#2 Scrum
#2 Scrum
• Financial applications
• Websites
• ISO 9001-certified
• Handheld software
applications • Mobile phones
• Embedded systems • Network switching applications
• 24x7 systems with 99.999% • ISV applications
uptime requirements • Some of the largest applications
• the Joint Strike Fighter in use
Characteristics
• Self-organizing teams
• Product progresses in a series of month-long “sprints”
• Requirements are captured as items in a list of
“product backlog” - customer functionality and
technology
• For example, a feature to implement transaction
processing middleware could be part of the Product
Backlog.
• No specific engineering practices prescribed
• Uses generative rules to create an agile environment
for delivering projects
The Agile Manifesto–a statement of
values
Individuals and
over Process and tools
interactions
Comprehensive
Working software over
documentation
Source: www.agilemanifesto.org
Project noise level
Far from
Agreement
Anarchy
Requirements
Complex
Co
m
pl
ica Source: Strategic Management and
te
d Organizational Dynamics by Ralph Stacey
in Agile Software Development with Scrum
Agreement
Technology
Close to
Certainty
Certainty
Far from
Scrum
24 hours
Sprint
2-4 weeks
Sprint goal
Return
Sprint
Potentially shippable
Return
Cancel backlog
product increment
Gift
Coupons
wrap
Gift
Cancel
wrap Coupons
Product
backlog
Putting it all together
Sprints
• Scrum projects make progress in a series of
“sprints”
– Analogous to Extreme Programming iterations
• Typical duration is 2–4 weeks or a calendar
month at most
• A constant duration leads to a better rhythm
• Product is designed, coded, and tested
during the sprint
Sequential vs. overlapping
development
•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Artifacts
•Product backlog
•Sprint backlog
•Burndown charts
Roles
Scrum framework
•Product owner
•ScrumMaster
•Team Ceremonies
•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Artifacts
•Product backlog
•Sprint backlog
•Burndown charts
Product owner
• Define the features of the product
• Decide on release date and content
• Be responsible for the profitability of the
product (ROI)
• Prioritize features according to market value
• Adjust features and priority every iteration, as
needed
• Accept or reject work results
The ScrumMaster
• Represents management to the project
• Responsible for enacting Scrum values and practices
• Removes impediments
• Ensure that the team is fully functional and
productive
• Enable close cooperation across all roles and
functions
• Shield the team from external interferences
The team
• Typically 5-9 people
• Cross-functional:
– Programmers, testers, user experience designers, etc.
• Members should be full-time
– May be exceptions (e.g., database administrator)
• Teams are self-organizing
– Ideally, no titles but rarely a possibility
• Membership should change only between sprints
Roles
Scrum framework
•Product owner
•ScrumMaster
•Team Ceremonies
•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Artifacts
•Product backlog
•Sprint backlog
•Burndown charts
Sprint planning meeting
Team
capacity
Sprint prioritization
Product • Analyze and evaluate product Sprint
backlog backlog goal
• Select sprint goal
Business
conditions Sprint planning
• Decide how to achieve sprint
Current goal (design)
Sprint
product • Create sprint backlog (tasks) backlog
from product backlog items
(user stories / features)
Technology • Estimate sprint backlog in hours
Sprint planning
• Team selects items from the product backlog they
can commit to completing
• Sprint backlog is created
– Tasks are identified and each is estimated (1-16 hours)
– Collaboratively, not done alone by the ScrumMaster
• High-level design is considered
As a vacation planner, I want
to see photos of the hotels. Code the middle tier (8 hours)
Code the user interface (4)
Write test fixtures (4)
Code the foo class (6)
Update performance tests (4)
The daily scrum
• Parameters
– Daily
– 15-minutes
– Stand-up
• Not for problem solving
– Whole world is invited
– Only team members, ScrumMaster, product owner,
can talk
• Helps avoid other unnecessary meetings
Scrum meetings:
2
What will you do today?
3
Is anything in your way?
• These are not status for the ScrumMaster
– They are commitments in front of peers
The sprint review
• Team presents what it accomplished during
the sprint
• Typically takes the form of a demo of new
features or underlying architecture
• Informal
– 2-hour prep time rule
– No slides
• Whole team participates
• Invite the world
Sprint retrospective
• Periodically take a look at what is and is not
working
• Typically 15–30 minutes
• Done after every sprint
• Whole team participates
– ScrumMaster
– Product owner
– Team
– Possibly customers and others
Start / Stop / Continue
• Whole team gathers and discusses what
they’d like to:
Start doing
Stop doing
This is just one
of many ways to
do a sprint
Continue doing
retrospective.
