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ECEG-3202 Computer Architecture and Organization Instruction Sets: Characteristics and Functions

An instruction set defines the operations a CPU can perform. It includes operation codes, source and result operands, and next instruction references. Operands can be in memory, registers, or I/O devices. Instructions are represented in machine code as unique bit patterns and symbolically in assembly code. Instruction formats vary based on the number of addresses, from 3 to 0 addresses. Instruction types include data processing, storage, movement, flow control, and system operations. Characteristics like byte order, data types, and transfer methods impact the design of the instruction set.

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0% found this document useful (0 votes)
141 views28 pages

ECEG-3202 Computer Architecture and Organization Instruction Sets: Characteristics and Functions

An instruction set defines the operations a CPU can perform. It includes operation codes, source and result operands, and next instruction references. Operands can be in memory, registers, or I/O devices. Instructions are represented in machine code as unique bit patterns and symbolically in assembly code. Instruction formats vary based on the number of addresses, from 3 to 0 addresses. Instruction types include data processing, storage, movement, flow control, and system operations. Characteristics like byte order, data types, and transfer methods impact the design of the instruction set.

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ESTIFANOS Nega
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ECEG-3202 Computer Architecture

and Organization

Chapter 5
Instruction Sets:
Characteristics and Functions
What is an Instruction Set?
• The complete collection of instructions
that are understood by a CPU
• Machine Code
• Binary
• Usually represented by assembly codes
Elements of an Instruction
• Operation code (Op code)
—Do this
• Source Operand reference
—To this
• Result Operand reference
—Put the answer here
• Next Instruction Reference
—When you have done that, do this...
Where have all the Operands Gone?
• Main memory (or virtual memory or
cache)
• CPU register
• I/O device
• Immediate
Instruction Representation
• In machine code each instruction has a
unique bit pattern
• For human consumption (well,
programmers anyway) a symbolic
representation is used
—e.g. ADD, SUB, LOAD
• Operands can also be represented in this
way
—ADD A,B
Simple Instruction Format
Instruction Types
• Data processing
• Data storage (main memory)
• Data movement (I/O)
• Program flow control
Number of Addresses (a)
• 3 addresses
—Operand 1, Operand 2, Result
—a = b + c;
—Not common
—Needs very long words to hold everything
Number of Addresses (b)
• 2 addresses
—One address doubles as operand and result
—a = a + b
—Reduces length of instruction
—Requires some extra work
– Temporary storage to hold some results
Number of Addresses (c)
• 1 address
—Implicit second address
—Usually a register (accumulator)
—Common on early machines
Number of Addresses (d)
• 0 (zero) addresses
—All addresses implicit
—Uses a stack
—e.g. push a
— push b
— add
— pop c

—c = a + b
How Many Addresses
• More addresses
—More complex (powerful?) instructions
—Fewer instructions per program
• Fewer addresses
—Less complex (powerful?) instructions
—More instructions per program
—Faster fetch/execution of instructions
Types of Operand
• Addresses
• Numbers
—Integer/floating point
• Characters
—ASCII etc.
• Logical Data
—Bits or flags
Byte Order
(A portion of chips?)
• What order do we read numbers that
occupy more than one byte
• e.g. (numbers in hex to make it easy to
read)
• 0x12345678 can be stored in 4x8bit
locations as follows
Byte Order (example)
• Address Value (1) Value(2)
• 184 12 78
• 185 34 56
• 186 56 34
• 186 78 12

• i.e. read top down or bottom up?


Byte Order Names
• The problem is called Endian
• The system on the left has the least
significant byte in the highest address
• This is called big-endian
• The system on the right has the least
significant byte in the lowest address
• This is called little-endian
Types of Operation
• Data Transfer
• Arithmetic
• Logical
• Conversion
• I/O
• System Control
• Transfer of Control
Data Transfer
• Specify
—Source
—Destination
—Amount of data
• May be different instructions for different
movements
—e.g. IBM 370
• Or one instruction and different addresses
—e.g. VAX
Arithmetic
• Add, Subtract, Multiply, Divide
• Signed Integer
• Floating point ?
• May include
—Increment (a++)
—Decrement (a--)
—Negate (-a)
Shift and Rotate Operations
Logical
• Bitwise operations
• AND, OR, NOT
Conversion
• E.g. Binary to Decimal
Input/Output
• May be specific instructions
• May be done using data movement
instructions (memory mapped)
• May be done by a separate controller
(DMA)
Systems Control
• Privileged instructions
• CPU needs to be in specific state
—Kernel mode
• For operating systems use
• Example, access to process control blocks
in a multiprogramming system.
Transfer of Control
• Branch
—e.g. branch to x if result is zero
• Skip
—e.g. increment and skip if zero
—ISZ Register1
—Branch xxxx
—ADD A
• Subroutine call
—c.f. interrupt call
Branch Instruction
Nested Procedure Calls
Use of Stack

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