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Memory Management1

Memory is a shared resource used by the CPU and I/O devices to store data. The OS is responsible for managing memory by allocating and deallocating space as needed. It must keep track of which parts of memory are in use and by whom. Paging allows a process's logical address space to be noncontiguous in physical memory through the use of page tables to map logical to physical addresses. This reduces fragmentation compared to contiguous allocation schemes like partitioning.

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0% found this document useful (0 votes)
52 views

Memory Management1

Memory is a shared resource used by the CPU and I/O devices to store data. The OS is responsible for managing memory by allocating and deallocating space as needed. It must keep track of which parts of memory are in use and by whom. Paging allows a process's logical address space to be noncontiguous in physical memory through the use of page tables to map logical to physical addresses. This reduces fragmentation compared to contiguous allocation schemes like partitioning.

Uploaded by

Manoj Yadav
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Memory Management

Memory

A large array of addressable words or bytes. A data repository shared by the CPU and I/O devices.

OS responsibility

OS responsibility for memory management: Allocate and deallocate memory space as requested. Efficient utilization when the memory resource is heavily competed. Keep track of which parts of memory are currently being used and by whom.

Memory Management Requirements

Memory Management Requirements

Names and Binding


Symbolic names Logical names Physical names

Symbolic Names: known in a context or path

file names, program names, printer/device names, user names inodes, job number, major/minor device numbers, process id (pid), uid, gid..

Logical Names: used to label a specific entity

Physical Names: address of entity


inode address on disk or memory entry point or variable address PCB address

Address Binding

Names and Binding


These addresses may be bound to actual locations in the machine's memory at various times
compile time load time run time

At Compile Time
If the location of the process and its storage is known and fixed ahead of time
In this case, the mapping of logical to physical addresses can be done statically A change in the physical address map will require a recompilation of the program

This is rare for general programs, but sometimes done for OS components

At Load Time
The compiler generates relocatable code The binding is done by the loader

when the program is brought into memory for execution

A change in the starting address of the program will require a reload

for this reason, is rarely done in modern OSs

At Run-time
Binding must be delayed until the program actually executes
This

is because parts of the program and its storage move around all the time Special hardware support for "page management" and so on are needed to accomplish this efficiently

Logical Address Space

Logical vs. Physical Address Space

Memory Management Unit (MMU)

Hardware device that maps virtual to physical address. In MMU scheme, the value in the relocation register is added to every address generated by a user process at the time it is sent to memory. The user program deals with logical addresses; it never sees the real physical address.

Dynamic relocation using a relocation register

Dynamic Loading

Routine is not loaded until it is called Better memory-space utilization; unused routine is never loaded Useful when large amounts of code are needed to handle infrequently occurring cases No special support from the operating system is required implemented through program design

Dynamic Linking

Linking postponed until execution time Small piece of code, stub, used to locate the appropriate memory-resident library routine Stub replaces itself with the address of the routine, and executes the routine Operating system needed to check if routine is in processes memory address Dynamic linking is particularly useful for libraries System also known as shared libraries

Overlays

Overlays
Advantages Needed when a process is larger than the amount of memory allocated to it. No special support needed from operating system. Problems Programming design of overlay structure is complex.

Swapping
A process

can be swapped temporarily out of memory to a backing store and then brought back into memory for continued execution.

Backing Store - fast disk large enough to accommodate copies of all memory images for all users; must provide direct access to these memory images. Roll out, roll in - swapping variant used for priority based scheduling algorithms; lower priority process is swapped out, so higher priority process can be loaded and executed.

Major part of swap time is transfer time; total transfer time is directly proportional to the amount of memory swapped.

Schematic View of Swapping

Contiguous Allocation

Main memory usually into two partitions: Resident operating system, usually held in low memory with interrupt vector User processes then held in high memory Relocation registers used to protect user processes from each other, and from changing operating-system code and data Base register contains value of smallest physical address Limit register contains range of logical addresses each logical address must be less than the limit register MMU maps logical address dynamically

HW address protection with base and limit registers

Contiguous Allocation (Cont.)

Multiple-partition allocation Hole block of available memory; holes of various size are scattered throughout memory When a process arrives, it is allocated memory from a hole large enough to accommodate it Operating system maintains information about: a) allocated partitions b) free partitions (hole)
OS process 5 OS process 5 OS process 5 process 9 process 8 process 2 process 2 process 2 OS process 5 process 9 process 10 process 2

Dynamic Storage-Allocation Problem


How to satisfy a request of size n from a list of free holes

First-fit: Allocate the first hole that is big enough Next-fit: like first fit, but search starting from the last allocation Best-fit: Allocate the smallest hole that is big enough; must search entire list, unless ordered by size Produces the smallest leftover hole Worst-fit: Allocate the largest hole; must also search entire list Produces the largest leftover hole

First-fit and best-fit better than worst-fit in terms of speed and storage utilization

First-Fit

Best-Fit

Worst-Fit

Fragmentation
External Fragmentation total memory space exists to satisfy a request, but it is not contiguous Internal Fragmentation allocated memory may be slightly larger than requested memory; this size difference is memory internal to a partition, but not being used

Internal Fragmentation

i.e. wasted memory within a partition Occurs for fixed sized partitions Occurs when a process does not use the entire partition