Roles
Scrum framework
•Product owner
•ScrumMaster
•Team Ceremonies
•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Artifacts
•Product backlog
•Sprint backlog
•Burndown charts
Product backlog
• The requirements
• A list of all desired work on
the project
• Ideally expressed such that
each item has value to the
users or customers of the
product
• Prioritized by the product
owner
• Reprioritized at the start of
This is the each sprint
product backlog
A sample product backlog
Backlog item Estimate
Allow a guest to make a reservation 3
50
40
30
20
10
Hours
0
Mon Tue Wed Thu Fri
Scalability
• Typical individual team is 7 ± 2 people
– Scalability comes from teams of teams
• Factors in scaling
– Type of application
– Team size
– Team dispersion
– Project duration
• Scrum has been used on multiple 500+ person
projects
Scaling through the Scrum of scrums
Scrum of scrums of scrums
Class code
born6pz
We’re losing the relay race
“The… ‘relay race’ approach to product
development…may conflict with the goals of
maximum speed and flexibility. Instead a
holistic or ‘rugby’ approach—where a team
tries to go the distance as a unit, passing the
ball back and forth—may better serve
today’s competitive requirements.”
Hirotaka Takeuchi and Ikujiro Nonaka, “The
New New Product Development Game”,
Harvard Business Review, January 1986.
Scrum in 100 words
• Scrum is an agile process that allows us to focus on
delivering the highest business value in the shortest
time.
• It allows us to rapidly and repeatedly inspect actual
working software (every two weeks to one month).
• The business sets the priorities. Teams self-organize to
determine the best way to deliver the highest priority
features.
• Every two weeks to a month anyone can see real
working software and decide to release it as is or
continue to enhance it for another sprint.
Scrum origins
• Jeff Sutherland
– Initial scrums at Easel Corp in 1993
– IDX and 500+ people doing Scrum
• Ken Schwaber
– ADM
– Scrum presented at OOPSLA 96 with Sutherland
– Author of three books on Scrum
• Mike Beedle
– Scrum patterns in PLOPD4
• Ken Schwaber and Mike Cohn
– Co-founded Scrum Alliance in 2002, initially
within the Agile Alliance
Scrum has been used by:
•Microsoft •Intuit
•Yahoo •Nielsen Media
•Google •First American Real Estate
•Electronic Arts •BMC Software
•High Moon Studios •Ipswitch
•Lockheed Martin •John Deere
•Philips •Lexis Nexis
•Siemens •Sabre
•Nokia •Salesforce.com
•Capital One •Time Warner
•BBC •Turner Broadcasting
•Intuit •Oce
Scrum has been used for:
• Commercial software • Video game development
• In-house development • FDA-approved, life-critical
systems
• Contract development
• Fixed-price projects
• Satellite-control software
• Financial applications
• Websites
• ISO 9001-certified
• Handheld software
applications • Mobile phones
• Embedded systems • Network switching applications
• 24x7 systems with 99.999% • ISV applications
uptime requirements • Some of the largest applications
• the Joint Strike Fighter in use
Characteristics
• Self-organizing teams
• Product progresses in a series of month-long
“sprints”
• Requirements are captured as items in a list of
“product backlog”
• No specific engineering practices prescribed
• Uses generative rules to create an agile
environment for delivering projects
• One of the “agile processes”
The Agile Manifesto–a statement of
values
Individuals and
over Process and tools
interactions
Comprehensive
Working software over
documentation
Source: www.agilemanifesto.org
Project noise level
Far from
Agreement
Anarchy
Requirements
Complex
Co
m
pl
ica Source: Strategic Management and
te
d Organizational Dynamics by Ralph Stacey
in Agile Software Development with Scrum
Agreement
Technology
Close to
Certainty
Certainty
Far from
Scrum
24 hours
Sprint
2-4 weeks
Sprint goal
Return
Sprint
Potentially shippable
Return
Cancel backlog
product increment
Gift
Coupons
wrap
Gift
Cancel
wrap Coupons
Product
backlog
Putting it all together
Image available at
www.mountaingoatsoftware.com/scrum
Sprints
• Scrum projects make progress in a series of
“sprints”
– Analogous to Extreme Programming iterations
• Typical duration is 2–4 weeks or a calendar
month at most
• A constant duration leads to a better rhythm
• Product is designed, coded, and tested
during the sprint
Sequential vs. overlapping
development
•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Artifacts
•Product backlog
•Sprint backlog
•Burndown charts
Roles
Scrum framework
•Product owner
•ScrumMaster
•Team Ceremonies
•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Artifacts
•Product backlog
•Sprint backlog
•Burndown charts
Product owner
• Define the features of the product
• Decide on release date and content
• Be responsible for the profitability of the
product (ROI)
• Prioritize features according to market value
• Adjust features and priority every iteration, as
needed
• Accept or reject work results
The ScrumMaster
• Represents management to the project
• Responsible for enacting Scrum values and practices
• Removes impediments
• Ensure that the team is fully functional and
productive
• Enable close cooperation across all roles and
functions
• Shield the team from external interferences
The team
• Typically 5-9 people
• Cross-functional:
– Programmers, testers, user experience designers, etc.
