiring new information.
present lesson.
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Event Lesson Example / Condition of Rationale
learning
4) Present stimulus Teacher gives hands on, step by step The goal is information
tutorial on using PPT. acquisition, therefore, the
stimulus employed is written
content and the actual
software program.
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Event Lesson Example / Condition of Rationale
learning
7) Provide Teacher gives immediate feedback to
feedback students after eliciting responses.
Applications in teaching Gagne are learning hierarchy helps the teacher identify suitable learning
types for the learners.
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Dick and Carey Model 1978
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4) Write Performance Objectives - A description of the task or skills to be learned, the
standards or criteria, and the conditions that the task must be performed.
5) Develop Assessment Instruments - Tests and evaluations are created that will: 1) ensure
learners meet necessary prerequisites to perform new skills, 2) identify learner's progress in
meeting the performance objectives during learning process, and 3) evaluate learning process
itself to ensure it is structurally sound.
6) Develop Instructional Strategy - Create a blueprint of the learning activities that will transfer,
develop, and reinforce the skills and knowledge formulated in the performance objectives.
Sequence the items in the order that will provide the best learning environment.
7) Develop and Select Instructional Materials - Using the blueprint created in the previous
step, fully develop the instructional content and activities. To save time, reuse existing
material whenever possible.
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8) Design and Conduct Formative Evaluation - Use iterative design methods, such as
prototypes, small field group trials, and/or interviews with prospective learners so that you can
collect data to identify areas in the instructional material that need improvement before releasing
the instruction for actual use.
9) Design and Conduct Summative Evaluation - Judge the worthiness of the entire program
with the focus being on the outcome: Did it work as intended? Continue the evaluation after each
class or training activity to determine if it can be approved.
10) Revise Instruction: Use the data from the two types of evaluations to examine the validity of
the instructional material and revise as needed.
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ADDIE 1995
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ADDIE Model
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ARCS Model of Motivation (Keller)
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ARCS Model
1. Attention: It refers to the learners’ interest. It is critical to get and hold the learners’ interests
and attention.
2. Relevance: The learning process should show the usefulness of the content so that learners
can bridge the gap between content and the real world.
3. Confidence: This component focuses on developing success expectation among learners,
and success expectation allow learners to control their learning processes. There is a
correlation between confidence level and success expectation. That’s why providing
estimation of probability of the success to learners is important.
4. Satisfaction: There is direct relation between motivation and satisfaction. Learners should
be satisfied of what they achieved during the learning process.
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Merrill’s First Principles of Instruction
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M. David Merrill (2002) identified 5 Instructional Design principles that promote learning when
creating learning/training environments, processes, and products. He noted that the most
effective learning processes or environments are problem-centered and involve the learner in the
five distinct phases of:
• Learning is promoted when learners are engaged in solving real-world problems — start with
simple problems and work through a progression of increasingly complex problems.
• Learning is promoted when existing knowledge is activated as a foundation for new
knowledge — prior experience from relevant past experience is used as a foundation for the
new skills and knowledge (also know as scaffolding).
• Learning is promoted when new knowledge is demonstrated to the learner — they are
shown, rather than just being told.
• Learning is promoted when new knowledge is applied by the learner — they are required to
use their new knowledge or skill to solve problems.
• Learning is promoted when new knowledge is integrated into the learner’s world — they are
able to demonstrate improvement in their newly acquired skills and to modify it for use in their
daily work.
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Blooms Taxonomy
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New terms of Blooms Taxonomy
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