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CS177 Python Programming: Objects and Graphics

This document discusses graphical user interfaces and object-oriented programming in Python. It provides an overview of GUI development, describes how to create graphical objects like windows, shapes, text using the graphics library, and how to get mouse/keyboard input. Code examples are provided to demonstrate creating a simple drawing with circles, lines, and text, as well as an interactive triangle drawing program that gets point clicks as input.

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0% found this document useful (0 votes)
87 views

CS177 Python Programming: Objects and Graphics

This document discusses graphical user interfaces and object-oriented programming in Python. It provides an overview of GUI development, describes how to create graphical objects like windows, shapes, text using the graphics library, and how to get mouse/keyboard input. Code examples are provided to demonstrate creating a simple drawing with circles, lines, and text, as well as an interactive triangle drawing program that gets point clicks as input.

Uploaded by

Miskir Be
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 33

CS177 Python Programming

Chapter 4
Objects and Graphics

Adapted from John Zelle’s


Book Slides 1
Graphical User Interface (GUI)
• Most applications you’re familiar with have
Graphical User Interfaces (GUI) that provide
windows, icons, buttons, menus, and drawings.
• Before the invention of GUIs by Xerox,
applications were text-based and used computer
terminals.
• Apple and Microsoft integrated GUIs in the
Macintosh and PCs.
• Now GUIs are widely available.

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Object-Oriented Languages
• Modern computer languages are “Object Oriented”
• When representing the world it is easier to model the
world based on
Objects: (Physical objects)
• teacher
• student
• apple
Methods: (What you can do with objects)
teacher.ask(question)
student.study(book)
apple.eat()
• Example of object-oriented computer languages are:
Java, C#, C++, Python
• Languages that are not object-oriented: C, Basic,
Fortran, Pascal.
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graphics.py
• There’s a graphics library (graphics.py)
written specifically to go with the textbook.
It’s based on Tkinter.
• You can download it from:
http://mcsp.wartburg.edu/zelle/python/graphics.py
• Save it in the same directory where your
graphics programs are located.
• Alternatively you can put it in Python’s Lib
directory with other libraries
Simple Graphics Programming
• Since this is a library, we need to import
the graphics commands
import graphics
• A graphics window is a place on the
screen where the graphics will appear.
win = graphics.GraphWin()
• This command creates a new window titled
“Graphics Window.”

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Simple Graphics Programming
• GraphWin is an object assigned to the
variable win. We can manipulate the
window object through this variable,
similar to manipulating files through file
variables.
• Windows can be closed/destroyed by
issuing the command
win.close()
• If you don’t close the window you have to kill the
program.

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Simple Graphics Programming
• It’s tedious to use the graphics. notation
to access the graphics library routines.
• from graphics import *
The “from” statement allows you to load
specific functions from a library module. “*”
will load all the functions, or you can list
specific ones.

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Simple Graphics Programming
• Doing the import this way eliminates the
need to preface graphics commands with
graphics.

from graphics import *


win = GraphWin()

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Simple Graphics Programming
• A graphics window is a collection of points called
pixels (picture elements).
• The default GraphWin is 200 pixels tall by 200
pixels wide (40,000 pixels total).
• One way to get pictures into the window is one
pixel at a time, which would be tedious. The
graphics routine has a number of predefined
routines to draw geometric shapes.

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Scaling the Window
• To scale the window we do
win = GraphWin('Shapes', 400, 400)
win.setCoords(0.0, 0.0, 10.0, 10.0)
• This will make the lower left corner to be
(0,0) and the upper right corner to be
(10,10)
• The size of the window is 400x400 pixels
• This will make drawing on the screen
easier.
The screen
(0,10) (10,10)

400 pixels

(0,0) (10,0)

400 pixels
Simple Drawing
(0,10) (10,10)

(0,0) (10,0)

400 pixels
Simple Graphics Program
#
# graphics1.py - Simple graphics program.
#

from graphics import *

def Main():

#Create a window 400x400 pixels


win = GraphWin('Shapes', 400, 400)

# Make the window scaled


# bottom leftmost corner is (0,0)
# top rightmost corner is (10,10)
win.setCoords(0.0, 0.0, 10.0, 10.0)
Simple Graphics Program
#Draw a circle centered at 5,5
center = Point(5, 5)
circ = Circle(center, 4)
circ.setFill('yellow')
circ.draw(win)

# Draw left eye


eye1 = Circle(Point(3,6), 1)
eye1.setFill("red")
eye1.draw(win)

# Draw right eye


eye2 = Circle(Point(7,6), 1)
eye2.setFill("red")
eye2.draw(win)
Simple Graphics Program
# Draw mouth
rect = Rectangle(Point(4, 2), Point(6, 3))
rect.setFill("blue");
rect.draw(win)

# Draw line
line = Line(Point(1, 8), Point(9, 8))
line.draw(win)

# Draw message
message = Text(Point(5, 0.5), "Click anywhere to quit")
message.draw(win)

# Wait until we click mouse in the window


win.getMouse()

win.close()

Main()
Simple Graphics Programming
• The simplest object is the Point. Like points in
geometry, point locations are represented with a
coordinate system (x, y), where x is the
horizontal location of the point and y is the
vertical location.
• The origin (0,0) in a graphics window is the
upper left corner.
• X values increase from right to left, y values from
top to bottom.
• Lower right corner is (199, 199)