• Members should be full-time
– May be exceptions (e.g., database administrator)
• Teams are self-organizing
– Ideally, no titles but rarely a possibility
• Membership should change only between sprints
Roles
Scrum framework
•Product owner
•ScrumMaster
•Team Ceremonies
•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Artifacts
•Product backlog
•Sprint backlog
•Burndown charts
Sprint planning meeting
Team
capacity
Sprint prioritization
Product • Analyze and evaluate product Sprint
backlog backlog goal
• Select sprint goal
Business
conditions Sprint planning
• Decide how to achieve sprint
Current goal (design)
Sprint
product • Create sprint backlog (tasks) backlog
from product backlog items
(user stories / features)
Technology • Estimate sprint backlog in hours
Sprint planning
• Team selects items from the product backlog they
can commit to completing
• Sprint backlog is created
– Tasks are identified and each is estimated (1-16 hours)
– Collaboratively, not done alone by the ScrumMaster
• High-level design is considered
As a vacation planner, I want
to see photos of the hotels. Code the middle tier (8 hours)
Code the user interface (4)
Write test fixtures (4)
Code the foo class (6)
Update performance tests (4)
The daily scrum
• Parameters
– Daily
– 15-minutes
– Stand-up
• Not for problem solving
– Whole world is invited
– Only team members, ScrumMaster, product owner,
can talk
• Helps avoid other unnecessary meetings
Everyone answers 3 questions
1
What did you do yesterday?
2
What will you do today?
3
Is anything in your way?
• These are not status for the ScrumMaster
– They are commitments in front of peers
The sprint review
• Team presents what it accomplished during
the sprint
• Typically takes the form of a demo of new
features or underlying architecture
• Informal
– 2-hour prep time rule
– No slides
• Whole team participates
• Invite the world
Sprint retrospective
• Periodically take a look at what is and is not
working
• Typically 15–30 minutes
• Done after every sprint
• Whole team participates
– ScrumMaster
– Product owner
– Team
– Possibly customers and others
Start / Stop / Continue
• Whole team gathers and discusses what
they’d like to:
Start doing
Stop doing
This is just one
of many ways to
do a sprint
Continue doing
retrospective.
Roles
Scrum framework
•Product owner
•ScrumMaster
•Team Ceremonies
•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Artifacts
•Product backlog
•Sprint backlog
•Burndown charts
Product backlog
• The requirements
• A list of all desired work on
the project
• Ideally expressed such that
each item has value to the
users or customers of the
product
• Prioritized by the product
owner
• Reprioritized at the start of
This is the each sprint
product backlog
A sample product backlog
Backlog item Estimate
Allow a guest to make a reservation 3
50
40
30
20
10
Hours
0
Mon Tue Wed Thu Fri
Scalability
• Typical individual team is 7 ± 2 people
– Scalability comes from teams of teams
• Factors in scaling
– Type of application
– Team size
– Team dispersion
– Project duration
• Scrum has been used on multiple 500+ person
projects
Scaling through the Scrum of scrums
Scrum of scrums of scrums
Where to go next
• www.mountaingoatsoftware.com/scrum
• www.scrumalliance.org
• www.controlchaos.com
• [email protected]
A Scrum reading list
• Agile and Iterative Development: A Manager’s Guide by Craig
Larman
• Agile Estimating and Planning by Mike Cohn
• Agile Project Management with Scrum by Ken Schwaber
• Agile Retrospectives by Esther Derby and Diana Larsen
• Agile Software Development Ecosystems by Jim Highsmith
• Agile Software Development with Scrum by Ken Schwaber and
Mike Beedle
• Scrum and The Enterprise by Ken Schwaber
• User Stories Applied for Agile Software Development by Mike Cohn
• Lots of weekly articles at www.scrumalliance.org
Copyright notice
• You are free:
– to Share―to copy, distribute and and transmit the work
– to Remix―to adapt the work
• Under the following conditions
– Attribution. You must attribute the work in the manner specified by
the author or licensor (but not in any way that suggests that they
endorse you or your use of the work).
• Nothing in this license impairs or restricts the
author’s moral rights.
• For more information see http://creativecommons.org/licenses/by/3.0/
Contact information
Presentation by: Mike Cohn
[email protected]
www.mountaingoatsoftware.com
(720) 890-6110 (office)
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