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CPU Scheduling Techniques Explained

The document discusses CPU scheduling in operating systems. It covers the roles of the short-term scheduler and dispatcher in selecting which process runs on the CPU. Common scheduling algorithms like FCFS, SJF, priority, and round robin are described. The objectives of scheduling like sharing CPU time fairly and minimizing wait times are outlined. Metrics for evaluating scheduling performance like throughput, turnaround time, and response time are also defined.

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0% found this document useful (0 votes)
65 views27 pages

CPU Scheduling Techniques Explained

The document discusses CPU scheduling in operating systems. It covers the roles of the short-term scheduler and dispatcher in selecting which process runs on the CPU. Common scheduling algorithms like FCFS, SJF, priority, and round robin are described. The objectives of scheduling like sharing CPU time fairly and minimizing wait times are outlined. Metrics for evaluating scheduling performance like throughput, turnaround time, and response time are also defined.

Uploaded by

Tadiwa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PPTX, PDF, TXT or read online on Scribd

CPU Scheduling

CPU Scheduler
 Short-term scheduler selects from among the
processes in ready queue, and allocates the CPU to one
of them
 Queue may be ordered in various ways
 CPU scheduling decisions may take place when a
process:
1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
 Scheduling can be non-preemptive/ preemptive
 Nonpreemptive ✴Once a process is in
the running state, it will continue to
execute until it terminates OR it
blocks itself for I/O or some OS service
 Preemptive ✴ Currently running process
may be interrupted and moved to the
Ready state by the operating system
when
• a new process arrives
• interrupt occurs
Dispatcher
 Dispatcher module gives control of the CPU to
the process selected by the short-term
scheduler; this involves:
 switching context
 switching to user mode
 jumping to the proper location in the user
program to restart that program
 Dispatch latency – time it takes for the
dispatcher to stop one process and start
another running
short-term scheduling
 The main objective of short-term scheduling is
to allocate CPU time to processes
 Executes most frequently
 Invoked when an event occurs that may lead to
the blocking of the current process or that may
provide an opportunity to preempt a currently
running process in favour of another
 Clock interrupts
 I/O interrupts
 Operating system calls
Scheduling Objectives

 The scheduling function should:


 Share time fairly among
processes
 Prevent starvation of processes
 Have low overhead
 Prioritize processes when
necessary
Scheduling Criteria

 CPU utilization – keep the CPU as busy as


possible
 Throughput – number of processes that
complete their execution per time unit
 Turnaround time – amount of time to execute a
particular process (Completion Time – Arrival
Time)
 Waiting time – amount of time a process has
been waiting in the ready queue (Turnaround
time-Burst time)
 Response time – amount of time it takes from
when a request was submitted until the first
response is produced, not output (First
response time-arrival time)
Scheduling Algorithm Optimization Criteria

 Max CPU utilization


 Max throughput
 Min turnaround time
 Min waiting time
 Min response time
First- Come, First-Served (FCFS) Scheduling

Process Burst Time


P1 24
P2 3
P3 3
 Suppose that the processes arrive in the order:
P1 , P2 , P3
The Gantt Chart for the schedule is:
P1 P2 P3
0 24 27 30

 Waiting time for P = 0; P = 24; P = 27


1 2 3
 Average waiting time: (0 + 24 + 27)/3 = 17
FCFS Scheduling (Cont.)

Suppose that the processes arrive in the


order:
P2 , P3 , P1
 The
P 2 Gantt
P3 chart for the schedule
P1 is:
0 3 6 30

 Waiting time for P1 = 6; P2 = 0; P3 = 3


 Average waiting time: (6 + 0 + 3)/3 = 3
 Much better than previous case
 Convoy effect - short process behind long process
Shortest-Job-First (SJF) Scheduling

 Associate with each process the length


of its next CPU burst
 Use these lengths to schedule the
process with the shortest time
 SJF is optimal – gives minimum average
waiting time for a given set of
processes
 The difficulty is knowing the length of
the next CPU request
Example of SJF

ProcessArriva l Time Burst Time


P1 0.0 6
P2 2.0 8
P3 4.0 7
P4 5.0 3

 SJF scheduling chart

P4 P1 P3 P2
0 3 9 16 24

 Average waiting time = (3 + 16 + 9 + 0) / 4 = 7


 Preemptive version called shortest-remaining-time-first
Example of Shortest-remaining-time-first

 Now we add the concepts of varying arrival times and


preemption to the analysis
ProcessA arri Arrival TimeT Burst Time
P1 0 8
P2 1 4
P3 2 9
P4 3 5
 Preemptive SJF Gantt Chart