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Simple Graphics Programming
from graphics import *
def Main():
win = GraphWin('Shapes', 400, 400)
p = Point(50, 50)
p.draw(win)

# draw the other point


p = Point(350, 350)
p.draw(win)

# Wait for a clink on the window


win.getMouse()

# Close window
win.close()

Main()

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Simple Graphics Programming
>>> ### Open a graphics window
>>> win = GraphWin('Shapes')
>>> ### Draw a red circle centered at point (100,
100) with radius 30
>>> center = Point(100, 100)
>>> circ = Circle(center, 30)
>>> circ.setFill('red')
>>> circ.draw(win)
>>> ### Put a textual label in the center of the
circle
>>> label = Text(center, "Red Circle")
>>> label.draw(win)
>>> ### Draw a square using a Rectangle object
>>> rect = Rectangle(Point(30, 30), Point(70, 70))
>>> rect.draw(win)
>>> ### Draw a line segment using a Line object
>>> line = Line(Point(20, 30), Point(180, 165))
>>> line.draw(win)
>>> ### Draw an oval using the Oval object
>>> oval = Oval(Point(20, 150), Point(180, 199))
>>> oval.draw(win)

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Using Graphical Objects
• Computation is preformed by asking an
object to carry out one of its operations.
• In the previous example we manipulated
GraphWin, Point, Circle, Oval, Line, Text
and Rectangle. These are examples of
classes.

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Getting Mouse Clicks
• The following code reports the coordinates
of a mouse click:
from graphics import *
win = GraphWin("Click Me!")
p = win.getMouse()
print("You clicked", p.getX(), p.getY())

• We can use the accessors like getX and


getY or other methods on the point
returned.

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Getting Mouse Clicks
# triangle.pyw
# Interactive graphics program to draw a triangle

from graphics import *

def main():
win = GraphWin("Draw a Triangle")
win.setCoords(0.0, 0.0, 10.0, 10.0)
message = Text(Point(5, 0.5), "Click on three points")
message.draw(win)

# Get and draw three vertices of triangle


p1 = win.getMouse()
p1.draw(win)
p2 = win.getMouse()
p2.draw(win)
p3 = win.getMouse()
p3.draw(win)

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Getting Mouse Clicks
# Use Polygon object to draw the triangle
triangle = Polygon(p1,p2,p3)
triangle.setFill("peachpuff")
triangle.setOutline("cyan")
triangle.draw(win)

# Wait for another click to exit


message.setText("Click anywhere to quit.")
win.getMouse()

main()

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Getting Mouse Clicks

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Getting Mouse Clicks
• Notes:
– If you are programming in a windows environment,
using the .pyw extension on your file will cause the
Python shell window to not display when you double-
click the program icon.
– There is no triangle class. Rather, we use the general
polygon class, which takes any number of points and
connects them into a closed shape.

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Getting Mouse Clicks
– Once you have three points, creating a triangle
polygon is easy:
triangle = Polygon(p1, p2, p3)
– A single text object is created and drawn near the
beginning of the program.
message = Text(Point(5,0.5), "Click on three points")
message.draw(win)
– To change the prompt, just change the text to be
displayed.
message.setText("Click anywhere to quit.")

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Handling Textual Input
• The triangle program’s input was done
completely through mouse clicks. There’s also
an Entry object that can get keyboard input.
• The Entry object draws a box on the screen
that can contain text. It understands setText
and getText, with one difference that the input
can be edited.

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Handling Textual Input

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Handling Textual Input
# convert_gui.pyw
# Program to convert Celsius to Fahrenheit using a simple
# graphical interface.

from graphics import *

def main():
win = GraphWin("Celsius Converter", 300, 200)
win.setCoords(0.0, 0.0, 3.0, 4.0)

# Draw the interface


Text(Point(1,3), " Celsius Temperature:").draw(win)
Text(Point(1,1), "Fahrenheit Temperature:").draw(win)
input = Entry(Point(2,3), 5)
input.setText("0.0")
input.draw(win)
output = Text(Point(2,1),"")
output.draw(win)
button = Text(Point(1.5,2.0),"Convert It")
button.draw(win)
Rectangle(Point(1,1.5), Point(2,2.5)).draw(win)

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Handling Textual Input
# wait for a mouse click
win.getMouse()

# convert input
celsius = eval(input.getText())
fahrenheit = 9.0/5.0 * celsius + 32

# display output and change button


output.setText(fahrenheit)
button.setText("Quit")

# wait for click and then quit


win.getMouse()
win.close()

main()

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Handling Textual Input

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Handling Textual Input
• When run, this program produces a
window with an entry box for typing in the
Celsius temperature and a button to “do”
the conversion.
– The button is for show only! We are just
waiting for a mouse click anywhere in the
window.

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Handling Textual Input
• Initially, the input entry box is set to
contain “0.0”.
• The user can delete this value and type in
another value.
• The program pauses until the user clicks
the mouse – we don’t care where so we
don’t store the point!

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Handling Textual Input
• The input is processed in three steps:
– The value entered is converted into a number
with eval.
– This number is converted to degrees
Fahrenheit.
– This number is then converted to a string and
formatted for display in the output text area.

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