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UNIVERSITY INSTITUTE OF COMPUTING
UNIT-3 Bachelor of Computer Applications Software Engineering (21CAT-312/21SCT-312/22CAT-213/22SCT-213)
DISCOVER . LEARN . EMPOWER
Vision of the Department • To be a Centre of Excellence for nurturing computer professionals with strong application expertise through experiential learning and research for matching the requirements of industry and society instilling in them the spirit of innovation and entrepreneurship. Mission of the Department • M1. To provide innovative learning centric facilities and quality-oriented teaching learning process for solving computational problems. • M2. To provide a frame work through Project Based Learning to support society and industry in promoting a multidisciplinary activity. • M3. To develop crystal clear evaluation system and experiential learning mechanism aligned with futuristic technologies and industry. • M4. To provide doorway for promoting research, innovation and entrepreneurship skills incollaboration with industry and academia. • M5. To undertake societal activities for upliftment of rural/deprived sections of the society. Course Outcomes • CO1:Apply software development life cycle and select appropriate SDLC model for software development as per requirement of project. • CO2:Analyze different software development process models and software requirements specifications for different projects. • CO3:Develop software requirements specifications document and data flow diagram to describe flow of information of the software project. • CO4:Design or develop test cases to perform testing of their code by using black box and white box testing techniques and document the analysis. • CO5:Criticize and compare various design approaches and use modern engineering tools necessary for software project management. Syllabus of Unit 3rd Topics to be Covered • Introduction of Software Design • Objective of Software Design • Software Design Process Introduction of Software Design • Software design is a mechanism to transform user requirements into some suitable form, which helps the programmer in software coding and implementation. It deals with representing the client's requirement, as described in SRS (Software Requirement Specification) document, into a form, i.e., easily implementable using programming language. • The software design phase is the first step in SDLC (Software Design Life Cycle), which moves the concentration from the problem domain to the solution domain. In software design, we consider the system to be a set of components or modules with clearly defined behaviors & boundaries. Elements of a System • Architecture – This is the conceptual model that defines the structure, behavior, and views of a system. We can use flowcharts to represent and illustrate the architecture. • Modules – These are components that handle one specific task in a system. A combination of the modules makes up the system. • Components – This provides a particular function or group of related functions. They are made up of modules. • Interfaces – This is the shared boundary across which the components of a system exchange information and relate. • Data – This is the management of the information and data flow. Levels of Software Design • The software design process can be divided into the following three levels of phases of design: • Interface Design • Architectural Design • Detailed Design Levels of Software Design • Interface Design: Interface design is the specification of the interaction between a system and its environment. this phase proceeds at a high level of abstraction with respect to the inner workings of the system i.e, during interface design, the internal of the systems are completely ignored and the system is treated as a black box. Attention is focused on the dialogue between the target system and the users, devices, and other systems with which it interacts. The design problem statement produced during the problem analysis step should identify the people, other systems, and devices which are collectively called agents. Interface design should include the following details: • Precise description of events in the environment, or messages from agents to which the system must respond. • Precise description of the events or messages that the system must produce. • Specification of the data, and the formats of the data coming into and going out of the system. • Specification of the ordering and timing relationships between incoming events or messages, and outgoing events or outputs. Levels of Software Design • Architectural Design: Architectural design is the specification of the major components of a system, their responsibilities, properties, interfaces, and the relationships and interactions between them. In architectural design, the overall structure of the system is chosen, but the internal details of major components are ignored. Issues in architectural design includes: • Gross decomposition of the systems into major components. • Allocation of functional responsibilities to components. • Component Interfaces • Component scaling and performance properties, resource consumption properties, reliability properties, and so forth. • Communication and interaction between components. Levels of Software Design • Detailed Design: Design is the specification of the internal elements of all major system components, their properties, relationships, processing, and often their algorithms and the data structures. The detailed design may include: • Decomposition of major system components into program units. • Allocation of functional responsibilities to units. • User interfaces • Unit states and state changes • Data and control interaction between units • Data packaging and implementation, including issues of scope and visibility of program elements • Algorithms and data structures Objective of Software Design • The following objectives describe what is software design in software engineering. Objective of Software Design • Correctness: A good design should be correct, which means that it should correctly implement all of the system's features. • Efficiency: A good software design should consider resource, time, and cost optimization parameters. • Understandability: A good design should be easy to grasp, which is why it should be modular, with all parts organized in layers. • Completeness: The design should include all components, such as data structures, modules, and external interfaces, among others. • Maintainability: A good software design should be flexible when the client issues a modification request. Objective of Software Design • Usability: It is accessed by considering the factors such as human factor, overall aesthetics, consistency and documentation. • Functionality: It evaluates the feature set and capabilities of the program. • Performance: It is measured by considering processing speed, response time, resource consumption, throughput and efficiency.
) Research Centre For Automatic Control (CRAN UMR 7039) Henri Poincaré University, France) Laboratory of Process Control and Automation, Helsinki University of Technology, Finland E-Mail