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Chapter 3 Text

This document discusses text and its importance in multimedia. It covers the attributes of text like size, style, typeface and font. It describes usage of text in multimedia for menus, buttons and fields. It also discusses hypertext and hypermedia, how they are structured using links and nodes, and how users can navigate non-linearly through linked text, images and other elements. Hypertext and hypermedia systems are used for publishing, documentation, education and more.
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0% found this document useful (0 votes)
23 views13 pages

Chapter 3 Text

This document discusses text and its importance in multimedia. It covers the attributes of text like size, style, typeface and font. It describes usage of text in multimedia for menus, buttons and fields. It also discusses hypertext and hypermedia, how they are structured using links and nodes, and how users can navigate non-linearly through linked text, images and other elements. Hypertext and hypermedia systems are used for publishing, documentation, education and more.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 13

Chapter 3

Text
Table of contents
● Importance of Text
● Attributes of Text
● Usage of Text in Multimedia
● Hypertext and Hypermedia
● Font Editing and Design Tools

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.: Importance of Text
• Words and symbols in any form, spoken or written, are the most
common means of communication.
• Text is a vital element of multimedia menus, navigation
systems, and content.
• The power of meaning – Multimedia developers must use words
carefully and accurately

Character a b c f t g…
Numeric 0123…
Special character @ # $ & ! ….
Symbol 
ASCII character °± ≥ ≤
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.: Attributes of Text
• Factors affecting legibility of text:
• Size
• Background and foreground colors
• Style
• Leading
•Typeface – is a family of graphic characters, often with many
type sizes and styles.
• E.g. Verdana, Impact, Times New Roman
•Font – is a collection of characters of a single size and style
belonging to a particular typeface family.
• E.g. Verdana 20-point Bold Italic, Courier 18-point underlined
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• The study of fonts and typefaces includes the following:
• Font styles
• Font sizes
• Cases
• Serif versus sans serif
• Cases
• Font styles include: A CAPITALIZED letter is referred to as
UPPERCASE, while a small letter is referred to as
• Boldface lowercase.
• Italic
Placing an uppercase letter in the middle of a
Outlining
• Underlining word is referred to as an intercap (e.g.
WorldWideWeb, GlaxoSmithKline).
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• Font sizes
• Font size is measured in points.
• Character metrics are the general measurements applied to individual
characters.
• Kerning is the spacing between character pairs.
• Leading is the space between lines.

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•Serif versus sans serif
– A serif is the little decoration at the end of a
letter stroke.
– Serif fonts are used for body text (e.g. Times New Roman, Century,
Bookman, Palatino).
– Sans serif fonts do not have a serif at the end
of a letter stroke (e.g. Arial, Tahoma, Verdana).
– These fonts are used for headlines and bold statements.

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.: Usage of Text in Multimedia
•The text elements used in multimedia are:
– Menus for navigation
– Interactive buttons
– Fields for reading
– HTML documents
– Symbols and icons

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.: Hypertext and Hypermedia
• Hypertext systems – is defined as the organized cross-linking of
words, images, and other Web elements.
• A system in which words are keyed or indexed to other words is
referred to as a hypertext system.
• A hypertext system enables the user to navigate through text in a
non-linear way
• Information management and hypertext programs present
electronic text, images, and other elements in a database fashion
• Hypertext databases make use of proprietary indexing systems.
• Server-based hypertext and database engines are widely
available
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• Hypertext systems are used for:
• Electronic publishing and reference works
• Technical documentation
• Educational courseware
• Interactive kiosks
• Electronic catalogs

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.: Hypertext and Hypermedia (cont.)
• Hypermedia – Interactive multimedia becomes hypermedia when a
structure of linked elements is provided to the user for navigation
and interaction
• Hypermedia structures
• Links – are connections between conceptual elements
• Nodes – are accessible topics, documents, messages, and content
elements
• Anchors – defined as the reference from one document to another
document, image, sound, or file on the Web.

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• Navigating hypermedia structures
• The simplest way to navigate hypermedia structures is via
buttons.
• Location markers must be provided to make navigation user-
friendly.
• Two functions common to most hypermedia text management
systems are building (authoring) and reading.
• The functions of a builder are:
• Creating links
• Identifying nodes
• Generating an index of words

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