Internal Fragmentation

Only processes larger than their partitions waste memory


Operating System

2M 2M Process
4M 4M Process 8M 8M Process

Internal Fragmentation

10M Process 16M

External Fragmentation

i.e. wasted memory outside of the partition Occurs in variable sized partitions Occurs when holes are not large enough to hold a new process Solution: Compaction

External Fragmentation

External Fragmentation

Operating System 8M Process 8M

3M Process
1M Process Does not fit

1M 32M
24M 21M 20M

11M Process
7M Process

10M Process

9M 2M 2M

Compaction

Operating system shuffles the memory. Free space is combined at one place and allocated space is combined at another place. This gives us the continuous free space. Eliminate holes by moving processes
Operating System
8M 3M Process 11M Process 1M 32M 24M 21M 20M 9M 2M 1M 11M 7M Process

Operating System
8M Process 3M Process

1M Process
11M Process 7M Process

Disadvantages of Partitioning

Fragmentation is unavoidable Must load entire process into memory Limits the number of active processes Solution: paging segmentation

Buddy system
Allocation and deallocation strategy is called Buddy System. size of allocatable block is power of 2 placement algorithm 1. find best-fit block 2. repeatedly divide block in half while process still fits As blocks become free, buddies should be coalesced

Example

Tree Representation of Buddy System

Paging

Logical address space of a process can be noncontiguous; process is allocated physical memory whenever the latter is available Divide physical memory into fixed-sized blocks called frames (size is power of 2, between 512 bytes and 8,192 bytes) Divide logical memory into blocks of same size called pages Keep track of all free frames To run a program of size n pages, need to find n free frames and load program Set up a page table to translate logical to physical addresses

Paging (Example)
Load pages into empty frames Sufficient frames must exist for entire process No compaction needed (pages can be loaded into non-contiguous frames)

Frame 0 1 2 3 4 5

Main Memory
Process D (1) A A Process D (2) Process D (3) A A Process D (4) Process B (1) Process B (2) Process B (3) Process B (4) Process B (5) Process B (6) Process C (1) Process C (2) Process C (3) Process C (4) Process D (5) Process D (6)

6
7 8 9 10

11
12 13 14 15

Page Tables
One page table for each process Page table translates logical addresses to physical addresses

Process B
Page Frame 0 4 1 5 2 6 3 7 4 8 5 9

Frame 0 1

Main Memory
Process D (1)
Process D (2) Process D (3) Process D (4) Process B (1) Process B (2) Process B (3) Process B (4) Process B (5) Process B (6) Process C (1) Process C (2) Process C (3) Process C (4)

2
3 4 5 6 7 8 9 10 11 12 13 14 15

Process C Page Frame 0 10 1 11 2 12 3 13

Process D
Page Frame 0 0 1 1 2 2 3 3 4 14 5 15

Process D (5)
Process D (6)

Paging Hardware

Address Translation Scheme

Address generated by CPU is divided into:


Page number (p) used as an index into a page table which contains base address of each page in physical memory Page offset (d) combined with base address to define the physical memory address that is sent to the memory unit For given logical address space 2m and page size 2n
page number p m-n page offset d n

Paging Model of Logical and Physical Memory

Paging Example

Physical Address = (Frame No. * Page Size) + Offset = (5 * 4 ) + 0 = 20


32-byte memory and 4-byte pages

Implementation of Page Table


Page table is kept in main memory Page-table base register (PTBR) points to the page table Page-table length register (PRLR) indicates size of the page table In this scheme every data/instruction access requires two memory accesses. One for the page table and one for the data/instruction. The two memory access problem can be solved by the use of a special fast-lookup hardware cache called translation look-aside buffers (TLBs) Some TLBs store address-space identifiers (ASIDs) in each TLB entry uniquely identifies each process to provide address-space protection for that process

Paging Hardware With TLB

Effectiveness of using TLB


With

TLB: Teff = h * (Ttlb + Tm) + (1 - h) * (Ttlb + 2Tm) =.80 * (20 + 100) + (1-.80) * (20 + 200) = (.80 * 120) + (0.20 * 220) = 140 nanoseconds Without TLB: Teff = 2Tm = 2 * 100 = 200 nanoseconds

Memory Protection

Memory protection implemented by associating protection bit with each frame

Valid-invalid bit attached to each entry in the page table: valid indicates that the associated page is in the process logical address space, and is thus a legal page invalid indicates that the page is not in the process logical address space

Valid (v) or Invalid (i) Bit In A Page Table

Segmentation
Memory Management Scheme that supports user view of memory. A program is a collection of segments. A segment is a logical unit such as

main program, procedure, function local variables, global variables,common block stack, symbol table, arrays

Protect each entity independently Allow each segment to grow independently Share each segment independently

Users View of a Program

Logical View of Segmentation


1 1 2 4

3 4

2 3

user space

physical memory space

Segmentation Architecture

Logical address consists of a two tuple: <segment-number, offset>, Segment table maps two-dimensional physical addresses; each table entry has: base contains the starting physical address where the segments reside in memory limit specifies the length of the segment Segment-table base register (STBR) points to the segment tables location in memory Segment-table length register (STLR) indicates number of segments used by a program;

Segmentation Hardware

Example of Segmentation

Segmentation Architecture (Cont.)

Protection With each entry in segment table associate: validation bit = 0 illegal segment read/write/execute privileges Protection bits associated with segments; code sharing occurs at segment level Since segments vary in length, memory allocation is a dynamic storage-allocation problem

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