Human Computer Interface The Computer
Human Computer Interface The Computer
Introduction
The computer is the participant in the interaction that runs the program General phrase, encompassing many interactive devices - light switches, cars, etc We shall consider mainly the electronic computer There are two fundamentally different forms of interaction Batch - usually when large quantities of data have to be read into the machine; Requires little user intervention Interactive - when the user controls things all the time Concentrate on interactive use
Other Keyboards
Dvorak Common letters under dominant fingers Biased towards right hand Common combinations of letters alternate between hands 10-15% improvement in speed and reduction in fatigue But - large social base of QWERTY typists produce market pressures not to change
Other Keyboards
Other Keyboards
Chord keyboards
Only a few keys - four or 5 Letters typed as combination of keypresses Compact size - ideal for portable applications Short learning time - keypresses reflect shape of desired letter Fast But Social resistance,plus fatigue after extended use
Other Keyboards
Maltron (www.maltron.com) Ergonomic
Mouth
Concept originally invented for the Israeli Airforce for use in jet fighter cockpits, didnt prove useful.
Pre-orders ~$99USD .. available in September 04 Size of a (chunky) cigarette lighter Bluetooth or cable connect to PDA etc. Cell phone version at end of 2004 No HAPTIC feedback Poor performance in direct sunlight Does NOT support touch typing Audio feedback with each key press
Problems in
Capturing all useful information - stroke path, pressure, etc. In a natural manner Segmenting joined up writing into individual letters Interpreting individual letters Coping with different styles of handwriting
Handheld organisers being released now that incorporate handwriting recognition technology and do away with a bulky keyboard
Problems in
Capturing all useful information - stroke path, pressure, etc. In a natural manner Segmenting joined up writing into individual letters Interpreting individual letters Coping with different styles of handwriting
Handheld organisers and tablet-PCs incorporate handwriting recognition technology (eg: graffiti) and do away with keyboard
Two characteristics
planar movement buttons (usually from 1 to 3 buttons on top, used for making a selection, indicating an option, or to initiate drawing etc.)
Mouse
Movement of mouse, moves screen cursor Located on desktop Requires physical space Relative movement only is detectable Screen cursor oriented in (x, y) plane; mouse movement in (x, z) plane. So it is an indirect manipulation device Can lead to hand-eye coordination problems due to indirectness of manipulation Device itself doesnt obscure screen, is accurate and fast Some users find it very difficult e.g. arthritis sufferers
Does not obscure screen Inexpensive (often used for computer games, also because they are more familiar to users)
Disadvantages
Finger can mark screen Imprecise (finger is a fairly blunt instrument!) Difficult to select small regions or perform accurate drawing Lifting arm can be tiring Can make screen too close for easy viewing
Resembling a television remote, the unorthodox device uses a sensor to track movement: players can wave it around like a sword. Described as a "movement capture device", it can detect up, down, left, right, forward and backward movements. In a promotional video, the wireless controller is used to mimic tennis racquets, musical batons, chopping knives, drumsticks, baseball bats, fishing rods, torches and guns. Sony has already shown there is a big market for alternative control methods with its EyeToy digital camera games that track a player's body movements. More than seven million EyeToy games have sold since 2003. Designer Shigeru Miyamoto says: "Sitting in front of your monitor with a controller, there's nowhere to go from that paradigm - all you can do is make it prettier and faster. We're going to create a lot of interesting new and creative gaming experiences. We're really focused on creating a home console everyone in the family can enjoy."
Output Devices
One predominant - the computer screen CRTs, LCD and plasma technologies in use cheap, fast enough for rapid animation, high colour capability. Increased resolution means higher prices