P1 P2 P4 P1 P3
0 1 5 10 17 26

 Average waiting time = [(10-1)+(1-1)+(17-2)+5-3)]/4 = 26/4 = 6.5


msec
Priority Scheduling
 A priority number is associated with each process
 The CPU is allocated to the process with the highest
priority (smallest integer  highest priority)
 Preemptive
 Nonpreemptive
 SJF is priority scheduling where priority is the inverse
of predicted next CPU burst time
 Problem  Starvation – low priority processes may
never execute
 Solution  Aging – as time progresses increase the
priority of the process
Round Robin (RR)

 Each process gets a small unit of CPU time


(time quantum q), usually 10-100 milliseconds.
After this time has elapsed, the process is
preempted and added to the end of the ready
queue.
 Timer interrupts every quantum to schedule
next process
 Performance
 q large  FIFO
 q small  q must be large with respect to
context switch, otherwise overhead is too
high
Example of RR with Time Quantum = 4
Process Burst Time
P1 24
P2 3
P3 3
 The Gantt chart is:

P1 P2 P3 P1 P1 P1 P1 P1
0 4 7 10 14 18 22 26 30

 Typically, higher average turnaround than SJF, but better


response
Multilevel Queue
 Ready queue is partitioned into separate queues, eg:
 foreground (interactive)
 background (batch)
 Process permanently in a given queue
 Each queue has its own scheduling algorithm:
 foreground – RR
 background – FCFS
 Scheduling must be done between the queues:
 Fixed priority scheduling; (i.e., serve all from foreground then
from background). Possibility of starvation.
 Time slice – each queue gets a certain amount of CPU time
which it can schedule amongst its processes; i.e., 80% to
foreground in RR 20% to background in FCFS
Multilevel Queue Scheduling
Multilevel Feedback Queue
 A process can move between the various queues;
aging can be implemented this way
 Multilevel-feedback-queue scheduler defined by the
following parameters:
 number of queues
 scheduling algorithms for each queue
 method used to determine when to upgrade a
process
 method used to determine when to demote a
process
 method used to determine which queue a process
will enter when that process needs service
Example of Multilevel Feedback Queue

 Three queues:
 Q0 – RR with time quantum 8
milliseconds
 Q1 – RR time quantum 16
milliseconds
 Q2 – FCFS

 Scheduling
 A new job enters queue Q0
 When it gains CPU, job
receives 8 milliseconds
 If it does not finish in 8
milliseconds, job is moved
to queue Q1
 At Q1 job is again served FCFS
and receives 16 additional
milliseconds
 If it still does not complete,
it is preempted and moved
to queue Q2
Algorithm Evaluation
 How to select CPU-scheduling algorithm for an OS?
 Determine criteria, then evaluate algorithms
 Deterministic modeling
 Type of analytic evaluation
 Takes a particular predetermined workload and
defines the performance of each algorithm for that
workload
 Consider 5 processes arriving at time 0:
Deterministic Evaluation

 For each algorithm, calculate minimum average waiting


time
 Simple and fast, but requires exact numbers for input,
applies only to those inputs
 FCS is 28ms:

 Non-preemptive SFJ is 13ms:

 RR is 23ms:
Queueing Models
 Describes the arrival of processes, and
CPU and I/O bursts probabilistically
 Commonly exponential, and
described by mean
 Computes average throughput,
utilization, waiting time, etc
 Computer system described as
network of servers, each with queue of
waiting processes
 Knowing arrival rates and service
rates
 Computes utilization, average queue
length, average wait time, etc
Little’s Formula
 n = average queue length
 W = average waiting time in queue
 λ = average arrival rate into queue
 Little’s law – in steady state, processes leaving
queue must equal processes arriving, thus:
n=λxW
 Valid for any scheduling algorithm and arrival
distribution
 For example, if on average 7 processes arrive
per second, and normally 14 processes in
queue, then average wait time per process = 2
seconds
Simulations
 Queuing models limited
 Simulations more accurate
 Programmed model of computer system
 Gather statistics indicating algorithm
performance
 Data to drive simulation gathered via
Random number generator according to
probabilities
Distributions defined mathematically or
empirically
Trace tapes record sequences of real events
in real systems
Evaluation of CPU Schedulers by Simulation
Implementation

 Even simulations have limited accuracy


 Just implement new scheduler and test in
real systems
 High cost, high risk
 Environments vary
 Most flexible schedulers can be modified
per-site or per-system
 Or APIs to modify priorities
 But again environments vary

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