Ced 102-Lesson Week 7-8
Ced 102-Lesson Week 7-8
Dale’s Cone of
Experience
Matter – the content of
learning
Method – teaching and Milieu – the learning
learning activities environment
The Eight
Material – resources of M’s of Mastery –
internalization of
learning Teaching learning
Motivation – arousing
Media – communication Measurement – evidence
and sustaining interest
system that learning took place
in learning
1. Direct Purposeful
Experiences
These are firsthand
experiences which serve as the
foundation of learning. In this
level, more senses are used in
order to build up the knowledge.
Also, in this level, the learner
learned by doing things by
him/herself. Learning happens
through actual hands-on
experiences. This level explains and
proves one of the principles in the
2. Contrived Experiences
In this level, representative models
that and fake-ups of reality are
being used in order to provide an
experience that as close as reality. This
level is very practical, and it makes
learning experience more accessible to
the learner. In this stage, it provides
more concrete experiences, even if not
as concrete as direct experiences,
that allows visualization that fosters
3. Dramatized
experiences
In this level, learners can
participate in a
reconstructed experience
that could give them
better understanding of
the event or of a concept.
Through dramatized
experiences, learners
become more familiar with
4. Demonstrations
It is a visualize explanation
of important fact, idea, or
process using pictures,
drawings, film and other
types of media in order to
facilitate clear and effective
learning. In this level, things
are shown based on how they
5. The Study Trips
This level extends the
learning experience through
excursions and visits on the
different places that are not
available inside the
classroom. Through this
level, the learning
experience will not be
limited to the classroom
setting but rather extended
6. Exhibits
These are
displays of models
such as pictures,
artifacts, and
posters, among
others that provide
the message or
7. Educational Television
It is the use of television programs in the field of
distance education. It may be in the form of
individual television programs or dedicated specialty
channels that is often
associated with cable
television
8. Motion pictures
A series of pictures projected on a screen in rapid
succession with objects shown in successive positions
slightly changed so as to produce the optical effect of
a continuous picture in which the objects move.
9.Still pictures,
Recordings, and
Radio
Still are pictures or
images. Together in
this category are the
audio-recorded
materials or
information
10. Visual symbols
These are more
abstract
representations of the
concept or the
information.
Presented through a
graph or a chart. For
example, a process can
11. Verbal symbols
This category
appears to be the
most abstract because
they may not exactly
look like the concept
or object, they
represent but are
symbols, words,
In addition, Brunner’s three-
tired model of learning points out that
every area of knowledge can be
presented and learned in three distinct
steps.
1. Enactive – a series of
actions
2. Iconic – a series of
illustrations
10%-read
20%-hear
30% see
50% see and hear
70% say
An intersection is when
technology is used in a
specific subject area to
enrich and deepen
students’ understanding
of content.
TPK or Technological-
Pedagogical
Knowledge
Knowing how to
select, use or develop
technology to manage
student learning.
The Diagram shows the interrelationship of
the element of the TPACK. At the center of the
framework is the complex interplay of three
primary forms of knowledge. These forms
include Content (CK), Pedagogy (PK), and
Technology (TK). The TPACK framework is
more than just knowledge isolation; it goes
further by emphasizing the kinds of knowledge
that lie at the intersections of the three primary
forms. These three primary forms include
Pedagogical Content Knowledge (PCK),
Technological Content Knowledge (TCK), and
Technological Pedagogical Knowledge (TPK).
SAMR
SAMR is a model designed to help educators infuse technology into
teaching and learning. Develop by Dr. Ruben Puentedura, the model supports
and enables teachers to design, develop, and infuse digital learning experiences
that utilize technology (Nov. 09, 2013)