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Chapter 5

This chapter discusses about augmented realty in emerging technology

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0% found this document useful (0 votes)
37 views32 pages

Chapter 5

This chapter discusses about augmented realty in emerging technology

Uploaded by

emigebreal19
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 32

Chapter 5

Augmented Reality (AR)

By Lake F.
Introduction
2

Augmented reality (AR) is a form of emerging

technology that allows users to join computer


generated content in the real world.
 It refers to a live view of a physical real-world

environment whose elements are merged with


augmented computer-generated images creating a
mixed reality.
By Lake F.
Cont’
3

Augmented Reality (AR) as a real-time direct or

indirect view of a physical real-world environment


that has been enhanced by adding virtual computer-
generated information to it.
Augmented reality is the integration of digital

information with the user's environment in real time.


Note: Augmented means enhanced

By Lake F.
Cont’
4

Unlike virtual reality, which creates a totally artificial

environment, augmented reality uses


the existing environment and overlays new information
on top of it.
A live direct or indirect view of a physical, real-world

environment whose elements are augmented by


computer-generated sensory input.

By Lake F.
AR examples
5
 Sound, video and graphics.

 GPS DATA

 Google ARCore is one of the best

mobile apps available online that support augmented reality.


 It makes use of motion tracking, environmental understanding,

and light estimation to generate virtual characters that perfectly


blend with the physical world.
 Pokemon Go: most common gaming app

By Lake F.
6

By Lake F.
Cont…
7

If you own a modern smartphone, you can easily


download an AR app and try this technology.
There’s a different way to experience augmented
reality, though with special AR headsets, such
as Google Glass, where digital content is displayed
on a tiny screen in front of a user’s eye. It is a
wearable, voice- and motion controlled android device
that resembles a pair of eyeglasses and displays
information directly in the user's field of vision.
By Lake F.
Cont’
8

By Lake F.
AR examples more Apps…
9

Google map: gives you the digital direction on top of


real world and shows you to go through it.
Google Lens: Enhance the search experience. Search
what you have seen!
Snapchat: Snapchat is a mobile app for Android and
iOS devices. Is a popular American multimedia messaging
app

By Lake F.
Virtual reality (VR), Augmented Reality (AR) vs Mixed reality
(MR)
10

With constant development in computer vision and

the exponential advancement of computer processing


power, Virtual reality (VR), Augmented Reality
(AR) and mixed reality (MR) technology is becoming
more and more prominent.

By Lake F.
Virtual Reality (VR)
11

VR is fully immersive, which tricks your senses into

thinking you’re in a different environment or world


apart from the real world.
Using a head-mounted display (HMD) or headset, you’ll

experience a computer-generated world of imagery and


sounds.
VR is also called a computer-simulated reality.

By Lake F.
Cont’
12

 It refers to computer technologies using reality

headsets to generate realistic sounds, images and other

sensations that replicate a real environment or create

an imaginary world.

Advanced VR environment will engage all five senses

(taste, sight, smell, touch, sound), but it is important to

say that this is not always possible.


By Lake F.
Cont’
13
Most VR headsets are connected to a computer
(Oculus Rift) or a gaming console (PlayStation
VR).
But there are standalone devices (Google Cardboard
is among the most popular) as well.
Most standalone VR headsets work in combination
with smartphones.
 You insert a smartphone, wear a headset, and
immerse in the virtual reality.
By Lake F.
14

Examples of Immersive Technology

By Lake F.
Mixed Reality (MR)
15

Mixed Reality (MR), sometimes referred to as hybrid reality,

is the merging of real and virtual worlds to produce new


environments and visualizations where physical and digital
objects co-exist and interact in real-time.
 It means placing new imagery within a real space in such a

way that the new imagery is able to interact, to an extent,


with what is real in the physical world we know.

By Lake F.
Cont’
16

Imagination and reality have never been so combined.


The key characteristic of MR is that the synthetic
content and the real-world content are able to
react to each other in real-time.
In mixed reality, you interact with and manipulate

both physical and virtual items and environments,


using next-generation sensing and imaging
technologies.
By Lake F.
17

 MR allows you to see and immerse yourself in the world


around you even as you interact with a virtual
environment using your own hands.
 All without ever removing your headset.
One of the most differences among augmented

reality, virtual reality, and mixed reality is the


hardware requirements.

By Lake F.
18

 VR is content which is 100% digital and can be enjoyed in a

fully immersive environment.

 AR overlays digital content on top of the real-world.

 MR is a digital overlay that allows interactive virtual elements

to integrate and interact with the real-world environment.


 Numerous augmented reality apps and games can run on

almost every smartphone on the market.


By Lake F.
Cont’
Mixed Reality in Entertainment
19

By Lake F.
20

By Lake F.
The architecture of AR Systems (ARS)
21

The first ARS were usually designed with a basis on


three main blocks.
 These are Infrastructure Tracker Unit, Processing Unit
and Visual Unit.

By Lake F.
Augmented Reality Systems (ARS) standard architecture
Cont’
23

The Infrastructure Tracker Unit was responsible

for collecting data from the real world, sending them


to the Processing Unit, which mixed the virtual
content with the real content and sent the result to the
Video Out module of the Visual Unit.
Some designs used a Video In, to acquire required

data for the Infrastructure Tracker Unit.

By Lake F.
Cont’
24

 The Visual Unit can be classified into two types of system,

depending on the followed visualization technology:

1. Video see-through: It uses a Head-Mounted Display (HMD) that

employs a video-mixing and displays the merged images on a closed-

view HMD.

2. Optical see-through: It uses an HMD that employs optical

combiners to merge the images within an open-view HMD.

 HMDs are currently the dominant display technology in the AR field.

By Lake F.
Cont’
25

Alternative approaches to developing ARS involve the use

of monitors and tablets.


Monitors are used as an option for indirect view since the

user does not look directly into the mixed world.


 Tablets are used in direct view since the user points the

camera to the scene and looks directly into the mixed


world.
Both approaches still have difficulties in getting a collision.

By Lake F.
Application of AR system
26

Augmented reality (AR), can be applied to

many different disciplines such as


education, medicine, entertainment,
military, etc.

By Lake F.
AR in Education
27

 Affordable learning materials

 Interactive lessons

 Higher engagement

 Higher retention

 Boost intellectual curiosity

By Lake F.
AR in Medicine
28

 Surgery

 Ultrasounds

 Education of future doctors

 Diagnostics

 Describing symptoms

 Diabetes management

By Lake F.
Cont’
29

Generally, AR provides the following benefits to


patients and healthcare workers:
 Reduce the risks associated with minimally invasive
surgery.
 Better informed decisions about the right treatment
and illness prevention.
 Make procedures more tolerable.
 Better aftercare
 Medical training and education.
 Assistance in medical procedures and routine tasks.

By Lake F.
AR in Entertainment
30

 AR in games
 AR in music
 AR in TV
 AR in eSports
 AR in theater

By Lake F.
31

Thank You!

By Lake F.
32

Evaluation methods-updated”
1. assignment: 30%
2. tests/quizzes: 20%
3. Final exam: 50 %
Chapter 2,4,5: Saturday: 2:30

By Lake F.

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